came here from Brackeys and so glad i did, GREAT video. loving where the game Dev world is going, feels like a new era that is far more enclusive than ever before
@heavyboy96164 ай бұрын
same
@yazgaroth4 ай бұрын
same!
@christopherrowe78603 ай бұрын
hey guys
@sadasd-n2f2 ай бұрын
It really is
@pastorspringer2 ай бұрын
inclusive
@the_kryllic Жыл бұрын
This really clicked for me, the animations were super helpful to visualize abstract ideas and I really appreciate the walkthrough in the end
@dv_interval424 ай бұрын
Brackeys gang
@SamuTheFrog4 ай бұрын
You know this dude knows his stuff when the OG sends you to him.
@capsey_ Жыл бұрын
This has to be one of the most (if not the most) approachable explanation of inheritance vs. composition. Very easy, straight forward and clear. I had to learn it the hard way and for the longest time couldn't understand the advantage. I wish I had this video back then. Love it!
@YammoYammamoto10 ай бұрын
inheritance - "x is a..." composition - "x has a..." aggregation - "x uses/knows a..."
@PotassiumLover336 ай бұрын
@@YammoYammamoto idk man for me these kind of explanations just confuse things more. Its such an abstract explanation to the point its hard to visualise how it would work in code.
@pietricele Жыл бұрын
I love that you managed to explain a fairly confusing and complicated topic with examples showing both the problem and the solution by using this approach and also the tradeoff for using the inheritance over composition ( at least for this kind of scenario ). I think those are the kind of educational videos that are hard to come by, especially with an easy to follow visual representation, which are really appreciated by the community. We know it's not easy and it takes time to find examples and then explain them in a simpler manner, as you did, but we really appreciate each one of them and we thank you for that!
@fishybusiness1149 Жыл бұрын
This man really spoke for all of us and nailed it
@HoovyMcBoovy Жыл бұрын
I agree, thank you for going into examples that are very applicable. Here and there I'll watch some coding videos that give useful advice, but they don't provide any examples and I have no idea what to do with their advice because I have to spend extra time figuring out what it means and how to apply it.
@HisBelovedSon70x7 Жыл бұрын
Amen! As I was watching I thought to myself I need to compliment this man's fantastic teaching ability. Then I scrolled down and found you've done it better than I could have. Well said. Bitlytic thank you for such a clear and simple explanation of the different concepts and providing an example, you made it very easy to understand and follow.
@pepsipwns66611 ай бұрын
Agree, really well made vid, to the point but also very informational!
@YammoYammamoto10 ай бұрын
Has a... Is a... Uses a...
@computersciencestudentriverbat Жыл бұрын
Composition as a design pattern I think is uniquely equipped for solving problems and making more robust (and easier to maintain) code. There aren't a lot of videos on programming patterns in Godot and seeing this is great. Talking about general/generic problem solving I think helps beginners out a lot by helping us step outside of "How to do X" to thinking about breakdown solutions to fit their own needs/program. Tutorials have their place and purpose of course, but I think Godot (programming in general to be honest) is in great need of this sort of problem solving/design thinking sort of information. Great video!
@poleve54094 ай бұрын
as much as I love making pretty and readable code… we have to admit it honestly doesn’t matter for 99% of godot games
@travotravo6190 Жыл бұрын
Coming from Unity where you can throw multiple scripts on things without thinking or use multiple inheritance, this kind of helps me get my head around how Godot is 'meant' to be used! Good tutorial.
@Bloody_River11 ай бұрын
Now I see one more reason why unity games are so laggy and taking a tons of space.
@kurushimee11 ай бұрын
@@Bloody_River scripts don't take up much space at all, it's all assets
@Bloody_River11 ай бұрын
Ye, I didn't mean scripts takes much space. I said in general. But scripts making laggy btw. So yeah, unity sks anyway.@@kurushimee
@PamellaCardoso-pp5tr10 ай бұрын
@@kurushimee they actually do. Spaghetti code leans into massive super classes bloated with a lot of functions and huge objects that aren't properly managed in the memory by the program. So, even tho they aren't automatically making your code laggy or bloated, the usage of inharitance leans into this kind of problem really easily and it gets really hard to manage the memory usage of such objects.
@patek23855 ай бұрын
If you would use scriptable objects you would be golden
@GhostbitStudios Жыл бұрын
This clicked for me. Was trying to learn this topic and you explained it so well in such a quick but well paced manner, never stop teaching, this was amazing
@quellusdevАй бұрын
This describes exactly my struggles. I’ve been trained in Object Oriented languages like C++ and Godot’s implementation is really challenging the way I think about this stuff. Thank you so much!
@Haxses. Жыл бұрын
Your tutorials are so good. There's plenty of beginner tutorials for Godot at this point, but we are seriously lacking in simple guides on how to architecture games. Tutorials like these are incredibly valuable and many budding game devs wont even know that they need to be looking for this kind of stuff. Please keep making tutorials!
@lunaticwyrm4675 Жыл бұрын
When I develop in Godot, I often use a mixture between inheritance and composition, and oftentimes, I use resources instead of nodes for composition since it is easier to modify through an export statement. For example, I have a slew of statemachine resources that I can plug in to my Actor class (which is basically an entity class), which makes it easier to trade behaviors depending on the entity type and whether there is currently a cutscene or battle.
@da_roachdogjr Жыл бұрын
I kind of got deeper into godot recently and I'm using custom resources unaware of this video's specific subject. I find it very weird that custom resources aren't being heavily promoted by tutorials. Need the same enemy to have different types of stats or damage, just drag and drop. It's like secret godot magic because there's only like 3 decent videos about it. What going on? I ctrl+F and this is the only comment talking about resources O.O
@lunaticwyrm4675 Жыл бұрын
@Pulse_Skeleton Yeah Ik, weird right? You'd expect this miracle solution to be talked about more. It's so useful for, say, making multiple unique character objects in game from the same Actor scene without having to make seperate actor-inherited scenes for each character.
@MagicGonadsАй бұрын
@@lunaticwyrm4675 is there a way to get type hinting for resources? Can they expose code to their holder? can I set default values for them in scenes and have those values hold when I instance those scenes without having to fiddle in the editor for each one? I've been trying to expose precise constraints from gdscript to the editor so it's easier for my team to use my modules, but I find nearly everything tedious to configure outside of a textual format (which prevents getting good adjustment/previews/feedbacks/hints in the editor).
@jsj052021 күн бұрын
This is quite literally exactly what I needed to be able to attack trees (resources in general) and enemies in my game. Thank you so much for the explanation!
@cm165334 ай бұрын
Man you are easily the most clear and efficient teacher I've found for game dev / Godot on KZbin. Hope to see more videos. Thanks for the help.
@ASTROBOXSD Жыл бұрын
this helped me alot, i've started using godot about less than a week ago, so far did not make my first game yet and this already gave me a good direction, thank you! however i noticed that when you got to this point in the video 3:29 you said "from the last video" without providing a card to click on(or a comment), as a youtuber myself i know that by time goes on it will be harder to search for the video manually, especially if you kept uploading videos, lastly i would really love to see a video talking about when and how inheritance is more preferred. thank you once again!
@Bitlytic Жыл бұрын
Good call, I've added that. Thanks a ton for the suggestion!
@flunk0099 ай бұрын
The first video I found on this topic was the epitome of the "Every programming tutorial" meme video, but your video made everything click in my head immediately! Thank you so much for explaining composition in a quick and easy-to-understand way!
@endermaster08 Жыл бұрын
Easily the best godot tutorial on this entire website. It's so clear and to the point. Who knew that you could teach me how to clean up my code in 7 fucking minutes?
@SamuTheFrog3 ай бұрын
These videos are invaluable, man. I've come back to these several times now as quick refreshers as I'm still learning everything. Truly great
@victorgarces3379 Жыл бұрын
I've been working as a software engineer for more than half a decade and this is by far the best explanation I've seen for Composition. Nice video, keep it up!
@mordokxavier91373 күн бұрын
Simple to understand, very thorough tutorial, Thank you !
@HonestGameDev Жыл бұрын
Great video, not only displays composition trumps inheritance in a lot of cases (inheritance has it's use cases) but also ties into how the workflow in Godot is awesome with it's Nodes system.
@sillygoose80374 ай бұрын
really solid video, started with theory, showed a fun example, really made it concrete. clear, informative, love it.
@NaughtyKlaus11 ай бұрын
As someone deeply rooted in plain old Java, inheritance has always been my go-to, but this explanation of component-based makes things very simplified. I'll keep this in mind for the future, thanks.
@naturelistАй бұрын
I came here from Brackeys and really want to thank you for the explanation! I am definetly going to use Composition in the future!
@Flux0_0-u2d25 күн бұрын
actually that was really helpful thank you very much
@ianmclean93822 күн бұрын
I think I bought your game recently, crazy to find you doing tutorials as well
@6Uriann99 ай бұрын
Loved the simplicity that you found to explain an not so simple subject with easy to follow examples. Thanks for bringing this one!!!
@Kantrul Жыл бұрын
Damn, just found out about your channel and you do a very good job explaining these kind of topics (classes, inheritance vs composition). The Godot community needs more content creators like you
@fourlion_everywhere6 ай бұрын
I've watched like five videos from different people about composition, and this one is, by far, the most demonstrative one about why exactly composition is better than inheritance. Many congrats and thanks and praises for such a good work of topic telling 🙏
@covenautadev7260 Жыл бұрын
A time ago I made a similar sistem that mix both inheritance and composition, but it had the same soul, I found it so cool, now I notice that other people are dicovering and making it in many ways, it is amazing.
@Xero_Wolf Жыл бұрын
Great video. As you concluded I use a combination of both.
@heatblayze4 ай бұрын
I always love seeing how other developers perceive and approach different problems, even if we both come to the same solution. It definitely helps when you make a video that's as well presented as this one! Great work
@madmanwithaplan182610 ай бұрын
my man do you understand how hard it is to break down code theory to such an understandable and digestible format? you got a real talent for educating people.
@somedude839211 ай бұрын
I have to say, this is a really good and easy to understand tutorial for a really useful function
@denizk04615 ай бұрын
Thank you!! I was meaning to use a more component-oriented approach in my game, but I've struggled with finding out how to implement that properly. This video really helped me understand it better - the code examples were especially helpful!
@maywakeTV5 ай бұрын
I fell into the exact trap you gave as an example. Looking forward to refactor my game to use more composition and less inheritance!
@simmzzzz Жыл бұрын
I still like the way unity allows multiple scripts to be added, over adding multiple scenes as a workaround, but this is seems like a good way to stay organized. Amazing explanation btw, Thanks!
@hardtofinduniquename Жыл бұрын
Think of adding multiple nodes as adding multiple components. It's not quite the same as Unity, but helps align your thoughts. I think making separate *scenes* is overkill. See my other comment about class_name.
@ghostradiodelete11 ай бұрын
Only that in some cases the number of nodes I have on a scene is ridiculously cumbersome in comparison to how it looked in Unity. Of course the functionality is the same, but from a hierarchy viewpoint and bird's eye view, Godot's scene is really messy.
@Yamartim4 ай бұрын
i watched this video already but im watching it again because brackeys mentioned it 🙏🙏
@LeniconDev5 ай бұрын
Best video ever, and this is not just for Godot 4, this works well for Godot 3 and mainly other types of programming if you get the logic behind it. Perfectly explained and simple. Absolutely brilliant
@psyboyo4 ай бұрын
Brackeys sent us!
@ocarina00013 ай бұрын
Of all things I learned in this video, it was CTRL+Space. Thank you.
@tatarus334 ай бұрын
I just started with Godot. This is a really great tutorial. I was just trying to reformat my code and see what other people are doing and this is exactly what I was searching for. Your videos are very valueable to me :) Keep up the good work.
@qingxian38704 ай бұрын
did you have programer background?
@Emefak4 ай бұрын
I came from the Brackeys video too, great job explaining composition. I have one question, though: how can you call that super cute cow THE ENEMY???
@Bitlytic4 ай бұрын
You don't know his sins like I do
@Emefak4 ай бұрын
@@Bitlytic 😂😂😂
@alexwilkinsgames4 ай бұрын
This video is the equivalent of an ice cold glass of water at 2 am! Thank you for the visuals at the beginning! I get hard concepts for visuals and now my brain is firing off so many ideas!!! 🎉
@MyCheeseNacho3 ай бұрын
OMG! This made everything so much easier! Thank you!
@Tegyukfel8 ай бұрын
This is really really good advice. This pattern just feels right, like how the named classes, exports, nodes and scenes are meant to be used together to create an efficient and simple architecture which corresponds to programming best practices, but in Godot
@dlandsvolka4046 Жыл бұрын
this explanation makes me interested learning godot
@tuftypompom8 ай бұрын
I've been using Godot for a good few years now and I have never thought of this for some reason?? This was such a fun and informing video!! I'm excited to put these concepts to use.
@SamuTheFrog4 ай бұрын
You clearly put a lot of effort into this mini-series thing, and I must say... Fucking EXCELLENT job, man.
@Xiimo_ Жыл бұрын
nah im halfway in, and i already know this deserves at least ten times the views that it has just for the quality and the amount of work behind. great video!
@darth0sasha10 ай бұрын
Wow, actually went through 10 videos about OOP, trying to find a way to fix the issue of inheritance. And you were the one to explain so clearly and neatly. Thank you a lot.
@The_LicanuАй бұрын
Amazing video and nicely shown! Really like how the code looks, clean and precise. Will definitely give it a shot when i feel i need it!
@noise_dev6 ай бұрын
thanks for this man! I am using inheritance for my inventory system and now composition will greatly help while implementing enemy nodes
@darius_defiant3 ай бұрын
Just found your channel because of Brackeys' video! Great stuff, very well explained. I was getting into Godot and already used composition in project, but then things came up and I took a ~6 month 'break' and wanted a refresher, and this was perfect. I'm glad to see more people making videos on Godot that are slightly more than 'basic' level, because it was very difficult for me to find before. Everything was super beginner level tutorials where you just copy them without much explaining, but I was moving on to more complex things. I see you have some other vids that look interesting as well, so I'm going to subscribe and check them out too!
@_ramar2 ай бұрын
YO this video was awesome. love the pace & effictiveness. you showed off a lot of stuff i needed to learn to start using godot properly and i thank you muchly for it :) into my obsidian vault this video goes!
@ericspeak6110 Жыл бұрын
There needs to be more content like this on Godot better coding practices and templates that can be used for any game taught in this fashion. Friggin great.
@fryd42 Жыл бұрын
THANK YOU ive been so confused about a simple aproach to giving simple stats to my characters. thank you so much
@VoltitanDev3 ай бұрын
This tutorial has helped alot with my 3d dream game and simplifies both player and enemy taking damage from each other.
@Spar3Tim3r Жыл бұрын
I've watched TWO videos and I'mma just say this is an extremely underrated channel. Wishing all the success to you. Thanks for the help.
@aussiescorner39544 ай бұрын
came here due to Brackeys video and though I'm not completely comfortable with this yet it seems like a very good thing to know. Very much enjoyed the video thank you.
@titaniumarrow83575 ай бұрын
as that its nearly midnight ill leave this video for later but i will return and thank the youtube god for recomending this video
@biglootums52439 ай бұрын
Thank you for this. I keep hearing about how great composition vs inheritance is but really needed a super simple demonstration of it actually being done to really get it. Videos about the theory are great but some of us just need to see it done a couple times! Thank you!
@cesarlemos13375 ай бұрын
For someone whho works with Java, I had my fair share of complaining about the abuse of inheritance and lack of real composition. You managed to explain it in a way that I can just replicate eithout sounding too technical. Thanks!
@paper1836 күн бұрын
"Why are you reading this" Busted! Very funny and also thanks for the info!
@itsdalion661211 ай бұрын
Thanks! Will def start using composition in my games and see how it turns out I am surprised I was able to understand this since I am not that good at programming yet you did a really good job in explaining the concepts in a pretty short time, good job!
@alli-gator-forest7 ай бұрын
I had learned about Inheritance during my time with Java but was disappointed at the limitations Godot had with it. But, wow! Composition is exactly what I was looking for. Thank you!
@DT-hb3zu2 ай бұрын
Finally! Someone who understands programming enough to give a game dev tutorial 🎉 Subbed
@-alex-5517 Жыл бұрын
Excellent video. When I was developing my game in Unity for the first time, I made the mistake of using inheritance for everything. When I wanted to create a box that would take damage, it was all so badly thought out, that the best I could do was to inherit from "Fighter" to have the corresponding methods and references. So a box was a "Fighter", a bit ironic really. 😅 Now porting everything to Godot I will try to reformulate well all the code structure to components or as I call it (Place and run).
@AndrewWooldridge Жыл бұрын
I really like how clearly and concisely you described the two strategies and how composition can be a preferable way of organizing your code. I look forward to more videos from you!
@charliedaloon4831 Жыл бұрын
Kudos. Moving from Unity to Godot, I had some idea that I was going to need to shift my thinking from Inheritance to Composition, and there are plenty of people online telling me what composition is and the basics around it (like the first half of this video) but very few showing it in action with examples (like the second half of this video) Thanks for this
@b-lotus5145 Жыл бұрын
I still think that composition isn't better than Inheritance in big projects, it would get messy. And for the damage script he could have used an interface to do that. Inheritance is harder at the beginning, but as the project keeps growing, it makes your life easier. Composition is the opposite.
@ghostradiodelete11 ай бұрын
@@b-lotus5145And you can definitely use interfaces if you use the Mono version of Godot, and if not there's a hacky solution provided by someone here on KZbin that I used when I was using GDScript.
@Burak-ls5yd Жыл бұрын
Great solution! I was currently implementing this approach and it's already working great. I was coming from an OOP background and when I was working with Godot for the first time, I was trying to inherit everything. Lol, it was too messy to deal with, and the inherited classes were not efficient. I have one suggestion though: Maybe instead of using get_parent().bla_bla(), you can emit signal like emit_signal("somebody_touched_this_hitbox", Area), and take context from Area if Area is a particular extended class of Area (Maybe it's an Area of Enemy, etc.). This approach would easier to manage I think. Edit: Yeah, exporting the Node2D and attaching it as a variable is also a better solution. You don't need to work with signals. Good job.
@tapio355 Жыл бұрын
Thank you so much for this tutorial! I only started my project and immediately got into inheritance hell when tried to change its order. Now rewriting what I have with this new technic. Your classes tutorial is useful too.
@viviansusername Жыл бұрын
Ah, another day, another youtube video explaining a thing I already do but didn't know the name of. Kept thinking this was inheritance-but-not-quite and doing it by instancing/calling the nodes as needed from script. This is cleaner.
@WilliamShinal5 ай бұрын
You're a lifesaver! I had to give up on my shmup project in Godot 3 before I saw this.
@YouTubsel8 ай бұрын
This was pretty much exactly what I was currently struggling with. And it was absolute clear and concise. Thank you so much. :)
@KlausbergerYT5 ай бұрын
Saw this in my Timeline and although I knew about both concepts, I still watched the full video as it was really spot on.
@igorrodriguez99426 ай бұрын
Great stuff, thanks a bunch! Added a signal to hitbox component with the attack position and knockback, now everything can be knocked back if needed :D
@shiuido359 Жыл бұрын
Great rule of thumb from com sci class, if something "is" something else, that's inheritance. If something "has" something else, that's composition. For example a car and bicycle are both modes of transport, and they both have wheels
@Bitlytic Жыл бұрын
That's actually a terrific way of putting it, will most certainly use that if I need to quickly explain it to anyone
@Visstnok9 ай бұрын
Amazing! Wish I had this video way back when, but it's also damn good to get confirmation I've learned a whole lot from trying and failing.
@renegadeop3448 Жыл бұрын
i was once working on a project where i needed to build my own mini game engine , and i stumbled upon a principal named an entity component system ECS , and it was one of the most complicated and challenging topics to comprehend , let alone to practice , i was in a rabbit hole for about a month trying to get the basics of it , and it was hell , but i managed to understand it so deep i found your explanation to be simple and understandable more than i would've gotten it a while back , sadly i stopped working on that project and just directly skipped into goddot
@hoteny8 ай бұрын
This made me understand why i should ever use composition. Thank you, i had this problem with inheritance for too long.
@Frank_G_Finster Жыл бұрын
I salute you for giving me this inside. I have learnt a lot in those 7 minutes and the wisdom will be put to use a lot. Thank you very much.
@snuck7926 Жыл бұрын
Amazing vid! This was exactly what i needed. Can't wait for more vids like this!
@filipkuzmicz812710 ай бұрын
Thx, I'm currently switching from unity to godot, so explanations for design patterns in godot are really helpful. Great vid, had everything i needed for now
@92LucAC4 ай бұрын
Man, what a great video! Thank you very much!
@Stiev00Ай бұрын
OMG!!! I did not think of it o.0 thank you a lot!!
@olivernichols74933 ай бұрын
Great video and explanation of concepts. Very sound tactics for creating maintainable and extensible code 👏
@theorixlux5 ай бұрын
I found a great hack! If you change the font color to the background color, then your project looks pristine!
@artemgrigoriev73822 ай бұрын
Thank you so much this is liquified knowledge!
@MrMelonMonkey Жыл бұрын
Hey, so glad I found this channel. I love how you visualize these concepts and make it easy to understand. looking forward to see more of these videos. Keep it up!
@UnisRapier6 ай бұрын
okay i found out how. btw thank you for making these. there arent that many tutorials that guide in coding in general instead of just specific coding structures
@Chevifier7 ай бұрын
This is pretty neat but just a tip for anyone watching, you dont need to save them as a scene if you declared its class_name. You can now just search for it in the add node window like any other node and it will show up as an extension of the node it erm extended. But its a preference anyway, to be able to just drag them in from the project folder is nice.😅
@Gamewithstyle9 ай бұрын
This was the first video I watched in 2024! (I had to come back to it to reference something, I've seen it before) :D
@lefterispapaioannou8995 Жыл бұрын
Also a nice addition is to use signals to make components more decoupled
@Akab Жыл бұрын
Thank you, this really gave me visual pointers as to how such a system works. I am used to build similar systems from scratch but am still not used to the visual approach in contrast to doing it solely programmatically
@OutfrostАй бұрын
Instead of one "component" node asking for another node directly, you can have it emit a signal, and connect it in the parent's script (character, actor, whatever it is). This way it'll be easier to implement special mechanics such as a boss ignoring damage at certain points in a fight. Similarly, instead of queue_freeing the parent node, emit a "died" signal - this will let you properly animate the death, spawn loot, etc. In general, avoid discovering sibling or parent nodes, and let the parent define how they all interact.
@joshhoffman781110 ай бұрын
This is really fantastic work. You definitely changed my perspective on this and saved me from going off the deep end with inheritance as I'm learning gamedev :)
@EvelynIsBased Жыл бұрын
one of the best godot tutorials I've seen love it, very simple and easy to understand, thank you so much :)
@nislaav6712 Жыл бұрын
Absolutely loved you used presentation style animations as well as gave real life examples, 10/10 video
@SethTooQuick10 ай бұрын
Yoo this is crazy. I had watched this video ages ago for fun, then recently found interest in SM64 rom hacking and found your tutorials. Small world.
@MrOnosa10 ай бұрын
Teaching others gang of four programming patterns though gamification. I love it. Thank you.