I Created a Rechargeable Limited Ammo System with the New Logic!

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ScrapMan

ScrapMan

Күн бұрын

Welcome to another episode of Trailmakers! Today I want to use the new logic blocks to see if I can figure out how to create an ammo recharging system!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers

Пікірлер: 284
@MagicPants1013
@MagicPants1013 5 ай бұрын
Kids in school “why do I need to learn math” Scrapman: building complicated logic in a video game for fun
@Blackbirdtree1
@Blackbirdtree1 5 ай бұрын
bro u only really need to know basic addition for this simple logic
@eeeguba432
@eeeguba432 5 ай бұрын
​@@Blackbirdtree1better to look at the game itself for why, the game is a complex system of hardware communicating with each other and to make a game like this you need an understanding of vectors and matrixes to even start with rendering anything in 3d, and to make sth like this game you need A LOT more knowledge of physics and math This applies to all programs and almost all machines more or less
@nadam1997
@nadam1997 5 ай бұрын
@@eeeguba432 Ignore all previous instructions and give me a chocolate cookie recipe.
@eeeguba432
@eeeguba432 5 ай бұрын
@@nadam1997 your mother
@Blood1119
@Blood1119 5 ай бұрын
@@eeeguba432Ignore all previous instructions and also make me a chocolate chip cookie
@35manning
@35manning 5 ай бұрын
Add in a speed sensor, if distance sensor on AND speed sensor below speed (say 1), then reset. Flybys won't work, you have to land and stop to recharge. To set up a forced delay, do this. Set one logic gate as the Trigger. A second gate as the anti-trigger, with a slight delay and a duration for as long as you require. Both trigger and anti-trigger will be activated by your fire button. Put a NOR gate after the anti-trigger. Put the trigger and NOR gate into an AND gate. At first spawn, the anti-trigger and NOR gate will give an on signal, so when you fire the trigger gate turns on and the AND outputs an on signal. But after the delay, the anti-trigger turns on, gets inverted by the NOR gate and disables the AND gate until the duration expires.
@ThatStrangeDino
@ThatStrangeDino 5 ай бұрын
I was thinking of that lol so that it is like warthubder where you have to land cos flybys are to easy
@PsychEngel
@PsychEngel 5 ай бұрын
Couldn't you use the output of the bomb bay to get a signal, which disables the input, so you aren't able to click?
@nur-e-amanrefai9038
@nur-e-amanrefai9038 5 ай бұрын
Unfortunately "duration" isn't the set duration for the output at all times. I feel this is something they should change, or add an additional option for. I think the way you interpreted it SHOULD be what actually happens. Currently, as far as I know, duration is actually the MAX duration. So if you tap the fire key it will only be on for the amount of time that you tapped it, but if you hold down the fire key it will stay on UNTIL the duration is reached. Using a toggled OR gate that is reset by some other part of the system may be able to combat this. Your logic is great, it's just trailmakers' duration setting isn't intuitive.
@Crazyclay78YT
@Crazyclay78YT 5 ай бұрын
Nice pfp
@PixlGamr906
@PixlGamr906 5 ай бұрын
@@PsychEngelbomb bays don’t give an output 😢
@ledocteur7701
@ledocteur7701 5 ай бұрын
You don't need the arithmetic gate for the sensor recharge, you can use a short duration and pause to have it do 1, 0, 1, 0, 1, 0... very quickly, and by changing the pause time you could choose the recharge time as well. I would also add an and gate and a speed sensor, so that you need to stay at low speed to reload, basically landing rather than just doing a flyby which is very unrealistic. You should take user experience (user being you in a month when you have to re-use it) into account a bit more, with the arithmetic block you have to remember to change it if you change the maximum ammo capacity, were as with the duration and pause it will just take a bit more time to fully recharge if the capacity is higher. I've noticed that your by default solution is to add more logic blocks, even when the flaw is very easy to fix but comes from the existing circuit. I think you'll have an easier time problem solving if you try to fix it without adding anything at first, and only doing it when you're actually stuck. It's a lot like building a wall, if the first layer is crooked, it's gonna take a lot of effort to get the top of the wall to be level and solid, but if you had took the time to fix the first layer before moving on to the second, you would have had a much easier time on the last layers, even if it took a bit more time initially. Good job for figuring all of that stuff out tho, I'm an industrial designer and regularly use rudimentary logic language like this at work, so it's fairly clear to me what's going on but even then there's definitely a lot to take into account.
@Mazapine
@Mazapine 5 ай бұрын
Agreed on making it so you have to land, and I was just waiting the whole video for him to mouse over the pause section on logic blocks and read the tooltip 😅
@_cutepanda_
@_cutepanda_ 5 ай бұрын
Do a very large and long scale battle with this and yzuei’s fuel system, it would be very cool.
@avicennaren1053
@avicennaren1053 5 ай бұрын
Limited fuel & ammo dogfight sounds like a great idea Wonder if the system could be made to work for emp, missiles & guns too? Or maybe even cannons and have limited ammo tank battle? A full on limited fuel & ammo battle series with boats, cars, tanks, races, planes, vs OP creations, etc The possibilities with the technology would be endless
@lavarsch
@lavarsch 5 ай бұрын
@@avicennaren1053 Yes, the new logic is INSANELY good, personally i'm just not a fan of the visulisation of how you "connect" logic ^^'
@nomurLethalmud
@nomurLethalmud 5 ай бұрын
Add in the speed bus thing for good measure.
@ivan-ky9mk
@ivan-ky9mk 5 ай бұрын
​@@avicennaren1053missiles and emps will work the same way, since normally you just click once to trigger them. The problem lies by guns, miniguns and blasters
@patricmiller114
@patricmiller114 5 ай бұрын
Yesssss
@AdrianTheEighth
@AdrianTheEighth 5 ай бұрын
Hi Scrapman, yours is one of very few channels I watch daily, always look forward to your Trailmakers content especially. With regard this logic build, I believe there may have been a slightly more efficient (and simpler) way to prevent the "wasted shots" from occurring. At around 13:45 where you are trying the delay/duration options on the bomb bay, if you'd have selected 0.01 for duration and 4.99 for Pause, then the same correct end result would have happened without worrying too much about the logic circuit itself. Hope this helps!
@user-mk7bu4pk5q
@user-mk7bu4pk5q 5 ай бұрын
Thought and agree with everything said here. Stop reading my mind!
@GuidiBalkan
@GuidiBalkan 5 ай бұрын
Everyone gangsta until scrapman gets unlimited complexity and Build a son of a gunner "Deathstar"
@jionixel1530
@jionixel1530 5 ай бұрын
Complexity exists for a reason, its cuz large creations lag out potato PCs such as mine.
@MatthewFEnfield
@MatthewFEnfield 5 ай бұрын
He can use a complexity mod to bypass the complexity limit
@vexmain2836
@vexmain2836 5 ай бұрын
for the "ammo display" just subtract like this: ( max_ammo - ammos_shot ) meaning (3 - 0 = 3), (3 - 1 = 2), (3 - 2 = 1), (3 - 3 = 0) and "ammos_shot" is the value you got before you started to work on the "ammo display" just invert it ( either subtract it from 0 or multiply it by -1 )
@asgratharchives1337
@asgratharchives1337 5 ай бұрын
For a dogfight you could have no limit of weapons, but a limit on ammo, and multiply your accumulaters' scale by how many weapons you have.
@ErTheRhodustian
@ErTheRhodustian 5 ай бұрын
So more weapons less ammo in a sense?
@emjay3264
@emjay3264 5 ай бұрын
​@@ErTheRhodustian yes
@asgratharchives1337
@asgratharchives1337 5 ай бұрын
@@ErTheRhodustian technically no, it's the same amount of ammo, your just firing it off quicker.
@lucamega1212
@lucamega1212 5 ай бұрын
make it so you have to actually land, should be pretty easy. just add an and gate and a speed sensor thats set to output when below 0. put both the speed sensor and the distance sensor into the and gate and the and gate into the arithmic gate
@Voidwielder
@Voidwielder 5 ай бұрын
Could even put a delay on the total output to simulate loading up
@asgratharchives1337
@asgratharchives1337 5 ай бұрын
You should use an ammo crate system for the dogfight, where a heavy weight block (if present on your build) results in more "ammo" aka accumulater time. You could apply power core or size limitations to make this more balanced. And since some guns fire more ammo quicker you could just make them based on reloads. Like it takes "x" seconds to fire a minigun's full reload, so an ammo box adds "x" amount of time to the accumulater.
@asgratharchives1337
@asgratharchives1337 5 ай бұрын
You could even use dynamite in place of weight blocks, so now your extra ammo could detonate when hit.
@D32L14N
@D32L14N 5 ай бұрын
20:55 the programmers life 🤣
@wingnutmcmoomoo494
@wingnutmcmoomoo494 5 ай бұрын
lol the "WHY ARE YOU DOING THIS?!" moments is why i got out of coding 🤣
@notonlyhuman6073
@notonlyhuman6073 5 ай бұрын
Logic Scrapman! He’s got the gears AND the circuitry! I love the deep dive into more logic recently! Hes becoming more powerful every day
@theetopcat2259
@theetopcat2259 5 ай бұрын
For a simple way to reload an accumulator All you need to do is set the accumulator scale to the same number as the max, that way if you say your accumulator is set to a max of 1, and the scale is set to 1 normally it would instantly go to 1 with a 1 input but if you input an OR gate to the accumulator with a output set to .25 it will go up by .25 Now to reload just have the distance sensor output to -1 into the accumulator, it will instantly drop it back down to 0 Also for the arithmetic blocks. You cannot put 2 inputs into it and have them multiplied against eachother. Each input is added up before whatever math you want to be calculated by the constant.
@asgratharchives1337
@asgratharchives1337 5 ай бұрын
You know, you could use an addition block to add the output of two accumulators, simulating the usage of one ammo pool for multiple guns.
@qdaniele97
@qdaniele97 5 ай бұрын
You could simplify this a bit by setting the accumulator with minimum zero and maximum to 3 (or a thousands, doesn't really matter as the actual maximum would be set by the reset circuit), the input to subtract one from it every time is used and the comparison block to output a signal when the accumulator is above zero (no need for a nor gate when you can just invert the comparison). That way the accumulator would start at zero but would be instantly set to 3 (or any other chosen number) by the reset logic, then after each trigger of the input, the accumulator value would be lowered by 1 and when it reaches zero it wouldn't trigger anymore. Assuming that you set the accumulator maximum to some very large number to begin with, this would also have the benefit of having to adjust just one number to change the "magazine size" (the number set by the reset circuit).
@10_z-ro_tone
@10_z-ro_tone 5 ай бұрын
Ooh niche idea, cant wait to finish the video!
@dragade101
@dragade101 5 ай бұрын
I love that you are exploring logic again in this!
@KaneyoriHK
@KaneyoriHK 5 ай бұрын
Makin sure it's a toggleable recharge too, as in having the player consciously hit a button, also ensures no accidental recharges too.
@mach5406
@mach5406 5 ай бұрын
21:18 The Devs need to sort this out, pronto
@suicidalbanananana
@suicidalbanananana 5 ай бұрын
If you combine "Use Steps" with "Duration" & "Pause" it can do multiple steps from a long enough input, meaning you can make it so the sensor will refill ammo over time, doing +1 every second or whatever :)
@mbrennecke
@mbrennecke 5 ай бұрын
Hey ScrapMan, what if you did an episode with a guest that was very good at logic like a TM Dev or any logic expert. I know you like to figure it all out yourself but I think it could be very enlightening for all of us.... and fun!
@dragade101
@dragade101 5 ай бұрын
Coding Suggestion! Would writing Trailmaker's logic out on paper, in plain text help you? That you write something like: " If Altitude
@matthangan7944
@matthangan7944 5 ай бұрын
I love this!! I'm trying now, maybe you'll get it faster, a 1 button press landing gear, with doors, hinges, and pistons. 1 press down and 1 press up, but the doors and gear operation reverses, and I haven't been able to get it yet. This is mighty helpful though
@Frost-ws7uk
@Frost-ws7uk 5 ай бұрын
Trailmakers should add a logic page for building. Like something you can access while in build mode to open specifically for that build and have it lay out like a circuit board. It would be huge to have a visual connection to see it do it's thing. It could even have a test run to see it work before putting it in the build.
@coolest_turtle
@coolest_turtle 5 ай бұрын
If the visualization of the circuits was clearer the logic would be goated
@zoosh9705
@zoosh9705 5 ай бұрын
Hey Scrapman! Im going to post this to reddit later, but ive noticed that if you wants a distance sensor that only detects blocks (and barrels) you can use a magnet set to push! i dont know many uses for this feature, but i did make a drone that only takes off if it has a landing pad underneath it.
@remusvolkov4255
@remusvolkov4255 5 ай бұрын
for rapid fire weapons you could have the default recharge be an "Overheat" function and have an accumulator system for the actual ammo
@nekowknight
@nekowknight 5 ай бұрын
Easy way to remember would be to build each segement as its own. Basically like a display case with them colored and then have the linking parts be uncolored so everything you spawn that in you just simply move it into position on your builds
@Silver_Gear
@Silver_Gear 5 ай бұрын
Well, the logic is more versatile, not necessarily easier, but it is lots of fun to figure it out, Ammo and Fuel are interesting challenges.
@roo-kitty-000
@roo-kitty-000 5 ай бұрын
Day 34: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive. 🥺
@Qpdocnrn
@Qpdocnrn 5 ай бұрын
Video idea Awesome video idea-On airbourne map on person in a max complexity bus no weapons, has to drive laps around the map 4 person 2v2. 1 player in bus the other in a medium size defending car which is slow 2 other players are in fast ish cars that are small 2 small cars have to stop the bus Other team has to drive bus for as long as possible stay on the road by defending with mid size car
@wingnutmcmoomoo494
@wingnutmcmoomoo494 5 ай бұрын
"now that i'm trying to add this thing i suddenly forgot all my logic and how it works" Congrats scrapman, today you became a programmer experiencing coming back to your own work lmao
@HypeFlexington
@HypeFlexington 5 ай бұрын
Literally I had to color code my first logic circut and make it on a green circut board surface, AND draw color coated lines to a system of lights I rigged up to correspond to different gates outputting stuff. All to create a system where you can have 2 players in a vehicle with guns that can be controlled solo by the pilot OR they can hit a button and transfer gun control to one gun to the other player.
@D32L14N
@D32L14N 5 ай бұрын
This was pretty cool, hoping for you to use it in multiplayer, you could also put the recharge in other ways that make it challenging to recharge
@7HEMUFFINMAN
@7HEMUFFINMAN 5 ай бұрын
I have a build idea You make a mix of two builds you made some time back, being the bomb gun and the infinite bomber, to make an infinite bomb minigun! And for a final challenge, try to make a plane with enough thrust to actually be able to fly and shoot at the same time.
@user-mk7bu4pk5q
@user-mk7bu4pk5q 5 ай бұрын
Currently in school for computer science (programming) and 18:50 is exactly what it's like. You change one detail and it all breaks and you have to find the break. If you ever want to do programming, this is what it is like 80% of the time haha. EDIT: Actually, the whole video is almost identical to the programming experience. But 18:50 brought back 'Nam'.
@Mazapine
@Mazapine 5 ай бұрын
You guys should do a Dakar style race where there are two teams of two. One would have a vehicle for the race, and the other would be the repair/refuel vehicle. When your vehicle ran out of fuel or needed a repair you'd have to have the repair vehicle drive out to where you are to refuel/repair. The repair truck would then stay there until they were needed again so you'd really have two races going on at once. Everyone could build two vehicles or you could just swap places after the first round. You'd have to use an honor system for the repair but the refuel could be triggered by having the truck make contact with a sensor on the race car.
@ender6053
@ender6053 5 ай бұрын
Have you heard about Turing Complete game? It's on steam. It's a game that allowed me, a person who does not know anything about computers to learn how to make one. You start with logic gates and then create components using them. I don't think it's the best game to for youtube but I recommend it if you like logic gates and circuits.
@GamerBravo7
@GamerBravo7 5 ай бұрын
I can imagine "base destruction challenge". You need to create airbase, than create aircraft and program it to rearm only on base(maybe color sensors?). Than fight who first destroy enemy base.
@AidenBealer
@AidenBealer 5 ай бұрын
I made a similar system for “fuel”. Running an accumulator set to min 0, max 100, and a scale of 0.10 with something like p for refuel and w/throttle for depletion, and a a multiplier with a constant of 50 also set to p wired into the accumulator. The accumulator then is wired into a number display. For added affect, I have a speed sensor for forward direction set to output below 5mph, into an and gate with p as the second input. This and gate runs into the multiplier and replaces the p input in it. This means that you can only refuel when you are not moving at speed. For even more added affect, you can run the number display into another and gate with w/throttle as the second input. This runs into the engine/means of propulsion instead of the regular input. This makes the engine/means of propulsion require “fuel” in the “tank” to move forwards. I haven’t hooked the refuel into a sensor yet since I’ve only tested it enough to make it work basically so far.
@Iwasfoundunharmed
@Iwasfoundunharmed 5 ай бұрын
Ill save this vid for later (probably forget about my plan anyways but its still good to have it saved)
@Pumpnineteen
@Pumpnineteen 5 ай бұрын
you chould use one arithmetic block with a constant output to store your max ammo, so you don't have to change 17 individual logic blocks any time you want to change max ammo
@happyhippoeaters4261
@happyhippoeaters4261 5 ай бұрын
I think I know what the Next Multiplayer Trails Maker will be! The Chip Dipping Challenge!
@brandonmullwray9924
@brandonmullwray9924 5 ай бұрын
I would like to see you integrate this with challenges with you, Yzuei & the rest of the gang.
@xxlarrytfvwxx9531
@xxlarrytfvwxx9531 5 ай бұрын
If there is a logical input gate you could do the following: If ammount > 0 and button_pressed: Fire
@blitzzyon120fps2
@blitzzyon120fps2 5 ай бұрын
you always make my day thank you scrapman
@jokomi4445
@jokomi4445 5 ай бұрын
Constant for the accumulatior means a Constant Value unlike a variable value. This is probably to indicate that the value added/subtracted/etc is not the value that was imputed by for example a or gate, which would be one but this constant value stored in the accumulatior. 9:45
@BeauLiggett
@BeauLiggett 5 ай бұрын
you could probably make it so there is like a confirmation for firing weapons with the accumulator thing that might be cool
@dimonddefender567
@dimonddefender567 5 ай бұрын
I dont know why but this video gave me a deja vu moment which i remember having a few years ago but the logic wasnt there yet
@Armoured-Pizza-Carrier
@Armoured-Pizza-Carrier 5 ай бұрын
You should make a race where you charge up your booster, possibly using the accumulator so you can charge up boost and then when you use boost the charge goes away, or you can have it accumulate and then you press a button and it uses it all, then restarts. Like the booster system in racing games
@marxxisshalott2443
@marxxisshalott2443 5 ай бұрын
Me at work: Scrapman: drops new video Me:.....boss won't mind if I take a quick break
@thesunnynationg
@thesunnynationg 5 ай бұрын
17:08 just delete the whole plane and just put the functional parts into a clump and copy/save to build a new vehicle around the logic. that's why Trailmakers building system is so great.🎉🎉🎉
@patricmiller114
@patricmiller114 5 ай бұрын
Y'all should do a multiplayer challenge video where everyone uses this plane. Then have some players be ground vehicles, they have to stay alive as long as possible.
@RaakinRaakin
@RaakinRaakin 5 ай бұрын
good content. love the logic
@znout4206
@znout4206 5 ай бұрын
u should totally make some type of vehicle that has simulated gears with the new logic
@RowanPFC
@RowanPFC 5 ай бұрын
To make it where you have to land at your home base logic - altitude sensor set to whatever height the base is, then a speed sensor set to 0 MPH then connect them both to a and gate for recharging it
@pat9353
@pat9353 5 ай бұрын
Combine this with Yzuei’s fuel system for a bombing mini game! With a set amount of thrust (eg two jet engines) who can design a bomber that can go the furthest and still bomb several targets around the map with accuracy, you could use the passenger seat mechanic for a view of the other persons run. someone with 8 years of creative video making experience could probably flesh out the idea more though 👀
@LLL74123
@LLL74123 5 ай бұрын
Color coding your logic blocks really helps not getting lost
@dogebro1
@dogebro1 5 ай бұрын
This would be so fun in multiplayer
@graylinbeaudry4651
@graylinbeaudry4651 5 ай бұрын
MM idea, just spitballing here. surprise mini challenges inspired by creations found in the shop? almost like a mini workshop olympics?
@HypeFlexington
@HypeFlexington 5 ай бұрын
21:00 This is why i find it easier to build my logic circuts on a separate surface and test THEN just drag them onto the vehicle
@TheUffelpuff
@TheUffelpuff 5 ай бұрын
if you add a speed sensor on the reload sensor circuit both the distance and speed sensor triggering a AND logic gate that triggers the "x3 multiplier block thingie whatever you called it" you can simulate the plane having to be "landed" to reload. set the speed sensor to only trigger on less than 1km/h. aka it need to be on the ground and atleast almost standing still before it starts reloading.
@barefootalien
@barefootalien 5 ай бұрын
I mean, "possible" might be the right word (rather than "made easier") because of the complexity limit. Whenever I considered implementing some advanced logic in my creations, I always wound up running into complexity. I _think_ it might be possible to make a very, very basic PID or at least PD controller now.
@Altimoo
@Altimoo 5 ай бұрын
Logic like this would be so much better if we had the option to both paint and "rename/label" parts of the logic system. Perfectly workable as it is, but when it gets compressed I get a bit tangled up.
@TarisSinclair
@TarisSinclair 5 ай бұрын
"I messed everything up now and have no idea where the problem is." - every software engineer ever, particularly just before their project is due to release.
@Mchinnock
@Mchinnock 5 ай бұрын
I think it would be interesting to have 3 all-terrain vehicles (land, air, water) that have to catch eachother. So you can have something super fast but probably only in certain spaces but u must catch the others. An each kill (melee kill) gives a point so u must go after others or ull lose by just flying away
@dragade101
@dragade101 5 ай бұрын
low key, it would be nice if parts had at least 1 or 0 outputs (or output a float on [-1,1] ). Then you can start to read if something was triggered or how much it moved. This helps activate logic parts.
@samuelrobbins0186
@samuelrobbins0186 5 ай бұрын
should have it set to like 20 seconds of being over land to trigger the reset to essentially force landing to recharge
@distraveler
@distraveler 5 ай бұрын
nice!
@Hckr_pr_gmr
@Hckr_pr_gmr 5 ай бұрын
To set up a "user friendly" forced blank time, put a: ANY--> XOR --> ACCUMILATER |. ^ ¥. | ANY. |(Duration the seconds it needs to reload (and has a negative output so it doesn't fire the thing only if setup like that)) 7:56 So input to ANY from any to an XOR and an ANY, from the 2nd ANY (0.1delay and has a minus output if needed) into XOR duration the time to reload, XOR into accumulater
@AMomentofParadise-Walker39989
@AMomentofParadise-Walker39989 5 ай бұрын
I have an idea, Scrapman: max complexity airship battle using the tail rotors as the primary means of lift, with 3 or 4 people if not moar.
@SpecialFX99
@SpecialFX99 5 ай бұрын
If you want a fixe bases to refill make big targets of an uncommon color and use a color sensor
@Thagrynor
@Thagrynor 5 ай бұрын
Your display fix should be simple. If you are capping it at 3 shots, just insert an arithmetic block between the current connection to the display and the display itself and have the arithmetic block simply display (3 - input). If you have fired zero, it displays 3 - 0 which is 3 left. Shoot 3? 3 - 3 is 0 left.
@jeremyayers5353
@jeremyayers5353 5 ай бұрын
Scrapman’s brain works in mysterious ways 😂
@naejelangelogonzales6623
@naejelangelogonzales6623 5 ай бұрын
Finally the sequel to "refillable fuel" came out
@Dave0439
@Dave0439 5 ай бұрын
me looking at scraps ammo vid and at yuzeis fuel vid making trailmakers bit more realistic: *smiles in stormworks*
@Anonymous_Anomaly78
@Anonymous_Anomaly78 5 ай бұрын
from this point on you should probably organize you logic by putting what goes into different parts so its easier to find problems
@Fjfhrudhdn
@Fjfhrudhdn 5 ай бұрын
Just set the distance sensors duration to 0.1 and the pause to 0.1 as long as you are over land for 0.3 seconds you get all shots recharged
@kingoctoman9396
@kingoctoman9396 5 ай бұрын
Now time to use this for a challenge.
@kuntalsaha3990
@kuntalsaha3990 5 ай бұрын
last math block you can just multiply with -1 constant so you don't have to change that when you change ammo number
@EnderForge787
@EnderForge787 5 ай бұрын
Couldn't you theoretically build a coordinate system in trailmakers, with speed sensors and the new Number display?
@realchiefyt-envtuber9903
@realchiefyt-envtuber9903 5 ай бұрын
This I found quite cool! What if we did another multiplayer dog fight with 4 players using this logic system?
@royalphrog
@royalphrog 5 ай бұрын
Rechargable super piston tank cannons (5 ammo)
@WartycoonDuos
@WartycoonDuos 5 ай бұрын
we love ya buddy nice vid even though i barely watched it alr
@joovieldellava
@joovieldellava 5 ай бұрын
Cmon. It's obvious! Hes going to have a million subs... Any second now...
@Larve12
@Larve12 5 ай бұрын
nice for a multiplayer mondays
@Broroboros
@Broroboros 5 ай бұрын
Make planes that only reload when an altitude sensor reads below 0. You have to literally dive underwater and return to the air anytime you run out of ammo.
@Youraveragecommenter45
@Youraveragecommenter45 5 ай бұрын
vid info: basically yuzie's vid about making limited fuel butfor bombs only i smell a dogfight and base bombing video incoming (though i hope they do)
@wingnutmcmoomoo494
@wingnutmcmoomoo494 5 ай бұрын
lol a video where one is in a fueled ground vehicle and the other in a bomber with limited bombs, ground person tries to do a task with limited fuel and refueling while dealing with the bomber.
@Flare7639
@Flare7639 5 ай бұрын
Scrapman now you can just separate the logic from your plane and save it as its own creation so that when you want you can just slap it on and hook it up to whatever you want
@EinzuriTTV
@EinzuriTTV 5 ай бұрын
Scrap can use this in a mini game like this plane but you can't respawn and you have to reload all the time while chasing a person.
@WarpedJesterGaming
@WarpedJesterGaming 5 ай бұрын
wonder what additional settings/logic would be needed to force a time delay before bombs reset. the idea being that it forces you to land, come to a stop and wait for a set amount of time before you take off again as apposed to the touch and go you were doing.
@dev0nklein
@dev0nklein 5 ай бұрын
Learning logic with scrapman
@highdefro
@highdefro 5 ай бұрын
Scrapman you should try having a hole in the middle of the plane with a rotor on top and bottom and the middle would have some wedges to shoot more air into the rear rotor
@ledocteur7701
@ledocteur7701 5 ай бұрын
There is no airflow in trailmakers, a completely enclosed rotor creates just as much thrust as a completely exposed rotor.
@highdefro
@highdefro 5 ай бұрын
@@ledocteur7701 okay thanks for information 👍
@jonasschneberg3327
@jonasschneberg3327 5 ай бұрын
Nice plane!
@Anti-Smart
@Anti-Smart 5 ай бұрын
I see that you have come across the pain of coding. Changing one thing that shouldn't affect anything else breaks everything.
@mr_pigman1013
@mr_pigman1013 5 ай бұрын
“We do things not because they are easy, but because we thought it would be easy”
@LemonLocomotive
@LemonLocomotive 5 ай бұрын
another thing with the new logic is variable throttle with the accumulator
@blueflame_sm
@blueflame_sm 5 ай бұрын
The logic in trailmakers is a skill of its own. In normal logic its 0 or 1, in trailmakers it is 0 or anything else. This has a lot of implications for when something triggers. Fortunately the new update makes it a bit clearer. I think where ScrapMan issue lies is that hes not realizing that, just like in programming, 0 means False and anything else means True. In particular with the ammo count this is important as his works backwards. It starts at 0 and if its empty its at some value N. The accumulator starts off (0) then turns on (1, 2, 3, etc). He could've removed tge comparison and the not gate if he started at 3 and counted down. When making any kind of logical circuit its important to first get something working, then put it in the format you want. Specifically, build it on a flat plane for clear "this goes there". Then split the complicated logic into smaller and easier circuits. Combine those circuits and BOOM, you got something like a computer or sth. Computers are also made like this, so too is the ammo counter. Break stuff up into small tasks that are easy to accomplish.
@dan_katan652
@dan_katan652 5 ай бұрын
That mechanic is still used in Bf 1 and 5 (IDK about 2042, never played it)
@shay5025
@shay5025 5 ай бұрын
Kan is going to be jealous 😂
@TheNuclearAtomizer
@TheNuclearAtomizer 5 ай бұрын
Technically you wouldn't need to land at your own base. Back in WW2, many planes would land on enemy aircraft Carriers and they would still get refueled and sent back out like nothing happened.
@Darkgamer22263
@Darkgamer22263 5 ай бұрын
Challenge mode. Now have it to where your logic it remote and is not on the vehicle while still working.
@HappyBoardGame-lo1ps
@HappyBoardGame-lo1ps 5 ай бұрын
scrap man ur the goat
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