It is finally done! Sorry that this took me so long, I put alot of effort and energy into this one to make it entertaining for you. You know with data being quite boring. Of course, KZbin compression decided to immediately botch my intro title making it look like utter garbage but not much I can do about that. Hope you enjoy this video, alot of hours went into this so please consider liking and subscribing ♥ Take care y'all! ♥
@KarashX4 ай бұрын
As a representant of Luminous Ink Gathering & Material Association (LIGMA) I thank you in the name of every Crafter out there. 🤙🏻
@MrGethorny4 ай бұрын
the Salvagers United Group Manufacturing Alchemys (sugma) Agrees
@xxbloodorchidxx67114 ай бұрын
gg for the subs!! im proud to be a part of that 500! you worked so hard on this video thank you!!!
@CasualLamer4 ай бұрын
Thanks alot! Appreciate the kind words ♡♡
@rowynb.1594 ай бұрын
On god mate, this was one of the most entertaining Gaming youtube videos I've seen in a while. And you were throwing so many numbers at me my brain hurt, so that's says a lot lol Subbed and cheers mate!
@CasualLamer4 ай бұрын
Glad you enjoyed it!! Would you have preferred if I had presented the numbers slower? I was thinking about doing that but I didn't want the viewer to lose interest either
@rowynb.1594 ай бұрын
@CasualLamer Nah mate, you were perfect. The little music number you did to break up the info dump was genius 🤣👌
@InOtterSpace4 ай бұрын
The dedication required for this is wild. 😭 Awesome work!
@ddrake71694 ай бұрын
Respect for farming 1500 nodes. I would have lost my mind after a tenth of that. Enjoyed the video.
@CasualLamer4 ай бұрын
Farming 1500 nodes aren't that much of an issue. It was rather the fact that I had to count manually and the following excel data extraction and evaluation that took so long
@Docsanta4 ай бұрын
Great video. Congrats on 500 subscribers. I will definitely be supporting. I like the added comical content. I would keep the frequency but make them shorter.
@CasualLamer4 ай бұрын
Thanks doc as always for the constructive criticism and support! ♡ hope you have an awesome evening my friend
@BluesHound1004 ай бұрын
Science + ESO = ❤
@mathiaskolsby23684 ай бұрын
For runes you should present a different number, as ta runes is not something people gather the nodes for, unlike the raw ressources for the other mats. The interesting numbers are either kuta/rekutas compared with raw ressources*purple/gold upgrade mat rate when refining other ressources or stuff like 160cp potency runes drop rate.
@CasualLamer4 ай бұрын
That's exactly the idea my friend. The reason I picked Ta was the fact that it's got a high droprate. This makes it possible for me to use this number as a constant to calculate dropchance for kuta. If I wouldn't have this number I would have to continue to count MANUALLY the nodes I found. With this number I can calculate how many I did farm
@moonchamber1942 ай бұрын
Such a good video man! Now….. fishing rates? 👉🥺👈
@ParadoxESO4 ай бұрын
Very good video, probably my biggest pet peeve in ESO is that we cannot see drop rates or item drop locations.
@CasualLamer4 ай бұрын
@@ParadoxESO Thanks Paradox! Glad you enjoyed it ♡ And yeah this was bugging me too. So one after another material I will test and determine the droprates
@axiomcomplex55794 ай бұрын
I can't believe you did all that farming without auto-loot enabled.
@CasualLamer4 ай бұрын
@@axiomcomplex5579 What can I say, I just like the feeling of collecting it myself :D I had it on in the past for a few days but didn't like it
@axiomcomplex55794 ай бұрын
@@CasualLamer I can respect that!
@tusanity4 ай бұрын
im not patient im just locked in. great video
@plrobsontpm3 ай бұрын
Em, big respect for doing this by hand, but wouldn't it be easier to write to a farming add-on creator and propose them to include the harvest counter for various nodes. I believe this should be an extremally easy thing to include in an addon, and it will greatly improve your future work. On the side note: I believe the Platinum nodes also drop RUbedite from time to time. It seems you have not included it in your analysis? In such a case the total number of materials from both nodes should be even more close to each other. From statistical point of view, it would be great to compute also the standard deviation, but for that you would need to record all nodes separately. Now, that you have nice averages, the stddev should be easier, it should probably suffice to harvest and record maybe 50 nodes, and you should get pretty decent statistics. It could help to better determine the algorithm ZOS uses to distribute those goods.
@plrobsontpm3 ай бұрын
Also, if you consider that platinum and rubedite is basicaly the same node, it turns out the average value of that node (pickaxe node) is roughly 330g/node, so on quite close to wood.
@drackar4 ай бұрын
To my knowledge, there are five node types that produce alchemy materials (discounting water sources). There are normal alchemy nodes, water nodes, mushrooms, crimson nirn nodes, and shells. Water nodes produce nirnroot and water hyacinth. Crimson produce crimson nirn, only. "Normal" alchemy nodes produce ALL plants that are not in the prior lists. Mushroom nodes produce all mushrooms, and shells produce water hyacinth, powdered mother of pearl and clam gall. Personally, as a start, I would go with "normal" alchemy nodes only, as those are also the only plants that are represented by alchemy surveys. You do not get mushrooms or water plants. I would _imagine_ that in future you are also planning on doing something on surveys, and if you do, having "normal" nodes broken down separately would make the most sense for that more profitable comparison.
@CasualLamer4 ай бұрын
Great direction! Thanks alot for the write up:)
@axiomcomplex55794 ай бұрын
@drackar An additional node type that may be worth mentioning is the "Herbalist Satchel" located in places like Blackreach, CWC, Apocrypha, etc. I believe (though not 100%) that it acts as an all-encompassing alchemy node and can contain any plant/mushroom reagent available in the zone.
@ofrocks4 ай бұрын
our hero.
@marcmywurds10664 ай бұрын
what motifs were used for the character?
@CasualLamer4 ай бұрын
Thats the Sea Giant motif with light, medium and heavy mixed :)
@DrowChyldАй бұрын
I hate to mess up your work but when you enter a zone your chance of gathering high is increased for a short time, to promote zone travel. This is the opposite for fishing. The logic was that the more in a zone increased the resource node max, and the amount of fishing nodes. But then everyone was staying in the starter zones so they added this and never removed it.. They wanted gathered spread out so fishing would not be such a pain. Later on they increased fishing hole spawn and added the extra CP perks for fishing and even the fishie foods. But the hidden resource proc bonus stayed. Having master gathering perks means you'll see more for, example, platinum nodes in a zone for like 10 mins. Then going to another place like Mirkmire to gather plants. They added this a LONG time ago and its still a thing. Without gathering CPs and speed builds you don't really notice this. EDIT: it is based around the CD time for a wayshrine at its max gold cost to reach the minimum. I don't think that the cp wayshrine reduction effects the overall hidden timer. Another fun fact: there used to be a TIMER for getting perfect roe after one was received, which was lifted when they added the ability to fillet a multiple stacks at once in the cooking stations.
@CasualLamerАй бұрын
Do you have a source for this?
@DrowChyldАй бұрын
@@CasualLamer Not really, they talked about it over a decade ago when they were making the change from a crappy WOW-esk MMO to One Tamriel update. That was part of it. Other then seeing the results for myself as a hardcore main gatherer I don't have anything documented. It isn't a big deal but in an hour's gathering you can squeeze out an extra 5-10% of stuff, which is a few more chances at refining for each (and more alchemy which is always helpful). I used to exploit this with food stuffs when decoration wax was ungodly expensive in traders.
@jedi-san84443 ай бұрын
if i understood correctly it seems its a 41% chance for heartwood per node. and ochre has the lowest percentage out of the furnishing mats with 26% per node right? (sorry im extra dumb lol)
@CasualLamer3 ай бұрын
That's what the numbers indicated. But I suspect this to be a margin of error but I'm not too sure with ochre. I concluded I 36% for all furnishing material drops because it seemed unlikely to me that they're different
@AalafAlanAlot4 ай бұрын
Where did you farm the wood, and Platinum Dust?
@CasualLamer4 ай бұрын
Wood mostly betnikh and platinum stros mkai as well
@FernandoPerez-zx2vz4 ай бұрын
Can you make a video for the viability of getting gold mats vs selling the raw mats now that the market broke down to less than half it was a few months ago? Also like the probabilities of refining gold mats when you decide to do it each 10 units unlike the whole stack of hundreds at once resulting in less gold mats please. I just liked and subscribed :)
@CasualLamer4 ай бұрын
I am actually collecting refining data for weeks now so this very question is coming to an answer in the upcoming weeks! However I don't refine individually because I feel like it's conspiracy that that's having better chances
@ortacreef85574 ай бұрын
Your girl must be so bored from all that digging, that I'd like to personally offer to take her on a date for a slap-up meal at the Winking Skeever.