I built a 3D RAY-TRACER using REDSTONE (Minecraft) + Download

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georg240p

georg240p

Күн бұрын

Пікірлер: 379
@mattbatwings
@mattbatwings Жыл бұрын
This is seriously amazing dude! The presentation and build is top notch, you deserve way more attention! I just watched your other videos and when I saw the blender nodes representation, I knew it would be a great fit for redstone because it instantly reminded me of how I draw redstone schematics, lol. I'm glad my tutorials could help, and I can't wait to see more!!
@savageraccoon787
@savageraccoon787 Жыл бұрын
Came here from you
@aidanmaniaMusic
@aidanmaniaMusic Жыл бұрын
Hey man!
@dragonsers1687
@dragonsers1687 Жыл бұрын
Great recommendation!
@V0R73X
@V0R73X Жыл бұрын
Hey mr bat
@GrayFlash725
@GrayFlash725 Жыл бұрын
came from u
@CraftyMasterman
@CraftyMasterman Жыл бұрын
Dude this is crazy for one of your FIRST redstone builds??? Everything was explained so simply and the graphics you had to accompany made it so easy to follow!
@ECanDo
@ECanDo Жыл бұрын
I could have not said it better
@Codefan321
@Codefan321 Жыл бұрын
He's cracked at redstone
@Nombrenooriginal
@Nombrenooriginal Жыл бұрын
What you mean first 💀?
@yoshin6465
@yoshin6465 Жыл бұрын
@@Nombrenooriginal first showcased redstone build
@ethymith
@ethymith 9 ай бұрын
@@yoshin6465 everyone's first showcase build is the one they think is a magnum opus
@blitzar8443
@blitzar8443 Жыл бұрын
We've seen people download RAM but now you can download RTX too. Truly incredible
@o0julek0o
@o0julek0o Жыл бұрын
We really live in the future 😂
@lewismassie
@lewismassie Жыл бұрын
4:45 Unironically I think you just taught me something about physical computer architecture that noone else has managed to teach me in 8+ years
@Alphalaneous
@Alphalaneous Жыл бұрын
Unironically same
@alfred0231
@alfred0231 Жыл бұрын
If your interest is still whetted check out "But How Do It Know". Written for average people, it goes from a light switch to how a whole simple computer works. Logic gates, ALU, memory, clocks, instruction decoders .. etc.
@-Name-here-
@-Name-here- Жыл бұрын
Same lol. Makes more sense now
@ads1035
@ads1035 Жыл бұрын
Sure enough, that's the concept of a bus!
@maiky8869
@maiky8869 Жыл бұрын
i had a test where i had to use that yet this is for the first time i realised how it works xDD
@DigitalJedi
@DigitalJedi Жыл бұрын
My man is taking Minecraft RTX to the next level. Truly an insane build.
@captainpolio867
@captainpolio867 Жыл бұрын
"Java doesn't have native ray-tracing? We'll see about that!"
@Zuchii
@Zuchii Жыл бұрын
The rest of the Minecraft community is trying to figure out what a Sculk Sensor is and georg just built a Redstone Ray Tracing machine in a version of Minecraft that doesn't even support Ray Tracing
@roykale9141
@roykale9141 Жыл бұрын
*officially
@309electronics5
@309electronics5 Жыл бұрын
Rest of the mc community? Don't forget the other redstoners who also build big builds
@Treetrain1
@Treetrain1 Жыл бұрын
@@roykale9141 what do you mean
@StrangerOnTheWeb
@StrangerOnTheWeb Жыл бұрын
@@Treetrain1 There are shaders with raytracing
@roykale9141
@roykale9141 Жыл бұрын
@@Treetrain1 community made ray tracing shaders exist
@sammyuri
@sammyuri Жыл бұрын
yoooo this is crazy dude have you heard of MCHPRS? it's like carpet mod except the speedup is more on the order of 10,000x (so builds of this size can run within a reasonable amount of time), definitely recommend if you're gonna be making more stuff like this
@blinking_dodo
@blinking_dodo Жыл бұрын
Yeah, he should seriously use the MineCraft High-Performance Redstone Server, it really speeds things up to awesome levels. I joined the test server when they were first testing it. It was funny to see how fast things could go if you ignore everything except the redstone itself...
@heatshield
@heatshield Жыл бұрын
I’ve been thinking of going there with my build. Are there any requirements like minimum release versions, time constraints, build size etc?
@Sloimay
@Sloimay Жыл бұрын
Absolutely insane build, and very smart approach of using a "special case CPU" for such computations, it's not an approach we see often. :)
@made-of-amelium
@made-of-amelium Жыл бұрын
Always cool to see someone pushing the boundaries of redstone graphics
@torinmorris6648
@torinmorris6648 Жыл бұрын
boundaries with current hardware
@skysho7867
@skysho7867 Жыл бұрын
If only they optimize the redstone.
@The_Horizon
@The_Horizon Жыл бұрын
do not team up with sammyuri
@cheesymanbutyes
@cheesymanbutyes Жыл бұрын
Hey can you please respond to my reply 🥺
@TheREALLofiat
@TheREALLofiat Жыл бұрын
Before watching this video, the idea of a Redstone raytracer was foeign. By the end of it not only did I see it and it was functioning, but I understood how it worked. This video is one of the best videos I've seen of this topic.
@Friedslick6
@Friedslick6 Жыл бұрын
Could records in shulker boxes help compress and simplify the build? That is, each record outputs a specific signal strength and each shulker box can hold 27 records, so you could make larger transfers of data quickly and even create solution tables for instant calculations.
@lucaswatt5274
@lucaswatt5274 Жыл бұрын
Seriously impressive, especially for one of your first redstone builds! You earned my like and sub :)
@algorithm-artisan
@algorithm-artisan Жыл бұрын
That's insane, some hard-core madness right there. Congrats man, amazing content.
@JoshBlueMoon5
@JoshBlueMoon5 Жыл бұрын
This has to be one of the most insane things ive seen in my 12 years of playing this game, good job
@charliebewsey6872
@charliebewsey6872 Жыл бұрын
This is going to feature on one of those "top 10 craziest redstone builds" alongside the other mental cases making this type of stuff, great job man! wish i had the mental capacity for it myself
@Iservenoodles
@Iservenoodles Жыл бұрын
Underrated brooo The people who just make a 2x2 door get way more attention rather than this masterpiece bro your on the same level as sammyuri and mattbatwings😯
@AQLV
@AQLV Жыл бұрын
This is so amazing considering the complexity of ray-tracing. Less than 6 years ago the first real time RT silicon chips were rolling out of TSMC... Now this. Multiple layers of software and overhead and it renders an image in under a week, when dedicated RT hardware used to render some similar 20 years ago IRL.
@LordPfrog
@LordPfrog Жыл бұрын
This was an awesome project and your video describing it was great! I really appreciated the insights into how to prevent just chaining pieces because that gets really confusing really quickly. Instead, having this instruction set feed and your explanation on the way you'd like the adder and multiplier etc, really helped me understand how to think about this kind of project! The blender recreation was really cool too! Thank you!
@sorean4532
@sorean4532 Жыл бұрын
Insane tech but what amazes me the most is the amount of passion, knoweledge, patience and effort you had to invest on this project
@glitchreloaded1284
@glitchreloaded1284 Жыл бұрын
Hey as a by the way, to my understanding of redstone you could speed the renderer by using things like rail instant wires and observers more than redstone dust as the signal(IIRC) going through dust is slower because it needs to send the signal through each piece of dust in sequence, if this isn't the case do let me know
@cyborgbob1017
@cyborgbob1017 Жыл бұрын
It probably is but theres advantages to both
@0tter501
@0tter501 Жыл бұрын
This is insane, you watch one tutorial series, and then you make a perfect ray tracer, amazing but also unbelievable, maybe you could help some major mc PC project
@LightslicerGP
@LightslicerGP Жыл бұрын
This is underhyped, the amount of effort put into this and logic put behind it is immense. Keep up the work!
@nekrugderzweite8298
@nekrugderzweite8298 Жыл бұрын
Crazy. Its all magic for me but it is incredible! Great work! And i cant imagine what wiöl be build in a few years
@-Name-here-
@-Name-here- Жыл бұрын
That’s really cool, and you explained it very well. Unironically taught me something about actual everyday computers I didn’t get. Good job!
@skanslovakia553
@skanslovakia553 Жыл бұрын
Do you think it could be further optimised to render an image faster?
@georg240p
@georg240p Жыл бұрын
Absolutely, Even if you stick with my general design, you could probably make this 2-3x faster just by syncing the individual components and getting the timings right... I only realized halfway through how important timing is. Also a lot of the operations performed don't even come close to requiring 20bit precision - so you could use different data types. I've also been told vectorizing the data could work well for such a simple raytracer. Who knows how much this could speed up things.
@lilv728
@lilv728 Жыл бұрын
Bro this is just unbelievable. The amount of work you probably put into this. Good on you! Great content for sure!
@Oneye.
@Oneye. Жыл бұрын
Great high-quality content, and good explanations! Commenting for the algorithm.
@russianyoutube
@russianyoutube Жыл бұрын
That is awesome! Good luck in future projects
@PNWMan
@PNWMan Жыл бұрын
Very interesting control scheme! It's not quite a processor in the traditional sense, it's more of like an application-specific circuit which probably makes it much faster. I wonder if you make some approximations or culling if you could get 3 or 4 bounces of the rays to do things like basic shadows and reflection in a reasonable amount of time.
@josiahmarsh9453
@josiahmarsh9453 Жыл бұрын
Ok hear me out... It wouldn't actually be terribly hard to implemented multithreading. You could divide the display into 4 (or even 16, but I question if that would be efficient with how much your world would lag) tiles and have parallel instances of this machine working on a tile each. Since no pixel is dependent on any other pixel to begin computing, you should be able to divide the work from your input between copies of the logic/memory you've built here, and then merge their outputs together at some kind of an asynchronous output listener that puts them on the screen.
@roadddkill
@roadddkill Жыл бұрын
Never fails to amaze me how redstone can be utilized by someone, this is some seriously amazing stuff dude.
@top_misha
@top_misha Жыл бұрын
This is so cool! Good luck in new projects!
@SamanMC
@SamanMC Жыл бұрын
redstone explains how computer codes such as 1 and 0 codes work great job btw
@lemonlordminecraft
@lemonlordminecraft Жыл бұрын
Goodness gracious!!! What an excellent breakdown!
@rezaarfam1367
@rezaarfam1367 Жыл бұрын
a truly masterminded redstone engineer lmao
@consuminhelium3346
@consuminhelium3346 Жыл бұрын
Amazing video! Awesome work and a very intuitive explanation :D
@ludfde
@ludfde Жыл бұрын
Amazing clear and fast summary
@deliverick9695
@deliverick9695 Жыл бұрын
today, on stuff that i will never build, but i enjoy watching people do. xD
@hellohennessy3462
@hellohennessy3462 Жыл бұрын
Wouldn't using powered rails and observers for the wires faster than redstone dust and repeaters?
@v.i.l.7848
@v.i.l.7848 Жыл бұрын
О того количества механизмов в этом видео у меня глаза расширились от удивления!
@LunarcomplexMain
@LunarcomplexMain Жыл бұрын
Having a signal pass through the entire system while only needing to select which part of the ALU accepts this signal was a pretty good idea
@unknownastroid_2240
@unknownastroid_2240 Жыл бұрын
You taught me more in a video then school did in a year
@poki6041
@poki6041 Жыл бұрын
Braincell one : i want to cure cancer Braincell two : lets go reduce the co2 polution Braincell three: minecraft redstone go brrrrr weeeeeeeeeeeeee
@redstoneruleseveryday5923
@redstoneruleseveryday5923 Жыл бұрын
Awesome video dude it's insane what can truly come from redstone
@fruittree1670
@fruittree1670 Жыл бұрын
incredible work mate! instead of using read stone lamps though, wouldn't it be possible to use command blocks to set pixels in a block display? not only could you render in colour, but the coloured rendering would make reflections work better if you ever chose to render more than one ray.
@t0biascze644
@t0biascze644 Жыл бұрын
what video is this from? 2:34
@georg240p
@georg240p Жыл бұрын
Not in any video. It's a pathtraced Minecraft shader I coded a while ago.
@nano_redstone
@nano_redstone Жыл бұрын
Very cool build I can't wait to see the future !
@g45h96
@g45h96 Жыл бұрын
Crazy crazy work. The single bus design is no doubt the simplest way to go, but terribly inefficient. If you were to make a seperate input and output bus, as well as input and output registers on every logical unit, you could do what's called pipelining. Which basically boils down to decoding an instruction and preloading the data, while the current operation is executing, while the data from the last operation is being sent to where it needs to be. Say, for example, those million cycles it runs. Right now nothing is synced by a clock, meaning operations could take anywhere from 1 game tick to I'd guess 15 or so. The operations wouldn't get any faster, but, effectively, an operation would be completed every 1-5gt. Those million cycles, that at a 15gt average takes 8 days, would complete in a little under 3 with a 5gt average.
@725etw7w
@725etw7w Жыл бұрын
Can potentially you build a quantum computer in minecraft?
@verebellus
@verebellus Жыл бұрын
what about a shaded ray tracer with different shades of wool for brightness? idk
@jojojorisjhjosef
@jojojorisjhjosef Жыл бұрын
I actually sort of understood most of this. Great work.
@DeerJerky
@DeerJerky Жыл бұрын
This is amazing! Can't wait until ray traced minecraft somehow becomes playable in unray traceable minecraft
@mr.fishfish570
@mr.fishfish570 Жыл бұрын
Wow, awesome man!
@williamcoolchannel
@williamcoolchannel Жыл бұрын
This is so cool! 😊
@thexadgaming
@thexadgaming Жыл бұрын
This is amazing, I wish I could do this level of stuff. 10/10 content, keep up the AMAZING work!
@KjipGamer
@KjipGamer Жыл бұрын
Definitely also recommend Sebastian Lague's computer experiments, they're very informative!
@walksanator
@walksanator Жыл бұрын
Question: is your Redstone "pipelined" which means that although it takes 10 minutes to render 1 pixel it is doing each pixel one after the other Rendering the entire thing in 11 minutes instead of 100 for horrible example
@walksanator
@walksanator Жыл бұрын
After watching: no it is step by step
@voidbinary
@voidbinary Жыл бұрын
Out of curiosity. You show the rendering in which it starts from the top. Could you add a coroutine to do the rendering on multiple lines simultaneously to cut down the time for rendering the whole? Or are you bound to having it be rendered one block at a time? On last note I suppose adjusting the tick speed would still break some of the redstone right?
@georg240p
@georg240p Жыл бұрын
Yes, you are right. Every pixel could be calculated independently. and thats exactly what a real GPU does. But in Minecraft, calculating more pixels at the same time just means that more redstone blocks have to be updated. I sped up the entire game to 500 ticks per second (instead of 20) using carpet mod but the game already lags like hell so it's probably only like 200 tps. I would need some more complex ways to get more out of it (data pipelining, better redstone building techniques etc)
@diegoabarza3069
@diegoabarza3069 Жыл бұрын
Amazing!! Nice video
@_m6_
@_m6_ Жыл бұрын
This is amazing, great work.
@esaedromicroflora1247
@esaedromicroflora1247 Жыл бұрын
I'm surprised that I understood A LOT. Great content, great teacher
@weltkaiserendzeit2417
@weltkaiserendzeit2417 Жыл бұрын
I wonder if what makes the computer so slow is the use of repeaters, in which case maybe we could accelerate it by using 0-tick repeater or something like that. That would be a "quantum computer" in minecraft ?
@imthecryptic
@imthecryptic Жыл бұрын
I think instead of updates being buffered at 1 tick a 0 tick repeater would just run at your game’s speed. It would still be really cool to see though
@homework8969
@homework8969 Жыл бұрын
One optimization would be using 0-tick logic instead of regular logic It would still be quite slow but a lot faster than what it is currently
@FireJach
@FireJach Жыл бұрын
man, i feel like during a lecture. good job
@retroman7581
@retroman7581 Жыл бұрын
What a flex, nice work
@WO0L
@WO0L Жыл бұрын
dude woke up and was like "I'm going to build a ray-tracer in minecraft"
@senex_0372
@senex_0372 Жыл бұрын
Wow crazy dude… Even your red stone system visually is very cool and easy to understand… (i mean how works, not to make it 😂)
@whtiequillBj
@whtiequillBj Жыл бұрын
does the multiplier have two registers for input and a register (input slot) of its own for output before it goes onto or comes off of the bus? Cause that is how your explain it in your example.
@georg240p
@georg240p Жыл бұрын
The output is cancelled with comparators on subtract mode. When the 2nd input slot gets updated, the output is opened automatically once the calculation is done.
@photoncraft1109
@photoncraft1109 Жыл бұрын
Great Job. You Deserve 1M Subs
@thephoenixking1086
@thephoenixking1086 Жыл бұрын
Random Thought: Can you do something like a PWM with the Redstone lamps, flashing them on and off so fast that the brain thinks it is getting dimmer, this is how most Dimmable LED's work, they just turn on and off so fast that your brain sees it is less light. Doing this with the lamps (and maybe the game sped up) would in theory allow ONE Lamp to show multiple shades of Gray, you could make 16 Shades of Gray + B&W to get 18 Shades, you could then use those 18 shades to make rasterised graphics instead of line-art style graphics (Like a B&W CRT Vs a Vectrex). So far, the Lamps in Minecraft to me look more like a Vectrex, aka they are just two shades, White or Black, and are line-art, but if you PWM the lamps you could in theory make them look more like a CRT, allowing for WAY more shades therefore much more detail. I have no idea if this is possible, if PWM'ing the lamps would work or not, but when you showed a time-lapse at the start of the video, the lamps were turning on and off very fast and this to me looked Dimmer than normal, what I saw was a new shade of Gray meaning this theory may be possible. I do not know if it has already been done.
@thephoenixking1086
@thephoenixking1086 Жыл бұрын
This in fact is how OLED works, the multiple millions of colours are derived from three RGB Sub-LED's brightness being changed and your brain seeing it as a new colour. In the case of the lamps in Minecraft, they would be B&W but you could still see details like a rasterised graphic instead of Vectorised graphics. Who knows, I think this is a fun idea, too bad I have no clue how to do this in the game hah. I challenge someone to do this!
@alexarias4099
@alexarias4099 Жыл бұрын
Yes but can it run Doom?
@kyugokato2262
@kyugokato2262 Жыл бұрын
This is soooo cool Incredible
@storminmormin14
@storminmormin14 Жыл бұрын
“I built a ray tracer.” No my friend. You built a full fledged computer and programmed it to ray trace.
@benjiman528
@benjiman528 Жыл бұрын
I was under the impression that the described rendering technique was ray-casting, not ray-tracing. Wouldn't ray tracing require recursive traces from the initial trace hit coordinates?
@hashdankhog8578
@hashdankhog8578 Жыл бұрын
Do you think it would be possible to do full on path tracing with a form of dithering to make so it doesn't look 100% monochrome. Also, this is incredible.
@georg240p
@georg240p Жыл бұрын
Dithering would be easy, it is often done by just adding some noise to the final color of the pixel. And if you use a multi colored screen, it could actually look pretty good. For example you could use gray blocks that use gravity (gravel, concrete powder in white, light_gray, gray, black) and then push these blocks with pistons so they fall down to their location on the screen.
@GoldenAdrien
@GoldenAdrien Жыл бұрын
HOW DID YOU DO BITWISE OPERATORS IN BLENDER? I HAVE BEEN TRYING TO DO THAT FOREVER
@georg240p
@georg240p Жыл бұрын
You can simulate bitwise operations with floats in the range 0...1. For example a NOT gate is just 1-x. an OR gate is just: clamp(A+B, 0,1). And an AND gate is: A*B. You can create Nodes for each of these. But I did not simulate all the operations with individual bits - I just used truncate() to simulate integers and I used modulo() to keep the values in the 20bit integer range. The results are exactly the same - it's just a lot less work. btw the orange nodes with the zeroes and ones are just notes that I added so I can debug these values in minecraft.
@temhgb
@temhgb Жыл бұрын
Damn, how is this even possible? Btw it looks like a a load of the connecting wires in between modules use repeaters, I’d say you could speed the computation up quite a lot by using pistons with Redstone blocks attached instead?
@pavelmatusu4457
@pavelmatusu4457 Жыл бұрын
You should build a GPU to compute the pixels in paralel. The gpu should be constructed out af many very simple cores. The cores would basicaly be just a ALU with a few registers and the controll logic would shared by all of the cores. In other words there would be a core controller that would send to the cores commands like: add the value of the first register to the value of the second register. All of the cores should have a outpurt buffer outputting to a pixel, so there would be a core for every pixel. This build would be really gigantic depending on the number of pixels but also much much faster. Algorithm for calculating intersection with spheres is quite compicated but the frame times should in munutes per frame. edit: Im making a simple gpu in minecraft myself so i kind of know what im talking about.
@RedStoneMatt
@RedStoneMatt Жыл бұрын
This guy is the NileRed of redstone, soon enough he's gonna make a "I made a real life working nuclear bomb using redstone" I swear
@WibleWobble
@WibleWobble Жыл бұрын
run this world on a shitty pc and thats how you get a nuclear bomb
@nimiugn
@nimiugn Жыл бұрын
okay wtf THIS IS MAD IMPRESSIVE!
@ThunderBlastvideo
@ThunderBlastvideo Жыл бұрын
I love how you explain it, not just show it
@zeph0shade
@zeph0shade Жыл бұрын
All the crazy computers people have made out of redstone kind of goes to show how redstone is actually more intuitive than complex... The trick is approaching such a project with an understanding of computers, not an understanding of redstone. The mechanics of redstone itself are surprisingly intuitive by comparison.
@NF-pk5mo
@NF-pk5mo Жыл бұрын
Holy shit this is awesome but i like going outside 😢 hope this mans took a long break can't imagine how long that took
@MinerBat
@MinerBat Жыл бұрын
if you want use color you can use a map display. i can help with that if you want, since i know a lot about those
@sebbes333
@sebbes333 Жыл бұрын
*IMAGINE* analogue redstone lamps... (signal strength = brightness) (hint hint modders...) This project would be (even more) super cool (and extra complicated) then :D
@Danielek69W
@Danielek69W Жыл бұрын
where is end's effect?
@playbyan1453
@playbyan1453 Жыл бұрын
I'm just speechless, just how amazing this is.
@shadichy
@shadichy Жыл бұрын
we've all been waiting for this time finally, ray tracing in java edition (although it's not)
@reflectivish385
@reflectivish385 Жыл бұрын
I tried building my own raytracer using C++ but I miserably failed. I was so desperate that I started using roblox studio because I've gotten so familiar to it (like 6+ years) and I still failed although I successfully drew a screen with reflections but no shadows. I'm probably going to reattempt at doing this later but it's still cool to see a raytracer being built in minecraft while I can't even do it in a proper coding language 👍
@benjaminmuller9348
@benjaminmuller9348 Жыл бұрын
Hit me up if you run into problems again, I built a small raytracer in C++ maybe three years ago. Nothing super fancy, but it's capable of shadows and reflections.
@terminatevader
@terminatevader Жыл бұрын
Building a 3D ray-tracer using redstone in Minecraft is a challenging but rewarding project that requires a good understanding of both Minecraft's mechanics and the principles of ray-tracing. Ray-tracing is a rendering technique used to create realistic 3D images by tracing the path of light rays as they interact with objects in a scene.
@mineless1
@mineless1 Жыл бұрын
Well done!
@alexos8741
@alexos8741 Жыл бұрын
Interesting, can you build a reversible computer on minecraft?
@Minecraftster148790
@Minecraftster148790 Жыл бұрын
huh, so this wasn't clickbait after all, glad I clicked
@GhostVvar
@GhostVvar Жыл бұрын
Interesting, my favorite part is when the do-hicky does the thingy with the whatchamacallit instead of a kajigger.
@AnotherFreakingDude
@AnotherFreakingDude Жыл бұрын
Bro just recreated the punch card computer in redstone. Nice
@realoscar91
@realoscar91 Жыл бұрын
yo this is super cool!
@randomsnow6510
@randomsnow6510 Жыл бұрын
Like this so he can see: theres a mod called MCHPRS, it compiles redstone to a graph in rust so it can be executed much faster its the same mod used to make the minecraft in minecraft redstone computer run in real time.
@_Yulico_
@_Yulico_ Жыл бұрын
Mojang: Lets add redstone so ppl can build cool doors with pistons also ppl: recreates Minecraft inside minecraft, creates a raytracing engine, also plays bad apple, creates an actual computer and storage system
@mrunboxeryt999
@mrunboxeryt999 Жыл бұрын
New calibrated sculk sensor is very useful to transfer a chunk of data from one place to another super efficiently
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