Super glad you were honest and immediately fixed this. Just makes us trust you even more.
@nikoladd7 ай бұрын
Great job reflecting on criticism mate! That's awesome of you! For some reason though you seem to think that getting clutch braking skill will make vstabs less good. Or at least that's what your argument about ROT still boils down to. You're again trying to manage multiple variables and that's not how it works(in math). So let me elaborate on my argument from the previous video. . You get improvement in gun handling in two ways: 1) best accuracy. i.e. base dispersion. 2) time to best(or specific level) accuracy. i.e. time to point at target and time to aim fully. Game's a bit misleading there as well as it doesn't show the full time for aiming. - IAU improves the raw accuracy. So if you're not moving, it helps with that. - V-Stab and ROT improve time to best accuracy. V-Stab by removing (larger)part of the bloom penalties. ROT by removing part of the bloom penalties, in exactly the same way as V-Stab, but also increasing turret and hull rotation speed, which in itself increases those same penalties. So in a way, when just rotating, ROT increases the speed you can point to the target and eliminates the penalties generated from that extra speed(+some). So given those two types of possible improvement, that's the only thing you can actually test that maters in the game. Improving base dispersion is meaningful for sniping of course, but neither ROT nor V-Stab affect it so it's for another argument. So "time to best accuracy" is the only meaningful test for playing the game. You can get that from the footage from the previous video by counting frames. And yes, that should be worst case scenario for ROT as you can rotate slower. From my understanding of the math, ROT is better then IAU for: 1) tanks with big bloom, but not terrible accuracy. Especially tanks that can't mount V-Stab. FV4005, TL-7, Charioteer etc. 2) bad players with jerky movements. Experienced players, like Skill and yourself for example, favor IAU a lot, as this if a penalty they get less of. IAU is better for tanks that: 1) have mid/bad accuracy, but not terrible gun handling. 2) if you're going to put V-stabs as well. 3) if you're good player with stable hands and cool head. .. and experience to preaim. It basically boils down to what penalizes you more with a given vehicle and if you actually want the faster rotations speed.
@darkninja___7 ай бұрын
IAU does work in the same way as a v stab, it’s not just reducing fully aimed accuracy but also bloom. And I’m not talking in a roundabout way, it decreases bloom in the bloom equation. I understand what you’re saying about getting onto target quicker therefore giving you more time to aim, but like I said that wasn’t the point of my first video. What I was trying to show is that the traverse speed increase cancels out much of the bloom reduction, which I believe many people do not realize that’s how it works. Yes, it is still useful but doesn’t work in the way many people assume.
@nikoladd7 ай бұрын
@@darkninja___ IAU reduces base dispersion. Which in turn reduces, not "bloom" which is actually relative, but the resulting dispersion, which we also call bloom because it's bigger and people lack understanding or care.. There is a difference.
@JWil977 ай бұрын
GG, glad you made a followup video on this. +1sub for you
@niallmartin40987 ай бұрын
Amazing follow up video. You did amazing work compiling all the feedback and responding. Some feedback, including mine, in hindsight maybe missed the point of your original video. I also haven't ever even considered acceleration, I ( like you) just thought acceleration was infinite. I'm definitely gonna play about with that epic spreadsheet.
@davewedgbury15837 ай бұрын
Great info now going through the others. Subbed in
@harambenights10517 ай бұрын
Damn. 41 degrees F where you live. I would move. You know they make warmth in other states
@taco_yunior7 ай бұрын
Good touch up video on the first, i think a video similarly regarding view range and spottings mechanics, differences in CVS, low noise, Optics and so forth would be great.
@yuriys56427 ай бұрын
You would know 2nd very well if you played Arty a lot. If you snap to aim at somebody it takes a lot longer to aim in most cases
@theoriginalmikyscha27777 ай бұрын
Gained a sub with this. Just 1 thing mate…. GET DARK MODE FOR THOSE DOCUMENTS PLS. I’M BLIND NOW
@servusdedurantem7 ай бұрын
A new sub here ... what about dispersion values is reticle size the only concern here I mean sure smaller reticle better but where does the shell go inside this reticle is more important so if IAU has a slightly bigger reticle but the shell goes to center more than IRM whats the point in smaller reticle
@darkninja___7 ай бұрын
It makes no difference, the sigma values for where ur shell go are all the same on every tank.
@servusdedurantem7 ай бұрын
@@darkninja___ then what does dispersion mean asking seriously thnx for reply
@darkninja___7 ай бұрын
@@servusdedurantem Dispersion I think means the max distance from the center of your reticle that your shell could possibly go, for example “dispersion” of a fully aimed Leo 1 could be 0.27 for example at 100 meters. That number corresponds to the distance it could go horizontally or vertically from the center.
@servusdedurantem7 ай бұрын
@@darkninja___ so my question is IAU vs IRM a tad smaller reticle or a tad smaller dispersion value more important My thought is from distance dispersion more important aka IAU because turret movments slower but from closer range having smaller reticle more important ?
@darkninja___7 ай бұрын
@@servusdedurantem I am not entirely sure what you mean so I’ll just describe what I think. There is fully aimed accuracy and then bloom. Bloom is a penalty to your accuracy due to movement of any kind or for firing. IAU decreases all forms of bloom by a small amount ~8% or something, which also making your fully aimed accuracy ~8% better (with bounty). Rot mechanism does not improve fully aimed accuracy at all. Rot mechanism is worse for bloom than IAU when the turret or hull is moving near max speed, but at slower rotation speeds it is superior by a good amount. It also is superior when moving backwards and forwards with no rotation because the extra rotation speed it gets does not partially cancel out its bloom penalty reduction when doing so. So IAU is better if you frequently fully aim. Rot mechanism is better for small micro-adjustments to aim (aiming for weakspots, tracking targets at long ranges where you do not need to rotate the turret quickly, and also when poking a corner only moving your hull backwards and forwards.