This was such a fun project! Let me know if you'd like to see a part 2 :)
@ninja_jambon2 ай бұрын
We want part 2 !
@JJW4102 ай бұрын
Absolutely! 😁
@WayofWood2 ай бұрын
Yes - please! 😊
@azzz7662 ай бұрын
Yes, please make more. So many awesome new godot projects out there, love to see it
@rccli2 ай бұрын
PART 2 PART 2 PART 2
@squarerootof22 ай бұрын
That's nothing. I made Godot in Minecraft
@luckyknot2 ай бұрын
xDDDD
@lucasfranke51612 ай бұрын
Now make Minecraft inside Minecraft's Godot
@DoodlesDOTnet2 ай бұрын
@@lucasfranke5161 And then make gedot in that minecraft
@kitsunemusicisfire2 ай бұрын
"What is the square root of 2?" The square root of 2:
@Kitodev2 ай бұрын
😂😂 good luck
@natanmaia35752 ай бұрын
Was expecting this to be scuffed but No, it's all here. Chunking, Threads, Mesh generation. Amazing job there ❤
@raqbit2 ай бұрын
It is very inspiring to see how quickly you manage to learn new concepts and then apply them to solve the problems at hand. And you manage to explain your steps and thought process very clearly too. Looking forward to seeing further progress on this project!
@RachelfTech2 ай бұрын
Thanks so much!
@AlexFalkenberg2 ай бұрын
I really appreciate the "I'm gonna do this learning project for two weeks" and sticking to it. Thanks for sharing this. :)
@jumbledfox20982 ай бұрын
your happiness is really contagious lol, i was feeling a bit meh but you just sounded so excited while explaining everything and it put a big smile on my face, thank you :3
@RachelfTech2 ай бұрын
I'm so happy to hear that, thank you!
@dancovich2 ай бұрын
I'm both impressed and jealous that you went from learning Godot to making a Minecraft clone that doesn't run at 3fps in 5 months
@altrogeruvah2 ай бұрын
As 37yo who started learning Python only about two weeks ago, seeing how a 3D game is being created one day at a time is so exciting because of how attainable and understandable this seems! This is a great concept, I hope there is a part 2 soon, absolutely fantastic work
@bluemond1002 ай бұрын
"Because I wouldn't have to worry too much about 3D modeling or complicated math" - and later she would regret that statement
@doctorcis35102 ай бұрын
I feel like the journal presentation instead of documenting is making this feel way more approachable, and having the problems explained in the order you'd encounter it seems easier to remember. Excellent second monitor content.
@Corncycle2 ай бұрын
always a treat to see your projects! are you interested in designing a full game of your own to eventually release? or are you planning to continue recreating other games to learn? regardless of what you choose, it's always fun to see you explore game dev and solve problems :)
@RachelfTech2 ай бұрын
Thank you! I'd like to do that sometime in the future, but for now I mainly plan on continuing to make a bunch of smaller projects/prototypes to keep learning different things quickly.
@Corncycle2 ай бұрын
@@RachelfTech cool! love the videos
@MattWoelk2 ай бұрын
Dissappering into the mist at 26:52 made my day, 😂.
@mjdevlog2 ай бұрын
straight up horror gameplay
@Sylfa2 ай бұрын
Seems like she unintentionally recreated Herobrine…
@Nerdforge2 ай бұрын
This is great! Love to see a part 2
@RachelfTech2 ай бұрын
Thanks so much, I'm a big fan of your videos!
@jasonyesmarc3092 ай бұрын
Also, your adventures in figuring out the multithreading crashes were super interesting! I have never seen my code break in so many ways than I did when adding multithreading lol.
@drgabi182 ай бұрын
A Part 2 would actually be interesting if you are to make it, mainly because I just love seeing the crazy ideas some people come up with when making their own Minecraft clones
@RachelfTech2 ай бұрын
It's fun just brainstorming ideas for it! Definitely planning on returning to this in the future :)
@Seancstudiogames2 ай бұрын
Terrific project! Very inspiring. Would love a part 2.
@BastiaanOlij2 ай бұрын
Nice project! Really cool to see you come up with solutions as you learn stuff from scratch. Just in case you hadn't found it yet, for any build in material in Godot, after you set it up to do what you want it to do, you can open the dropdown and select "Convert to ShaderMaterial". This is a wonderful way to learn more about how shaders are build in Godot and further customise/optimise the shader code. Also the technique of using a full screen quad to do post effects is a bit of a hack because Godot didn't have an alternative. But behind the scenes this makes a copy of the screen texture and depth texture from which you end up reading. Since 4.2 Godot has a new system called compositor effects. A little more daunting to use but better suited to the task. Godot 4.3 introduces an optimisation in the form of a Reverse-Z depth buffer, depending on your fog implementation you may need to make a small change.
@kanaverum15 күн бұрын
This is great! Thanks so much for sharing 😃 I went through something similar a while back and became attracted to compute shaders to generate the meshes to also support arbitrary geometry, but ultimately felt overwhelmed and took a break to consider other project ideas. Your work on this is encouraging and is making consider going back to finish out my own project. THANK YOU! 😄
@Xilefian2 ай бұрын
9:15 only in the game logic code, for the rendering we use 16x16x16 chunks (called RenderChunks)
@GameOn08272 ай бұрын
The bird is starting to gain some lore. It's going to need a name soon
@ltommasini2 ай бұрын
Please, please, make a tutorial out of this. Can even be scattered tutorials of some chunks. The newbie godot community would love you for life
@jasonyesmarc3092 ай бұрын
Voxel worlds are difficult Q.Q Challenge mode: create a system that causes a chunk to reconfigure itself to half resolution and no collision, once it falls outside the usual loading distance. This would allow more of the world to be visible at once with minimal performance impact. If you can do this, you'll have outpaced Minecraft, which requires the Distant Horizons mod to achieve this. I feel like this would be a lot more stable if it's implemented as a primary system, too. Or do your own thing; I'm not gonna tell you what to do, lol. Happy coding!
@RachelfTech2 ай бұрын
Yeah that would be interesting to explore! Lots of different optimization options I haven't tried yet!
@codegamerstudioАй бұрын
Godot is very friendly for working with voxels, and its node system really helps with that. I'm creating a voxel city builder in Godot, and for me, it has been the perfect engine for this type of game!
@mjdevlog2 ай бұрын
Damn you're so talented at figuring out your problems and looking for the answers on either docs or github issues. You're not afraid to learn something new no matter how intimidating it seems. Definitely motivates me to do the same😊 Also personally i like this format, how you compress all those 70+ hours of footage into an engaging 30 minute video. Even though i don't understand some of it (i'm also still new in Godot 3D), atleast i have an idea on how to start my next project. Thanks for this✨
@RachelfTech2 ай бұрын
Thanks so much, I really appreciate the kind words! Also happy to hear you like the format. I've been really enjoying making videos like this!
@ShadeDemon21412 ай бұрын
This was a really great video. The way you explained and broke down each part at a perfect level for me. A lot of videos like this feel the need to explain every algorithm and like of code, this is so much more practical and treats the audience like they actually know some things about game dev. Admittedly more niche, but perfect for me.
@RachelfTech2 ай бұрын
Glad to hear you enjoyed the format! I'm definitely planning to keep making similar videos, I find them really fun to make as well!
@zacharyjohnson719220 күн бұрын
Amazing job! Looks like you were having a blast! Got to love/hate when you simply code!
@Xilefian2 ай бұрын
Fog via a blended screen quad is quite an expensive solution - the way it's done traditionally is by blending the vertex colour of the mesh with the fog colour based on distance from the camera
@user-le2zv6go3v13 күн бұрын
most impressive video about a minecraft clone I've ever seen .. in particular I was totally unaware about shadow aliasing, never heard of that, but I think early minecraft at least had that problem very visibly too, became a lot smoother with each beta version
@CorporateSpoАй бұрын
This is a great video for developers to see. Showing the ideas and issues that arise and the steps that you use to try and remedy them. Just making a game to learn can be the most rewarding part of this hobby. Also the shadows that your chickens eyes threw made it look like it was crying 😂
@DapperDilanzo2 ай бұрын
This was a great watch! I loved this video! As someone who is very interested in godot game development and a massive fan of Minecraft, I enjoyed seeing the process of how games are made. Awesome video
@RachelfTech2 ай бұрын
Much appreciated!
@e3.14c42 ай бұрын
26:51 okay that truly is a horror game, the moment you catch it following you it does that and disappears.
@robertsimon03062 ай бұрын
I love this. Many youtubers that said they create minecraft in a game engine ended up just creating the terrain system and that's it. No trees, no animals, no crafting, wich is okay I guess, until you don't call it to minecraft. But you already made caves, and animals (at least one :D) and if I'm correct you want to develop a lot of other features to this project. So it's great and I'm really looking forward to the next video :)
@RachelfTech2 ай бұрын
Thanks! Yeah I have much more I plan on adding in the future, just had to stop for now because the video was getting too long 😅.
@pie19988Ай бұрын
As someone who is also starting to do game dev stuff I do really love this!
@unfa00Ай бұрын
Your work here is seriously impressive!
@DannyWelch2 ай бұрын
This was fascinating to watch. I loved seeing you work through each of the issues and optimizations. Subscribed and look forward to seeing more of your content!
@sugarbee.2 ай бұрын
I'm obsessed with watching game development videos and projects and I have to say you have a really fantastic approach to the videos! You have just the right amount of explanations on features and bugs and processes that I'm able to actually understand the steps you've taken to add certain mechanics and features and fix bugs without it seeming overly easy or boring!! Keep it up!!
@RachelfTech2 ай бұрын
Thanks so much for the kind words, I'm really happy to hear the format is working well! :)
@priemar-ju9zh2 ай бұрын
As a dev myself, I can relate to your 'learning new things' phase. It's really refreshing to see the enjoyment after solving each challenge on the way to the final goal. Keep going, have fun, and I wish you many more followers! 😉
@RachelfTech2 ай бұрын
Thanks so much!
@dandymcgeeАй бұрын
I tried the game, and it's pretty amazing tbh. A few improvements I would make before considering it playable (roughly in order of importance): - The gravity feels like the moon. Jumping is not satisfying as it takes a long time to land. Increase gravity drastically. - The block place distance feels a bit short compared to Minecraft. I kept being confused why my blocks weren't placing, and it's because I was too far away despite feeling like I was right next to it. - I can't look straight up or straight down. This makes building vertically extremely annoying. Set the min/max pitch to as close to ninety degrees as possible (e.g. -89 to +89). This is one of my biggest pet peeves in 3D games. There's no reason to constrain this other than to avoid the weird math that happens at exactly 90 degrees. - I can't fit in a 2x1 tunnel. I have to die the ceiling out 3 high to walk in it. Make the player collider fit here. - Standing on top of the pet makes it spin wildly and throw me off in a weird way. Maybe don't allow this, or make it less buggy somehow.
@wukerplank2 ай бұрын
Awesome how in depth you went! Most videos I saw stop at one chunk. This was a great watch. Also thanks for the Mac version of the game!
@jmpcodedev2 ай бұрын
Great video! Loved how you explained all the problems you encountered!!
@BlazertronGamesАй бұрын
Crazy challenge for your first 3D project!
@birbothealpha2 ай бұрын
the solutions you come up with blow my mind every time omg
@CristopherKiri2 ай бұрын
You are such an inspiration. I also enjoy your energy and how much fun you have. Keep up the good work!
@RachelfTech2 ай бұрын
Thanks so much!
@gccalvin2 ай бұрын
This was entertaining and really informative, thank you!
@StainlessHelena2 ай бұрын
Good stuff! The bird gives me the chills. No matter what you do, he is always close, watching you, judging you, waiting.
@MrBoingus2 ай бұрын
this is an AWESOME video. i love love love just watching how people work through problems in godot. it simultaneously makes me feel less stupid AND gives me an idea of how to work around my own problems. thank you!
@RachelfTech2 ай бұрын
So glad to hear, thanks!
@chuck75922 ай бұрын
That was fantastic! I hope to see more of your videos in the future. You're very talented!
@rccli2 ай бұрын
this is awesome lol i love this and the bird returns!!
@RachelfTech2 ай бұрын
Thank you! 🐔🐔🐔
@IceMetalPunk2 ай бұрын
@@RachelfTech You could totally turn this into a bird-based game: nest blocks, tree generation where nests and birds naturally spawn, different bird types, eggs, etc. Like Slime Rancher, but with birds, and each bird type can have its own unique abilities or resources.
@shayes.x2 ай бұрын
This is really neat! Loved seeing your learning process
@JohnLaDot2 ай бұрын
absolutely fantastic. and super inspiring.
@littledragon47922 ай бұрын
Definitly want to see a part 2 to this. Fun and interesting!
@BoredDeveloper2 ай бұрын
Very underrated channel, I really enjoyed watching the process, and the story telling! Me myself never really worked on 3d games yet. It was very useful to watch!
@RachelfTech2 ай бұрын
Thanks so much, glad to hear!
@RandomVidsForYou2 ай бұрын
I had no idea you were so into tech as well. Ive watched a lot of your guitar stuff and I am truly amazed right now.
@CreativeSteve692 ай бұрын
Yay a new Rachel video dropped. This project really looked pretty neat. loved the bird addition. hoping we get a part 3. :)
@RachelfTech2 ай бұрын
Thanks so much!
@sebsafari2 ай бұрын
Wow so much work to get this going! Would love to see you continue and make an inventory/crafting system.
@Maxjoker98Ай бұрын
Very cool project! You can make a way easier fog shader by simply only shading the blocks(where distance is not infinite). This way the sky texture is never overwritten in the first place.
@RachelfTechАй бұрын
Thanks! Yeah when I get back to this project I'll probably test out switching to that. I did consider doing that but, for some reason I don't remember, I opted for this more complex approach 😅
@arianaponytail2 ай бұрын
really interesting to see as your learned and solved problems and it shows your passion for this . Awesome stuff , thanks for sharing this project :)
@RachelfTech2 ай бұрын
Thank you! :)
@iamjessieray2 ай бұрын
I have been waiting on someone to do a godot minecraft clone. This we well done, great job. I look forward to seeing what else you get into!
@R.DaneelАй бұрын
Very solid video! I envy your tenacity.
@malucart2 ай бұрын
This is cool. I made a small Minecraft in Godot once (not very original, just a faithful slice of MC), biggest problem I had was that I noticed GridMap was very unoptimized, but doing it manually would be too hard for a small project. I got to make mobs, redstone, crafting, caves, even added Him secretly as a boss, so it felt pretty cool. I really felt like this kind of engine isn't great for a game like Minecraft though. It needs a lot of specific tricks both in simulating and rendering the world. (If someone wants to see it you can uh... look up Pou 4 on itch, buy a PC in the game, and Minecraft 2 and go home and launch it... yeah)
@Diamonddrake2 ай бұрын
This looked like a rewarding project! Great Job!
@coyotewld18 күн бұрын
wow, great result and very inspiring
@louisromero3752Ай бұрын
subscribed and tracking. Cool project. I hope inspiration strikes soon to get you back into it
@Terrorfiend2 ай бұрын
Very very cool. I've done work with voxels in the past and its not easy stuff sometimes, so neat to watch you go through the struggles. Challenge mode for next time: antialiasing and multiplayer! Subbed!
@EduardKaresli2 ай бұрын
That was amazing. And if you continue and build a complete game (and you seem pretty prepared for this) then you might sell it pretty well. Go for it!
@phnkcell7102 ай бұрын
This seemed so fun, that I now want to do a project like this
@jimsubtle886Ай бұрын
I watched the first 12 minutes of this and had to leave. I was thinking about this video all afternoon and had to watch to the end. You just kept adding feature after feature. I can't wait for the part 2. I hope you take a good long break from this first though so you can have some time to recharge. Thank you for making this!!
@RachelfTechАй бұрын
Thanks so much, glad to hear you enjoyed it! I'm taking a break and working on a different project/video right now :)
@jimsubtle886Ай бұрын
@@RachelfTech I agree with taking a break and making a different video. A new project will attract new viewers and get more likes. I cannot believe how much you were able to step me through so many rendering issues with Godot, that I never even thought of before I watched this. Your way of stepping through issues and then dwelling on them to the next day is the same way that I try to utilize when create large swathes of new code. Thank you!!
@PsiThGuy2 ай бұрын
You should look into blockbench for minecraft style 3d modeling
@DeathAtYourDoorStep2 ай бұрын
wow!! amazing video. the creation u made looks great
@BlackJar722 ай бұрын
I just picked a classic Doom clone (first in jMonkeyEngine, then Unity when that didn't work well) as my first 3D game, so I could have something relatively easy with a third-party modern engine. Of course, I combined it with a roguelike and generator created for a Minecraft mod, which made it much harder than and forced me to learn to build procedural meshes as well.
@bertilorickardspelar2 ай бұрын
Very well done. I tried that once and it wasn't easy. Your version is better than mine. A small suggestion about optimization. Separate the mesh for each chunk so that you have a separate mesh for each face direction. Then you can skip rendering completely of all meshes facing away from you in the neighboring chunks which helps a lot. You only need to update which meshes are facing away from you when you cross a chunk boundary and only for some chunks, not all. Anyway, amazing job.
@scrambled_greg2 ай бұрын
Jeez, that's impressive. I write code all day and I cannot imagine trying to keep track of also making a cohesive video of it at the same time. Well done.
@RetroPlus2 ай бұрын
This is so impressive, i tried learning godot but sadly lack the patience to learn how to code. This is an amazing and ambitious first project and you should be really proud!
@RachelfTech2 ай бұрын
Thank you! I'm pretty new to game dev but I do have a lot of prior coding experience, so that definitely makes things much easier!
@MrBoko12342 ай бұрын
Loved watching this, gave me some ideas for my own Godot projects ! Would love to see you develop this project further :)
@RachelfTech2 ай бұрын
Happy to hear, thanks!
@johanmaasing2 ай бұрын
I’ve been playing with voxel based worlds for many years and I must say you made incredible progress. Really enjoyed the video.
@RachelfTech2 ай бұрын
Thanks so much, I appreciate it!
@MiniWombatHere2 ай бұрын
Very cool! You definitely picked up some advanced skills! Glad you kept it up!
@RachelfTech2 ай бұрын
Thank you! Yeah I definitely feel I learned a lot!
@Shrapnel0072 ай бұрын
I would love to see a part 2. Any chance of you releasing the code on git or similar? I want to see the source.
@_mickmccarthy2 ай бұрын
Awesome job! Pretty amazing how quickly you were able to get everything put together!
@RachelfTech2 ай бұрын
Thank you!
@Bekah_Penguin2 ай бұрын
You are so smart! I could never figure this kind of stuff out 😮 and nice guitars!!!
@RachelfTech2 ай бұрын
Thank you! 🎸
@oscurot2 ай бұрын
Impressive. Also really like the humble attitude even though you are obviously a talented game developer. 😊
@cosmicmenace2 ай бұрын
I used to like messing around with that kind of stuff when i was using libgdx and java, so its really interesting to see how you did the various steps in godot
@obieFM2 ай бұрын
I love your excitement for coding/development, it's contagious! 😄
@chetanvmalhotra2 ай бұрын
great fun to watch video, great job!
@peatral2 ай бұрын
I've seen so many (good) videos where Minecraft gets recreated. This is the first time I've seen it being recreated in Godot. I love this so much lol
@Gantics-Antics2 ай бұрын
I used to love programming.. I like these videos because I am so busy with my job that I no longer have the time for hobyist programming anymore. Watching this is like a weeks worth of me meandering through my code projects without actually doing it myself :]
@KatzenhaАй бұрын
Oh thats awesome! Good to see whats possible
@lorrdy76402 ай бұрын
Great video, I really like your style with the video
@NoMore12345-zАй бұрын
Pretty cool job either way, this is impressive. Subbed.
@SuhweeSoftware2 ай бұрын
I am very surprised with how you got so much done in such a short amount of time and then also managed to record and edit the entire thing, looks phenomenal for 2 weeks!
@dandan19-d2 ай бұрын
I'd love a more in-depth look at how you map a 2d image atlas to the 3d mesh, that's something I'm struggling with.
@AnFonE2 ай бұрын
I really liked the bird from your desktop pet game in the Minecraft world! Great video and fantastic presentation.
@RachelfTech2 ай бұрын
Thank you!
@baoinh29682 ай бұрын
look so good, i want to see it grow
@cheesymcnuggets2 ай бұрын
I have thought a lot about trying this but damn does it look hard, you are so productive, I can't believe you made this in just 2 weeks, good job :))
@RachelfTech2 ай бұрын
Thanks so much! I was pretty hyper focused these weeks 😄. It's a fun project to work on so I'd recommend it!
@Gobknoblin2 ай бұрын
Bro, I used to watch you learn guitar and now I'm seeing you're getting into game dev! That's sick! I'm also a musician learning game development
@Tobs_2 ай бұрын
keep going, it's hard work at times but fun too 👍
@stephenmandelbaum20272 ай бұрын
LoL at 26:50 the bird just backing away into the fog...Birb is adorable tho!
@СтаниславСеребряков-н7ю2 ай бұрын
I think you can just add 1-2 pixel empty border between your images in the atlas to avoid mipmap bleeding problem
@learningchannel38502 ай бұрын
Any tips on learning this stuff? Im trying my best with 3d but there is so much more stuff learning 2d and 2.5 games. I will be using godot. Also what language is this? Cheers!