I love Myrel. That is the first card I built a deck around when I started playing MTG Arena.
@versuch8239Ай бұрын
It's super interesting how different this deck is from the one I use. Myrel is indeed really slow, especially if you can't find a land, but you also don't have any ramp cards in your deck it seems. I have all of Arcane Signet, Springleaf Drum, Mox Amber, Mind Stone, Coldsteel Heart, Eiganjo and Pearl Medallion in my deck and recently got Myrel out on turn 2, after a big turn 1 of Skrelv, Mox Amber, Springleaf Drum. Is there a reason why you don't play any of the doubling effects like Mondrak and especially Roaming Throne? Don't need to have that many soldiers on board if you play Roaming Throne the turn after Myrel gets on board. I feel the trick to her deck is having lots of protection, getting her out fast (with protection if available) and swing with multipliers. Swiftfoot boots are really useful and give hexproof and Lorien Brooch with their landwalk, so you don't have to get indestructible every turn. There should be about no turns where you can't swing with Myrel, because you both have a board. I really feel lots of protection from color, indestructible effects and multipliers with ramp cards are the way to go (with lots of removal of course), since just playing lands and soldiers one after the other is way too slow and it doesn't matter that much if you have two or three soldiers on board beforehand then. Green ramps so fast in Brawl that they put out 5 mana creatures on turn 3 and 7 mana on turn 5 a lot of times, it feels really overwhelming at times.