HTF do I? Save Variables between Maps ( UE4 )

  Рет қаралды 43,959

Mathew Wadstein Tutorials

Mathew Wadstein Tutorials

Күн бұрын

Пікірлер: 44
@mikegalwa
@mikegalwa 2 жыл бұрын
You are like a friend, who knows everything about my new hobby and willing to answer whatever question I ask, which I never had.
@NastiN8D
@NastiN8D 4 жыл бұрын
I love when I'm googling for something and one of your videos pops up with the answer
@wastedlife4842
@wastedlife4842 11 ай бұрын
Bro, @UnrealEngine should give you some big amount of money for doing all this amazing work, being like human version of documentation, that beginners can follow :) Thanks
@Endermage1244
@Endermage1244 5 жыл бұрын
you are legit helping me so much with all of the videos ive been watching so far lol i keep looking and looking for an answer and always find it with you xD
@georgestantzos8344
@georgestantzos8344 4 жыл бұрын
Same here. He is simple, clear and exact to the point. Explains everything that need to be explained and with simple yet powerful examples. Thank you so much for your efforts. Please please please keep up the fantastic work.
@Chetan_Hansraj
@Chetan_Hansraj 2 жыл бұрын
The simplicity and efficiency with which u explain things is outstanding pom pom pom you are awesome
@Anuwabu
@Anuwabu 3 жыл бұрын
tfw hated the intro at first but after several videos now finding myself remembering and repeating it at unexpected parts of the day
@samohickey
@samohickey 4 жыл бұрын
Excellent explanations! Your videos are great; I refer to them often.
@Nanopan
@Nanopan 8 жыл бұрын
Thank you Mathew! You are awesome!! I found a way to save variables between maps a few days back. Now I have a complete SaveGameState with all of my character variables, Level, Magic type, Skills, Current XP, etc.
@Arch.Ali.Furkan
@Arch.Ali.Furkan 3 жыл бұрын
Adamın dibisin babuş! In translate thanks for your informative tutorials..
@PaPaJOKe
@PaPaJOKe 2 жыл бұрын
How would you add an inventory component to the instance?
@twistedskillzstudios
@twistedskillzstudios 2 жыл бұрын
Thank you so much for this video!
@BastoBullfrogW
@BastoBullfrogW 4 жыл бұрын
Helps me out a lot. Love such kind of theory videos. Keep it up mate!
@sinclaireprovencal13
@sinclaireprovencal13 6 жыл бұрын
When I collected the object for the variable, I want the object to be destroyed when I either die or "open level"
@mantronicsenterprises
@mantronicsenterprises 5 жыл бұрын
Thank you Mathew, clear and to the point as usual.
@EspireMike
@EspireMike 8 жыл бұрын
Mathew, you are the best :)
@WilliansBenites
@WilliansBenites 6 жыл бұрын
How do I save level 02 and then from the menu I appear to continue level 02 .. how can I do it? I would appreciate a lot of help
@eskelCz
@eskelCz 4 жыл бұрын
How did you manage to have the Cast node compact?
@jacobbradshaw995
@jacobbradshaw995 7 жыл бұрын
My cast to game instance keeps failing. With object being "get game instance".
@vadim752
@vadim752 2 жыл бұрын
thanks bro rlly helped me
@LolFishFail
@LolFishFail 8 жыл бұрын
Could this method be used to unlock levels upon completion? Or in a level selection screen which checks if a level is unlocked or not?
@MathewWadsteinTutorials
@MathewWadsteinTutorials 8 жыл бұрын
This method would be perfect for that if you use the Game Instance as that is persistent for the entire game session. If you wanted them to be unlocked permanently then you would look into using something like the Game Instance to hold the levels unlocked info while you are playing and the Save Game Object to make sure they are saved between play sessions.
@SoftYoda
@SoftYoda 4 жыл бұрын
wtf how did you created all that ? where is a game instance where do i create it ???
@ArtofWEZ
@ArtofWEZ 5 жыл бұрын
what is that ++ ? I couldn't find under + in integer
@What_Zen
@What_Zen 4 жыл бұрын
i know it's been a while but it's called increment.
@CaptainChubbyDuck
@CaptainChubbyDuck 2 жыл бұрын
Why dont you show where you find and create the persistant instance game object???
@ArcaneRealities
@ArcaneRealities 6 жыл бұрын
can this be used in a game setting/and or playmode if i have a particle /niagara system that I am modifying its exposed variables to save them into a preset and put in a library
@screamingfox5666
@screamingfox5666 4 жыл бұрын
I liked the "Storagate" :)... It could be, like, a magic gateway ('portal') to a "pocket dimension" in which you would keep some stuff! kind of like the Felix bag...
@ArtofWEZ
@ArtofWEZ 3 жыл бұрын
Thank you so much, hope you return for unreal 5
@IoSkyBoyoI
@IoSkyBoyoI 2 жыл бұрын
What about a boolean?
@urisoltz819
@urisoltz819 4 жыл бұрын
you are the best!!!!!!!!
@MarcoMariaRossiArte
@MarcoMariaRossiArte 6 жыл бұрын
How would you deal with lots and lots of variables to keep track of ? Let's say 1000. Adding them one by one doesn't seem like the correct option but what do I know ... Anyway, thank you for your content, I much prefer it to Epic's own tutorials and it's helping me a lot !
@stakler2
@stakler2 5 жыл бұрын
array
@knerf999
@knerf999 3 жыл бұрын
still usefull! thanks!
@zhejunlyu3734
@zhejunlyu3734 3 жыл бұрын
Thank you!
@fierysaint327
@fierysaint327 5 жыл бұрын
HTF do I change maps after a sequence?
@sa3adman
@sa3adman 3 жыл бұрын
i really wanna know the story behind, TOMATOS ???
@RaulGonzalez-nz3xy
@RaulGonzalez-nz3xy 6 жыл бұрын
Thanks mate
@es-games
@es-games 5 жыл бұрын
Thanks!
@stakler2
@stakler2 5 жыл бұрын
game instance
@2010Edgars
@2010Edgars Жыл бұрын
Understand nothing.
@kytoomzer2062
@kytoomzer2062 2 жыл бұрын
pas top
@lovinghand7325
@lovinghand7325 4 жыл бұрын
That was not a tutorial
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