I HAND-CRAFTED a WORLD for my RPG Game

  Рет қаралды 509,717

AIA

AIA

Күн бұрын

I use Unity's terrain tools to hand-craft a world for my RPG game about witches called Mana Valley.
► Unity Terrain Editor on Unity Learn: on.unity.com/3...
► Download Unity 3D: on.unity.com/3...
Before I felt super confident in sculpting the terrain I felt like I needed to get better performance, so I also covert my project to the Universal Rendering Pipeline (URP).
You can wishlist Mana Valley on steam here:
store.steampow...
► Socials
Discord: / discord
Twitter: / the_real_aia
My free web games: aiadev.fun/
For more educational content on video game development, unity tutorials, and c# programming don't forget to subscribe!
This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev.
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Get a 90% discount on a .fun domain for one year on www.get.fun using the coupon “AIA”
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► Assets
Catsoft Works - Game Creator 2 | prf.hn/l/1eLWRRD
Catsoft Works - Inventory 2 (GC2 module) | prf.hn/l/p3WPBL9
Catsoft Works - Stats 2 (GC2 module) | prf.hn/l/kVaYMMn
Demigiant - DOTween Pro | prf.hn/l/AJyBnwR
Haon - Novice Witch | prf.hn/l/JpQW22Z
Suriyun - Turnipa | prf.hn/l/de4pPEw
Monqo studios - Repsonsive pressure plates | prf.hn/l/2MLXE9j
ATART - ATART Casual Wizard Pack | prf.hn/l/Oqzwvdj
Tidal Flask Studios - Fantastic - Interior Pack | prf.hn/l/eOoeMMy
Raygeas - Suntail - Stylized Fantasy Village | prf.hn/l/mVB5XRv
Raygeas - AZURE Nature | prf.hn/l/w9oYMME
Polymorphfx - Magic Spells FX Pack | prf.hn/l/XZYL22n
Steven Craeynest - 3D Speed Lines | prf.hn/l/xEB4pgn
WOW Sound - RPG Magic Sound Effect | prf.hn/l/3PzWDDR
Ciathyza - Gridbox Prototype Material | prf.hn/l/RlbEQx9
Chris Nolet - Quick Outline | prf.hn/l/q3AYMMo
The above links are affiliate links. A small percentage of any purchases you make using them also goes towards supporting this channel.
//about
I'm a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I'm working on via this devlog / devblog.
Checkout some of my other videos!
AIA - Adding FLIGHT to my DREAM Game
• Adding FLIGHT to my DR...
AIA - Building My DREAM Game
• Building My DREAM Vide...
AIA - I made a game that makes people FALL in LOVE
• I FORCED people to fal...
AIA - How I Win EVERY Game Jam
• How I Win EVERY Game Jam
AIA - No Modern Videogame Has This Technology... So I Made It.
• Can we RESCUE this LOS...
AIA - I accidentally Made Dani's Game
• I Accidentally Made DA...
My specs:
Graphics card - RTX3090
Mic - Shure sm7b
Boom Arm - Rhode PSA1
Mixer - Go XLR
Other related videos:
Brackeyes - How to make Terrain in Unity!
• How to make Terrain in...
Unity - How to build beautiful landscapes in Unity using Terrain Tools | Tutorial
• How to build beautiful...
Thomas Brush - Gorgeous terrain is SUPER EASY (Unity Tutorial)
• Gorgeous terrain is SU...
UGuruz - Crysis Scene Breakdown and HDRP Terrain in Unity
• Crysis Scene Breakdown...

Пікірлер: 771
@TSHolden
@TSHolden 2 жыл бұрын
A quick tip: when you've got rocky terrain that is particularly steep or has a sudden change in texture, especially "elbows" like we can see in the switchbacks at the 3:50 mark of this video, make some simple assets using the same ground textures and place them to break up the inherent softness of the heightmap. By having some of the rocks poke up out of the ground and overhang in a way that the heightmap can't, you sell the illusion of distinct materials much better and cover the transitional gradient to the grass texture, at the cost of a small number of easily-culled assets. It also helps to prevent some of the cornercases with terrain collision that are such a pain to handle, such as foot placement and wiffle-waffling states between standing and sliding downhill.
@AIAdev
@AIAdev 2 жыл бұрын
Great advice! Thank you!
@lucabertozzi2250
@lucabertozzi2250 Жыл бұрын
Also the UVs of the terrain are very stretched in the very steep part which make the texture look a bit ugly. This is noticable a few seconds later then the timestamp above. Should try fixing the topology of the terrain there
@Kennedy00Louis
@Kennedy00Louis 2 жыл бұрын
The fact you were willing to place every tree by hand in an open world map before learning about "tree painting" tells me how passionate you are of this game, cuz that's insane lmao.
@Neptoon_dev
@Neptoon_dev 2 жыл бұрын
Oneshot pfp Respectable
@baked921
@baked921 2 жыл бұрын
The dev of a dev is a interesting , insanely fun but at times the most frustrating thing you could ever encounter. That exact moment of the “paint trees” showing up … I’ve had things like this I can totally feel that pain.
@golik133
@golik133 Жыл бұрын
Help me brother how can I full screen in Unity while using Painting trees option my laptop screen is too small 😢
@shombith.-1469
@shombith.-1469 6 ай бұрын
I was so happy at that point haha.
@Tekk23
@Tekk23 2 жыл бұрын
I think one of the reasons you have so much support here is because of how transparent you are as a game dev. Its really neat seeing how your progress is going, things you learn and that you're already taking feedback. Looks great so far!
@theyolkstar3575
@theyolkstar3575 2 жыл бұрын
To the best youtuber out there. you may not upload the most but when you do its always amazing...unless theyre shorts lmao. Love you and cant wait for mana valley!@!@!@!
@AIAdev
@AIAdev 2 жыл бұрын
Thanks yokey!
@razorexplayz9331
@razorexplayz9331 2 жыл бұрын
Yes he’s right
@soda13a
@soda13a 2 жыл бұрын
money!! wow!1!1!
@Holphana
@Holphana 2 жыл бұрын
You might want to consider posting this to the best youtuber out there rather than some random youtubers video. Thanks though!
@theyolkstar3575
@theyolkstar3575 2 жыл бұрын
@@Holphana you might want to consider moving to yelp where other losers will care about your opinions :D. Everyone has their favorite something and I'm sure your favorite thing to look at is rotten tomatoes reviews on movies.
@supapoopatroopa6882
@supapoopatroopa6882 2 жыл бұрын
I’m so used to using terrain tools in literally EVERY program that has them and knowing that painting and prop brushes and grass are all just normal expected stuff seeing someone be so hyped by something so basic is kinda heartwarming
@anthony4564
@anthony4564 2 жыл бұрын
A suggestion, put the letter floating in after the character customization otherwise people might forget it's there after spending 30 min looking at their character.
@chosenegg9779
@chosenegg9779 2 жыл бұрын
or if it's something people need to use after they have their character customizing it might be good to make it glow or have some kind of interact indication :o
@OrdinaryLatvian
@OrdinaryLatvian Жыл бұрын
"their" is possessive.
@anthony4564
@anthony4564 Жыл бұрын
@@OrdinaryLatvian fixed...
@Muhammad_Hitler
@Muhammad_Hitler Жыл бұрын
@@OrdinaryLatvian 🤓🤓🤓
@OrdinaryLatvian
@OrdinaryLatvian Жыл бұрын
@@Muhammad_Hitler "🤓🤓🤓" - 🤓
@matthewbrown5973
@matthewbrown5973 2 жыл бұрын
Just an FYI, if you hold down the V key you can snap meshes to vertices by vertices. Not sure if you knew that or not. Game looks great by the way.
@AIAdev
@AIAdev 2 жыл бұрын
This is a great tip! Thanks!
@tgvanimate
@tgvanimate 2 жыл бұрын
Mana Valley has EXTREME potential, I'm excited to see what's to come!
@AIAdev
@AIAdev 2 жыл бұрын
Thank you!
@xKeaton
@xKeaton 2 жыл бұрын
Here is a tip: If you dont want your textures to stretch on very step surfaces on terrais, you have to work with triplanar projection. I've lost countless hours and nerves to make a shader that works with the unity terrain and uses that feature, but it was definitely worth at the end. Here are some videos I used to learn how to achieve something like that kzbin.info/www/bejne/bqezlWWHq7ihbq8 kzbin.info/www/bejne/oZ6zm2V9otSAjdE It all beautifully works with shadergraph and URP and it is highly customizable
@kkrup5395
@kkrup5395 2 жыл бұрын
I am in love with your style of making those devlogs, pacing and editing done realy well!
@Axolilly
@Axolilly 2 жыл бұрын
I adore the loading cutscene! I know the pain of changing the rendering pipeline but it looks really good so far! I loved seeing the new update!
@sypdev
@sypdev 2 жыл бұрын
Again, awesome devlog. The effort you put into these is inspiring. You spent one second showing it, but I know how much time goes into every single detail. Can't wait to see more.
@AIAdev
@AIAdev 2 жыл бұрын
Thanks sypDev :) That means a lot mate
@razrastudios
@razrastudios 2 жыл бұрын
The game looks great, keep doing what youre doing
@ErikLevelUp
@ErikLevelUp 2 жыл бұрын
Thanks for another epic video!!! I'm really glad you're going for the hand crafted map style, I think thats definitely the right choice for the game style you seem to be going for! Its looking really good and know that you're not alone, the struggle swapping to URP sucked for me too hahaha. I'm looking forward to the next one :)
@AIAdev
@AIAdev 2 жыл бұрын
Thanks so much Erik!
@txldarkrider2249
@txldarkrider2249 2 жыл бұрын
The intro cut scene and music gives me heavy Mario 64+paper Mario, love it keep up the amazing work
@syweb2
@syweb2 2 жыл бұрын
Man, this looks both really cool and adorable. It's honestly kind of inspiring. 5:06 You may wanna check on that wooden object to the right, something's up.
@yoshikagekira9698
@yoshikagekira9698 2 жыл бұрын
I think a magic researching system to unlock spells, tools, armor and gadgets(possibly similar to Thaumcraft’s research system) would be sick. Using spells, defeating enemies, using something to analyze enemies, boss drops and visiting locations could grant research points. Also some researches could be tied to specific goals like defeating x boss. This would also allow a smooth integration to a questing system. Furthermore leveling/enchanting of the player, items and spells would be sick. Different effects or resistances could be applied to armors and tools. Aspects about the spell could be modified(casting speed, damage, range, homing, cost, subeffects, attack radius). What would also be cool is if you could have a familiar(owl, rat, toad, pigeon, etc.) that you can summon, that can follow you, aid you in battles, help with rituals, brews or enchanting and can possibly provide specific benefits if there are multiple different familiars.
@NotASpyReally
@NotASpyReally 2 жыл бұрын
DUUUUUDE THAT INTRO CUTSCENE MADE ME CRY, IT FEELS SO NOSTALGIC OH GOD i wanna play this just for that lol subscribed
@agustinmartinez9084
@agustinmartinez9084 2 жыл бұрын
For the things you said at 6:00 , when you import a model to Unity, you can see the model properties, first thing it has is a scale factor, there you can resize everything by setting it as its new default, so you don't need to change its scale in scene ( or prefabs). And my second tip, if you hold down V while in the move tool, you can snap an object by its vertex to another objects vertex, without the need to change the pivot.
@walsterburns450
@walsterburns450 2 жыл бұрын
Damn
@Wanderer_of_Sol
@Wanderer_of_Sol 2 жыл бұрын
Man, nothing against Unity, it can be very powerful in the right hands and give room for a lot of freedom, but videos like this make me thankful I started developing in Unreal. Need multiple LoDs? Import your base model and auto generate 5 LoD models based on the original. And UE5, just don't worry about LoDs any more, nanite fixes all that. Assets don't align well to a grid. Unreal has lots of grid options, snap options per model, and scaling options that don't murder UVs, as well as ways to fix it all in engine. I used to waste so many hundreds of hours editing and fixing assets, and it's just so much easier now.
@maxnoble9534
@maxnoble9534 2 жыл бұрын
The intro cutscenes is beautiful. It feels reminiscent to Zelda oot and I love it
@hiero9589
@hiero9589 2 жыл бұрын
I kinda new that this was coming, when you check the playlist, it had a private video. Glad to see you constantly making these videos!
@AIAdev
@AIAdev 2 жыл бұрын
haha that's sneaky! Thanks for coming back!
@BananaCoder
@BananaCoder 2 жыл бұрын
This game is so cool! As someone getting into Unity development, this is so inspiring!
@AIAdev
@AIAdev 2 жыл бұрын
That’s awesome! Welcome!
@mentallyilldude3639
@mentallyilldude3639 2 жыл бұрын
If you're just starting out i would go directly to unreal engine. unity is in big trouble
@monkturt6404
@monkturt6404 2 жыл бұрын
@@mentallyilldude3639 can you explain this more in depth I’m interested
@mentallyilldude3639
@mentallyilldude3639 2 жыл бұрын
@@monkturt6404 First of all unreal engine has a source of money (both a game launching platform and one of the worlds biggest games). and uinty is in some trouble because they partnered with a company that helped people make malware/bloatware
@ripenoodles9986
@ripenoodles9986 2 жыл бұрын
i do not recommend starting on unity at this time. kzbin.info/www/bejne/iGfbhomHgKimd80 here is a video that explains why. i highly recommend moving to godot or unreal engines
@cheesy9970
@cheesy9970 2 жыл бұрын
Haven't seen much of you, in fact this is my only video I've seen and honestly though it's only 7 minutes long, it felt like 2. I was so invested in it. Can't wait for this Mana Valley! Easy sub from me
@OfficialGless
@OfficialGless 2 жыл бұрын
Let’s go!!! Aia and Mana Valley to the moon!!! 🚀 Congrats on everything thus far! Trying to juggle developing a game AND documenting/narrating/editing for YT has to be a pain, but it’s amazing seeing this being built from the ground up!
@AIAdev
@AIAdev 2 жыл бұрын
Thanks buddy!
@mageoflandarria
@mageoflandarria 2 жыл бұрын
I work in pixel block textures and have to get a consistent grid. I'd recommend in the side panels that appear by pressing N, and finding the "Tools" tab. There'll be a selection for "adjust uvs" or something like that. Any adjustment in the editing viewport will adjust the uvs according
@mageoflandarria
@mageoflandarria 2 жыл бұрын
Good work and good luck.😃
@marcuspvxea
@marcuspvxea Жыл бұрын
Planting tree by hands is better than the tree painter. MAINLY because you learn performance optimisation. Its something games lack nowdays, you don't need 100 tress, you can have 20 and it will still look as nice if you use the world design to your favor. It defiently provided you with knowledge that is super usefull, make sure you don't forget what you learnt through that hard effort.
@qscherry4922
@qscherry4922 2 жыл бұрын
This.. And u are- Criminally underrated bro 🙏
@blueberryiswar
@blueberryiswar Жыл бұрын
Love how everything looks :D The intro gave up such N64 vibes, loved that :)
@AIAdev
@AIAdev Жыл бұрын
Thank you!
@sasquatchbgames
@sasquatchbgames 2 жыл бұрын
Holy crap dude your videos are outstanding! Really entertaining to watch. Game looks great too, I hope to continue seeing more of your content. You deserve your YT success from this series, the hard work paid off 👏
@AIAdev
@AIAdev 2 жыл бұрын
Thanks! That means a lot! I hope to keep getting better too!
@faggatree
@faggatree 2 жыл бұрын
watching your videos is inspiring me so much to make my own game, omg!! this looks incredible watching you create such beauty and explain what the tools all are
@Bloodlinedev
@Bloodlinedev 2 жыл бұрын
Unreal: unlimited detail, movie production, realistic human faces. Unity: basic terrain editing, bad graphics presets. Sometimes I get the feeling the guys in charge there are trying to troll us. Looking good, would play :)
@Sicknerp
@Sicknerp 2 жыл бұрын
dude youre incredible its insane that youre doing this project by yourself and it looks amazing keep up the good work!
@blaizetouchatt6089
@blaizetouchatt6089 2 жыл бұрын
This is just my option, I really think you should add the customize options after the initial start of the game, choice psoriasis is real. Perhaps just a slim selection of initial offerings.
@NathanOnline
@NathanOnline 2 жыл бұрын
Game is looking sweet!
@AIAdev
@AIAdev 2 жыл бұрын
This video is brought to you by nathanonline and not motion blur
@NathanOnline
@NathanOnline 2 жыл бұрын
@@AIAdev truuue
@emackenzie
@emackenzie 2 жыл бұрын
6:15 oh don't worry that isn't your architect brain overthinking this. I just came out of a class specifically for modular environments and everything you had to change is what we were taught to do in the first place. Uniform size that snaps to the grid, pivot point in a strategic location, etc. That's how modular assets are _supposed_ to function- for ease of use.
@ki7roy
@ki7roy 2 жыл бұрын
i know that there’s not much actual game yet, but i want to mess around with that character customizer sooo bad, the characters are so cute!
@bouchou8753
@bouchou8753 2 жыл бұрын
Men this look soooooo easy when you do it because it’s a video you just show the good part so continue working I know some thing are less fun to do but it’s part of making a game (you already knew that but it was to cheer you up)
@arctiformgames
@arctiformgames 2 жыл бұрын
It's easy to think it looks easy when you see the success but I do appreciate that he shows areas that he didn't get right or had to redo. The reality he probably spent a lot of hours placing trees or doing this and that to realize there was a better way and then redid it all. That's the usual work flow as a developer. I've probably redone everything in my game 3 times already haha
@AIAdev
@AIAdev 2 жыл бұрын
Thanks for the encouragement!
@AIAdev
@AIAdev 2 жыл бұрын
Lol this is true!
@theyolkstar3575
@theyolkstar3575 2 жыл бұрын
THIS IS WHAT I HAVE BEEN WAITING FOR!!! MY FAVORITE KZbinR OF ALL TIME!!!!
@AIAdev
@AIAdev 2 жыл бұрын
Wait did you comment twice yokey. Legend
@theyolkstar3575
@theyolkstar3575 2 жыл бұрын
@@AIAdev yeeeee lmao
@stylie473joker5
@stylie473joker5 2 жыл бұрын
There is a useful option in blender in the top right (Under shading) called "correct face attributes" you'd have to be in edit mode for it to be visible and to toggle it on it basically preserves uv's and corrects them when you adjust the size of an object
@Cosmiceditz101
@Cosmiceditz101 3 ай бұрын
0:00 already a banger
@AIAdev
@AIAdev 2 жыл бұрын
If you came here to say 'Role-Playing Game Game'... I baited you, and now you have to like and subscribe.
@KDot-mj8jz
@KDot-mj8jz 2 жыл бұрын
i already am so LLLLLL
@supermaster1565
@supermaster1565 2 жыл бұрын
I have been cursed And I'm doing it
@Kucharek7
@Kucharek7 2 жыл бұрын
Done!
@Atom_Ace
@Atom_Ace Жыл бұрын
I came to learn… 😮
@M4TCH3SM4L0N3
@M4TCH3SM4L0N3 Жыл бұрын
9 months later I clicked on the video because of the thumbnail, but then when I read this comment I was outraged. I was so outraged that I have liked and subscribed.
@ironheavenz
@ironheavenz 2 жыл бұрын
You're both inspiring and fun to watch! Keep it up, looking awesome so far!
@AIAdev
@AIAdev 2 жыл бұрын
Thanks so much!
@NovesNovele
@NovesNovele 2 жыл бұрын
I love these. I don't develop games at all but I feel like I can pretend to know what's going on with the explanations you use. Legit quality. Can't wait to see what's next and eventually pay money for it. And then again if it gets a physical release.
@AIAdev
@AIAdev 2 жыл бұрын
thanks noves
@NovesNovele
@NovesNovele 2 жыл бұрын
Maybe as a producer. Aside from VA work, I'd have to hire talent and learn the intricacies of helping them work towards the same idea.
@FabiulousGames
@FabiulousGames 2 жыл бұрын
Mana Valley is coming along so GOOODD! Keep up the good work AIA :D Also I wanna play the alpha as soon as it's out
@sm24knight
@sm24knight 2 жыл бұрын
Been looking forward to another video over your game. Love to see the progress.
@AIAdev
@AIAdev 2 жыл бұрын
Thanks Shawn! Appreciate it!
@Husterization
@Husterization 2 ай бұрын
I need those stones from the Intro *.*
@elliotstone2564
@elliotstone2564 Жыл бұрын
The cut scene was amazing it make me feel like i was starting up Zelda ocarina of time. keep it up i love the game so far
@ezrahuffman
@ezrahuffman 2 жыл бұрын
Just wanted to say how good the video looks. The game looks good too, but I have recently discovered how difficult it is to make polished dev logs and just wanted to give a little credit where it's due. Thanks for the inspiration!
@AIAdev
@AIAdev 2 жыл бұрын
Thanks Ezra :)
@Monarch_V3
@Monarch_V3 2 жыл бұрын
awesome as always I really want to play mana valley never could find games like this!
@Monarch_V3
@Monarch_V3 2 жыл бұрын
also how do i said you money
@meowmeowpeowpeowgaming5078
@meowmeowpeowpeowgaming5078 2 жыл бұрын
I would recommend using a triplanar shader for the terrain. it gets most of the texturing done and the textures dont look stretched.
@overphildev
@overphildev 2 жыл бұрын
Dang this is really looking good. That intro scene is great. Keep it up!
@AIAdev
@AIAdev 2 жыл бұрын
Thanks Phil!
@alexandrunechifor1878
@alexandrunechifor1878 2 жыл бұрын
ok that intro cutscene was awesome keep up the good work
@gasterblaster6943
@gasterblaster6943 2 жыл бұрын
Can’t wait to play man, lookin good
@AIAdev
@AIAdev 2 жыл бұрын
Thanks!
@gasterblaster6943
@gasterblaster6943 2 жыл бұрын
@@AIAdev just speakin facts
@DannyMakesStuff
@DannyMakesStuff 2 жыл бұрын
Your devlogs are a huge inspiration. My channel was dead for 3 years but now I uploaded my own devlog. Mentioned you btw :)
@theseusrobotics
@theseusrobotics 2 жыл бұрын
Amazing environment. Amazing content as always AIA!
@AIAdev
@AIAdev 2 жыл бұрын
Thank you!
@marwintawerson7867
@marwintawerson7867 2 жыл бұрын
that's awersome! the intro cinematic reminds me a lot of the intro with the fairy in zelda ocarina of time
@AIAdev
@AIAdev 2 жыл бұрын
Certainly an inspiration! I think the composer I’m using is also inspired by ocarina of time.
@stormAster720
@stormAster720 2 жыл бұрын
I never seen this channel before and I'm impressed with what you have done so far! I actually thought you had some good experience in unity! Now, regarding URP, yes you get a fairly big performance boost from legacy render and from HDRP ofc but also I think the most useful feature is shader graph, as it allows you to make your own shaders with out coding, everything is visual node based and with it you can certainly make a shader to fix your UV issue in 6:30, you could make a shader that instead of scaling textures to the object UV space, scales it to world UV, so you get the same size / tiling in any of your objects with that shader. Please note that this only works for non-moving objects! As its offset are bounded to world UV! I hope this helps!
@StigDesign
@StigDesign Жыл бұрын
Great Video :D Love the editing style and yes urp bugged my big racing game project to so extremly XD. subbed and love to watch more from you and your devlogs :D
@AetherXIV
@AetherXIV 2 жыл бұрын
I like how informative this was. Definitely didn't know the terrain tool could do all that.
@Loooore3483
@Loooore3483 2 жыл бұрын
I Love community of coders on yt. seeing interactions between creators. Beautiful, Uncle Stalin would be proud
@Cadaverine1990
@Cadaverine1990 2 жыл бұрын
Other than to change the snap points on your model you could have gone into the import settings for the scale. This is found on the objects mesh and allows for mutli modification (LODs).
@slobbymonk
@slobbymonk 2 жыл бұрын
Welcome to the URP squad mate!
@TripalYT
@TripalYT Жыл бұрын
Can't wait to see what comes out for this game, also a quick tip: If you're struggling with placement of props for buildings and having them align and scale right, you should have a look into Houdini. It can handle stuff like that for you.
@sipofliquid
@sipofliquid Жыл бұрын
I find it so funny how you're such a good coder, can do cutscene camera management, UI and saving mechanics but you had no idea about the paint tree tool lol
@AIAdev
@AIAdev Жыл бұрын
I wouldn't consider myself a good coder :| lol
@GamesBySaul
@GamesBySaul 2 жыл бұрын
Really nice work! Unity's terrain tool looks super useful, I gotta look into that more!
@AIAdev
@AIAdev 2 жыл бұрын
Yeah! I avoided it for a long time for whatever reason. it's really cool.
@MrCheesecakeGames
@MrCheesecakeGames 11 ай бұрын
That intro cutscene was so good
@koda7026
@koda7026 2 жыл бұрын
u did a wonderful job on that cutscene loved the movement and flow of it
@AIAdev
@AIAdev 2 жыл бұрын
thanks so much! comments like these are what keep me going on this game :)
@turnrp
@turnrp Жыл бұрын
You can change the model size value in unity btw
@juanvaldivia8001
@juanvaldivia8001 Жыл бұрын
THAT INTRO IS SO SMOOTH I LOVE IT
@TheGeekySandbox
@TheGeekySandbox 2 жыл бұрын
Lol this was awesome lol: Down to the evil mustache demanded by some. I love the customization options you have in the game! So cute! The environment is coming along nicely too. :3
@Hazzzerd
@Hazzzerd 2 жыл бұрын
You should add a taming skill depending on the monsters strength the more higher your level and mana have to be for easy taming. For realy strong monsters you should add a mana siphoning effect and you should add success rates
@Skeffles
@Skeffles 2 жыл бұрын
Awesome to see you building out the game world!
@AIAdev
@AIAdev 2 жыл бұрын
Thanks Skeffles :)
@ThatGamePerson
@ThatGamePerson 2 жыл бұрын
Make sure you download the terrain addons package as well. It's experimental but it's in the package manager and it adds a lot of features to the sculpting tools. Makes it easier than eating pancakes.
@AIAdev
@AIAdev 2 жыл бұрын
Ooo I’ll have to check it out!
@ThatGamePerson
@ThatGamePerson 2 жыл бұрын
@@AIAdev Definitely do! I just triple checked and it's actually just called "Terrain Tools" and it's actually NOT an experimental package if you are in Version 2021.
@entroray9703
@entroray9703 2 жыл бұрын
Alright. You're just too good. You could add something where you choose specific groups of magic. Like ice and water or earth and wind, which can be altered with drops from enemies.
@nadav13IOY
@nadav13IOY 2 жыл бұрын
Wow, I learned so much about Unity in this video! Thank you for that. This is the first video of yours that I saw and it is definitely enough to make me subscribe :)
@AntonioNoack
@AntonioNoack 2 жыл бұрын
@1:33 you DEFINITELY should be using version control, and using it, you would have been able to look up your old FPS by cloning the project at an old state.
@jpalz
@jpalz 2 жыл бұрын
Wow, this looks awesome! I usually just use the built-in render pipeline too, because most of my unity projects are just for fun and practice, and I don't intend to release a finished product. But that side-by-side difference is SIGNIFICANTLY better, and also better performance? I'll definitely look into it next time I start up a project. I'm super excited for this game, just looking at the gameplay so far, it looks like something I've tried to make myself, and I feel like isn't very well represented in the current market. Keep at it, I can't wait to see the finished product! Or even a beta version :)
@TheCaptainMoo
@TheCaptainMoo 2 жыл бұрын
that conversion to URP is very VERY accurate xD
@stealthyuknown5591
@stealthyuknown5591 2 жыл бұрын
Check That Effort Wow Can't Wait For This Game To Go Beyond
@kairu_b
@kairu_b 2 жыл бұрын
This is great sir. Not only does it look cute but you made the performance a Gigachad
@AIAdev
@AIAdev 2 жыл бұрын
thank you!
@Hyphen3372
@Hyphen3372 2 жыл бұрын
6:10 you could resize them in blender and stuf but u cloud have juat held v and hover your cursor to what corner u want to align with another object ao i hope this kinda helps and this game does look kinda fun although i cant say that if there are a lack of floors and stairs?. Anyways like the huge progress so far keep it up.
@zvxcvxcz
@zvxcvxcz Жыл бұрын
It seems like there should be a way to keep the UV map in sync with affine transforms... Maybe I'm not understanding the issue or the editing software isn't living up to my naive expectations. If unity can't do it, maybe something like Blender can?
@BloodyScythe666
@BloodyScythe666 2 жыл бұрын
what a great video. the intro camera/letter kinda reminds me of zelda ocarina of time. very nostalgic
@ConstantDerivative
@ConstantDerivative 2 жыл бұрын
bruh this is underrated
@AIAdev
@AIAdev 2 жыл бұрын
Lol thank you!
@MerkhVision
@MerkhVision 7 ай бұрын
This video makes creating a video game look both pretty easy and incredibly hard at the same time lmao
@ArtisticallyGinger
@ArtisticallyGinger 2 жыл бұрын
For snapping stuff, you can hold v to snap a vertex to a vertex, makes those building pieces easy to work with
@AIAdev
@AIAdev 2 жыл бұрын
ooo I'll have to try that. great tip
@amoguslover6937
@amoguslover6937 2 жыл бұрын
the game looks better than what most AAA companies make!
@AIAdev
@AIAdev 2 жыл бұрын
Lol. I’ll take the compliment
@anawan
@anawan 2 жыл бұрын
Man, what a cutscene ! Very well done, it makes me want to play this game so bad !
@AIAdev
@AIAdev 2 жыл бұрын
Thank you!
@krish-ut9de
@krish-ut9de 2 жыл бұрын
that game intro looks DOPE!
@UsmanDev
@UsmanDev 2 жыл бұрын
The game is really coming out nicely!
@AIAdev
@AIAdev 2 жыл бұрын
Thanks Usman!
@otto_ueue
@otto_ueue 2 жыл бұрын
The Unity engine pays by itself, with no need of a Advertising. yet it is cool to see small creators being helped by them.
@RomanHoltwick1
@RomanHoltwick1 2 жыл бұрын
That intro scene reminded me a lot of the Navi flight scene from Ocarina of Time. For polishing I'd advise you to watch this. It was really well done, especially for the time.
@pladselsker8340
@pladselsker8340 2 жыл бұрын
when the enveloppe enters the room, you could make the character look at it and react to it to add realism!
@TheoDruu
@TheoDruu 2 жыл бұрын
It's actually very said that the modular house kit you have isn't setup for this already. While yes 3D can "seem" to be everywhere, building for modularity is very common, Dark Souls, Demon Souls, God of War, etc... always have something with modularity in mind, especially for interiors and dungeon kits. So the fact the kit you have isn't setup for grid snapping and such, is just because the assets creator was lazy or doesn't know better. Have you considered looking for other assets packs to replace it maybe?
@gtxo2104
@gtxo2104 2 жыл бұрын
Dude the graphics look rlly cool, like its nothing crazy but u have a chosen artstyle and within those parameters it looks rlly awesome, nice job, id love to get tips from u on my devlogs u sound like u good at this
@AIAdev
@AIAdev 2 жыл бұрын
Thank you so much 😀
@ranpergames
@ranpergames 2 жыл бұрын
I could listen to you all day your Voice is very satisfying! Also the Cutscene looks cool!
@AIAdev
@AIAdev 2 жыл бұрын
lol thanks ramper
@ranpergames
@ranpergames 2 жыл бұрын
@@AIAdev .___.
@q_uezy4670
@q_uezy4670 2 жыл бұрын
Bro released the game I ain't waiting two more months i wanna play NOWW
@samyam
@samyam 2 жыл бұрын
Legend of Zelda vibes, love it, and awesome devlog 👏
@nurburgringkid
@nurburgringkid Жыл бұрын
Thanks so much. I guess i didnt need to buy super realistic assets for now. Even low poly with great design will make great games. Thanks
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