Key Moments: 00:00 Introduction: Understanding Human-Centered Design 01:11 Key Features of User-Centered Design 02:05 Contexts of Use 04:22 Focus on Real Users and Real Contexts 04:38 User-Centered Design Diagram 05:50 Avoiding Waste Through Comprehensive Design Processes 07:14 Adapting Solutions to Different Contexts 09:25 Steps of User-Centered Design Process
@dr.arthuranyah11204 жыл бұрын
I am impressed with the introduction and the understanding of the role and value of well-executed principles of Human-Centered Design, with the term "User". Though the focus seems to direct the "User" skills sharing in strengthening the Human-Centered Design.
@Rebecca236 Жыл бұрын
"You can actually CANNOT do evaluations on things you haven't built". 😆🤣 Priceless!
@TeoLiLi-o5e3 ай бұрын
This was an amazing summary!
@InteractionDesignOrg3 ай бұрын
Thank you! We're glad you enjoyed the summary, your feedback means a lot for us! ☺
@InteractionDesignOrg3 жыл бұрын
Learn more about human-centered design in our online courses: www.interaction-design.org/courses?
@anarniahunt74224 жыл бұрын
Confused as to why the start of this theory is "human" centered and the rest of the video continues with the term "User"?
@lucamarshallable4 жыл бұрын
the user is almost always human
@Puleczech3 жыл бұрын
I think it is a practicality issue. While psychologically and from a broad point of view Human and User are "the same" and really should be thought of that way, the actual words "human" and "user" have their different definitions, meanings and uses. Example: when thinking about the problem of public transportation, one should really think about passengers as humans to make sure transportation meets the regular human needs. But when talking about the topic, constantly using "humans" could get confusing as to whether it includes the driver of the public transport or the people taking care of the infrastructure or whoever else, or just the passengers. To bring the example closer home, "users" and "stakeholders" are both human. But talking about humans only, you could get into situations where it is not clear whether you mean actual users, actual stakeholders, or both, or somebody else.
@pragmatica10323 жыл бұрын
Just don't pay attention. This is a vain pedantic debate. Both terms are indeed interchangeable. The main idea is to respect the people we are designing for and that often times, you may hear people talking about "the user" in a negative or non-empathetic way.
@A2nthop4 ай бұрын
This video doesn't really get around to the core question of "how is human-centered design different than user-centered." So the rest of the video after the start is really about UCD, though to be fair, there's a lot of overlap, and if you're designing a product for a company that cares primarily about its users, they might as well be the same. The "calling users 'users' dehumanizes them" isn't the only (or even main reason) that HCD is different than UCD. The real difference is that HCD focuses on humans beyond direct users. It's not just about users, but stakeholders: different types of people who could potentially have any interest or stake in the thing being designed. HCD makes more sense when you think about designing for things that play a social role. For example, imagine you want to redesign a city park. Obviously, you want to consider it's current users. But there are tons of people who might have an interest (stakeholders), even if they're not currently users or never become users. Maybe nearby dog owners don't really use the park now, but would would, if it had a off-leash area. Maybe a business owner nearby would never use the park but wants the park to be designed in a way to encouraging users to walk to it so they pass by her shop. Maybe parents of small children would actually hate it if the new park had an off-leash area because they are concerned that encouraging more dogs would put their children at risk. Dealing with these kinds of conflicting desires and wants is also a bigger part of HCD vs UCD, as you are more likely to get conflict when you engage different types of stakeholder groups.
@nemora684 жыл бұрын
Thanks a lot. It is a good context about HCD
@storiesworthtellingwiththe68103 жыл бұрын
Empathy is so important
@InteractionDesignOrg3 жыл бұрын
Empathy 🤝 Design for the win!
@SuperMblo3 жыл бұрын
You're a wonderful teacher.
@vandanachhura89053 жыл бұрын
How can and which department give job after done this course
@Rebecca236 Жыл бұрын
OMG What a good point about the evaluation process 👍
@icksv55292 жыл бұрын
03:40 well you have clearly never paid for a coffee in Germany 😅 it works exactly like in a supermarket, one by one all in line waiting for their turn to pay 😁
@bdattaraj3 жыл бұрын
Thanks 🙏
@fpartidafpartida3 жыл бұрын
This guy is good.
@TheBrandCoach4 жыл бұрын
User is key ...
@mr.random043 Жыл бұрын
💥
@pragmatica10324 жыл бұрын
Since when does the word user do not refer to humans? Any HX designer here could explain that to me?
@renesigala86684 жыл бұрын
Lo explica en los primeros minutos
@Puleczech3 жыл бұрын
It has been referring to humans all the time. But HCD is about incorporating a mindset or to make a realisation that systems are here to make the lives of humans easier = the system in fact revolves around real humans. While the term "user" carries a component connotation = users are just one of many parts of the system.
@pragmatica10323 жыл бұрын
@@Puleczech Thanks for bringing back here. Just watched it again. It appears that in the video, William Hudson advises not to call users by the word user, but to give them a name (as we do in personas) as just talking about say 'the user' may dehumanize people. So instead of using the phrase «the user is doing x» be are better off using the persona name as in «Rebecca is doing x». Hence making it clear that we are indeed talking about a real human (that hopefully we have characterized with UXR) and not an anonymous "stupid user". It is really funny though that W.H. then goes on for the rest of the video by never ever mentioning the word human again and consistently talking about users. Why make that Human vs User point in the beginning then? Both terms are totally interchangeable. What matters is to not dehumanize people using our designs. All this to say that I find this debate some have between users and humans totally pedantic. This distracts us from the pertinence and the objective of an otherwise great video.
@jarrydhennequin79053 жыл бұрын
Don’t build paper prototypes. They’re inefficient. Use Figma and Webflow.
@InteractionDesignOrg3 жыл бұрын
Hi Jarryd, thanks for the comment! We see your point and totally understand. We've come to learn that not all solutions fit all the teams. There are still folks who prefer (and want!) to see and feel their process in paper and ink - even if it means they'll have to do it over again on their computers. Time will tell the future of paper prototypes. 🙂📄🖊
@asmarashanice4 ай бұрын
@@InteractionDesignOrg yes I am one of those who prefer and want paper prototypes/wireframes
@FriedBananas64211 күн бұрын
When you say the word "human", when you mean the word "user", you dehumanize the word "human".