I Made a Speedrunning Game

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BenBonk

BenBonk

Күн бұрын

Пікірлер: 407
@abdulhayeeyamin
@abdulhayeeyamin 4 жыл бұрын
Benbonk Logic: I took a break by making an another game in a brand new engine where the colour palette triggers me
@BenBonk
@BenBonk 4 жыл бұрын
true
@emarald64
@emarald64 3 жыл бұрын
Lol
@Baconcat008
@Baconcat008 3 жыл бұрын
True
@Galaxy_World
@Galaxy_World 3 жыл бұрын
ya
@Galaxy_World
@Galaxy_World 3 жыл бұрын
@@BenBonk ik
@yanihero129
@yanihero129 4 жыл бұрын
00:48 "some ideas were borderline impossible, or way too complex" "use a red colour pallet" Hmmmmm
@BenBonk
@BenBonk 4 жыл бұрын
IMPOSSIBLE
@davidbitca
@davidbitca 4 жыл бұрын
u cant do it with pico8's color palette
@NStripleseven
@NStripleseven 4 жыл бұрын
There's only like 1-2 red
@meriquinn
@meriquinn 4 жыл бұрын
@@NStripleseven You can use 1, 2, 8, 14, and then either 15 or 7, or even both for a red color palette in PICO-8. Colors naturally look different when paired together. (0 is by default transparent so 1 is better/easier to use as a black)
@NStripleseven
@NStripleseven 4 жыл бұрын
M Ramsey Huh. I didn't know that.
@NerdyTeachers
@NerdyTeachers 3 жыл бұрын
This is fantastic! Thanks for the shoutout and we're very glad you enjoyed our Platformer tutorial! You really took it much farther on your own and that's what we love to see! Well done!
@stormedapple9317
@stormedapple9317 3 жыл бұрын
I tried making a pico 8 game and your tutorials really helped me get started, thank you!
@NStripleseven
@NStripleseven 4 жыл бұрын
Beginning of the video: I wanted a break from Slimekeep, so I did this. End of the video: I wanted to stop doing this and get back to Slimekeep.
@BenBonk
@BenBonk 4 жыл бұрын
Yup
@DiggyPT
@DiggyPT 3 жыл бұрын
Epic
@khajiithaswares4147
@khajiithaswares4147 3 жыл бұрын
Well it worked, ge did get his inspiration back
@hainesnoids
@hainesnoids 3 жыл бұрын
"Pico-8 uses a modified version of Lua" Roblox programmers: *A blessing from the lord!*
@TheHENOOB
@TheHENOOB 3 жыл бұрын
I kinda like Lua is very easy for game development, even valve is using it with Source 2
@lememz
@lememz 3 жыл бұрын
@@TheHENOOB i mean lua is kinda good and all, but i really want my fucking curly brackets
@ncik515
@ncik515 3 жыл бұрын
@@lememz you would hate python
@lememz
@lememz 3 жыл бұрын
@@ncik515 i mean, i literally can't read python but using nothing is better than having to write fucking "end" and "then"
@DiggyPT
@DiggyPT 3 жыл бұрын
@@lememz lua has curly brackets
@falxie_
@falxie_ 4 жыл бұрын
Pico 8 seems very interesting. The first version of Celeste was made in it
@iLikeDucks_
@iLikeDucks_ 3 жыл бұрын
Ye i know its even inside of celeste as a small minigame/easter egg in celestial resort
@filipkuzmicz8127
@filipkuzmicz8127 3 жыл бұрын
Thats why i clicked ob this video XD
@lucasoreidopunho3556
@lucasoreidopunho3556 3 жыл бұрын
Wow, i've didn't knew that!! I was playing the sequel of the game in pico-8, yesterday.
@lorrdy7640
@lorrdy7640 3 жыл бұрын
Yeah I though I heard about Pico 8 before.
@noizepusher7594
@noizepusher7594 3 жыл бұрын
Yeah, until this vid I thought all games using the little Pico 8 engine were re referencing Celeste’s pico 8 mode. I didn’t know it was an entire programming language
@jdyerjdyer
@jdyerjdyer 4 жыл бұрын
There are several ways you can address the coffee pickup issue. The easiest to implement is a cool down timer. You set a timer to count down after a pickup and until that timer is zero, you can't pick up another coffee. This works great if you can ensure that the timer is long enough to remove the coffee after pickup, but short enough that should the player reach another coffee, they are able to pick it up without waiting. If you can't ensure that, then the next fix is an id system. Generate some random number for each coffee pickup and if that number is in your list of recent pickups, then you just ignore it. You don't have to make the numbers very large, in fact you could just label them in order of placement in the level, or since there is a finite number, just label them all and track them all, but for larger levels, this might impact performance. Reasonably, tracking the last 5 pickups and giving them an id modulus 5 should be easy and sufficient. Another method is to create triggers and use them on your collisions. Basically you check for collisions on a regular interval and if a collision is detected, then you check to see if a trigger is registered for the entities that have collided. If so, then you call that trigger and wait for that trigger to return before continuing. Here, inside the trigger is where you would update the jump count and remove the coffee. This sequential check can become a bottleneck, but it does address the multiple pickup problem. I'm not sure if the Pico8 system runs slower, or if it has full cpu usage, but if it doesn't have a slowdown issue, this is actually how most modern game systems work--i.e. loop through all active objects { if collision detected and registered trigger { fire trigger } }.Another way if the removal of an object might take some time is to use a collectible flag on each collectible and before doing anything on the collision, increment the jump counter and then immediately set the collectible flag to false. if collision and collectible is true { process collectible; set collectible = false; remove collectible; }. This option is best on systems where the main game thread is running on one process while your script might be in another or the collision script might have multiple instances created. It isn't ideal because you could still get multiple collisions at once, but it has two benefits in that you are quickly setting the flag to false, so hopefully before any other script accesses the shared boolean it is set, and by putting any cpu intensive (relative) processes to the end, you ensure that the check happens as fast as possible. Hope this helps. I'm sure there are other ways of doing it, but these are the most common I've seen done.
@TheMinecraftFan
@TheMinecraftFan 3 жыл бұрын
wow lots of words my brain cant handle it
@nightyysleeps
@nightyysleeps 3 жыл бұрын
chunky
@Chadderbox
@Chadderbox 4 жыл бұрын
I need to try pico-8. I've never done anything that is really that limiting other than game jams. I think the limit on pico makes some really unique things.
@BenBonk
@BenBonk 4 жыл бұрын
I would recommend giving it a try. It was a nice challenge and interesting engine.
@colinjohnson5515
@colinjohnson5515 3 жыл бұрын
Man it’s cool. I’m going to try to teach my kids some of this stuff too.
@mushroomer56
@mushroomer56 3 жыл бұрын
Coming from a Lua programmer here, didn’t know that PICO-8 used Lua and I’m actually quite interested in trying it out.
@kobsboy4227
@kobsboy4227 3 жыл бұрын
u make me realize that im not the only game dev that spends days on seemingly simple problems
@DrCrazyEvil
@DrCrazyEvil 3 жыл бұрын
Oh if you've been watching lots of devlogs it happens to everybody but they just don't show it so its easy to assume they're not problem solving at times even if they do.
@JanxZ
@JanxZ 3 жыл бұрын
1:33 i love how the background is just not lua at all
@mushroomer56
@mushroomer56 3 жыл бұрын
LUL, I know Lua and that definitely isn’t
@activediamond7894
@activediamond7894 3 жыл бұрын
Looks like Java maybe, lmao.
@ralfwright
@ralfwright 3 жыл бұрын
@@activediamond7894 yes definitely java
@Gizmote
@Gizmote 4 жыл бұрын
I like how even on games I don’t work with you on, you still use my game design concepts. Cool stuff!
@BenBonk
@BenBonk 4 жыл бұрын
True
@lockop2540
@lockop2540 4 жыл бұрын
I can’t believe your almost at 10k already! Great job 👍! Been here since 2k 🎉
@BenBonk
@BenBonk 4 жыл бұрын
Thanks dude, getting really close to 10k now.
@djlclopez128
@djlclopez128 3 жыл бұрын
2:42 "WHAT THE FRICK PICO8" 😂🤣 Take my subscription!
@prodbywerty
@prodbywerty 4 жыл бұрын
i love Pico-8. though, the code editor looks quite... zoomed in to say the least!
@bingus1017
@bingus1017 4 жыл бұрын
WERTYYYYYYYYY
@BenBonk
@BenBonk 4 жыл бұрын
Yeah it is super zoomed in, and kind of a pain. But I guess that is why there are tabs that can help you organize.
@IkeVoodoo
@IkeVoodoo 4 жыл бұрын
Our leader werty
@mattjclay
@mattjclay 4 жыл бұрын
You can use an external editor with it
@Dyerrrrrrr
@Dyerrrrrrr 4 жыл бұрын
Yeah I use vscode for pico-8. Also, tic-80 is very similar to pico-8 but has an extra wide text editor so there's that too
@thelostnexus5_
@thelostnexus5_ 3 жыл бұрын
As a Lua programmer, this was the first ever video I could genuinely relate to.
@mushroomer56
@mushroomer56 3 жыл бұрын
Same
@jjocco1
@jjocco1 3 жыл бұрын
Benbonk: Pico Everyone: oh ok Me as a Chilean: hehe, nice
@guydoesthings7580
@guydoesthings7580 2 жыл бұрын
Me gusta el pico, wn
@throwawaysometime7500
@throwawaysometime7500 4 жыл бұрын
Remember it doesn’t matter what u upload to us as long as u are happy doing / making it or interested in it
@thegappleapple7763
@thegappleapple7763 2 жыл бұрын
I love Pico-8
@CubsYT
@CubsYT 3 жыл бұрын
once you start hearing the lip smack there's no going back
@_mestre
@_mestre 3 жыл бұрын
I love how mind boggled and surprised he seems because of the then and end in if statements. Which are very common in some languages such as Pseudocode
@cartermasterson9829
@cartermasterson9829 3 жыл бұрын
And python
@mrocto329
@mrocto329 3 жыл бұрын
@@cartermasterson9829 Python doesn't have end or then, it uses : and whitespace
@withlessAsbestos
@withlessAsbestos 3 жыл бұрын
How did I miss this. I love Pico-8. Watch the grid based game tutorial.
@Kai-rg4kb
@Kai-rg4kb 4 жыл бұрын
I remember there was a pico 8 thing in celeste
@kingkyanogd2500
@kingkyanogd2500 4 жыл бұрын
Yeah the developer made the pico 8 version for a game jam and because it made him continue it and make Celeste its in the game as a Easter egg
@09developerboy85
@09developerboy85 4 жыл бұрын
Make a game with scratch (or you can't do that?)
@BenBonk
@BenBonk 4 жыл бұрын
:o
@juliang9574
@juliang9574 3 жыл бұрын
Wrong channel
@noizepusher7594
@noizepusher7594 3 жыл бұрын
I love how he lists using a red color pallet as impossible.
@mushroomer56
@mushroomer56 3 жыл бұрын
Well it almost is
@salsichalivre5401
@salsichalivre5401 2 жыл бұрын
By this time you obviously have figured out, but you can mimic collectables by simply checking if the player "collided" with the coffee (its position overlaps the position of the coffee by a certain amount), and then making coffee nil (then it will not be there anymore) and at the same time get more jumps putting 1 plus in the jump var.
@aasermohammed8574
@aasermohammed8574 2 жыл бұрын
Hey benbonk I worked with LUA alot by now and those if statements check if the whatever variable is written before the == has the value written after the == and "end" means that this is the end of the statement, so for example: "If cond == true then print ("cond") elseif cond == false then print ("not cond')" means if the condition cond is true/happened then print in the console the text: "cond" and if it is false/Didn't happen then print the text: "not cond" in the console
@AstroSamDev
@AstroSamDev 4 жыл бұрын
Really cool video! I've always wanted to try pico-8.
@BenBonk
@BenBonk 4 жыл бұрын
Thanks Sam, you make pretty neat videos yourself.
@ninjatintin9074
@ninjatintin9074 3 жыл бұрын
2:08 Request: Make a game in Scratch
@migwuzhere
@migwuzhere 2 жыл бұрын
"though some we're border line impossible or way to complex" he says to "use a red color pallet"
@tunedoesstuff
@tunedoesstuff 3 жыл бұрын
I remember playing Just One Boss in Pico-8
@destroyer50055
@destroyer50055 3 жыл бұрын
As someone with no idea about coding just thought I would say adding office workers that add time to the timer woulda been neat
@mushroomer56
@mushroomer56 3 жыл бұрын
I’d be easy to code in Lua, I’ve been using Lua for a year though..
@reenftw
@reenftw 2 жыл бұрын
This is the first Benbonk vid where I could actually recreate the game he is making
@janetteareglado4592
@janetteareglado4592 3 жыл бұрын
BenBonk: Makes Spiratites Game: MARIO WORLD
@BakeNeko-San
@BakeNeko-San 4 ай бұрын
Everybody when mentioning any fantasy computer: pico 8 Tic-80 which is free: _I simply don't exist_
@kevin9120
@kevin9120 3 жыл бұрын
With the coffee issue I would have personally set another variable like "canPickUp" and use an if statement to check if it's already been picked up before deletion. Though I'm not 100% sure if this would work.
@mattjclay
@mattjclay 4 жыл бұрын
Pro tip: Easy way to add a variable jump is to multiply your velocity by a value lower than 1 when you release the jump button and you have a positive y velocity. That way if you hold the button until you are at your jump apex then release you won't slow down when falling. And if you release it half up your jump you will slow down.
@BenBonk
@BenBonk 4 жыл бұрын
:o thanks for the tip!
@mattjclay
@mattjclay 4 жыл бұрын
@@BenBonk No problem. I had the same issue and I almost died when I figured out it was 1 line of code. Rip me.
@TriDeapthBear
@TriDeapthBear 4 жыл бұрын
I smell 2019 Reddit KZbinr background music lol. Nice video, and btw, was the intern Ian thing a nod to h3?
@BenBonk
@BenBonk 4 жыл бұрын
Thanks, I didn't actually think about it like that, but I do love h3's old content.
@andresrosales3466
@andresrosales3466 3 жыл бұрын
Late comment and not sure if someone already mentioned this, but you don't need to do `if var == true` to check boolean values. you can just do `if var then` or `if not var then`. Also having `end` where a block (if/else/loops) ends is very popular syntax for programming languages.
@leftie5205
@leftie5205 2 жыл бұрын
I feel like the smartest move for the coffee jump glitch would have been to bring the numjumps++ and the MSet lines into the same if, so that one couldn’t happen without the other
@ShinyEmeraldGames
@ShinyEmeraldGames 4 жыл бұрын
The game is cool! I really like the walk animation of the cute little character! It's always good to take a break from big games that you're working on! I love it how you are creating pixel art for the font. Are you creating the pixel font for every sentence by hand or have you created it as a system font, you can then type into your computer?
@BenBonk
@BenBonk 4 жыл бұрын
Glad you like the game. The font is just a free font called Pixelarri that I like using.
@cheeseburgerinvr
@cheeseburgerinvr 3 жыл бұрын
this is what got me into pico-8
@salsichalivre5401
@salsichalivre5401 2 жыл бұрын
Regarding the end and the then, this is from Lua, and Lua was made long time ago in Brazilian university in order for them to coup with technological step back they were facing that time. Turns out Lua got pretty famous over the time and it is the only programming language that have gone that far worldwide from Brazilian community.
@Blackout_
@Blackout_ 3 жыл бұрын
"What is this syntax" "Anyways this is just personal preference" No uhh everyone agrees with you
@mrplus1312
@mrplus1312 3 жыл бұрын
0:02 oh you are tired so you give your self a brea- CHALENGE? Yeah makes sense
@KpJoeMatchstyx
@KpJoeMatchstyx 3 жыл бұрын
“End” is a thing that roblox, Pico 8, etc use to show that the thing your trying to do works or it does something or something I don’t know much about coding
@BenBonk
@BenBonk 3 жыл бұрын
It just means the end of a function/if statement. Roblox also had “ends” because pico and roblox both use Lua as their programming language.
@CaffeinatedBorb
@CaffeinatedBorb 3 жыл бұрын
I like the idea of a game with a boss that has no boss...
@anchovy5325
@anchovy5325 3 жыл бұрын
for the coffee pickups you couldve made a true/false variable and then check if the coffee is touched AND the variable is false, set the variable to true and then after a second change it back to false
@WallJumpGames
@WallJumpGames 3 жыл бұрын
When making variable jump height, I actually use a different approach, I don’t know if this would work in pico-8, but my approach is just setting vertical speed to zero when you let go of jump.
@activediamond7894
@activediamond7894 3 жыл бұрын
Another one is modulating gravity based on whether you're jumping or not.
@soemie
@soemie 3 жыл бұрын
go pico, yeah yeah, go pico, yo
@Nizart
@Nizart 3 жыл бұрын
if your coffe is in the tileset you can just do local tilepos = {x=flr(playerpos.x/8), y=flr(playerpos.x/8),} if mget(tilepos.x, tilepos.y, coffee_number) then mset(tilepos.x, tilepos.y, background_number) coffee += 1 end
@dasheiligedonerhuhn
@dasheiligedonerhuhn 3 жыл бұрын
I think the fact, that it's developed for people to go fast, makes the will of people wanting to go fast in this game a Standart, wich destroys speedruning. its about people going fast against the conventions of the game.
@BenBonk
@BenBonk 3 жыл бұрын
I see what you are saying, but I still think it’s beneficial to speed running. The game was designed in with speed running in mind, so there are tons of opportunities for tiny time saves.
@dasheiligedonerhuhn
@dasheiligedonerhuhn 3 жыл бұрын
@@BenBonk I see, that that's the case, but at least to me the fun thing about it is learning and finding unintended ways of playing a game. if you've got like a set path, this gets less fun. Still a great game to play I think, just not my taste.
@SugarooLM
@SugarooLM 3 жыл бұрын
Damn, pico-8 is such an underrated engine, maybe because ITS PAID! THATS WHY, I DONT HAVE MONEY
@antonmanin3521
@antonmanin3521 2 жыл бұрын
there is an open source TIC-80
@KolehmainenBeats
@KolehmainenBeats 8 ай бұрын
Damn bro managed to play Blinding Lights chorus while watching this.
@cheezyboi7254
@cheezyboi7254 3 жыл бұрын
This is all leading up to a slimekeep scratch port
@xerozoo
@xerozoo 3 жыл бұрын
I've been using pico-8 for years, I'm glad to see it get some more popularity
@ScarletEmber64
@ScarletEmber64 3 жыл бұрын
oh so that's where the pico-8 in celeste comes from
@Skeffles
@Skeffles 4 жыл бұрын
This is an awesome first game with pico8. It's nice to see a unity dev trying out something new! How did you find the console? I can't imagine using that after having used visual studio for so long.
@BenBonk
@BenBonk 4 жыл бұрын
Thanks, I definetly wasn't that big of a fan of the console. The text was way to large, I wasn't a big fan of the font, and the resolution would sometimes be annoying if I had long lines of code. If I used it again I would probably opt for a different code editor, though it was an interesting experience.
@Simpfey
@Simpfey Жыл бұрын
0:16 -Create a simple PLATOFRMER
@notFoxils
@notFoxils 2 жыл бұрын
The collectibles problem could probably be solved with a debouce
@goosifyed9717
@goosifyed9717 3 жыл бұрын
2:08 me: laughs in backpack
@CreeperCat0407
@CreeperCat0407 3 жыл бұрын
0:16 PLATOFRMER XD
@cakeyeater7392
@cakeyeater7392 3 жыл бұрын
I’m not a programmer, so excuse me if this is completely wrong, but couldn’t you have the coffee tile apply the jump increase once by making it happen only when it transitions to the background? Since the coffee should only need to change layers once, doing it that way would apply the effect only once, right?
@patrlim
@patrlim 3 жыл бұрын
0:16 platofrmer
@randomb_oi8787
@randomb_oi8787 3 жыл бұрын
for your coffee bug thing you can set this thing called a debounce, its a boolean that you see if it is true and if it is then set it to false, then do your code, then after that set it to true
@omeletttte
@omeletttte 4 жыл бұрын
Hehe, stock images
@BenBonk
@BenBonk 4 жыл бұрын
yes very funi
@filiptuddy2137
@filiptuddy2137 3 жыл бұрын
GO PICO YEA GO PICO YEA GO PICO
@ComplexityRealster
@ComplexityRealster 3 жыл бұрын
I totally agree the If statements Are weird
@noiceplayer144
@noiceplayer144 3 жыл бұрын
what i learned: if you are feeling frustrated or burnt out on one project, just start a new, more frustrating project that will make you want to return to the original project
@BenBonk
@BenBonk 3 жыл бұрын
Genius
@snugglebug_83
@snugglebug_83 3 жыл бұрын
i tried the game, its super fun! but ,just an idea, why not use 'wsad' or 'arrow' keys?
@BenBonk
@BenBonk 3 жыл бұрын
you cant with pico-8, at least I think
@D30_K
@D30_K 3 жыл бұрын
Honestly ive been learning lua in robox for a while so changing to pico would be preaty easy and i challenge you to make a game in roblox
@luan1177
@luan1177 Жыл бұрын
when arrow keys are broken and you need them to run
3 жыл бұрын
for the pickup collisions i imagine you couldve just done a touching check, given a jump, deleted the coffe, and then wait until not touching
@vinsovan9707
@vinsovan9707 3 жыл бұрын
When he said the engine uses Lua I nearly exploded with excitement. Until he said "What in the world are those-"
@CodingWithBen
@CodingWithBen 2 жыл бұрын
I have pico-8 I would recommend looking at tic-80, I'm stuck between the two at the moment
@hollowknightenjoyer
@hollowknightenjoyer 3 жыл бұрын
The problem is, i cant jump. but good job!
@Choppy_Z
@Choppy_Z 3 жыл бұрын
what a nice *platofrmer*
@orisphera
@orisphera 3 жыл бұрын
There is at least one other project similar to Pico-8. I know one called TIC-80
@WannibeManisha
@WannibeManisha 4 жыл бұрын
Great little compact game!!
@BenBonk
@BenBonk 4 жыл бұрын
Thanks!
@Javier-ft5mx
@Javier-ft5mx 3 жыл бұрын
Good work
@goosifyed9717
@goosifyed9717 3 жыл бұрын
if its not too much trouble, could you make a small platforming engine, but using the character from robot 64? (yes its a roblox game, but NO. ITS NOT BAD.) thanks 4 reading this :)
@mushroomer56
@mushroomer56 3 жыл бұрын
Though I do not use PICO-8, I am somewhat good with the Lua programming language. With the coffee, you’d probably need to destroy the collider immediately so it can’t be collided with again and THEN give the benefit. Thanks for reading!
@FabricioKarim
@FabricioKarim 2 жыл бұрын
I like Pico-8 toturials of this channel: kzbin.infoplaylists
@jubinjajoria2870
@jubinjajoria2870 4 жыл бұрын
Wait.....No Green. Are you really BenBonk? 😂😂
@mushroomer56
@mushroomer56 3 жыл бұрын
ohNOOoO
@baronthibault8650
@baronthibault8650 2 жыл бұрын
I see you discovered what really programming is haha
@ProbablyAxolotl
@ProbablyAxolotl 3 жыл бұрын
Whaaa we both followed the same tutorial and both made a nearly identical next level script... weird
@jamescameron9224
@jamescameron9224 3 жыл бұрын
Dude same! But for some reason, when I load the next level, the player stays frozen in midair. All I am doing is changing the player and cam position whenever the level number increments. It's basically a state machine. Did you run into this problem?
@proudpichu
@proudpichu 3 жыл бұрын
Wow i remember playing pico 8 games on cool math games
@myh6274
@myh6274 3 жыл бұрын
0:46 *eze* (also im good at comming up with complex implementations, even if they are crappy)
@fan0
@fan0 3 жыл бұрын
2:09 Me when I make gravity in Scratch: Ok. So I will make that vertical velocity is going into minus numbers and horizontal velocity stays the same
@Roader_021
@Roader_021 3 жыл бұрын
me, uses scratch and can finally see whats happening
@lazergurka-smerlin6561
@lazergurka-smerlin6561 3 жыл бұрын
I mean I'd think the way to properly implement a collectable is to make some pseudo class for it that handles the incrementing and deletion of the pseudo object
@blankstudiogamedev6310
@blankstudiogamedev6310 4 жыл бұрын
This video was great! Imma play this later
@BenBonk
@BenBonk 4 жыл бұрын
Thanks! I hope it doesn't make you rage too much.
@blankstudiogamedev6310
@blankstudiogamedev6310 4 жыл бұрын
@@BenBonk Lets hope so ;)
@theeternal6890
@theeternal6890 3 жыл бұрын
*U sound like the fluffy friend in the stranger things.* its cute
@Pop4484
@Pop4484 2 жыл бұрын
I know lua on gmod and roblox so I imma try this one out too
@weezerfan15
@weezerfan15 3 жыл бұрын
go pico go go pico
@jucom756
@jucom756 3 жыл бұрын
2:25 you're talking about how you have to write then and end manually right? Because it's hard to imagine a programmer who doesn't know what an if-statement is...
@-ferno4333
@-ferno4333 4 жыл бұрын
pretty cool
@someaddictedidiot2186
@someaddictedidiot2186 3 жыл бұрын
OMG PICO-8 YES!
@truestbluu
@truestbluu 3 жыл бұрын
If Pico-8 has a built in wait function then you can do something called a debounce. This is a Roblox debounce but this might not work. local debounce = false while wait() do if not debounce then debounce = true wait(1) debounce = false end end
@gemanimates
@gemanimates 3 жыл бұрын
Pico's school in Pico-8
@NecoNGaming
@NecoNGaming 3 жыл бұрын
2:11 Oh yeah scratch is like that (i know he was joking but I wanna point it out), you have to MAKE your stuff from *scratch* (haha funny laugh now) and nothing is premade for you. It sucks.
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