Mathematically, the relationship between the smaller sizes of circle makes sense. The time for the BAD to complete a lap is linearly related to the radius r. The area within the circle is proportional to r^2. Obviously smaller area means the balls will hit more, this could be properly described using probability distributions but I'm def not writing that out for no one to read it. The benefits of making the circle smaller likely plateau and then become detrimental as you approach 2x to 3x the radius of the small ball's hitboxs (combined with the large hitbox of the BAD as well). This plateauing region is probably what you encountered during your testing. None of this matters at all, its just kinda neat if you're into math/physics
@matthewpowers27359 ай бұрын
Don't ask me about the oval map, its related in terms of the width, but ovals in math are generally pure pain
@jicklewickle9 ай бұрын
No more math i have too much math hw to do
@LynR.M.13789 ай бұрын
r/theydidthemath
@rileyh41699 ай бұрын
There's a lot of cool math in this game 😊
@Orion_449 ай бұрын
@@rileyh4169 yeah it's a pretty Cool Math Game(s)
@BoltMDJ9 ай бұрын
the balls leaving is probably an anti lag method, so there isn’t too much lag for clumped projectiles
@EverRusting9 ай бұрын
I initially thought there is a bounce limit but sometimes big ones also escape so I'm again confused. Maybe there is a global bounces per second limit.
@potato40499 ай бұрын
Hella unsatisfying
@michasokoowski66519 ай бұрын
@@EverRusting It seems like when some balls explode they sent some of the projectiles outside. So it would be that hedge is too thin.
@mrtbts9 ай бұрын
@@michasokoowski6651probably the balls exploded near the edge of the hedge but still doesn’t explain why the big one leaks
@LennypedeV29 ай бұрын
God I want to send some of these replies to my friend without any context who doesn't even know what btd6 is. Also yeah the most logical explanation might not be anti lag but something else, because if it was anti lag then I would think that worse end devices would leak more Ultra juggernaut balls and high end devices would leak less, but from most of the videos I've seen most of them just have basically the same amount of leaks in games. Don't take my word for it y'all don't know how much of an idiot I am
@Super-zn5fb9 ай бұрын
Hey, game dev here, the balls are leaving the circle during lag because of frame skips. Code executes by the frame, but in order to stop things from being slower during lag, and faster with high framerates, a clever trick is used where the distance something moves is multiplied by the time between the last, and current frame. This means if it takes 10x longer between 1 frame and the next, a projectile will move 10x further (to give it a smoother speed) The problem is that when you lag, the balls will jump forward multiple frames worth of distance without checking if they collided with a wall, thus letting them leap over during lag.
@metal422life9 ай бұрын
What if you were to use the no projectile area
@SenseiSpooder9 ай бұрын
W dev
@potatogamerrrrr9 ай бұрын
So this means the fortified walls were the issue, and not the solution
@azverexd78909 ай бұрын
Why not check beforehand if ball will collide? At expense of performance that would fix the issue of them flying out, I don't know much about making games and optimisation but i do know some stuff here and there from my personal interests.
@not_vinkami9 ай бұрын
@@azverexd7890if performance isn't in mind the devs can always just fix the distance each ball can move with respect to each frame instead of the actual time. That way the balls never jump over barriers but no frames can be skipped so the game will be extra laggy
@dmorton12829 ай бұрын
bro was edging me with that very quick shots upgrade
@tyw61929 ай бұрын
no i was edging you
@end45679 ай бұрын
15:20
@Agostonhal9 ай бұрын
No
@ThePyllyerkk19 ай бұрын
Gotta get them backshots
@Silas_V9 ай бұрын
5:40
@ZweiSpeedruns9 ай бұрын
it's possible that fast forwarding in general, and especially the mod, might be contributing to the spiked balls phasing through the hedges. iirc it increases the distance they travel per frame, which might cause them to clip through in especially bad circumstances. not sure though, btd6 collision is just strange in general.
@joshglas42515 ай бұрын
00:08 did bro have a seizure or smth?
@astralghost86199 ай бұрын
Just a theory but maybe the ultra jug balls leak through the walls because when the main ball explodes, the smaller sub-balls are a bit distanced from the original ball exploding, so if the ball explodes right on the edge of a wall, the small ball spawns outside of the wall.
@badateverything29319 ай бұрын
i cant get over the fact that ive seen like 5 dif theories each equally making sense about this im gonna kms
@cryinggalaxy38979 ай бұрын
@@badateverything2931 Their all equally correct 😎
@goli7499 ай бұрын
You can see at 3:24 how a full big juggernaut ball goes through the walls and then, only afterwards explodes, proving this theory wrong
@zarrbis29379 ай бұрын
@@goli749 maybe it's just the cause for some of the small balls leaving.
@LennypedeV29 ай бұрын
Yeah this makes the most sense imo.
@Sheriff61709 ай бұрын
I believe the Super Monkey’s attack height goes up with laser blasts because the hands are lower than the eyes. Really nice attention to detail by NK.
@Benevolent_sociopath9 ай бұрын
surely throwing a dart would be more or less eye level though right? unless the super is somehow 'hip shooting' the darts 😅😂
@sniper1a2599 ай бұрын
@@Benevolent_sociopath you can clearly see they are throwing darts below eye level
@nicholasoleary42679 ай бұрын
Laser blasts doesn't give any height. The upgrade has a passive buff where the super monkey can see through objects.
@Sheriff61709 ай бұрын
@@nicholasoleary4267 that’s simply false, but I’m loving the confidence you said it with.
@nicholasoleary42679 ай бұрын
@@Sheriff6170 lol I was thinking about ultravision
@Untitledgoose1429 ай бұрын
10:50 dps counter going wild
@gabrielprobst10689 ай бұрын
I have never seen a dps counter when i play so i started a round and tried really hard to get it… i play on an ipad
@Goku17yen9 ай бұрын
@@gabrielprobst1068how do you get it? Or is it a mod
@proxlordz9 ай бұрын
@@gabrielprobst1068 its a mod, you can’t get it on ipad (yes on android though)
@hen95769 ай бұрын
12:32 as well
@carljarnhamn98889 ай бұрын
TY FINALLY someone noticsed i looked so much and i finally found someone who saw
@StarfoxHUN9 ай бұрын
Some theories about why the balls escaping: -When they explode too close to the wall at a certain angle, some balls might spawn inside the hedge, so they wont get bounced back by it, just passes trought. -Fast forward affecting gameplay. When the game is in fast-forward it just ignores some calculations to keep the game progress fast. I assume it just sometimes skips calculating the bounces and just allows the balls pass trought the hedges. (Note: Fast-forward affecting gameplay is proven even by a few years old ISAB video, where a challenge showcased it with a tack shooter as i remember) -Having ways too many calculations, even in normal speed the game just 'decides' to sacrifice the bounce calculations to run a bit smoother. I'm not sure if it really happened, but i think there was a few moments when large amount of balls passed trought the hedge even in normal speed. But maybe i saw it wrong and it was just the 'stopped attacking' case that ISAB talked about?
@doriankwiczala37829 ай бұрын
Can u link the video u mentioned?
@StarfoxHUN9 ай бұрын
@@doriankwiczala3782I'm sorry but not, i dont have an idea how to find it. Its a few years old video, i think it was one with multiple challenges in it, i'm not even sure if the video named based on that challenge or another one in the video. But ill try somethings and will answer if i can find it.
@BoopaKing9 ай бұрын
It looks to me like the balls escape the circle when the initial target of the projectile dies. In those early rounds with spaced moabs it looked like the balls escaped only when it stopped attacking, but in the later rounds balls start escaping like crazy, and I think it begins when bloons start popping.
@butteredtoast11299 ай бұрын
The map should be called Balls to the walls
@kaboomer9 ай бұрын
Thank sauda, I thought i was gonna go to bed tonight without an isab video
@sawcondemogus31349 ай бұрын
Me too bro😂
@theragepig76369 ай бұрын
0:30 I love when ISAB tries different shapes and sizes, even though we all know Sauda is the one he keeps coming back to in the end
@diox8tony9 ай бұрын
The "Cripple Moab AOE" is the shrapnel of the sniper...its a directional cone from the target the sniper hits. If you didn't buy shrapnel, it wouldn't have any aoe. The direction of the shrapnel is why it only hits both on that one corner.
@RedRanger-ll7hx9 ай бұрын
:You did a fine job tossing your little balls around" -Spy TF2
@DMalek9 ай бұрын
Thank ISAB for liking it smaller and tighter
@sawcondemogus31349 ай бұрын
"Smaller and tighter" 😂😂😂
@waterblommet9 ай бұрын
me fr 🙏🏾😭
@Michael.Nietzsche.Macucows9 ай бұрын
10:40.....
@rileyh41699 ай бұрын
9:40...
@viaticaleye9 ай бұрын
@@waterblommet?
@explodingyoshi15409 ай бұрын
thank you for throwing your balls at the balloons
@cewkie9 ай бұрын
only time i wished i was the balloons
@ShadedAkumu9 ай бұрын
pretty sure the balls leaving the circle is because the smaller balls spawn inside the walls so they ignore the collision so they don't just get stuck
@rylter9 ай бұрын
Thanks ISAB for testing your balls in different ways.
@ike__9 ай бұрын
The balls leave the circle because when calculating collisions the high speed of the ball jumps through the obstacle. It is a common problem when programming this sort of thing and there isn’t a very good universal solution (that I know of)
@JohnDoe-mi8qr9 ай бұрын
"The raw power of the balls" -ISAB 2024
@FranXiT9 ай бұрын
10:40 i hate when that happens
@toon59 ай бұрын
2:17 omg guys he is edging
@5gearz9 ай бұрын
I remember when ISAB said “My unstable coc is going wild/crazy” in the stone age of btd6
@cartersmith78995 ай бұрын
The “Ultrugganaut” 😂
@jackwilder25449 ай бұрын
I think I have a answer to why the ball get out. You play on a super fast mod. I believe that collision is checked every frame, most games do. But when the balls fly so fast that they skip over the wall from one frame to the next frame it doesn't know it hit a wall and gets out. Edit: after going frame by frame I can confirm that the balls do just appear outside the map there as are no frames where there is collision with the wall.
@costlyhornet99949 ай бұрын
Yeah, this way my thoughts exactly Some games use delta time, to sync movement to real time, instead of frames passed, I think Bloons does the same, so it results in the balls essentially teleporting through the walls, messing up their collision checks.
@Zeke.s19 ай бұрын
1:59 at this point I chuckled to myself and said “Isab” ❤️☠️
@fortcraftch9 ай бұрын
The super monkey atacks over the walls if I'm not wrong because of monkey knowlege
@the_luckiest_charm9 ай бұрын
chiMps
@dyssealex9 ай бұрын
laser blasts attacks higher because 0-0-0 super throws dart at shoulder height but laser blasts comes from his eyes
@Ðogecoin8 ай бұрын
The balls are escaping because sometimes on their last bounce collision turns off so they can just look like they fly off screen
@starstuck29919 ай бұрын
2:15 Thank you ISAB for edging out all the others
@PrecisionEcho9 ай бұрын
The leaking balls are probably bouncing in between the hedges we just can't see
@anonymouscrouton77269 ай бұрын
14:07 wait isab is british
@SayYTN9 ай бұрын
how did you even notice that lol
@steam-powereddolphin54499 ай бұрын
His profile says Canada, if that helps anything.
@skrebz9 ай бұрын
Thank you ISAB for making it perfectly small and tight enough
@cabbagebutterfly8009 ай бұрын
“Smaller and tighter” -ISAB
@PotatoMC19 ай бұрын
Thank you ISAB for stopping the balls from leaking
@berni56417 ай бұрын
isab: as you can see,the Ujug isnt doing great here because it lacks range,lets give it some buffs. also isab:so now you can see that if the tower has more buffs,it does more damage!
@trueiliasdim9 ай бұрын
1:55 1. More Satisfying 2. More Satisfying I mean .... he has a good point.
@joeydeloach80709 ай бұрын
Question, wouldn’t 5-0-2 be better with attack speed buffs because of the longer projectile span?
@JoelTheParrot9 ай бұрын
the extra height comes from laser blasts and is probably the only thing about it that makes it worth it, and it's so niche. well, that and frozen popping, which is a bit less niche.
@nicholasoleary42679 ай бұрын
Laser blasts doesn't give any height. The upgrade has a passive buff where the super monkey can see through objects.
@JoelTheParrot9 ай бұрын
wrong. verifiably wrong.@@nicholasoleary4267
@Thefunniestguywholovestoast5 ай бұрын
0:09 Ah yes the “ultranuggegod”
@Eclipsaulnightmare9 ай бұрын
If you didn't know isab apparently, the Ult jug as enough first in one attack... To handle; a clump of nine hundred and ninety nine bloons, and a stream of bloons with the same amount, so maybe you could try this again but with one lane, and maybe make the perfect map for both, 2X5 and X25 bomb(top about is actually surprisingly effective)
@xavier_black9 ай бұрын
Leon the pro. sniper monkey, excellent.
@LennypedeV29 ай бұрын
At this point there are gonna be more theories about why ultra juggernaut balls leak than how the universe started.
@enzogcol67559 ай бұрын
Um glad you tested a little bit the paragon, I was with that in my mind.
@purplenickname9 ай бұрын
1:15 Range doesn't matter. In late game there won't be much need for single target damage so the jug will be constantly shooting regardless of range.
@nuts53889 ай бұрын
Bads are annoying for tests like this. I’d really like to see how far the ujug could get just in a vacuum bc bads are essentially creating artificial difficulty
@lucassvedlund38519 ай бұрын
How?
@eden36699 ай бұрын
theyre annoying for this yeah, but theyre not artificial difficulty, they just test you on one specific thing (single-target damage)
@yoavravid78939 ай бұрын
Isab buffing the ujug significantly more on the long map than the short maps: "long map better"
@jonathanbanning95589 ай бұрын
I mean sure, but it’s still definitely better on a oval/rectangle map than a circle considering the travel time between grass and paths is much smaller on that map than it is on this one, the laser cannon map is probably the best map for the ujug but like Isab said “it’s more satisfying, just like sauda sitting on my-“
@doge19659 ай бұрын
1 view in 12 seconds, bro fell off
@blakethebot_9 ай бұрын
Fr
@aliasgerchallawala45829 ай бұрын
bro fell off because of sauda jokes, sauda is the worst
@celenial60099 ай бұрын
Why can no one Make original comments like damn nigga
@zackzeed9 ай бұрын
These comments are getting old. Edit: I know these comments are a joke, they're just everywhere. Dunno if "FIRST" or this is better tbh
@Pizzza1239 ай бұрын
5k views on 20 mins that’s about 1000 times the amount of ppl that know you 💀
@Free-45549 ай бұрын
6:51 the fact that it raises height with laser blasts makes the upgrade 2% less useless in my imo
@sneezywheezyboy16529 ай бұрын
"In my In my opinion"
@FishdoFishstuff9 ай бұрын
Instead of a 5-0-0 Dart Monkey, do a Dart Monkey Paragon with lvl 100 on this map pls. That would be awesome.
@RaijinJolt5 ай бұрын
Bro did NOT watch the whole video! 💀
@snowdude08149 ай бұрын
For the next test you could alos use the mod with the village that god boost so the temple doesn't attack
@idfsg5337 ай бұрын
mathematically a more eliptical map with the road going through the middle would be better for this tower, as when a ball hits the side of an eliptical shape it always makes its way back to the middle of the shape
@snwmat9 ай бұрын
fun fact there are more videos about the perfect juggernaut map than there are atoms in the observable universe
@shanelund34339 ай бұрын
Arse reveal when?
@SunbleachedAngel9 ай бұрын
Pretty sure balls escaping is just physics jank and you can't really do anything with that. Maybe if instead of putting multiple props in the same place you could spread them in width instead
@arieben11126 күн бұрын
thank you isab for trying out different shapes and sizes
@metal422life9 ай бұрын
Why not just use the no projectiles area you know the Juggernaut balls bounce off no projectile area
@mikegregory25616 ай бұрын
You should try a star shape in the circle walls. It would be a longer track with tighter space.
@adenyama34287 ай бұрын
Dang what that dps 💀 12:17
@_Marksman_9 ай бұрын
Wouldn’t the map technically be better if the hedges were in slightly so the u-jug could only hit MOABS and bounce around faster?
@tylermonks29 ай бұрын
Why don't you make the perfect map for the sky shredder on centred path. I think that would be cool
@b0bsaget0079 ай бұрын
I would like to see if a legitimate CHIMPS APM is attainable in this map.
@emmettlee50376 ай бұрын
That one ice monkey without embriitlement just hurts to look at T-T
@myfriendtata63866 ай бұрын
An idea I have is to make a straight line like cubism’s first stretch the wall it on all sides to take advantage of both the pierce and mini juggernaut balls
@PapaDr3ad949 ай бұрын
Why not use the Golden village mod?
@andreguerra60549 ай бұрын
Quincy's dad is waiting for is opportunity to set the map ablaze
@DarkFrozenDepths9 ай бұрын
I can't imagine the Maelstrom mod applied to Ultra Jug in this map
@FILIX1152 ай бұрын
10:50 for like a couple of frames theres negetive dps
@lecoindugamer76449 ай бұрын
I swear bro has the most canadian accent ive heard « ulta auernaut »
@nero73709 ай бұрын
There is a Monkey Knowledge point ( X- Rax Ultra) which lets the super monkey ignore line of sight with ultra-vision. Thats since Version 30 of BTD6
@rawice40419 ай бұрын
These are done in chimps so no MK, and the super was a 1 0 0, so only laser blasts
@cradleofgoth9 ай бұрын
Balls leaking could be because when the initial ball explodes it's clipping into the prop
@BredloverX9 ай бұрын
“Throughout heaven and earth, I alone am the bouncy one”
@frxnzycvc9 ай бұрын
Thank you ISAB for popping the bloons with your leaking balls
@mysticinfest22909 ай бұрын
Why not use a dominus to buff the atk speed of the juggernaut (or apex)?
@Atherach9 ай бұрын
I see 2 reason 1: it is obviously way to expendif (except for the apex) 2: it would do way to much damage to be fare
@BredloverX9 ай бұрын
When’s the sax tape with sauda?
@olliegamebuilder9 ай бұрын
i'll be waiting for the perfect sniper map
@OrangeBananas339 ай бұрын
I’m pretty sure as the balls bouncy they climb in height eventually escaping cause it happens on moon landing when u try this also some bounces dk cause the balls to no clip out of obstacles
@end45679 ай бұрын
15:20 ambatukam
@carljarnhamn98889 ай бұрын
10:50 the dps goes into the negatives wth and i looked through the comments and none said anything about it like hello?!?
@Fafnir9895 ай бұрын
the beginning oval looked very how do i say this fascinating
@alejandrogonzalez95789 ай бұрын
ultraugernuat
@delampa1_11gd89 ай бұрын
10:48 the balls are escaping because of the quantum tunneling
@madamada52939 ай бұрын
Thank you ISAB for using the smaller and tighter one
@ryanxu99837 ай бұрын
If you made an ellipse and had the track circle around the focal points then would it do more?
@oskarp53449 ай бұрын
Fun fact: Ultra-Juggernaut have apc on Sulfur Springs
@kidsIIIII0099 ай бұрын
If U-Jugg is op in this map, imagine APM
@Untitledgoose1429 ай бұрын
Bro did you not watch until the end?
@КириллМаруков-у2ф9 ай бұрын
Mb they were leaking because like sometimes when game makes an update and update all the balls near an obstacle the game could think that it already bounced? I don't know
@crockoclock77719 ай бұрын
1 second in 12 views, bro climbed up
@johnpaulcross4249 ай бұрын
Would love to see the perfect map for mortar next!
@star146049 ай бұрын
Because towers pop the rounds at different speeds would be cool if at the end of the video you told us how long the run took in total
@bertberw86539 ай бұрын
- "Can we get 10k?" *gets 13k* *ignores it* - "Close"
@catgirlkiana9 ай бұрын
I would assume the leaking balls would be when the projectile expires at the edge and it spawns projectiles that start outside the hedges Either that or the game just has too many bounces to calculate so it just fails
@bowmster32849 ай бұрын
I've always kinda wondered if you had an ideal map, just how long could and energizer get
@flytoanyplacegaming44519 ай бұрын
I think you can do the perfect map with ace monkey with ods (5-x-x). You can make a map a big circle or either 8 or the infinite sign map
@jbminniear75377 ай бұрын
Now you have to do it with a degree 100 apex plasma master
@Swuxify9 ай бұрын
can you do the same map with a much smaller loop and have all 3 tier 5 mortars target the middle?
@Orkus_Dark_Times9 ай бұрын
Now use the infinite Paragon mod and the degreesetting too make it perfect
@devan91979 ай бұрын
Why do you have to upload content at midnight? You know I have to watch it and my sleep schedule is already messed up enough 😭