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Every "Super Combo Parry" I could do in Hyper Street Fighter Alpha (SFAA PS2 unlockable exclusive)
**BLUE S-ISM: character with X-ISM properties, but with ability to "parry" and "super cancel" (cancel a special move into a super combo)
Project of 2+ years (July 2021) in the backburner, unable to have time to fully complete, quite possibly the most strictest parrying mechanic in a Street Fighter game:
EASY
1) Street Fighter III: 3rd Strike
2) Capcom vs. SNK 2 "P-GROOVE"
3) Capcom Fighting Evolution "SF3 CHARACTERS (Yun, Chun-Li, Alex, Urien) + Shin Akuma"
4) Hyper Street Fighter Alpha "BLUE S-ISM"
HARD
Missing Super Combos [23] (in Alphabetical order):
Adon - Jaguar Revolver
Akuma - Messatsu-Gouhadou
Akuma - Messatsu-Goushoryu
Akuma - Tenma Gou-Zankuu
Cammy - Spinning Drive Smasher
Charlie - Somersault Justice
Dan - Hishou Burai Ken
Dan - Shinkuu-Gadoken
Dan - Koryuu Rekka
Dhalsim - Yoga Inferno
Evil Ryu - Messatsu-Goushoryu
Guile - Somersault Justice
Juli - Spinning Drive Smasher
Juni - Spinning Drive Smasher
Ken - Shoryuu Reppa
Ken - Shippu Jinrai Kyaku
M.Bison - Scissors Kick Nightmare
R. Mika - Rainbow Hip Rush
Sagat - Tiger Genocide
Sakura - Midare Zakura
T. Hawk - Raging Slash
Vega - Flying Barcelona Special
Vega - Scarlet Mirage