You are like a friend, who knows everything about my new hobby and willing to answer whatever question I ask, which I never had.
@NastiN8D4 жыл бұрын
I love when I'm googling for something and one of your videos pops up with the answer
@wastedlife484211 ай бұрын
Bro, @UnrealEngine should give you some big amount of money for doing all this amazing work, being like human version of documentation, that beginners can follow :) Thanks
@Endermage12445 жыл бұрын
you are legit helping me so much with all of the videos ive been watching so far lol i keep looking and looking for an answer and always find it with you xD
@georgestantzos83444 жыл бұрын
Same here. He is simple, clear and exact to the point. Explains everything that need to be explained and with simple yet powerful examples. Thank you so much for your efforts. Please please please keep up the fantastic work.
@Chetan_Hansraj2 жыл бұрын
The simplicity and efficiency with which u explain things is outstanding pom pom pom you are awesome
@Anuwabu3 жыл бұрын
tfw hated the intro at first but after several videos now finding myself remembering and repeating it at unexpected parts of the day
@samohickey4 жыл бұрын
Excellent explanations! Your videos are great; I refer to them often.
@Nanopan8 жыл бұрын
Thank you Mathew! You are awesome!! I found a way to save variables between maps a few days back. Now I have a complete SaveGameState with all of my character variables, Level, Magic type, Skills, Current XP, etc.
@Arch.Ali.Furkan3 жыл бұрын
Adamın dibisin babuş! In translate thanks for your informative tutorials..
@PaPaJOKe2 жыл бұрын
How would you add an inventory component to the instance?
@twistedskillzstudios2 жыл бұрын
Thank you so much for this video!
@BastoBullfrogW4 жыл бұрын
Helps me out a lot. Love such kind of theory videos. Keep it up mate!
@sinclaireprovencal136 жыл бұрын
When I collected the object for the variable, I want the object to be destroyed when I either die or "open level"
@mantronicsenterprises5 жыл бұрын
Thank you Mathew, clear and to the point as usual.
@EspireMike8 жыл бұрын
Mathew, you are the best :)
@WilliansBenites6 жыл бұрын
How do I save level 02 and then from the menu I appear to continue level 02 .. how can I do it? I would appreciate a lot of help
@eskelCz4 жыл бұрын
How did you manage to have the Cast node compact?
@jacobbradshaw9957 жыл бұрын
My cast to game instance keeps failing. With object being "get game instance".
@vadim7522 жыл бұрын
thanks bro rlly helped me
@LolFishFail8 жыл бұрын
Could this method be used to unlock levels upon completion? Or in a level selection screen which checks if a level is unlocked or not?
@MathewWadsteinTutorials8 жыл бұрын
This method would be perfect for that if you use the Game Instance as that is persistent for the entire game session. If you wanted them to be unlocked permanently then you would look into using something like the Game Instance to hold the levels unlocked info while you are playing and the Save Game Object to make sure they are saved between play sessions.
@SoftYoda4 жыл бұрын
wtf how did you created all that ? where is a game instance where do i create it ???
@ArtofWEZ5 жыл бұрын
what is that ++ ? I couldn't find under + in integer
@What_Zen4 жыл бұрын
i know it's been a while but it's called increment.
@CaptainChubbyDuck2 жыл бұрын
Why dont you show where you find and create the persistant instance game object???
@ArcaneRealities6 жыл бұрын
can this be used in a game setting/and or playmode if i have a particle /niagara system that I am modifying its exposed variables to save them into a preset and put in a library
@screamingfox56664 жыл бұрын
I liked the "Storagate" :)... It could be, like, a magic gateway ('portal') to a "pocket dimension" in which you would keep some stuff! kind of like the Felix bag...
@ArtofWEZ3 жыл бұрын
Thank you so much, hope you return for unreal 5
@IoSkyBoyoI2 жыл бұрын
What about a boolean?
@urisoltz8194 жыл бұрын
you are the best!!!!!!!!
@MarcoMariaRossiArte6 жыл бұрын
How would you deal with lots and lots of variables to keep track of ? Let's say 1000. Adding them one by one doesn't seem like the correct option but what do I know ... Anyway, thank you for your content, I much prefer it to Epic's own tutorials and it's helping me a lot !