my PB for drivable cars is about 240 kg, however with some mod bodies, you can go below 200 kg, but it will just explode in BeamNG. Also there is a customizable balancing part in the part selector that allows you to change the engine inertia to whatever you want, for these engines you will need it as low as 10% and even less for racing engines.
@Infinite_HorsePower25 күн бұрын
Thanks for the tip!
@meehdrescher25 күн бұрын
@@Infinite_HorsePower If you want to try this again, I recommend the 1.9m wheelbase jpn_bean_coupe body, it is also commonly used for hypermilers because it has very low drag and weighs nothing
@tht1m43 күн бұрын
suggestion - use the clutch when shifting, gear grinding is bad for the synchronizer for the gears
@Infinite_HorsePowerКүн бұрын
I have a strange glitch with my beam ng. When I turn on the clutch and manual gearbox the clutch works just fine, but when I turn everything to automatic the synchroniser still feels like getting damaged even though clutch is literally disabled. Any tips??
@VeilStar7 күн бұрын
0:55 I know you said "this car is going to burst eardrums at this rate", but I didn't expect you to actually burst my eardrums with it later on in the video 😭
@Infinite_HorsePower5 күн бұрын
A man of my word 😂
@sharcc251125 күн бұрын
Not quite as light but I made a car that had 800 hp and weighed 400 kg. The Turbo I4 was like 80% of the cars weight, lol
@Infinite_HorsePower25 күн бұрын
That’s a lot of power from an inline 4 lol
@iamVaz038226 күн бұрын
Do a big single turbo v6
@Infinite_HorsePower26 күн бұрын
I’ll make your comment in a future video (:
@iamVaz038226 күн бұрын
@@Infinite_HorsePower thanks
@Caymans133322 күн бұрын
you do realize a carbon fiber monocoque is lighter than a semi space frame right?