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The ideas are baked into the Entity Component System or ECS architecture and it can turn a loop that takes 2 seconds to run into one that takes more than 8 seconds!
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📚 More resources to understand ECS:
Scott Bilas GDC 2002: www.gamedevs.org/uploads/data...
Evolve Your Hierarchy: cowboyprogramming.com/2007/01...
Adam Martin ECS: t-machine.org/index.php/2007/1...
Benchmarks: github.com/noctjs/ecs-benchmark
ECS FAQ: github.com/SanderMertens/ecs-faq
Memory in JS: / memory-in-javascript-b...
Data Locality: gameprogrammingpatterns.com/d...
🎬 ECS Talks:
Overwatch architecture: www.gdcvault.com/play/1024001...
SAConf: • Entity Component Syste...
RustConf talk: • RustConf 2018 - Closin...
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