I just realized Lycaon has a somersault kick Animation educational purposes #zenlesszonezeroedit
Пікірлер: 36
@runbaa928514 күн бұрын
Lycaon's somersault kick is pretty much Guile's Flash Kick from Street Fighter. Actually quite a few fighting game references in ZZZ, mostly hidden in the animations.
@Menuki14 күн бұрын
The game is basically MVC meet musou
@JRMH-X13 күн бұрын
Which makes sense because Lycaon would be a charge character 😅
@TheKenny211313 күн бұрын
animation-wise, yeah gameplay-wise its *just* DMC Beowulf, like straight up, down to Hold EX Special being Kick 13
@brizjoasbriz798212 күн бұрын
Dante is already in honkai3rd
@TheTemplar12713 күн бұрын
He never skips leg day
@4NAKMANJA14 күн бұрын
I really like his combat Style
@ZtotheMills12 күн бұрын
the camera panning behind the enemy is a bit frustrating in some of these vidros. by sheer chance it always blocks parts of the animations I'm trying to see. LOVE these vids, but I'd prefer more focus on the animations themselves than dynamic camera work.
@HadiartoDream14 күн бұрын
Thanks banget udah ngebikin video slow motion lycaon❤
@metal907614 күн бұрын
I wna see lycaon oiled up 🤤🤤🤤
@OofedOofer14 күн бұрын
🤑🤑🤑
@Menuki14 күн бұрын
Greasy fur sounds ….messy
@vergil387214 күн бұрын
U NEED GOD
@serenikano13 күн бұрын
agree
@username_6980713 күн бұрын
Nah bro I’m getting oiled up for him 😛
@7HFEstorque13 күн бұрын
I wonder what's his story behind his legs. Was it blown up or eaten
@hotloleyn13 күн бұрын
In that world context more like corrupted
@tranquangthang889713 күн бұрын
It probably related to his old friend in the gang that I don't remember the name in the story
@sekasnola188510 күн бұрын
Isn't it just iron boots
@gladiuslupus10 күн бұрын
He mentions they are completely mechanical, but that's about as far as the answers get us, unfortunately. He has not (yet) mentioned why they are. But likely an incident he doesn't want to talk about until the time is right.
@primodragoneitaliano8 күн бұрын
I really hope we'll get an answer to that someday because I'm hella curious about that (and who is his vampire ex-friend too !)
@shroomix032311 күн бұрын
0:39 ERGH GYYYYAAAAAAAAAAAAAATTTTTTT!!!!
@Menuki14 күн бұрын
Furry Sanji was my first 5 star Pretty much my Main ever since
@Ryouryou_000013 күн бұрын
Vergil Beowulf
@LoganWilliams-il9bq13 күн бұрын
That levi ackerman image
@hotloleyn14 күн бұрын
Yes and here is the Director of VHk, always elegant and composed. "Time to hunt" 🐺 🧐
@williamwen347713 күн бұрын
Lycaon = sanji but with ice 🧊
@primodragoneitaliano8 күн бұрын
Now you make me want a ZZZ and One Piece crossover lol
@J_just_J_yes14 күн бұрын
yeah.... kinda expected this it looks cool when sped up, but with scrutiny, the legs animation isn't perfect specifically, the leg angling and priming before the actual kicks, especially diagonal/horizontal kicks. kicking at improper angle is dangerous for the joint. i know it's mechanical legs, but still...it's designed with the "edge" up front, mimicking actual leg, and Lycaon is fervent in maintaining them. Most of them still good tho. ty for making this 4:28 also wth is that lol.
@onetenths801714 күн бұрын
i mean, if it WAS perfect, it would probably compensate for the coolness, no? otherwise the animators wouldnt try it, besides out of laziness lol also, the motion looks a bit awkward since because it's so slow, a computer has to put in the frames in between the quick action.
@J_just_J_yes14 күн бұрын
@@onetenths8017 i...have no idea what you are trying to say....sorry. For the frames between fast action. that's not a thing. even if you go low 30FPS, that's still 30 different frame. Those "awkward" frame is already there to begin with. Also, we are in youtube, so those frames are not translated directly(iirc).
@onetenths801713 күн бұрын
@@J_just_J_yesahh ok, i was missing the point lol i thought you were talking abt the leg movement looking weirdish but i think youre talking abt how realistic it is(?) most of the leg movements dont make much sense bc animators did it cuz "is cool man" but i think u knew that already :v i was talking about interpolation, where they have like 30 frames/"poses", then the game puts in more frames if the players fps doesnt match, w/ the slow-mo adding in alotta frames inbetween i might be wrong tho, and it isnt pose to pose but rather animators telling the computer how to move stuff
@Ikworsu13 күн бұрын
@@J_just_J_yesWell, but the actual animation would probably consist of very few actual keyposes all happenning within just a couple of frames, so if you slow it down, instead of creating smooth transitions in-between the poses, they'd instead snap very quickly in-between them but also hold each one for a long period, not to mention that the animation is supposed to already look snappy at the normal speed, so slowing down will portray this aspect way more, not to mention that the game freezes slightly every time a "hit" happens (hit as in the attack's hitbox striking an enemy's hurtbox). A very good example of all of this was the exact timestamp you laughed at, the quick transition is supposed to make the animation look snappy, making it more impactful (Big anticipation, quick release, long hold), a lot of stylized animation styles don't really follow realistic rules 1-1, reason why a lot of stylized animation styles can look "Goofy", "broken" or not make all that much sense when seen at low speeds or frame per frame, but look good at fast speeds.
@1artsncrafts18 сағат бұрын
That animations look so cheap... Bad work, animators...