i Busted 40 CSGO Myths

  Рет қаралды 914,935

voocsgo

voocsgo

Күн бұрын

Пікірлер: 534
@vooCSGO
@vooCSGO 2 жыл бұрын
leetify.com/voo edit: 9:29 - these sounds are backwards. the B site one is actually lower pitched. 1:55 - for some reason in testing I was only getting 4 distances, but it's actually infinite. sorry for the mistakes, usually they don't slip through but I guess they did this time :( thx to the comments for letting me know!
@ElPastalero
@ElPastalero 2 жыл бұрын
ratio
@anstupidguy_bread8884
@anstupidguy_bread8884 2 жыл бұрын
sup baby's
@thericepotato5847
@thericepotato5847 2 жыл бұрын
I don't have high ping but my computer maxes at 60fps. Do you think the angle thing would account for relatively low frames too, especially compared to like 200+ fps players?
@anstupidguy_bread8884
@anstupidguy_bread8884 2 жыл бұрын
@@thericepotato5847 yes if a player has 400 fps or 300 fps he can see u faster
@joaocrespo1065
@joaocrespo1065 2 жыл бұрын
Voo is it true CS Go Source 2 was delayed, and Will not be ready Next week? Do you know anything about that? are you under an NDA?
@johnos213
@johnos213 2 жыл бұрын
I enjoy cbt
@lasp5867
@lasp5867 2 жыл бұрын
Lmao same
@stressedbyamountainofbooks
@stressedbyamountainofbooks 2 жыл бұрын
What do you think is worse? A trans person having intercourse with you knowing that you put your d inside someone's d or cbt?
@niismo.
@niismo. 2 жыл бұрын
Phenomenal, simply delightful
@swagmoneybuge
@swagmoneybuge 2 жыл бұрын
same
@blockboi8116
@blockboi8116 2 жыл бұрын
Yessss
@Chazistired
@Chazistired 2 жыл бұрын
Man I super appreciate these, it's like a nice series of very concise back-to-back "things you SHOULD and SHOULDN'T be doing" and even after like 8 years of this game I still learn a lot from these great myth videos
@nativenugget
@nativenugget 2 жыл бұрын
8 YEARS? SHEESH
@Mdxceed2
@Mdxceed2 2 жыл бұрын
@@nativenugget I'm playing for 10 years...
@benhaney9629
@benhaney9629 Жыл бұрын
Aww... People thinking 8 or 10 years is a long time to be playing CS... lol. I played the beta of 1.0... In 1999.
@Mdxceed2
@Mdxceed2 Жыл бұрын
@@benhaney9629 You are newbie and we are talking about Cs:Go...
@Yveldi
@Yveldi 2 жыл бұрын
7:42 About the dropping part in "Gun Into The Next Round"... If you drop your gun VERY early at the start of a round, which I used to think was the very first tick of a round, you will drop your gun right behind yourself instead of throwing it in front of you like a normal person. Could that be related in some way?
@niismo.
@niismo. 2 жыл бұрын
Probably a ping related thing with the server not updating the way you are facing in time for the first tick. That's my guess
@bitchnigga4349
@bitchnigga4349 2 жыл бұрын
one time I was on the bot and accidentally dropped my gun at the very last frame of the round and it dropped into my hands the very next round on faceit, I was so surprised or the bot instantly dropped it but I'll never know
@MrRobotrax
@MrRobotrax 2 жыл бұрын
@@bitchnigga4349 I guess what happened is that because of latency the command only arrived at the server after the round ended, but because it was sent when you still had control of the bot, the game applied it to the bot instead of you.
@L33T_Taco
@L33T_Taco 2 жыл бұрын
3:47 I was told 1.6 monitor appears at round 7 or 14 ALSO idk where people keep saying Qing during reload shortens reload speed. its meant to CUT THE RELOAD AUDIO SHORT like the animation of pulling the bolt back for must guns so instead of 3 sound queues (dropping mag, slapping mag in and pulling bolt back) for a realoads its only 2 (dropping mag and slapping mag in)
@ozoselmer
@ozoselmer 2 жыл бұрын
5:48 "Doors that can not break with nades like squaky on Nuke" Showing a clip of squaky on Cache that cannot break but squaky on Nuke can
@edyslavico3761
@edyslavico3761 2 жыл бұрын
fake reloading actually works though it's not a myth, it's a great way of getting your opponent to over-commit while you are just waiting for him
@MrUbister
@MrUbister Ай бұрын
Switching weapons to skip the reload animation thinking it'll reload faster has the same energy as not loading at your screen to miss the progress bar loading thinking it'll load faster
@fletcherfrets3497
@fletcherfrets3497 2 жыл бұрын
The bomb sounds being different for each site blew my mind.
@EminemAgustin
@EminemAgustin 2 жыл бұрын
2:00 if you push right click or left click when you push all in the same time, your flashbang or granade is released at a different distance
@__Who-am-i__
@__Who-am-i__ 2 жыл бұрын
4:50 Another fun fact: you don't even need to press "s", just let go of "w"
@Choophane
@Choophane 2 жыл бұрын
Reload don't makes ur reload faster,but makes ur movement faster to leave ur last position
@SK_1337
@SK_1337 2 жыл бұрын
idk what you did, maybe it's the music, maybe it's the voice, maybe the script. but this shit suddenly looks like a high quality video. Congrats. keep it up
@mightymobthesecondchannel5017
@mightymobthesecondchannel5017 Жыл бұрын
9:05 moments before disaster
@larryjohnson3087
@larryjohnson3087 2 жыл бұрын
Pro's don't fake isn't a myth. It's a burn you will be told once and never forget.
@vintagejock3951
@vintagejock3951 2 жыл бұрын
I dropped my gun at the last frame on warmup and it was a pistol and then entered the match with no pistol. Only happened once.
@turboheadcrab666
@turboheadcrab666 2 жыл бұрын
Can't confirm without a PC right now, but I think 3kliksphilip tested the armour damage from fire. AFAIK, there's no difference with incendiary grenade, a little difference with Molotov.
@puppieslovies
@puppieslovies 2 жыл бұрын
That was a long time ago and I'm pretty sure it was fixed
@StocksNShares
@StocksNShares 2 жыл бұрын
Not 4 distances on nade throws, its 3, 2 of them had the exact same trajectory. So it is left click, right click, then left click and right after, for the half throw
@paperboy1790
@paperboy1790 2 жыл бұрын
i knew next to nothing about csgo. and now i know even less
@gerhardjanssen6822
@gerhardjanssen6822 2 жыл бұрын
1:50 i mean if you get hit in your helmet irl i don't think your head will be perfectly still to give him a second headshot so i believe the head flinch is justifiable
@Queuebicks
@Queuebicks Жыл бұрын
This feels like a pro friend giving me tips and advice
@ducckman
@ducckman Жыл бұрын
bomb noise was cool, didnt know that
@MeeTuHaLFWaY1
@MeeTuHaLFWaY1 2 жыл бұрын
Thanks alot for the last tip, will make sure my team buy enough nades to prevent enemy team from saving this awp that we have dropped from losing the round
@b1zzler
@b1zzler Жыл бұрын
"unfortunately" valve thought of that. nah, I'd say, "fortunately". gaming at 4:3 stretched is a total meme and needs to go away yesterday.
@supakuwa
@supakuwa Жыл бұрын
5:24 WHAT I never knew that with 3000 hours
@thinkingeast
@thinkingeast Жыл бұрын
What do you mean fake reloading is a myth? It is real and it is being used in comp. Yes, the sound does cut off when you switch but it is not the entire sound that tricks with your enemies, it is the beginning that messes with them.
@ashwinmurty1453
@ashwinmurty1453 2 жыл бұрын
The 64tick vs 128tick fall damage has to do with how computers register thingns with diff tick rates they usually register at the beginning of the tick however that in relation to ur fall is variable ofc the tick rate is so fast its impossible to time and inperxeivable to humans but thats why it varies ever so slightly
@reboooot
@reboooot 2 жыл бұрын
I wish you had shown what the dmg value is when you hit a perfect bhop. kinda skews the testing a bit.
@raxOG-
@raxOG- 2 жыл бұрын
yes, or running into it, and jump strafing out. something like that
@xZeroGrxvity
@xZeroGrxvity 2 жыл бұрын
molovs and incendiary nades are different. incendiary nades do more dmg against unarmoured.
@FrederikHarringCSGO
@FrederikHarringCSGO Жыл бұрын
It IS infinite distances with nades. Depends on when you release the two buttons.
@omegalul9629
@omegalul9629 2 жыл бұрын
Was this video made under time pressure? Production quality is awesome as always but I disagree with a large percentage of these points? Did you change your testing methodology?
@vooCSGO
@vooCSGO 2 жыл бұрын
what do you mean disagree?
@omegalul9629
@omegalul9629 2 жыл бұрын
​@@vooCSGO The '4 Ways to throw nades', 'Growling in Apartments' (i would have to take a look at the map file to know for sure but I think standing there as a spectator counts as a player), for the 'Molotov Damage' you did not test it with autobunnyhopping to check if there could even be an advantage in theory, for the 'Smoke through the Ground' there are 100% recreateable lineups, '64 vs 128 tick smokes' is just plain wrong. Every moving utility-throw is affected by tickrate by nature of tickrates.. The tolerances allow the lineups you threw to still work but they are not "exactly the same". The 'Peekers Advantage' does not take interpolation into account. Disagree might've been wrong word usage, I'm currently ill, sorry about that. I guess I was a little frustrated plus missing a few technical details, sorry if I gave off a shitty impression with that. What I really enjoyed was the "Do Pro's Fake" segment, with the extra info of how often they stick at their second defuse, very cool.
@aimlevel
@aimlevel 2 жыл бұрын
You'll hear from my lawyers.
@agilitas8859
@agilitas8859 2 жыл бұрын
4:50 , EVERYTHING I HAVE KNOWN IS A LIE! 😔
@gianniskallionis3300
@gianniskallionis3300 2 жыл бұрын
on 9:05-to 9:06 did you really have a person with noclip to fly really fast so his shadow shows as an easter egg and to have the viewer alert and rewatch the clip to see whats up? ARE YOU THAT GUY VOO?
@georgecomley853
@georgecomley853 Жыл бұрын
5:49 "squeaky on nuke"
@AscensionCSGO
@AscensionCSGO 2 жыл бұрын
I cant verify if it still is in the game, But way back in 2016 I actually dropped a pistol and it dropped into the next round Never gotten it to work again. Dust 2 MM and I got a 5-7
@NessCS2
@NessCS2 2 жыл бұрын
Fake reloading isnt a myth. You’re supposed to observe the enemy sound when u try to “mythbust” and all jumps make sounds
@vooCSGO
@vooCSGO 2 жыл бұрын
yes, i observed the enemy sound. i promise it's a myth.
@Bammyy
@Bammyy 2 жыл бұрын
Is it possible to kill/deal damage to the next oppenent in warmup before the next warmup 1v1 starts
@drakeniwolf1790
@drakeniwolf1790 Жыл бұрын
Some of these myths worked a year ago they just changed it couse of the pro sceene
@nakki420
@nakki420 2 жыл бұрын
”It doesn’t give you any advantage.” Proceeds to fail the bhop again and does the same exact thing.
@jrtech143
@jrtech143 2 жыл бұрын
Thanks dude...It helps alot especially on beginners like
@haorane3172
@haorane3172 2 жыл бұрын
just a simple question......I wanna do a rap what should I focus the most on when I wanna edit or make a good soft?i would love to
@xploshisson76
@xploshisson76 2 жыл бұрын
I don’t even play csgo but this was so entertaining
@MrDopaminer
@MrDopaminer 2 жыл бұрын
Now that's a dirty Ad there...
@midnightowel
@midnightowel 2 жыл бұрын
actually quick switiching is faster by only 0 seconds
@Ziegel8171
@Ziegel8171 2 жыл бұрын
The Molotov does more damage when you have kevlar
@rajivrathod132
@rajivrathod132 2 жыл бұрын
Thanks Voo .you have put lot of thot and efforts in your videos
@enso8762
@enso8762 2 жыл бұрын
"bhop" LMAAAAAAO
@findmi2708
@findmi2708 2 жыл бұрын
When does the valve nerf m4a1s bullets?
@aspen8774
@aspen8774 2 жыл бұрын
9:03 bro noclip peeked him 💀
@exzotikk1k716
@exzotikk1k716 2 жыл бұрын
we love voo
@nuffsaid7759
@nuffsaid7759 2 жыл бұрын
most of these could go away with source 2
@ansonli9260
@ansonli9260 2 жыл бұрын
pros dont fake,if they fake, they arent pros
@WillyLangley
@WillyLangley 2 жыл бұрын
Nice Video!
@toasthouse12
@toasthouse12 2 жыл бұрын
literally the first one is wrong. like yes it doesn’t do the full reload but it can easily still fool people, even at the highest level…
@Senpai-qr3qh
@Senpai-qr3qh Жыл бұрын
I missed the CS 1.1
@LiveWebcamboy
@LiveWebcamboy 2 жыл бұрын
I have a myth. Molotov damage stacks. so if you throw 2 molotoves in the same place it does double damage
@vergil1803
@vergil1803 2 жыл бұрын
That's not a myth literally every csgo player knows that it stacks
@jackarac
@jackarac 2 жыл бұрын
leetify has the best csgo stats
@assticker
@assticker 2 жыл бұрын
Thanks Voo ,for the cs go culture
@vergil1803
@vergil1803 2 жыл бұрын
"Bunnyhopping through molotovs doesn't let you take any less damage" - proceeds to literally fail every bhop
@MrMudbill
@MrMudbill 2 жыл бұрын
lmao yeah, he should've shown the actual damage output of doing it correctly if he wanted to prove a point
@perp-
@perp- 2 жыл бұрын
think the point of it was to show that you probably wont be consistent enough to do it every time and should factor that in
@Daniel-ko3zp
@Daniel-ko3zp 2 жыл бұрын
there even is a command you can put in the console that allows you to just hold spacebar and bunnyhop automatically. lmfao
@LambdaTheos
@LambdaTheos 2 жыл бұрын
"You probably aren't going to do it correctly"
@xZeroGrxvity
@xZeroGrxvity 2 жыл бұрын
@@Daniel-ko3zp disabled in mm
@frg_cs
@frg_cs 2 жыл бұрын
1:55 is actually infinite distances, if u hold both clicks and let go of one of the clicks, depending on how much time passes since you let go of that mouse button, you'll throw different
@vooCSGO
@vooCSGO 2 жыл бұрын
i tested that and it continually only threw it at 4 distances. maybe i just ended up in a glitch? lol
@phantomstranger1125
@phantomstranger1125 2 жыл бұрын
@@vooCSGO I think it's a glitch, because I've tested it on my own and I got a huge variety of distances.
@vooCSGO
@vooCSGO 2 жыл бұрын
@@phantomstranger1125 yeah just tested you're 100% right, idk what happened in my initial testing lol
@frg_cs
@frg_cs 2 жыл бұрын
@@vooCSGO yeah i just knew that off the top of my head cause i had a somewhat decent HE lineup with one of those throws
@bengray8319
@bengray8319 2 жыл бұрын
@@vooCSGO Also, isn't it 5 ways to throw? depending on whether you let go of left or right click first
@muffinman2621
@muffinman2621 2 жыл бұрын
Fall damage difference happens for the same reason as the jumpthrow difference: air acceleration is calculated at different intervals (1/64 vs 1/128).
@hartonosutrisno5452
@hartonosutrisno5452 Жыл бұрын
Also, 64 and 128 tick have different damage/hitbox register due faster ticks mean you will deal more damage than slower ticks. If you set at 32 ticks, you will deal even less damage from falling and setting to 256 ticks can cause lethal damage even on low jump. This kind of mechanics were applied to other games way before this game released.
@laggybear829
@laggybear829 2 жыл бұрын
By the time your enemy makes sure the reload sound was short enough to be a fake he's too late to peek anyway, so you can catch a dude REALLY willing to push that smoke with your fake reload, since he has to react fast. Seen pros do it successfully. I'd say the thing to make it believable is not the reload itself but more the amount of bullets you spent before "reloading". If you reload after firing 3 bullets, fewer people will fall for it.
@Aryasvitkona
@Aryasvitkona 2 жыл бұрын
2:50 I remember at some point there was actually a difference between a T Molotov, and a CT Incendiary. I think it was an armour mattering difference, but I *think* it got patched out years ago. But it *was* true for *one* of the grenades a long time back
@slendydie1267
@slendydie1267 2 жыл бұрын
idk if its fixed but incendiary used to deal less damage if they had armor
@sipinosapa
@sipinosapa Жыл бұрын
Wasent patch so much as they were made so that no fire from either grenade had an advantage over the other. Essentially Molotov dealt more direct damage to your health while the Incendiary did more damage to your armor.
@sourcelocation
@sourcelocation 2 жыл бұрын
9:33 It’s the other way around, A has a higher pitch than B :)
@mabciapayne16
@mabciapayne16 2 жыл бұрын
I hear the opposite o.O Plus A plays two sounds simultaneously I believe.
@vooCSGO
@vooCSGO 2 жыл бұрын
you're right. somehow i got the audio lines backwards in the timeline cuz the bombsite is labeled correctly lol
@TheKonu
@TheKonu 2 жыл бұрын
I was just about to comment this, A site plays the C note, while B site plays the A note. Its confusing, but also very useful in maps like Nuke xD
@JarinCOD
@JarinCOD 2 жыл бұрын
That's not a myth. R sound when you press R is enough to convince an enemy to peek.
@VADemon
@VADemon 2 жыл бұрын
8:00 dropping gun into next round: I managed it once, but it was different: 1) played as a bot 2) press Drop on last tick 3) bot dropped the gun at spawn, when everyone respawned
@vooCSGO
@vooCSGO 2 жыл бұрын
thats actually super cool thanks for sharing!
@antanis
@antanis 2 жыл бұрын
for tick rate changing fall damage i suspect it has to do with how they calculate falling speed. more samples/ calculations would slightly increase you falling speed up to a limit, and id bet that 64 and 128 are far enough below the limit that going up increases damage taken for some specific fall distances and speeds.
@steverho3280
@steverho3280 2 жыл бұрын
Yeah that seems plausible
@Beeblebr0x
@Beeblebr0x 2 жыл бұрын
6:12 it's probably because the fall distance is measured by the time you travel to the ground(in ticks) and then it's rounded up to HP. As you could intuitively guess different number of ticks makes different results.
@cpthrki5852
@cpthrki5852 2 жыл бұрын
It would be an extremely amateur error not to use delta time for this, plus if this were the case, the damage would be doubled.
@Beeblebr0x
@Beeblebr0x 2 жыл бұрын
@@cpthrki5852 No, it wouldn't have to be. Imagine 64 ticks meaning one second passed and same 128 tick one second has passed. Whereas it wouldn't be so simple 1 second = 1hp but for example 20. Then if you have more ticks you can more precisely measure the fall damage. And yes it would be dumb.
@cpthrki5852
@cpthrki5852 2 жыл бұрын
@@Beeblebr0x Ah I see what you mean, it probably captures slightly more distance than 64 tick in some cases because it's more accurate. That could very well be the reason.
@thomascrawley99
@thomascrawley99 2 жыл бұрын
@@cpthrki5852 Yep, it has double the data to make its calculations with, so naturally it makes sense that some would round up and some would round down, resulting in slightly different values between engines even with identical settings.
@grqfes
@grqfes 2 жыл бұрын
@@Beeblebr0x that makes a lot of sense
@neekopat
@neekopat 2 жыл бұрын
6:28 there's a youtube video by Kerluck that explains why that's the case. He explains it way better but the jist of it is that 128 tick updates twice as much as 64 tick and fall damage is determined by z-axis velocity. When falling on the sandbags in vertigo for example, the player will be much closer to the sandbag on 128 tick before they land compared to 64, and due to their velocity, they will take damage.
@Kerluck
@Kerluck 2 жыл бұрын
I have taught you well.
@miche4137
@miche4137 2 жыл бұрын
@@Kerluck Lmao
@adams3903
@adams3903 2 жыл бұрын
so in the high ping vs low ping, what would it look like for someone who gets 5-20 ping instead of the "low" 60 tested in the video? Would holding angles be even stronger? I play on swedish server when almost everyone has ping extreamly low.
@oleksandrmarkovichenko5774
@oleksandrmarkovichenko5774 2 жыл бұрын
the peeker's advantage is always a thing in fps games. No matter how low your ping is, there is always a delay from the server side upd: so it depends on the game optimization. You almost don't feel it in cs; however, in something like eft, it's just stupidly advantage
@Sam-es2gf
@Sam-es2gf 2 жыл бұрын
Not if your ping is the same. However, you're not going to get punished as severely as every other non-swede doing the same thing. I love having 60-80 ms when every fucking smurfing 5 stack Markus, Lars and Nikolai has 5 ping.
@grqfes
@grqfes 2 жыл бұрын
man i play eu and every opponent has under 20 ping every match someone on the enemy team has 5 ping and i get 40 - 1000 because sometimes mid game my internet spikes
@vooCSGO
@vooCSGO 2 жыл бұрын
take this with a grain of salt cuz i just play the game and have seen videos on the topic, so my technical understanding won't be perfect: my understanding is that peeker's advantage isn't that much of a thing (ping wise), since while the high ping peeker may see you sooner, it also takes longer for his bullet to reach the server. what you actually have is more like unpeeker's unadvantage (angle holder disadvantage), where the peeker's advantage you see is mostly determined by how high the ping of the person holding the angle is. 5 = barely any, 200 = a ton. obviously there's the general human benefits of peeking out on someone (crosshair placement, your head could be in different angles, etc) but having high ping shouldn't generally make your peeker's advantage too much better. (though, ping definitely does play *some* factor) that being said, i couldn't find a way to test out it potentially being harder to deal with someone swinging on you with high ping, which wasn't addressed in the video about peeker's advantage i'm referencing. tldr; the lower your ping, the less of a disadvantage you have while holding angles, but you don't lose much of your advantage while peeking into people because it's the ANGLE HOLDER's ping that matters... so far as i understand.
@SatoshiAR
@SatoshiAR 2 жыл бұрын
@@vooCSGO this seems close to what I experience on a daily basis, as someone who lives literally 20-30 minutes away from one of Valve's east coast data centers.
@veryboringname6617
@veryboringname6617 2 жыл бұрын
2:08 thats a dog?! This whole time I thought it was like a motorcycle in the distance
@niismo.
@niismo. 2 жыл бұрын
Bruh how
@ObieCS2
@ObieCS2 2 жыл бұрын
You need better headphones, my friend
@doinky4345
@doinky4345 2 жыл бұрын
“pros dont fake” is the line i use when the bottom fragger has to clutch and his only hope is defusing the bomb kekw
@jankkhvej434
@jankkhvej434 2 жыл бұрын
5:49 but... you CAN blow up squeaky on nuke
@mabciapayne16
@mabciapayne16 2 жыл бұрын
on doors that you can't blow up with a 5:48 nade like squeaky on nuke you can do 5:50 damage with maids as if the door wasn't 5:53 even there There's a little structural ambiguity in this sentence
@vooCSGO
@vooCSGO 2 жыл бұрын
yeah i was using squeeky as an example of a door that blows up. i can see how the wording is a bit confusing
@TheMaskedPlayerr
@TheMaskedPlayerr 2 жыл бұрын
The bhop through molotov actually does help. If you bhop right of course. It's actually my favorite thing to do on dust II catwalk as CT. Throw a molo at the bottom of stairs and if you bhop just right you get the jump on the person across from the fire
@mythicalsnake8656
@mythicalsnake8656 2 жыл бұрын
Wait... I always thought the A C4 was higher pitched than the B one. Edit: kzbin.info/www/bejne/pICvhYZ9hbWIeMk here in this NadeKing video it sounds the way I remember - did you swap A and B around?
@malignanttuna7790
@malignanttuna7790 2 жыл бұрын
It is he fucked up the editing
@Kerluck
@Kerluck 2 жыл бұрын
6:12 Hi Voo, about a year ago I made a video explaining why you take different amounts of fall damage on different tik rates. Check it out if you’d like.
@nativenugget
@nativenugget 2 жыл бұрын
Cool
@potatoman2442
@potatoman2442 Жыл бұрын
If i remember correctly quick switching made the reload faster back in the day. But since then valve has patched it.
@lly_1
@lly_1 2 жыл бұрын
Funnily enough, the nade caused server crash at the end was actually something you could do with just 2 people in competitive back when zeus cost only 200 and wasn't limited to only like five per person. Don't ask me how I know that, we did report it at least 👀
@SatoshiAR
@SatoshiAR 2 жыл бұрын
Another myth that still comes up time to time somehow: Looking towards the explosion when the bomb goes off doesn't reduce damage. That used to be the case many years ago, but it has since been fixed.
@Arora0.o
@Arora0.o 2 жыл бұрын
7:50 does anyone know if this works when u switch sides
@NghT-dh7wx
@NghT-dh7wx 2 жыл бұрын
Here is one for u man U Can get a knife headshot if u go into arms race and get a collap kill with the last gun before the Golden knife
@Robin-ou1gg
@Robin-ou1gg 2 жыл бұрын
3:05 not cool D:
@akia48
@akia48 2 жыл бұрын
2:31 you didn't even perf of course you will take more damage if you travel slower?
@jaysonjubahib7098
@jaysonjubahib7098 2 жыл бұрын
The opening and closing of the vents flaps is first time for me even after a thousand hours with this shitty addicting game.
@practic4l349
@practic4l349 2 жыл бұрын
It's 3:39 here good time to watch this video
@0dWHOHWb0
@0dWHOHWb0 2 жыл бұрын
Are those bomb site tick sounds reversed? Are you trying to gaslight me?
@tomasgouveia2295
@tomasgouveia2295 2 жыл бұрын
8:40 "soccer ball" :(
@Shredder_cs
@Shredder_cs 2 жыл бұрын
I was just thinking that voo has not uploaded in a while and BAM! Thank You VOO
@bonkmaykr
@bonkmaykr Жыл бұрын
There is a very infamous clip of someone in a pro match losing a round because they walked through a molotov thinking the armor would protect them. Valve changed the way fire damage works literally *right* before that match.
@YOUNGSLIMELIFE
@YOUNGSLIMELIFE Жыл бұрын
No he was dumb and didnt look at his monitor . He was high fiving while running with red hp
@bonkmaykr
@bonkmaykr Жыл бұрын
@@YOUNGSLIMELIFE you must be talking about a different clip because I remember very clearly this is not what happened
@jakenjoi
@jakenjoi 2 жыл бұрын
Do teams get more money with a bomb explosion? If the bomb is planted I know the player who plants gets $300. If the bomb detonates, I thought the team gets the normal round win reward. I know if the T-side team loses, but the bomb was planted, then the T-side players each get $800 plus the loss bonus.
@sbh_tx
@sbh_tx 2 жыл бұрын
pros may not fake but i stick it as a silver
@kylobews7764
@kylobews7764 2 жыл бұрын
Maybe I'm just bad but I try not to sit and hold an angle if I can help it due to peekers advantage. Depends on the angle and the distance the enemy would peek from but you get what I'm saying.
@momoniji6439
@momoniji6439 Жыл бұрын
Bust the myth next that half of these arent myths.
@MatthewKingpin
@MatthewKingpin 2 жыл бұрын
You used to take armor damage from molotovs and incendiary grenades in a much earlier version of CS They changed it for some reason, maybe because it doesn't entirely make sense when your legs are unarmored
@LiveWebcamboy
@LiveWebcamboy 2 жыл бұрын
I remember it was super bugged and inconsistent. Eventually they gave up trying to fix the bug after a few attempts and now its a feature. If i remember correctly having armor halved the damage taken, but only worked like half the time too.
@SouveraineMiaa
@SouveraineMiaa Жыл бұрын
i love how half the CSGO meta is just abusing those shitty smokes Can't wait for CS2 to release
@HappyBeezerStudios
@HappyBeezerStudios 11 ай бұрын
Fake reload is something that worked in old CS, but not CS:GO, it just stuck around like 400 dpi and 1024x768 resolution.
@StocksNShares
@StocksNShares 2 жыл бұрын
bhoping through molly can cause less dmg if you have gathered speed already, plus, jumping when half way through molly if timed right stops the last tick of damage also.
@tobiasmills9647
@tobiasmills9647 2 жыл бұрын
I found this weird occurrence when throwing a frag behind a smoke. It causes a silhouette to appear of anyone in the smoke.
@shinji2903
@shinji2903 2 жыл бұрын
Quick switching is for cringe bozos
This Guy has 10,000 Hours on cs_Office
10:14
voocsgo
Рет қаралды 707 М.
Tips to Destroy AWPers EVERY TIME
14:23
voocsgo
Рет қаралды 417 М.
Please Help This Poor Boy 🙏
00:40
Alan Chikin Chow
Рет қаралды 18 МЛН
You're STILL Playing Dust2 WRONG
9:52
voocsgo
Рет қаралды 107 М.
How Good was Shroud?
8:20
voocsgo
Рет қаралды 390 М.
Was CS:GO really better before?
12:00
Anomaly
Рет қаралды 8 МЛН
I used CS:GO tricks you NEVER use..
8:34
NadeKing
Рет қаралды 606 М.
12 TIPS to Carry EVERY GAME in Matchmaking
16:21
voocsgo
Рет қаралды 391 М.
Why Doc Is The BEST Solo Queue Operator
19:11
ooziie
Рет қаралды 6 М.
4 Levels of Gamesense : Beginner to Pro (ft. forZe Jerry)
25:00
AIM LIKE A PRO! - The Ultimate Aim Guide (CS:GO)
10:35
voocsgo
Рет қаралды 513 М.
Unveiling the secrets of CSGO's old maps
10:29
Penguin
Рет қаралды 607 М.
The Most Insane 900 IQ Ash Plays in Rainbow Six Siege
29:33
TheGodlyNoob
Рет қаралды 86 М.
Please Help This Poor Boy 🙏
00:40
Alan Chikin Chow
Рет қаралды 18 МЛН