I'm begging you to use your players' backstories

  Рет қаралды 96,305

Ginny Di

Ginny Di

Күн бұрын

Thanks to Ravensburger for sponsoring today’s video! Get the game: rav.wiki/3qDIgkq
Use code GINNYDI to save 15% on The Lord of the Rings Adventure Book Game on Ravensburger.com until December 31, 2023. Code valid on orders shipped within the US.
► INDEX
0:00 Intro
1:04 The "I read your backstory" approach
2:13 The "ensemble cast" approach
3:52 What do your elf eyes see?
4:45 The "the party is the plot" approach
6:43 Warning!
Music from Epidemic Sound
Need music for your videos or streams? Here's my referral link: www.epidemicsound.com/referra...
► FIND ME ONLINE:
ginnydi.com
/ ginnydi
/ itsginnydi
/ itsginnydi
/ itsginnydi

Пікірлер: 382
@GinnyDi
@GinnyDi 10 ай бұрын
Thanks to Ravensburger for sponsoring today’s video! Get the game: rav.wiki/3qDIgkq Use code GINNYDI to save 15% on The Lord of the Rings Adventure Book Game on Ravensburger.com until December 31, 2023. Code valid on orders shipped within the US.
@sharkdentures3247
@sharkdentures3247 10 ай бұрын
Ok, the having (what I assume is) a fan blowing your hair during the LOTR Ad. was a nice touch that made me laugh for some reason.
@werbearjack
@werbearjack 10 ай бұрын
Seeing you advertise stuff from Ravenburger feels so wierd, it is such a traditional German company. That's pretty cool!
@TheGIJew.
@TheGIJew. 10 ай бұрын
Matt Mercer once said that he viewed character backstories as an invitation, not an expectation: you can leave blank space and possible character hooks in your backstory but you shouldn't automatically expect the DM to bring it into the campaign. If you definitely want elements of your character's backstory to be played out in the campaign, you should specifically communicate that to the DM early on. Otherwise, I think it's up to the DM to pick which parts of which backstories intrigue them enough to build into the campaign.
@GinnyDi
@GinnyDi 10 ай бұрын
This is why I think clear, open communication between DMs and players is the number one MOST important part of any campaign! I think a lot of players either don't know that they can ask their DMs for things like that, or don't think it would be welcomed. Matt is in the enviable position of playing with some of his absolute closest friends, so I'm sure their communication is really, really good! Other tables may need a little more of an invitation to give feedback like that.
@Ephelle
@Ephelle 10 ай бұрын
That's the kind of philosophy I try to keep in mind when I'm writing a backstory for my characters. I try to leave several open-ended hooks of varying interest and importance that they could potentially use, but I try not to make them too integral to the character. If they get used, great, if not, my character's arc doesn't come to a screeching halt. If my DM specifically asks what my character's main goals are, then I may include one or two key hooks on the expectation that they'll get included and resolved in some way.
@phoenixdzk
@phoenixdzk 10 ай бұрын
Liam: Vax and Caleb were both so heavily involved in the climax of C1&2. I'm gonna be the support character this time, nothing heavy, just gonna scribble something in my character's backstory for some motivation... Matt: everyone you care about has been harmed by the BBEGs and apart from Imogen, no one at the table takes anything seriously so guess who's stepping up?!
@parlongs
@parlongs 10 ай бұрын
As a GM one of the things I absolutely love to do is work my PCs backstories into the narrative. If a player gives me some of their story I enjoy thinking about how it narratively fits into the themes of the story we are telling together. That type of communication and trust between a group is what I love so much about the game.
@Xhalph
@Xhalph 10 ай бұрын
I've got a drow character. The short version of his backstory is that he narrowly survived several attempts on his life; after the third attempt, he ran away to the surface. I have not defined who wants him dead or why. The DM can run with that or ignore it as they see fit. I kind of like not knowing; it adds to the paranoia.
@evilauthor9953
@evilauthor9953 10 ай бұрын
My group recently wrapped a three and a half year campaign. During character creation, I defined a few relationships, firmly requested he not kill my character's sister, and then told my DM her parents had left on a holy mission when she was young and never returned. Their disappearance was something I actively wanted to solve and was my in character reason for leaving home. Elements of my story came up several times, DM tied the mystery I'd left him to the motives of another player's story to create party bonds, and even if we didn't complete the plot arc, we ended the game with me feeling like he'd made it matter.
@VioletxWing
@VioletxWing 10 ай бұрын
My heart shattered when a DM I was playing with made my character's backstory into a giant Modify Memory. They basically made the backstory into a "and it all was a dream" and I didn't know what to do with that information moving forward with the game. I left that table.
@BlueTressym
@BlueTressym 10 ай бұрын
Don't blame you; that's a shabby way to treat you and the effort you made with it.
@davidjennings2179
@davidjennings2179 10 ай бұрын
That's pretty shoddy DM work - they wanted something as a big reveal and did it at your expense. They need to understand this is collaborative.
@daveshif2514
@daveshif2514 10 ай бұрын
Good move
@twilightgardenspresentatio6384
@twilightgardenspresentatio6384 10 ай бұрын
“Agency Eliminated!!”
@azurewraith2585
@azurewraith2585 10 ай бұрын
A good dm can use this kind of twist well but it has to be predicated by one very important factor it must either a.) be used on a player with a one sentence backstory where changing it isn’t important or b.) only do so when it actually enhances the themes present in the backstory and doesn’t throw away their motivations and connections *minor spoilers for bauldur’s gate 3* Shadow heart is a good example of having s character who ends up being wrong about their own identity.
@dborne
@dborne 10 ай бұрын
Darby's first law of GMing: The character sheet is the player's wishlist for the campaign. If its on the sheet, it should be influencing play.
@SusCalvin
@SusCalvin 2 ай бұрын
3d6 rolled down the line, cleric. No skills. The name "Pastor Hagbard". A list of tools and guns. A bad portrait of a lutheran. The back side is mostly hard to read lists of town names. There is a dog.
@yoroshiku137
@yoroshiku137 10 ай бұрын
I've been DMing for a party of 3, and thankfully we were all able to make the three backstories link with one another and be crucial to the plot during session zero. Honestly, *never* skip session zero! This is where all the expectations should be clearly defined. D&D is a collaborative story, and that includes the DM to collaborate, not dictate, to the story.
@Modo1984
@Modo1984 10 ай бұрын
I've had so many backstories ruined by a DM just steamrolling over everything for shock value that never lands; your mentor is dead, your family eradicated, your BFF is a villain! Any time I play with that DM I just give them the bare minimum now 😢
@starsapart9311
@starsapart9311 10 ай бұрын
I hope you can find a better DM. 😢 That's honestly so cruel and unnecessary.
@Feanarang
@Feanarang 10 ай бұрын
Remember that no D&D is better than bad D&D! You deserve better, hope you can find a group that fits your play style!
@CrispysTavern
@CrispysTavern 10 ай бұрын
Just started up a brand new homebrew campaign and balancing the story of the world with the backstory of the characters has certainly been a challenge. I think the strongest connection can be NPCs. My players have a very "Bioware" mentality. They have a deep care for the NPCs that they encounter, so tying said NPCs into the backstories they wrote themselves is a great way to further that link. Find what your players care about and use that the build connection between the game world and the backstories of the characters.
@andrewlustfield6079
@andrewlustfield6079 10 ай бұрын
I'm definitely of the first three levels school of thought--which is your first three levels are your character's backstory. Keeping a character backstory as simple as possible, so you can have an handle on the character is important for the first few sessions--beyond that the forces of the game is what shapes the character. It's a writing approach-- Backstory is the front loaded exposition an author may need to know before sitting down to write page 1, but it's preliminary throat clearing the reader almost never need encounter. It's action that happens out of scene and doesn't hold nearly the power of actions that happen in scene. In writing, but even more so in TTRPGs, action that happens in scene is more powerful because it's what we actually experience. And in an TTRPG, it relies on shared experiences rather than something that happened before the characters ever met. One example of what I'm talking about happened many years ago in a campaign I was running. The party was around 4th level and running a group of slavers to ground, but they got caught up in other plans they were trying to execute, and the slavers were able to move out of the area with their slaves. The party got that they had failed this part of the adventure, and that was a personal sting to each of their characters. As they were going through the trash, the paladin in our group found a simple corn cob doll with corn silk hair that had belonged to a little girl who had been shipped off to who knew where. Fast forward another year, when they are seventh level, and the party is debating on whether or not they are going to help a new group of people--the paladin pulls the doll out of her pack and slams it down in front of the party--and delivers a very powerful speech--this doll is a failure of ours--we failed to help this girl who was shipped off into slavery---we aren't going to fail to help these people in front of us now. The shock in the room when she did that was palpable, because every player there remembered that moment. Afterward, the discussion went directly from whether they were going to help into planning on how they were going to help. This is role playing gold--it draws on the collective memories and experiences of the players at the table. You can't get that kind of thing from a backstory. So my philosophy is the first adventure is page 1 of the character's story.
@SusCalvin
@SusCalvin 2 ай бұрын
I can randomly churn out NPCs with a few tables and see what fools show up at the party. We ran into a vampire spy working as a shipping magnate. And this dude who was just connected enough and just dumb enough.
@SusCalvin
@SusCalvin 2 ай бұрын
@@andrewlustfield6079 We figured we could not go after slavers one by one, Batman-style. We had to change the Moon. With Jesus. We started to plan out how to instigate a counter-coup to install a danish-backed government with enough legitimacy. If they are going to run a heathen blood-arena in the city, it's not going to stop because we smack a few dealers. We had a stirring speech. In danish, of course. But it was quite stirring. With some poking around and leaning on past contacts we figured out who did not support the rebel princess. This was not people off a list, they were random nobodies we had met in pubs and in gutters and at cheese orgies. One such group was 200 random mutant barbarians we had befriended out in nowhere. You can do a lot when you got 200 moon-barbarians. All the danish were pretty social, in their environment. We had danish who could talk with the mob, we had danish who could visit salons, we had danish who could make street speeches and danish who could intimidate a fool. All danish were constantly drunk. The greatest love stories of the game were random fools we ran into and kept in touch with, including serenading people under balconies.
@titusfortunus2916
@titusfortunus2916 10 ай бұрын
I always try to invite my DM to explore parts of my story that I wouldn't mind him tampering with via in-character actions. The biggest thing that everyone must remember is that the DM cannot read minds. If you write this beautiful story about a young adventurer, orphaned because of a terrible attack at a young age, but found sanctuary with a hunter's guild that taught them how to hunt monsters (a la Witcher), and the DM tries to focus on the "find out who caused the attack that killed your parents" part of the backstory, you might be upset because that's part of the backstory you don't really want explored yet, you'd rather focus on tying close bonds to the hunter's guild and creating a deep connection with a pseudo-family. My solution for this would be that when I talk about my backstory, not only would I focus heavily in combat about "I remember the days in the blistering heat as Chiron the Goliath wrestled with me, and all the times he'd pin me to the ground, and I allow the muscle memory to steep through me as I attempt to trip my opponent and shove them prone!", but also, when downtime happens, as everyone is talking about how they want to go buy these potions or this magic item... if my backstory means that much to me, I would use my downtime to write letters to my guildmates, wish them well, tell them of my adventures and send gold to them, asking them to share their adventures in return. Usually, I would also private message the DM, saying (I want to use this gold to buy X weapon or Y potion, but I'd rather it seem like they sent it to me to wish me well on my journey, and they can make up a story on where they found it!). After I do this a few times here and there, the DM has two options: one, leave it as it is, because that's adorable that I use my guildies as a shop like anyone else in the party but also with flavor and a touch of homely love, OR TWO, use the fact I'm giving them a bunch of NPCs and stories for free and either talk about what part of the world they're in and what disasters are going on there, and maybe MY adventuring party has to go help them, because they are under some serious firepower and are recalling all adventurers and I couldn't bear the thought of them dying to something terrible while I'm gallivanting across the countryside. Maybe they come out to meet me, and they don't entirely approve of my party so they want to put us through the ringer, acting like a BBEG but with good intentions to "make sure they can keep me safe", otherwise I'm coming home before I get myself killed, because they ARE like my family. Maybe they come out to meet me and LOVE my party, and approve, and just want to wish me well! Maybe they bring terrible news that my father figure in the guild, the sorcerer, has passed of a fever wrought from a nasty infection that no healing magic seemed to cure, and I'm now feeling the death of my parents all over again, and NOW I can dedicate myself to find out what that cursed wound was, or maybe find a way to bring him back! There are plenty of options I am GIVING the DM, with the only thing I tell him being "This is my new family after my old one died, and I want THIS to be the focus of who my character is, that you can find love from strangers. How you show that is up to you." And if all it remains is just a funny way to describe a shop with letters and stories about where the magic items come from? That's still pretty adorable.
@visualartsbyjr2464
@visualartsbyjr2464 10 ай бұрын
When I DM, helping to build a back story is one of my favourite activities. I’ll ask a player to come up with milestones for their character and build around it to the tune of a three hour narrative. I currently have four stories written up (about 4000 words each). I found that the players and myself have a vested interest in the character so everyone will care about them. Also helps me with creating locations and npcs. I love your suggestions, and may steal a few ideas for my games 😊
@henriquenem
@henriquenem 10 ай бұрын
One of my players had a past where she escaped slavery and was actively looking for revenge. That wasn’t the central plot, but I rolled with it for a quick adventure and boy was it good. They helped bring down a huge underworld of slavery scattered across multiple kingdoms, and even to this day at some points they run into remnants and she gets the chance to relive the thrill of getting her revenge while staying on par with the rest of the group!
@firestorm165
@firestorm165 10 ай бұрын
50 seconds in and I'm already having a massive endorphin rush. Of course I'm the only one in my group that actually bothers with backstories but it's nice to actually be understood for once
@cappadocius9379
@cappadocius9379 10 ай бұрын
Using a players backstory is one of the best ways to get your players engaged. I will typically try and talk with players individually before the game starts covering questions over their backstory. I try not to go over a couple of games without something coming up from someones backstory. It may be super small but I want to keep th players engaged.
@santosic
@santosic 10 ай бұрын
My DM has incorporated my backstory very loosely, where my character's patron (they’re a Warlock) ocassionally appears and quite literally modifies outcomes and the world around the party, usually for their own personal gain or for fun. Exactly how I described this patron to be like for my character, often being a nuisance as such. It's simple but it's an effective way to do it because I'm much more engaged with the game and look forward to the next time the patron appears and see what they cause to go wrong now lol. Even if nothing else from my character's backstory comes up, I'm okay with that because at least I feel like my backstory has contributed to the campaign and I'm a part of the world :)
@EquinoxDoodles
@EquinoxDoodles 10 ай бұрын
I have historically had a GM who took my "set in stone" backstory and broke it apart in such a way that my character basically was rewritten. Collaboration is such a key part of TTRPGs, it's always a treat when that backstory is intertwined with the fun of the story (in a way that doesn't overstep boundaries)
@MatthewOliphant
@MatthewOliphant 10 ай бұрын
My DM has done a good job with this which I'll too-briefly summarize as "the Big Bad knew who we all were even though we didn't know each other". Of the 6 of us, 3 have has the ties exposed, the other 3 have hints, but we haven't got to those "episodes" yet in the overall arc. But it is obvious that it hasn't been forgotten.
@kai5227
@kai5227 10 ай бұрын
I DM for a group of six, and using a mix of the ensemble cast and the full blown plot is really useful! A big thing though, is let your players feel special! Let them have something only their character knows! It’s fun for both of you.
@duckman2443
@duckman2443 10 ай бұрын
The whole Whitestone story arc for Campaign One of Critical Role came out of character background, and the entire party played off of that story line like the bosses they all are. I'm probably having my favorite time with my character background in the current game that I'm in now. I have a adopted sister who I have a psychic link with, she got kidnapped prior to the game, and I've been looking for her. The link brought me to the shadow of the gates of Waterdeep. So, I said, "Damn, now how am I going to find her ?" Then I met my party. The game is not all about me, but the group and the DM are throwing me bones every now and again character wise...And no they're not the bones of my dead sister.
@toastmilke
@toastmilke 10 ай бұрын
Thanks to your "50 Character Builder Questions for your Tabletop Character" I was able to pull a nice little surprise from their backstory on one of the PCs during a recent session. The character is a Path of the Open Sea Paladin and way back when I asked the question from your list "Describe your first kiss", the PC of this character described having an mutual one-night engagement with someone who was a server at an inn the night before he shipped out of his hometown to start his adventuring career. Fast forward about a year later, when the party just relocated to new city (and the PC had bounced around a few locations before that in their backstory), said PC walks into a high end tavern to meet an informant. The server that comes over to give him his drink says "Hello [player's character's name]. It has been a while" in a melodic voice. The PC got wide eyes and I asked him "Do you recognize them?" which he says no. I have the NPC server realize he doesn’t recognize them, get upset, have the PC roll a Dex save, which he fails, and gets splashed in the face with water with the NPC walking saying in annoyed tone "I guess it wasn't that special after all..." then ask the PC to describe the NPC's appearance and telling the player outside of the game this was the individual he described way back when that he had his first kiss with. The character did not have a good time in the situation but the player really liked and appreciated the flavor from his backstory. I think it also made the other players realize their answers to the questions matter(which we do at the beginning of each session to help them get into chartacter.) So thank you!
@toastmilke
@toastmilke 10 ай бұрын
For clarification sake, when the player had originally answered the character builder question he stated that it was both the server and his character's last night in his hometown.
@frankgerber3217
@frankgerber3217 10 ай бұрын
As a DM I like to let the player come up with their backstory on their own. Then I want to go through it and think of how it can be used to weave them in to the main story plot or create interesting subplots specific to that character. I then work with the player to then tweak it in little ways to make it better fit the campaign setting. I want it to be their story while making sure it makes sense within the larger scope. Usually my players are happy to make small changes that make them fit in better and it lets me give them foreknowledge about some settings and situations their character would know going in. I also like to modify the higher level plot to fit the character stories whenever possible. Some of my best games had plot or setting changes in ways I didn't expect as a result of player character backstories being added in. The players also seem to feel more invested in the game when it's more inclusive of their chosen story. It changes the game from a DM running a game for the players to more of a feel of the players being a part of telling a grand story and the DM is just there to set the stage and coordinate multiple overlapping tales. Everyone has the opportunity to be the hero (or villain if they choose) of their own narrative.
@SusCalvin
@SusCalvin 2 ай бұрын
A framework is fun and hold things together. You are all Delta Green. You are all danish moon-navy. Or we want to be a gang of chimneysweep-thieves.
@fightingfalcon777
@fightingfalcon777 10 ай бұрын
One of my favorite things a DM did in a game to bring my backstory in was during a “Rime of the Frostmaiden”. While in one of the Ten Towns, there was a plot element about a ghost called the White Lady who gives the PCs some information. When we were playing, “Van Richten’s Guide to Ravenloft” had just come out, and in my backstory, I mentioned one of my Paladin’s past lovers was a boy from his village who left to go study to become a Bard. So, my DM had him become a College of Spirits Bard and had him be the one who introduced the party to the White Lady, basically conducting a concert/seance to summon her as well as enable my Paladin to explore this plot line of reuniting with his old flame. I also like a lot to include in my character backstories a mystery that even I, the player, do not know to give the DM something to use. Like with that Paladin, as he was an Aasimar, I did not know why my birth mother, the parent my Celestial heritage came from, left when I was a child and left me a shield with a god’s insignia on it. Or, in another game, my Dragonborn Barbarian sought to find the one who burned down the sacred forest my tribe protected, killing them all. As a DM, I always like to have my characters feel like their backstories matter, so I love to see what they gave me and figure out what elements I can work into the story, giving natural motivations to make them be involved.
@brentage5000
@brentage5000 10 ай бұрын
Absolutely love this. In a game I just started, at the top of our very first session, our DM said that they were having a blast designing the four characters who killed my parents and that a meeting was already being planned for one of them. The thrill that that news gave me was just 🥰
@zachwade7986
@zachwade7986 10 ай бұрын
My favorite aspect of DMing is being able yo weave backstories into my overall campaign. For me, it's all about "what, why, & how." The backstory usually answers 1 of these, maybe 2. I explore the unanswered parts of that equation. I also like to take how a player role plays their character to get a read on that for determining how to incorporate a backstory, especially when that backstory is light on detail.
@rnp497
@rnp497 10 ай бұрын
My Seelie Court rep regularly interacts with his backstory. I've even got the group a invite to visit along with doing work for them and getting us rewards. It's a great hook for the DM
@SusCalvin
@SusCalvin 2 ай бұрын
The rule in Esoteric is that you might know of other gangs, sometimes intimately, but your mates are the other PCs. A faery PC would know a bit more of the two courts and where to find them. It's often easy to find information about a gang in the city, you are good dishonest folks yourselves after all.
@shybard
@shybard 10 ай бұрын
I'm the player who usually writes a novella as my backstory, complete with NPCs, enduring conflicts, and crucial character-related details that could be used as story hooks in the future. In other words, I make this process pretty easy, as long as the DM/GM has time to do some reading.
@RobKinneySouthpaw
@RobKinneySouthpaw 10 ай бұрын
You could have your cake and eat it too with the brother having joined the king's guard. Later he gets sucked into a cult. I know you have to be careful with messing with family members. The occasional sibling in peril is great, but having a family that mostly alive and well, even if they've been lost or something, and then having a family reunion field day skill challenge when you finally find them is pretty fun.
@GinnyDi
@GinnyDi 10 ай бұрын
My point is that it's not really the DM's cake - it's the player's! It's up to the player to offer the DM whatever slices of their cake they are willing to share 😜
@treymedley
@treymedley 10 ай бұрын
I'm a GM/DM--first time in traditional fantasy GM, but GM for the third time (the only times I've played TTRPGs)--and I just assumed it was an expectation to incorporate backstories. I do always ask, "is there anything off limits?" and if something fights a potential common trauma (such as child abuse), I always clear it with the players, usually a few sessions in advance. I have found that some players really want that backstory incorporated in, and others "just want to start playing." There's definitely an art to balancing those. That said, I've never had a player who "just wants to play" be upset when another player's backstory shows up. Usually it causes an email or phone call with me the next week to discuss possibility of expanding their backstory so they can experience something similar. It can be moving, comical, healing, and lots of other things. Take the backstories with the care for which they were intended.
@natew.7951
@natew.7951 10 ай бұрын
I love including character backstories into my campaign. I have one player who's favorite part of dnd is writing the backstory. I tend to do "the party is the plot" because that's fun for me and the players
@starsapart9311
@starsapart9311 10 ай бұрын
I tend to take the ensemble cast approach but I've been wanting to try the "backstory is the plot" approach for my next homebrew campaign. I guess we'll see how well I do with that when it comes around. Also, have to agree that there's nothing more frustrating than a DM totally twisting your backstory until your character stops making any sense. Been there, hated that. I always try to handle with care having had that experience.
@Vinemaple
@Vinemaple 23 күн бұрын
Limitations can be an inspiration and a challenge for creativity. There's a big and exciting difference between "Let's create something good" and "Let's create something good that can fit inside this small box."
@legendsofabhaile
@legendsofabhaile 10 ай бұрын
Character-driven role playing is my bread and butter. Great video ma'am.
@aaronimp4966
@aaronimp4966 10 ай бұрын
Legolas-Ginny Di raising her arrow to protect her friend is something I didn't know I needed in my life, but... Wow. I'm so glad you thought of it.
@gwenjulianna2372
@gwenjulianna2372 10 ай бұрын
I love how you say establishing boundaries can be freeing! So true in many aspects of life.
@willemverheij3412
@willemverheij3412 10 ай бұрын
Great timing with this video since I'm currently working on a new character's backstory for the weekend: A human with an actress mother and various half siblings of inhuman fathers. A half orc, a half elf, an air genasi, a tiefling and an Aasimar I have planned so far. But now I am thinking that if his mother had an affair with a Djinn resulting in that air genasi, maybe she got to make a wish like no longer visibly ageing, to cling to her spot in the limelight. But why would the Djinn want her to have his child? And now I'm also considering that maybe she also made some benefitial deal with a devil resulting in that tiefling child, and a celestial resulting in the aasimar. Like she's just a regular charismatic woman able to outsmart greater powers for her own benefit and by playing various sides she avoids any downsides on her part. And maybe her getting caught in some trouble with this that her son, my character could try to help her with using his sorcerous powers. He has no idea who his father is and is her oldest. I'd leave it to the DM to decide any details about his father, he already seemed interested to work with that at session zero.
@zooker7938
@zooker7938 10 ай бұрын
I do a combination of types 2 and 3. I can use backstory to generate more adventure arcs after the problem I brought the party together over is done, as well as giving the characters ongoing side quests. Throughout Lost Mine of Phandelver, I had the bard find her missing band members placed in various locations and dungeons and tied them to further quests and opportunities. Then, as the monk died in the battle of Cragmaw Castle, I made the next arc about the quest to revive him by making a deal with his dragon monastery leader. I'm also planning the next arc to concern the wizard, and the one after that for the warlock.
@domihase8148
@domihase8148 10 ай бұрын
For me the most important thing in a campagne is players feeling like they are telling their own stories instead of mine. So I'm very motivated to tie the background stories very heavily into the overarching plott line. I use a mix between the second and third approach in the video. And I'm constantly in touch with the players with questions about their stories if I need additional information. My focus is creating a story in colaboration with the players. Some aren't that interested to partizipate in that way, so sometimes I'm asking too much of them. 😅
@lydiacheshire5183
@lydiacheshire5183 10 ай бұрын
Ginny, you are a literal magician. I just had a session with my players last week and have been thinking to myself that I need to include their backstories more into the story because when I've been a player, that's been something huge I've wanted to see. Thanks for the EXACT video topic I need!
@somejerkbag
@somejerkbag 10 ай бұрын
I like having a solo sesh with players pre sesh 0 digging into their backstories and making their whole world crash and giving them motivation towards a goal. Usually revenge against people that broke their happy backstory life 😂 or searching for a stolen loved one, ect...
@atsukana1704
@atsukana1704 10 ай бұрын
For my current group I have already been using the ensemble approach and it has been great. I have made things appropriate for the party by attempting to align story threads with at least the general location of plot threads, allowing the party to have little dispute on wether or not they could go over there. By keeping things far from out of the way the players can all go “ya lets kill two birds with one stone and both do their character quest and the main quest!” Their backstories are largely the focus of the current story with the larger story being hinted at through their own quests where possible. Doing this allows me to move along the main story and make a tie between it and their own plotlines. Hopefully this will make the transition into the main plot after most of their backstories are resolved much nicer. When much of it is resolved I plan to still have things show up when possible. Some things they do may even make new threads just as sokka’s sudden feeling of uselessnesss did for him. The last thing I wanted to mention in this is to be willing to let players write some things on the spot. If it isn’t game breaking in any way, them suddenly coming up with “Bob the clown” (an actual character in my campaign) and that being a part of things can help them feel they are a part of the writing process. Sometimes they may want to roleplay a certain situation they hadn’t previously considered such as the person they hired for their art museum. TL:DR this method of backstories is 100% a good idea and I have already seen success with my party of mixed experience.
@haileybate5472
@haileybate5472 10 ай бұрын
I have the luxury of playing at a table with my closest friends, and all of them approach character backstories differently. Two of them write very in-depth, complex backstories with fully fleshed-out NPCs, one writes an average of a couple paragraphs, and one prefers to flesh out her character in in-game RP. What I find works best for my group is matching backstory involvement to how much each player is invested in their backstory. My two heavily involved writers get their characters' backstories and favourite NPCs closely entwined with the plot, and my average-length writer gets a couple significant events centered on her character's backstory. Then for my next campaign, I'm planning to create a few NPCs from my improv-loving friend's character's hometown, and when I introduce them in game, I'll tell her what she knows about them and let her decide what kind of relationship they have. I'm really looking forward to trying this out, I think it's gonna work out really well.
@thebridgeninja
@thebridgeninja 10 ай бұрын
Our method is the 3rd option. It is awesome when the DM riffs in different ways than you've envisioned. It's how we want to play. So it is really fun for our table
@kumajuhl1066
@kumajuhl1066 10 ай бұрын
One of the reasons I love prewritten adventures is that it gives me so much more time to include backstories into the story. I am a huge lore-driven DM, but I certainly homebrew lore that doesn't contradict current established lore for the world I run when possible. The book writes a story for me and I write my player's backstory into the plot-line. WIN WIN! I have a mix of players who love combat (but aren't huge min/maxers) and players who just care about the RP. I think in both cases there is an appreciation for backstory elements.
@SusCalvin
@SusCalvin 2 ай бұрын
I like practical, actionable lore. How does this impact our platoon of guardsmen eating canned grub in a ditch, where we want to advance 25 and take Building 242. "What's in this dang can?" is good lore. And "So what's the temperament of our company CO?"
@Reoh0z
@Reoh0z 10 ай бұрын
Ginny's adverts are the only youtube adverts I get excited to watch.
@gmgurp6666
@gmgurp6666 10 ай бұрын
Game I'm running now, 3 characters made deeper backstories, 1 didn't. I've used all the three deep backstories as hooks so far. Next hook is a npc they ran into in the second session will contact the other character with a job. Each hook plays to their strengths and exploits their weaknesses. Everyone is having a blast so far.
@somenerdpng
@somenerdpng 10 ай бұрын
I have taken a bit of both the party is the plot and pieces. While not all the characters backstories directly lead into the plot, just due to the locations, there is plot based stuff which will happen. As a quick example, we have a owlin who lived in the shadowfell in my world. While his backstory revolves around the feywild and shadowfell stuff, there’s stuff in both places that connect to the main plot. Meaning if they peruse the plot there, their backstory comes up, if they peruse his backstory there, they have a connect to the plot if they don’t discover it right away. This style of story telling makes my world feel more alive in my opinion.
@sneakysushi3796
@sneakysushi3796 10 ай бұрын
One thing that worked out really well for me is playing out part of the backstories of the players by organising a "prologue" where it's just that one player and I either playing out something they wrote in their backstory, or if their backstory is already pretty well defined, play out how they went from where their backstory ends and where the adventure will begin. With one player who was perfectly okay with playing out whatever he wrote, and changing up everything that would go differently, I had 3 whole prologue sessions where he did enite heists, one of which being for the BBEG. It both really helps the players fill in the "Why am I adventuring" and "What on earth am I doing here", and helps me understand their backstory better, and also helping me with plothooks in the future. Aside from that, it makes the "I wrote your backstory" approach also a lot more fun, as it feels like a little secret between you and the player. It's absolutely wonderful to see the reaction of my players when hinting at something like that, and definitely worth the effort in my case. Word of warning. Always make sure your players actually care for a prologue, and make sure you have the time to put effort into it. When I started, I was new to DM'ing, and doing a prologue for 6 people was definitely more work than I initially anticipated.
@tessawidenhofer
@tessawidenhofer 10 ай бұрын
Absolutely love this- my main campaign rn has run the gamut on these, and oh boy, no one tells you how satisfying it is after years of gameplay to have the pieces of your backstory come together to form a satisfying narrative!
@shurikencookies
@shurikencookies 10 ай бұрын
My DM has made the whole campaign involving our backstories, it was amazing too as it seemed at first it wasn't and them bam we are thrown into this whirlwind of a campaign, so far its been really fun.
@tylereggleton2257
@tylereggleton2257 10 ай бұрын
In my campaigns I usually take a prewritten module to paint the broadstrokes and give me dungeons/encounters/etc, then have my players make characters and whatever their backstories are IS the campaign. I find out how I can connect it to the overall plot and then slowly dripfeed them information until they discover how they were secretly involved since day one. For example, my current Tyranny Of Dragons game has a tiefling bard who's parents were killed when they were a baby. So I wrote up a powerful devil who bargained with their parents, and since he's a devil (and Tiamat is in the Nine Hells), he also has a connection to Tiamat's overall scheme that the party hasn't discovered yet.
@csykung
@csykung 10 ай бұрын
just wanna say that i wholly appreciate the fact that you have quality subtitles for every video that you post❤❤
@WhereDaDuckAt
@WhereDaDuckAt 10 ай бұрын
Thank you GINNY! 💖💖 because your videos, am doing my first DM campaign. and literally I made my own rulebook and campaign. now am really now binging on you RP and food making playlists.
@procrastinatinggamer
@procrastinatinggamer 10 ай бұрын
It would probably be more for the player side of this topic (so the later video you mentioned) but Seth Skorkowsky brought up a point that sometimes a GM not using a player’s backstory was actually the player’s fault sometimes because they never brought it up themselves and so the GM made it less of a priority. The example he had was in a Traveller campaign - he did the skit of the PCs walking into a bar and seeing what was there in two ways, once with the PCs just passively waiting for the GM to bring up their backstories and thinking about what they wanted (“Man, I wish Seth had put some Omicrons in this bar, he knows my character hates those guys and this would be a great time for some to show up!”), and then the second time with them actively asking about those elements (“Hey Seth; are there any Omicrons in this bar?”). The scene didn’t change in either version - there were no Omicrons in either version - but it kept those elements fresh in the group’s mind and would make it easier for Seth to remember to add a plot line involving Omicrons for that player sooner. I believe the videos I’m thinking of were his Character Backstory 101 and 201 videos.
@tasslehoffburfoot4318
@tasslehoffburfoot4318 10 ай бұрын
I always try to leave a lot of space in my characters backstory for DMs to play with however they’d like. Usually, the deal is that if i havent established it, its free to be whatever. I make clear what are character assumptions and what is established. This has worked relatively well for me, because it means i have no idea whats coming, but i also have to make sure i dont set expectations that may not be met. I think the hardest part is just making sure that you are ok with the tie ins being TRULY whatever, and if you want drama, communicating that.
@StormBringare
@StormBringare 10 ай бұрын
I'm running a campaign now where the players range from completely uninterested to invested to the point where they want to write how their backstory fits in the main story, without having a clue where the story is going 😂
@bowtosquirrels
@bowtosquirrels 10 ай бұрын
ah truly nothing better than refreshing utube and seeing a new ginnydi vid, hype !
@drakephoenixfeather4056
@drakephoenixfeather4056 4 ай бұрын
I love player backstories so very much. I once built a campaign that used each character's backstory to build each section of the campaign. I came up with the overall arc, the main and major NPCs that were important for the story, then took each backstory and used it to create each major step. For example, the first major NPC they meet is the guildmaster of their guild and unbeknownst to players and characters, this guild master was in a poly relationship (one partner being the BBEG and one being another important NPC that happened to be a werewolf), so finding one one character has a tragic history with werewolves I immediately created a situation in which the werewolf NPC had run away and gone feral (because of one of the key items) and he was not only creating werewolves in the nearby forest but it was his pack that had attacked the character and his friends when the character was a child, that the character's friends were now werewolves themselves, and gave the character a chance to try and save his friends while saving the NPC. It was pretty awesome and the player loved it. Another player asked for my help in making a good hook for the backstory and together we came up with her character's sister had disappeared years ago and everyone felt they knew where but just could never remember. I created a town that had been sent into the Feywilds by a Wish spell gone wrong (due to another key item) and was cursed that only those who had been to the town before it was transported could remember its existence - you could read about it, but as soon as your eyes left the page, you forgot about it, you could hear about it but once the speaker was finished with the sentence, you forgot. I did things like that with each character, designed a key item to defeating the BBEG with each backstory in mind, and together we made an amazing world that I'm slowly putting up onto World Anvil
@dredgendorchadas6770
@dredgendorchadas6770 10 ай бұрын
The difference between imaginitive and creative is that imaginative is anything with no restrictions while being creative is making something within restrictions. The dm has to be creative with the backstory, but imaginiative with the gameplay while players have to be imaginative with the backstory and creative with the gameplay.
@Kindrick
@Kindrick 10 ай бұрын
I said my character lived on a farm, saying that she hired a farmer for it, suggesting she wasn't raised on a farm, but obtained it some other way, and isn't related to the farmer. DM somehow interpreted this as her family being a farm family, despite suggestions that her family was nomadic raiders. Dialog from the my character suggested she dominated them in single combat, but didn't have this accomplishment recognized and was not granted leadership, which led to her abandoning that lifestyle and seeking to manage a farm. When the DM had her fight her family in some sort of illusion scenario, he had them living on the farm, and suggested that them becoming undead is the reason they're hostile, even though such a reason wouldn't have been necessary. The large disconnect between the illusion and the character's backstory meant that she couldn't take the illusion seriously, and even vocally chastised how much it got wrong. "You should know better than to try to fight me." being one of such lines, spoken to the illusion of her father, and "I don't know you, so I'm saving you for last." being one she intended to say to her "little sister" illusion when moving on to fight her brother illusion, but didn't get the chance to, because that illusion was killed before she could move on to the brother illusion.
@ItsNanino
@ItsNanino 9 ай бұрын
In my current campaign I, for the first time, really started to weave my players' backstory very tightly into the story and it's the best thing ever! I fell in love with one character in a back story so much, I kind of shelved my own baddie and made them the new BBEG. We sat down, clarified and changed things and over time found ways to connect the players' backstory in different ways. (I had the full consent of everyone involved to do that, in moderation of course.) This way the whole world felt more rounded, since the other Players could feel that there was stuff going on in the background, for every party member. And seeing the other Backstories being featured in the campaign, even made some players want to build a bit on the stuff they've had given me at the start. This is something I always kind of did and tried to do, but it feels so rewarding and exciting to really try to bring my players story to the foreground this time.
@g0ld3ney3
@g0ld3ney3 10 ай бұрын
My DM is insane, and ties in the entire party's backstory to the sessions. We got a halfling barbarian baker searching for her father, an agnostic Tiefling cleric finding get own power, and a Tiefling paladin reconnecting with her sisters.
@isaacgraff8288
@isaacgraff8288 10 ай бұрын
You mentioning Lines and Veils reminds me of something from another game I am playing. "The GM and other Players can’t read your mind, and if you want them to respect your boundaries, you have to make them aware of them. If you feel that the elements you banned from the game are still present, try talking with the group. It’s likely they misunderstood your definition or simply forgot about an item on the list. Pointing it out is usually all it takes to fix this. If a Player or the whole group insists on including banned elements or topics in the game, even after you point it out, stop playing. Either ask the group to talk this over, or - if you’re either not comfortable with it, or don’t see any chance for improvement - leave the table. It may sound dramatic, but that’s what you should do. If everyone else is having fun but you’re suffering, they’re actually having fun at your expense, and that’s unacceptable."
@ShallieDragon
@ShallieDragon 10 ай бұрын
This was super helpful for me. I often struggle with how to incorporate backstories into the campaign (especially since I'm relatively inexperienced, and am playing a prefab). This guidance gives me some ideas for how I might integrate stuff more successfully. Also looking forward to the player-focused follow-up!
@maxt5634
@maxt5634 10 ай бұрын
That last bit about lines and boundaries concerning a character's story actually being freeing is super useful btw. If I didn't know what type of story or history my players were comfortable with, often times i would err on the side of cautionand not create much fiction for them, hoping not to ruin whatever cannon they had in their head. This would leave the worlds surrounding their backstory feel empty compared to any pieces that were all my creation. If you flat out ask for what things can be played with or developed by you and what should be left alone, you'll have the reins to do a whole lot with their story.
@SkrymNV
@SkrymNV 10 ай бұрын
My very first character's backstory was basically "He was captured by some kind of cultists who wanted to sacrifice him to their patron.He started praying to anyone who would listen and eventually was heard and rescue by some wildlife send by Silvanus. In return he became a Cleric in his name." The main story was based around investigating followers of Bhaal which we found out later were the ones that kidnapped him. I left my backstory vague on purpose so the DM had an easy time to integrate it in a way that didn't feel forced.
@alecelliott7506
@alecelliott7506 10 ай бұрын
I am a DM that often gets praise from my players because of my skill, and whenever I'm asked for DMing advice, my go to response is to make the players' backstory the plot. I don't remember who said it (knowing myself it was probably Brennan Lee Mulligan) but I remember them saying something along the lines of "the backstory should be the trajectory of how the story will go" like pulling back and aiming a bow. This style of DM makes everything so much more cinematic, every reveal is taken so well by the players. I remember the first time the party in one of my current games met one of the main bbeg's and one of my players realized it was an old student/friend of theirs that they thought was dead. The table erupted with excitement. It also leads to more interesting interactions with NPCs, such as the time my bard player distracted their evil dad by convincing him that his wife was cheating on him. Some of the most hilarious roleplay I've had to do. Def recommend "party is the plot" approach, especially for a more roleplay heavy table
@PaladinHD
@PaladinHD 10 ай бұрын
One of the encounters my players really liked was an evil tree which put everyone except one player who was immune magically to sleep. From their pov they walked into a foggy room in the dungeon and woke up in their worst or most traumatic memory that was on their character sheets. The other player who couldn't be forced to sleep was fighting the undead who had been victims of the tree before. Needless to say it was a very fun encounter and helped everyone grow closer to their characters in a somewhat organic way.
@jacobkeesee1916
@jacobkeesee1916 10 ай бұрын
I’m a forever DM now, but when I played in a game run by a high school friend I wrote a backstory that provided the emotional background for my character to be adventuring. The first session my DM promptly got the name of the main organization from the backstory wrong, I only figured out he meant it to be an emotional moment for my character when he stared at me expectantly. His reaction afterward immediately told me my story was secondary to his here was little to no collaboration here and colored the rest of my short time at the table. Ultimately it was a good thing though because as a DM now it makes me ever aware of including the things my players give me and using their backstory to it’s fullest potential
@cinnamonn02
@cinnamonn02 10 ай бұрын
Just joined my first DnD campaign, with a character I spent a while thinking of a good backstory for, and was delighted to hear my DM tell me he was excited to use the backstory for plot hooks later on :) (he's a former criminal enforcer turned wandering paladin, and still has a lot of loose ends related to his past that I'm excited to see how my DM ends up using them) so yeah, hearing that my character backstory matters to the DM has definitely increased my excitement to play!
@Anisozygoptera
@Anisozygoptera 10 ай бұрын
I feel like Ginny's videos give such helpful, actionable advice. I'm really looking forward to the one for players on how to make backstories better suited for games! Those kinds of discussions are my very favorite RPG KZbin content.
@faemerothgoblinbane
@faemerothgoblinbane 10 ай бұрын
As someone who has so far only DMed modules, it can be challenging to tie player backstory into a main narrative that has already been written. I struggle especially with in CoS, which is a very self-contained world. I like to try and find elements to tie into the main narrative as character motivation, but I like the idea of the ensemble cast approach. Some good old side questing can sometimes be exactly what one needs in a game.
@SereneIceDragon
@SereneIceDragon 10 ай бұрын
Incorporating backstories is my favorite part of DMing! I use the ensemble cast method and my parties love creating backstories and giving me things to work with and leaving some stuff up to my interpretation. While we wait for Phandelver and Below to come out, my party that just finished the original LMoP (my first full campaign as a DM!) is currently on a side-quest that relates to both some loose ends from the campaign and a way to incorporate a new party member who joined us. It seems to be going well so far!
@tomeveryman3819
@tomeveryman3819 10 ай бұрын
Love your D&D content, really helpful for remembering all the things that go into the hobby we love :) Keep it up ;)
@skippykay599
@skippykay599 10 ай бұрын
Even dead pcs can have meaningful backstories too! When my character died session 5, I talked with my dm and we decided to include a journal my character kept on her body. We worked together to include enough mystery about the character’s origin and name drop relevant characters as well, and it was written in a language only one other party member could read, so he could choose to share or keep the information to himself (to summarize, my character was the runaway daughter of a prolific cult leader). Last night we just had our fourth session since the character passed, and the only place we could find shelter in a new settlement was… a branch of the cult her dad started. The party member who kept the journal contents secret caves, and reads it to the other members. It was a really smart move, as it was an immediate way for the dm to make the party hate the cult, and gave all our characters motivation to go after them. We even met a dmpc from my character’s past who was fighting against the cult too! All in all it was a phenomenal session, and as a player it meant a lot to see my deceased character still have pull in the story.
@SusCalvin
@SusCalvin 2 ай бұрын
I like that nothing in the world should be dependent on PC survival.
@beyefendiastolfo6638
@beyefendiastolfo6638 10 ай бұрын
One of my characters backstory is he being a acrobat or something like that. I used it to town guard to know him and make a expection to him. It makes "look this is my backstory guys" kinda thing. You can make solutions to hard sociel encounters by caharcter backstory. It makes them happy but use other players too.
@aaronimp4966
@aaronimp4966 10 ай бұрын
I'm definitely a method #3 DM. The story stretches beyond the backstories, but almost everything of overarching significance comes from their past. The first place I look for a new plot hook is unused bits of backstory. The one thing I would add to these tips is, make sure you have at least one or two hooks left for the endgame.
@templarw20
@templarw20 10 ай бұрын
I liked how a couple Pathfinder adventure paths did it, with the traits that were available to characters at creation that had certain interactions with the campaign. Like in Jade Regent and Wrath of the Righteous there were a few times even in the 4th or 5th book (level 12+) when a trait would be referenced in text with something like "if X, then Y." Or how JoCat in his Necrohunt campaign managed to take a couple different minor character points and the players agency turned them into full blown side quests...
@JesterC88
@JesterC88 10 ай бұрын
The party is the plot is my preferred game to DM. I love taking a little backstory and making it something so much more in the world.
@ArianoPaluda
@ArianoPaluda 10 ай бұрын
In my game, the party met a shaman from a party member's nomadic tribe. The player hadn't written anything in his backstory, other than his character being the daughter of the chief. So when they met with the shaman and went to the campsite of the tribe, I had the player describe the smells and sights of the site. Then I brought up a blank battlemap and had the player who's family this was, place the important tents: chief, shaman. The other players took turns drawing the other tents in the village and the small corral for their pack animals. That way, the entire group was involved in creating something from one of their back stories. They all liked it, which made me happy. (This method is my own take on the village builder in "Beyond the wall" and the "new city/town" in Ryuutama)
@ShawnEnge
@ShawnEnge 10 ай бұрын
Great video. I try to give my DM/GM enough plot hooks to give me something, but not make the entire group/adventure about me. It's really fun when something I wrote shows up in the adventure. I especially try to give the GM/DM enough rope to hang me with - something to come back and bite me on the ass
@stuffingtonjfluffypantsiii
@stuffingtonjfluffypantsiii 10 ай бұрын
coming up with a backstory is my favorite part of character creation so I'd love the Party Is The Plot or Ensemble Cast
@ThreatLevelGod
@ThreatLevelGod 10 ай бұрын
My current DM is newish, she has been running our and her first campaign for 4 years now. Despite all of us being new to DnD at the time, she somehow did create a plot where all of our backstories tie together to create the main story. Of course she had written tons of fantasy novels and stuff before we all started playing dnd, many with large casts so I think the practice from that translated over to making a DnD story really well
@daphneecote-lapierre4591
@daphneecote-lapierre4591 10 ай бұрын
I used a variant of the last technique in my campaign. I had a main plot in mind and I used all the player's backstories to bind them to this plot, giving them motivation to group together and tackle this big problem. As the campaign goes on, I then either tie some new backstory elements to the main plot or I do the ensemble cast approach for backstory related short quests. Binding all the backstories into the main plot was definitely the hard part but once it's done, the result is really satisfying. With players never feeling like they don't belong on this journey.
@liesbethverlaeckt8083
@liesbethverlaeckt8083 10 ай бұрын
Fantastic!! I've had DMs who were very minimal or disapointing with how they incorporated backstories, but I've also had DMs who went all out and made player backstories integral to the plot, or even just weaved in the necessary bits to make it extremely satisfying to get started on the adventure, knowing that somewhere along the lines the mysteries would be solved. It's the best! Can't wait for the other part of this tango! 😃
@HazelRibera
@HazelRibera 10 ай бұрын
I'm so glad you made this video, I writing a campaign to DM for my brothers and I will definetly use the things in this video.
@shinkoryu14
@shinkoryu14 10 ай бұрын
It's also worth noting that "XYZ might or might not work for your party" can also be subdivided into what works and doesn't for individual players. There is a player archetype I like to call "spectators" who don't get involved much in the roleplay at all and are content to mostly watch things happen and take their turn in combats. I have two such players in the four person party I DM for, and neither of them has a super detailed backstory. One of them I gave an ensemble-cast style episode off the main plot to let them feel involved, which they really enjoyed, and the other's backstory has mostly been off screen and not important by their own request. My OTHER TWO players, on the other hand, both gave me very detailed backstories with clear hooks and mysteries to solve, and both are heavy roleplayers. So I've worked both of their backstories into the overarching narrative of the campaign, sprinkling hints and references to things they recognize to build up to some fun character stuff I have planned for later.
@lanehurley9855
@lanehurley9855 5 ай бұрын
So, I'm running my first long term campaign and I've been doing all of these. I even asked if they wanted episodes about them to incorporate their own backstories. Theyre even the central piece and i made sure to tie all of them together during our Session 0 and they've been loving it.
@danlayne9436
@danlayne9436 10 ай бұрын
Backstories are my favorite thing! When creating a character, that's my starting point. Unfortunately, every game I've played in for the last eight years did not have any interest in backstories. They were all hack and slash. I decided to run a game and told the players to make backgrounds and this was what one of them gave me... verbatim. "Grew up in a monastery. Was bullied a lot. Became a monk." Thanks. How I long for a good game.
@TheGIJew.
@TheGIJew. 10 ай бұрын
Why did he become a monk if he was bullied by the monastery?
@firestorm165
@firestorm165 10 ай бұрын
I feel your pain friend. You spend all that time and effort putting your heart and soul into a backstory that truly brings your character to life and getting a "sure, whatever"... honestly I have a hard time understanding why I even bother showing up anymore
@danlayne9436
@danlayne9436 10 ай бұрын
@@TheGIJew. No clue, but in his defense, he spent nearly 30 seconds coming up with it.
@danlayne9436
@danlayne9436 10 ай бұрын
@@firestorm165 the story is really the only reason why I want to play. Yes, I like being powerful, but I also like creating memorable stories. I couldn't tell you 90% of the bad guys I fought, but two minutes of Julia, the barwench that was devoid of any personality (in a game with great storytellers), has stuck with me for 30 years. For me, it's all about role-playing moments.
@firestorm165
@firestorm165 10 ай бұрын
@@danlayne9436 absolutely agree. My favorite moment was when my DM gave me a character beat completely by accident. He was just supposed to be generic noble quest giver number 47 but with the quirk "likes exotic meats", which happened to include Pegasi. My oath of devotion paladin/celestial warlock took great offense to this so at the celebratory feast she was making pleasant small talk with a serene expression on her face. At the end of the dinner she cast fly on herself and superman tackled him out the window to the surprise of everyone in universe and at the table. She then flew straight up with that same serene expression softly singing the song from her childhood that inspired her dreams of becoming a knight for the entire duration of the spell, the noble and DM frantically panicking all the while. When the spell wore off at roughly 72,000 ft (if my maths is correct) she let go, watched him drop (noting sarcastically that a flying horse would be rather useful right now) and recast the fly spell on herself. Of course instead of a satisfying splat DM pulled out a feather fall spell from somewhere so now it's going to be done the hard way.
@alec5978
@alec5978 10 ай бұрын
Hey Ginny! i just wanted to comment to tell you how helpful all of your videos have been for our college table, and how thanks to you we have made some really good memories thanks to the ideas that I was able to use as the DM!
@TheXenioph
@TheXenioph 10 ай бұрын
Very interesting video! Another great one. I definitely started trying to do 3 but have switched to a mix of 1 and 2.
@MacMcNurgle
@MacMcNurgle 10 ай бұрын
Been watching for many years now. DM since the late 80's. Still learning stuff from you. Thanks.
@TheGameRonin0619
@TheGameRonin0619 10 ай бұрын
Oh my god can you read minds? This video is coming out at the perfect time! I was literally about to hold a session with my party regarding how to integrate their backstories into the campaign and what I can do for them! Thank you for this video! It's awesome!
@drskelebone
@drskelebone 10 ай бұрын
Ravensburger does games now??? Not just puzzles???? My world is changed forever.
@ElenaAideen
@ElenaAideen 10 ай бұрын
I'm a huge fan of running open ended sandbox campaigns derived from the PC's backgrounds. Even when running prewritten Campaigns or Adventure Paths, I spin and restructure things to focus on the character's personal interests within that storyline. For example I ran a Starfinder campaign about 3 years ago with a defined plot about preventing the reincarnation of an ancient apocalyptic BBEG, which the party turned into an exploration of all the different things that family means to us all. We had it all. From one character's toxic ex being featured as a servant of the BBEG while using that conflict to reestablish his relationships with their estranged children; to another character helping a succubus find redemption by sacrificing his soul to her so one of the other players (an android) could use their mingled spirits to create a child. Another character spent most of the campaign growing from bitter resentment of a family who rejected them, into becoming the big sister/mother figure for the found family that the group became. The last player served as a model for the others throughout and acted as an anchor to help everyone see what it was they were all striving for. That campaign ended after about 20 months with probably the most touching and heartfelt epilogue I've ever seen.
@stygggian
@stygggian 10 ай бұрын
One of my favorite things about the last game I was in was how much my dm did with my back story. It was a 3.5 game so he created a custom prestige class for him and created a whole position in that church that didn't exist before. Aside from all the mechanical uses, it added a lot of fun flavor.
@joseda3rd354
@joseda3rd354 10 ай бұрын
I look forward to the player-focused video. I always find, as a player, it’s more fun if my backstory ties in with the world and plot my DM is building so I try to communicate that so we can both enjoy engaging with it
@Shogari
@Shogari 10 ай бұрын
If my players want me to "do something" with their backstory, they need to give me a backstory that I can "do something" with. Knowing that their favourite food is berry pie or that they like karaoke doesn't give me much to work with. To avoid having to sort through 10 pages looking for hooks or having players feel overwhelmed and give me nothing, I came up with a nice acronym of info that I can definitely find useful. I just want to know your character's A.G.E. I want an Ally, a Goal, and an Enemy. A positive relationship that your character values, something they want to accomplish with their life, and someone who wants to interfere with their success. They can expand on that as much as they want, but I feel like this sets a good minimum, and also removes some of the obligation on me to read the novel for your level 1 PC
@gd_xl
@gd_xl 8 ай бұрын
i love ensemble cast campaigns. honestly in most DND sessions (and RPGs as a whole) the character questlines are always the most fun and enticing
@SusCalvin
@SusCalvin 2 ай бұрын
My outline is random network criminal bums who need quick cash. I'm not sure if that's the same outline.
@colemanskitchen
@colemanskitchen 10 ай бұрын
very good advice, it helped me understand what to do with my players in our current game. Thank you so much.
@AcePlaysTCGs
@AcePlaysTCGs 10 ай бұрын
As always, I love your D&D content. I'm definitely in the "the party is the plot" category. Sometimes I worry it's a little heavyhanded, but my players love it more times than not. I'd love to dabble into ensemble cast more often personally, but as always if it ain't broke, don't fix it, right?
@liefygreens
@liefygreens 10 ай бұрын
Really fabulous video!! As a DM and player, I really try for the "party is the plot" approach even in pre-written campaigns. It's difficult but really fun to get everyone involved and invested in the story! And I love the LotR segment XD
@senoritoburrito2224
@senoritoburrito2224 10 ай бұрын
I'm a new dm and I've been so concerned about making sure every pc gets their moment to shine (assuming the players want that) and let their backstories come to light in appropriate ways and moments. I recently was playing in a campaign that felt like my character's entire backstory was being overlooked or wasn't even read by the dm, and it was so frustrating. Ended up leaving the party both in-game and out because it just made no sense for my pc to stick around anymore, and it was a tough decision. This is also why I'm so concerned about it as I step into the new role of DM on my own - I'd hate to make my players feel that way! This helped a lot, thanks Ginny!
Shopkeep... but it's a playable character
11:50
Ginny Di
Рет қаралды 93 М.
3 ways to do horror in D&D right (and 2 ways to do it wrong)
11:16
Вечный ДВИГАТЕЛЬ!⚙️ #shorts
00:27
Гараж 54
Рет қаралды 11 МЛН
Мы никогда не были так напуганы!
00:15
Аришнев
Рет қаралды 4 МЛН
孩子多的烦恼?#火影忍者 #家庭 #佐助
00:31
火影忍者一家
Рет қаралды 15 МЛН
My little bro is funny😁  @artur-boy
00:18
Andrey Grechka
Рет қаралды 9 МЛН
Is your D&D character too perfect?
12:33
Ginny Di
Рет қаралды 280 М.
How GMs can turn up the tension
8:02
Ginny Di
Рет қаралды 137 М.
The best RPG mechanic in any game | Beginner Tips
7:36
Dicey Encounters
Рет қаралды 13 М.
Run epic boss battles at ANY level
9:50
Ginny Di
Рет қаралды 119 М.
The worst DM advice that everyone gives
14:09
Ginny Di
Рет қаралды 463 М.
The problem with cursed items (and how to fix it)
9:01
Ginny Di
Рет қаралды 147 М.
I did a 7-day D&D character development challenge
13:55
Ginny Di
Рет қаралды 275 М.
If your DM does this, you should leave
12:15
XP to Level 3
Рет қаралды 816 М.
Вечный ДВИГАТЕЛЬ!⚙️ #shorts
00:27
Гараж 54
Рет қаралды 11 МЛН