HUNGRY MODE (Aria of Sorrow Roguelike)

  Рет қаралды 5,340

JupiterClimb

JupiterClimb

Күн бұрын

Twitch - / jupiterclimb
Twitter - / jupiterclimb

Пікірлер: 20
@JupiterClimb
@JupiterClimb 10 ай бұрын
You can find this patch here: github.com/Xanthus1/aos_patches
@cloudy4801
@cloudy4801 10 ай бұрын
It is slowly morphing into an actual roguelike instead of a roguelite
@_JPkun
@_JPkun 10 ай бұрын
This rogue like mode it's a gift that kees giving.
@ThatGamingRedmage
@ThatGamingRedmage 10 ай бұрын
I still think the base of the hack needs more work. Like clearing a room rather than just killing a single enemy. Otherwise, as seen in every video Jupiter has done, players kill the weakest thing and rush past everything. Room design needs work too as it seems like the hack only rotates through a handful of roomsets abd things get stale quickly. Maybe randomised item stats. I can't tell if thats a thing since im not well versed with the gba game. At the moment it still feels like its the DS max rando but worse. Everytime can't help but think, "Man thus would be so much better on the DS with all the rando stuff in it already." Even so, its super impressive to see whats already been done on it. Never would have expected stuff like random enemy variables and room effects. I genuinely enjoy seeing what gets added.
@Gensolink
@Gensolink 10 ай бұрын
having a few mandatory rooms to clear would be a nice addition I agree, by making it a random chance or gradually lowering the choices of possible room to go to until you run into a combat room or something so that the players will have to engage in combat more which would show off some of the special effects on some weapons the opportunity to shine more.
@undeadandliving6725
@undeadandliving6725 10 ай бұрын
i think the only thing i dislike about this hack are some floor/movement impairing room effects buts thats about it everything else is great
@marcalcantara1174
@marcalcantara1174 10 ай бұрын
They should make it a fixed % instead of 1hp
@majomaheriose
@majomaheriose 9 ай бұрын
The slime drop was a fantastic boon tbh. Unnecessary, for sure. But still pretty good
@azublu
@azublu 10 ай бұрын
Banger thumbnail
@theodreer1356
@theodreer1356 10 ай бұрын
Aria of Sorrow: Skipped Breakfast Edition
@bluejames3698
@bluejames3698 10 ай бұрын
wish we got the roguelike balance changes in vanilla AoS
@xanthus1
@xanthus1 10 ай бұрын
Soon (tm)! I'll have it a little after Reprise gets to 1.0
@CB-L
@CB-L 10 ай бұрын
Okay I didn't expect that *Thanksgiving* twist about meat strips.
@BenjaminGlatt
@BenjaminGlatt 8 ай бұрын
Crocodile Dentist was an unreasonably dangerous game for children.
@gearscore349
@gearscore349 10 ай бұрын
I wonder... Is this based after Hungry Knight?
@thealkymyst
@thealkymyst 10 ай бұрын
Now it just needs ultra instinct mode.
@yesh9290
@yesh9290 10 күн бұрын
Anemia mode XD
@L3g0man_123
@L3g0man_123 10 ай бұрын
Does arc demon work with the HP drain?
@satsugekibukouken
@satsugekibukouken 10 ай бұрын
Would it be appropriate to include a third hunger bar that only replenishes with food? or just make the hunger rate higher as the difficulty increases?
@Vexal50
@Vexal50 10 ай бұрын
it's common for roguelikes to make hunger the spell resource, so tying it to mp would make sense. If they could figure out a way to have it drain MP and then start draining HP if no MP is remaining, it'd be pretty close to how roguelikes handle hunger systems
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