An issue with the shader that caused the entire screen to be black with some graphics cards has been brought to my attention. Thanks to some super sleuths on Discord, we were able to find and resolve the cause of this issue. As of the time of this comment, the world download on Planet Minecraft has been fixed. Another issue that caused players to start in Creative mode (even though the default gamemode was set to adventure) has also been fixed
@GemStar407117 күн бұрын
i played the world myself and it happened to me too, i then later set my brightness to 8000 and it worked like normal
@longforchannelnamenumbers17 күн бұрын
STATICNOISE
@poopalachas4 күн бұрын
I was wondering if it could be changed to only shift when something is moving
@DqwertyC4 күн бұрын
@poopalachas That should be doable! Basically, instead of having different layers moving at different speeds, they'd just have different patterns of noise. You'd be able to see the boundary between the patterns as it moves, but not otherwise
@adicsbtw3 күн бұрын
It seems like the shader sometimes starts to flicker for me, rather than just shifting the noise Edit: after beating the map I went back to test, and it seems like the flickering happens at low framerates, so I'm not sure what can be done about it. I just disabled vsync (apparently I forgot to do that before) and that fixed it for the most part
@PendragonDaGreat18 күн бұрын
I'm honestly amazed at how well youtube is handling so much noise on screen without the compression just freaking out.
@Maplaplaplapla18 күн бұрын
I was wondering why the noise seems like a repeating pattern. Now I realised it's the compression trying its hardest. I think most of the other strange artefacts (for example how if you pause, it's not clean noise but has some evident boundary areas) are also from compression. A coarser noise resolution might work better on video
@wChris_18 күн бұрын
Its because most of the noise is static. And the part of the noise that is moving, is moving in a predictable way.If you were to randomly change the color instead of moving the pixels, than youtube would crap itself with compression artifacts.
@dinhero2117 күн бұрын
vp9 doing its magic
@haph208716 күн бұрын
@@Maplaplaplapla The core goal of this method of video which disappears when paused was to *not* break the compression, because prior naive approaches did, and it broke the illusion.
@YoutubePizzer15 күн бұрын
it’s because with pure noise, every pixel changes every frame, which is a lot of data. Here only some parts shift in a unified direction. Compression algorithms work similar to how our brains see, so if the picture isn’t busy, the video compresses better
@CraftyMasterman18 күн бұрын
"clearly" is a bit of a stretch xd
@jamess.781118 күн бұрын
184view vid eith CMM on it
@loleczkowo18 күн бұрын
whoa. i was not expecting crafty here!
@emmettdja18 күн бұрын
well the video compression is certainly not helping
@yarikzhiga18 күн бұрын
a wild crafty appears
@buggyruy118 күн бұрын
yeah lol
@MartinDerTolle17 күн бұрын
How my elbow feels after hitting it on the table corner:
@chips704916 күн бұрын
or after sleeping on my arm
@stefanbergung551418 күн бұрын
You have all noise moving down. This makes an environment difficult to make out. Hove horizontal surfaces move the noise downward on your screen, while north/south pointing makes noise move right and west/east surfaces make noise move left.
@DqwertyC18 күн бұрын
That might work! I'm not sure how I would go about extracting that sort of information from the values I have access to in a shader, though
@埊18 күн бұрын
@@DqwertyC an idea: at the end of the map put some boss fight
@arlo31417 күн бұрын
@@DqwertyC I may be wrong but wouldn't you just need the face normals for this?
@raspberryjam17 күн бұрын
@@DqwertyC calculate some rough normals by projecting vec3(screen_x, screen_y, 1.0) times float LinearizeDepth(float depth) {return 100./(1000.1-(depth*2.-1.)*999.9);}, with depth from DiffuseDepthSampler and TranslucentDepthSampler. Sample projected points for the current pixel, one to the left/right, and one to the top/bottom. norm(cross(norm(left-cent), norm(up-cent))) is your guy. I made a slightly jank skulk shader so I have this information on hand
@KindOfWitch13 күн бұрын
@@DqwertyC surfacenormal of the surface constrained to 2d is the direction you move if?
@mistyntoby159317 күн бұрын
Bet. If you want to screenshot it, you have to take a picture of the movement. Now, obviously you cant do that because the noise is moving down and you cant make out an environment. However, you can stack two of the same videos together and have both at 50% opacity, with one inverted and slightly ahead of the other video by a few frames, and you can get an effect that lets you screenshot. You may need to add a filter to see it better, but it’s all possible in even the simpler video editing software, like CapCut.
@HarrisonMartinson16 күн бұрын
If you want a really clean and simple way to do it, save 2 frames that occur right next to each other. Load them up in Gimp as 2 layers and set the top one's layer mode to Difference. The background will now be solid black. By the way, on the browser version of youtube you can right click the video twice to get a copy/save frame option.
@alwaysnoita16 күн бұрын
just remove the shader bro
@LilCalebW14 күн бұрын
@alwaysnoita that ruins the fun
@egornick92064 күн бұрын
My video lagged the way moving parts just became blurred, so I was able to take a screenshot Thanks, router
@drawerganizer7856 күн бұрын
I'm impressed you can do that with just a resource pack. Only piece if criticism is that the noise is a repeating pattern so you can still make out some edges when it's paused from breaks in the pattern.
@DqwertyC5 күн бұрын
That's more from KZbin's compression algorithm than the datapack - there might be some repeating in the noise eventually, but it uses a (admittedly really dumb) perlin noise generator with a large enough range that it shouldn't repeat on most screens
@apia4618 күн бұрын
idea for the qr code: take two screenshots, then compare the difference
@Yellowsam414517 күн бұрын
Yea that's it.
@mahdoosh190717 күн бұрын
bro's smart
@hamzamotara430416 күн бұрын
I had a much stupider idea. Write the QR code down while the game is unpaused XD
@fdagpigj11 күн бұрын
I haven't tried the map but why not just like... scan the QR code with a different device?
@zausenecz7 күн бұрын
But what if background noise is also moving
@Markm815 күн бұрын
Can’t wait for some mad man to beat a normal world with this
@itram992 күн бұрын
Somebody call our superhero: Camman18
@jucanavazreque342918 күн бұрын
I was following that series as well, had to click on this video as soon as I saw the thumbnail XD Looks really interesting! I'm wondering what's the criteria to make the shift go upwards or downwards...
@DqwertyC18 күн бұрын
Colored pixels on transparent blocks shift upward. Solid blocks are mostly static, but by setting pixels in the block's texture to be semi-transparent, those pixels will shift downwards. Entities and most UI elements shift randomly, providing a more traditional 'static' effect
@professorvatcraft18 күн бұрын
This is actually a simple yet interesting concept :O Too bad youtube compression is not doing this justice.
@missiletechradar17 күн бұрын
"just use recording software to record you playing the map and screenshot any frame you want" is what i thought, but im stupid asf
@greenstonegecko18 күн бұрын
Bwahahahahaha!!! Amazing. Just looking at this for 4 minutes is straining my eyes xD You should do a minecraft speedrun with this shader!
@szyl17 күн бұрын
I can clearly see that this is a pretty neat project clearly
@gribblegrape649616 күн бұрын
This mod is the equivalent of your friend who doesn’t was their hands after eating Cheetos trying to show you a meme on their greasy phone screen. Lmao
@TheStealthyOne6Күн бұрын
this is a really cool development, i was wondering when people would start to make games on this. This would work best if there were certain static blocks (working similar to the End Portal blocks in that there is one static pattern no matter where you are) and a solid floor, and you could only see an entity in this way. Other than that, the entity is invisible.
@RaPsCaLLioN113818 күн бұрын
I saw that series as well. Very cool to see applied to MC.
@mooing_cowmilk18 күн бұрын
possible to have a separate download for just the resource pack?
@DqwertyC17 күн бұрын
I've added a secondary download link on Planet Minecraft that has just the resource pack!
@Boooo11 күн бұрын
Something cool about this affect on youtube that I just figured out is that if you move forward one frame while paused you can see the next frame "clearly" for a split second before it goes back to just being a bunch of noise, it's kind of obvious that this would happen but I just find it neat.
@utkanbaskadem790418 күн бұрын
This is so cool! Great video, thanks for making this :)
@peglin511718 күн бұрын
I wonder if it’s possible to indicate color with the noise. Maybe it could use colored noise shifted by each blocks’ pixel hue
@DqwertyC18 күн бұрын
I did try something like this in the early testing - angle of noise was determined by hue, and speed was determined by whatever the V means in HSV. It was a bit of a mess with anything more complicated, but worked fairly well in a world that only had concrete and wool blocks
@jackatk17 күн бұрын
Wouldn’t that just ruin the effect?
@StarkmanGG18 күн бұрын
Really cool effect!
@draxhiljr.361917 күн бұрын
Recording: You didn't have to cut me off!
@nytrocide00715 күн бұрын
watching this sleep deprived at 1 am was honestly kinda a bad decision
@ZephyrysBaum18 күн бұрын
Your resource pack is sooo cool! Didn't know you could do that! Tried it on different worlds and servers
@Golem64218 күн бұрын
Maybe you could have a setting to accentuate the effect and allow for more render distance ? It might hurt the eyes a bit too much tho lol
@DqwertyC18 күн бұрын
There's a reason the entire map is in an enclosed space... With regular terrain generation, the effect will ignore fog, so the render distance is whatever the players settings are
@danielknourekКүн бұрын
Nice work! Could be interensting to make some tools to just add unscreenshotable paintings or some other dispaly tech, and in a normal map you would stumble upon this display you would need to remember bc you could not screenshot it!
@SubGplayz18 күн бұрын
Thats so cool! How do you think it would look if the shift speed was dependant on the brightness of the pixel? I think it could make seeing details better
@dovos85723 күн бұрын
it works better if you don't change the picels back to the background noise pattern but leave them as the last frame was and only change the pixels that move. that way you have a noise background that doesn't repeat and it changes over time.
@ThatNerdGuy04 күн бұрын
"yo guys i found this map but im struggling on it, can you help?" "send a screenshot"
@anastasiaklyuch274615 күн бұрын
I feel like this is what it looks like when you are almost blind but can still get SOME visual information. Or when you're blind and need to navigate by noise. Wow.
@Epicdoge1091Сағат бұрын
I love that this has become a trend Pretty soon, someone's gonna do bad apple and doom with this idea
@corruptconverter261614 күн бұрын
Thanks to KZbin compression, some details can be made out when paused.
@GameJam23017 күн бұрын
I used this same concept to make a little demo 3D space in GameMaker after I first saw some videos like this a few years ago. Was planning to make some sort of horror game out of it, but never bothered to continue
@jacoblockwood403412 күн бұрын
Very cool! I couldn't get the resource pack to work though, I just played the map without it lol
@FlooferLand15 күн бұрын
Trying to scrub through the video is so funny, the frame preview thing that shows up when hovering over the video progress bar is just noise
@darth_dan888610 күн бұрын
I'm sure KZbin compression had a field day with this one. "This is clearly a beacon" got me laughing so hard as I was trying to parse what that vague shape on the screen was supposed to be XD
@DqwertyC5 күн бұрын
Yeah, in retrospect that was a bit too confident on my part :P It is clearer in full screen at 1080p, and much clearer actually in game
@Idknlandwh1236 күн бұрын
0:27 i stopped and i can see where the object is it's because it's not just slideshow, it has effect to smooth change
@butlazgazempropan-butan11k8711 күн бұрын
"screenshot this, you filthy casual!"
@oliverdowning154317 күн бұрын
Would be interesting to have 3 overlapping noise patterns in each or red, green and blue so that they could change the speed at which they refresh (move) in order to depict colour.
@Epicdoge1091Сағат бұрын
Somehow, the bitrate wasn't awful, but my eyes were heavily confused, and I kept getting these "surreal" moments, although I don't think that's the right word.
@Excalibur_Fusion18 күн бұрын
I'm glad that someone thought to put this concept in minecraft! Great work
@jayyusi17 күн бұрын
I remember playing a game on itch that used this effect for the whole game, it was fun.
@danatronics9039Күн бұрын
I wonder if you could get distinguishable colors that can't be screenshotted by using a certain pattern of colored pixels in the noise and only moving pixels of different colors for different objects? That would probably require different "layers" for each color, though, and I'm not sure whether shaders can do that.
@4sent417 күн бұрын
I like how actually figuring out the qr code gives you a completely different result than just disabling the resource pack
@DqwertyC17 күн бұрын
Shhh...
@MustacheManBoyHairyManChild8 күн бұрын
i really dont know if this would be possible but maybe using different colors would make it easier to read whats happening
@olillin18 күн бұрын
I had a similar idea after seeing that some video, nicely done!
@jackatk17 күн бұрын
In some places I could definitely still see the image when the video was paused…. I think this may be because the original brightness of each pixel is somehow factored into the noise? But this is really cool anyways!
@kitlith13 күн бұрын
It's probably video compression artifacts. Areas that haven't changed for multiple frames are more likely to be fully detailed than areas that are changing.
@jackatk13 күн бұрын
@ I saw another video on the same concept a couple weeks ago and it didn’t have the problem tho
@NoNameIdk115 күн бұрын
It seems this idea is getting far more popular!
@HMT_main11 күн бұрын
When you trip over the satellite cable
@BeepirBypr12 күн бұрын
ah clearly a beacon
@ifroad3317 күн бұрын
some insane 2b2t players are going to use this to hide their base
@izzbloxian17 күн бұрын
Imagine seeing Herobrine and trying to screenshot
@galoomba555917 күн бұрын
I wonder how hard it would be to beat the game with this resource pack Edit: Oh, most of the blocks don't have textures in this. Would be cool if a full texture pack could be made
@small.clover6 күн бұрын
This seems to be a bit easier if you blur your eyes a little
@patrickcarpenter625815 күн бұрын
"clearly" KZbin Mobile has other plans.
@zausenecz7 күн бұрын
Wait i just figured out that this effect should work perfect as a capcha test. Easy to read for human but impossible to frame by frame scanning pragrams
@patrykchlipaa257Күн бұрын
Make it colorful so it's playable.
@omegamerk10 сағат бұрын
The QR code seems crazy hard to get understand, must require some mad persistence to decipher it.
@oglothenerd18 күн бұрын
This is cool!
@Marcos_Pictures16 күн бұрын
MIGRAINE SPEEDRUN
@r.p433618 күн бұрын
My brain is freaking
@ris_kis18 күн бұрын
That's really cool! Thanks
@AstroEli13318 күн бұрын
youtube compression makes me be able to see it when paused
@butorinoks77785 күн бұрын
Oh damn, my eyes hurt. Cool idea tho
@FunnyGamerMan15 күн бұрын
Wow, so original
@lucashoffses901918 күн бұрын
Sometimes when I pause the video, I can still see the grid outlines of the wall
@DqwertyC18 күн бұрын
Yeah, that has to do with KZbin's compression trying to find patterns in the nose to make the file smaller. Those artifacts aren't there in the resource pack
@olegmoki17 күн бұрын
I've got an idea of screenshoting: doing a photo with longer exposure
@DqwertyC17 күн бұрын
That could work! The only reason humans can 'see' things with persistence-of-vision is that our eyes effectively have an exposure time longer than 1 frame. (This is an oversimplification, but it's similar principles)
@tormentedterror9 күн бұрын
That's what we need
@Valgween15 күн бұрын
Do this but for magic eyes.
@xanderplayz344615 күн бұрын
This looks like it would be amazing to put in DOOM.
@Cozru45718 күн бұрын
Cool and great job.
@catmouse-ml7oxКүн бұрын
Try watching this on 360p I dare you
@PanoptesDreams15 күн бұрын
"Your free trial of vision has ended, please extend your subscription to see more world detail."
@JoshuaRieth17 күн бұрын
Taking a photo while the video playing seem to circumvent this.
@what42pizza18 күн бұрын
Are you using the pixel coordinates and time as the input for a hashing function? If so (or if it's something similar), is there any particular reason why you don't have larger pixels?
@DqwertyC17 күн бұрын
It basically has to do with the order different layers are rendered to the screen. With larger pixels, there's no way that I've found to avoid partial pixels along the diagonals between different shader passes (so along the horizon there'd be a noticeable region of shorter pixels, for example). You can get larger pixels by putting your game in fullscreen but reducing the 'fullscreen resolution' setting to something smaller than your actual monitor
@jinksgaming171511 күн бұрын
you have a very soft voice
@Omnitruncater200015 күн бұрын
How to scan the qr code: 1. turn off texture pack 2. scan qr code
@DqwertyC15 күн бұрын
You *could* do that... But I may have accounted for that possibility...
@_mirary_14 күн бұрын
and then someone uses their phone to take a picture of their pc screen
@Netherdan2 күн бұрын
Oh, a migraine simulator... Or is it a migraine stimulant?
@Chronos-66717 күн бұрын
i tried downloading the map but it shows the whole screen as black except a small part of my arm
@lopidav18 күн бұрын
cool stuff!
@emmettdja18 күн бұрын
the qr code is diabolical xD
@Heavy_Lvy2 күн бұрын
great video
@Fangamer125418 күн бұрын
Can I download that shader?
@arrtemfly17 күн бұрын
qr code in this is devious
@samsibbens816418 күн бұрын
I'd love to try the QR code thing but I play on Xbox :( I was hoping you'd show it the video xD
@JulianGaming00716 күн бұрын
Impressive
@joannajeter999416 күн бұрын
It looks like the color grey ( or gray)
@cooolkie12 күн бұрын
KZbin storage: fku
@_Twitch_ZuZkia_17 күн бұрын
W Qualität auf jeden Fall
@sebbes33312 секунд бұрын
*I feel like this concept could SOMEHOW be used for secret / encrypted communication & maybe even protect against "man in the middle attacks"?* I'm not sure how yet, maybe if more people with different experiences can think on this together, we can find a way to solve this? But basically, I guess it needs to be some kind of constantly changing encryption, and if someone manage to break through the encryption they still only see noise from one frame, and would need several more frames to compare against to be able to find the pattern?
@KateYT1717 күн бұрын
Me.... slow mo
@KateYT1717 күн бұрын
Fast mo looks better
@monkeyme18 күн бұрын
to be able to scan the QR code you could have MS Paint on a seccond monator and draw it out manualy
@DqwertyC18 күн бұрын
There are definitely a few different ways to do it - some tools can show the difference between two frames, and it is small enough to probably copy pixel by pixel. I suppose someone could just disable the resource pack if they wanted to skip the challenge, but where's the fun in that XD
@kairu_b18 күн бұрын
Nice
@pufferfish916617 күн бұрын
gif screenshots
@krej124317 күн бұрын
I don't really see much to be honest
@埊18 күн бұрын
哇哇哇。
@WaterDroplet0218 күн бұрын
downloaded the map! but... am i meant to be in creative mode? i've already accidentally broken a few things...
@DqwertyC18 күн бұрын
No, it should be adventure mode... I just double checked and re-uploaded the map to be sure. Cheats should be enabled, so you should be able to switch the game mode yourself on the old map, or download the new one
@WaterDroplet0217 күн бұрын
@@DqwertyC thanks, trying that now! though, another thing to point out, the resource pack does not seem to be compatible with Sodium, if that issue hasn't been mentioned to you yet. i'll play the map on vanilla instead, though!