Hearing the battlemaster fighter getting a free maneuver every round just makes me wonder again - why doesn't a Monk get a free one-ki-cost move per round, or something like that.
@danielbeshers1689 Жыл бұрын
It's like Jeremy Crawford holds a grudge about a mean Taekwondo instructor at the local YMCA when he was 7.
@chuckchan4127 Жыл бұрын
Treantmonks brother is secretly Jeremy Crawford, lmao
@PsyrenXY Жыл бұрын
I would love to see how long a monk would last in a fight like this 😂
@Razdasoldier Жыл бұрын
@@PsyrenXY Monk solos... though in this outcome the monk has gauntlets of the wyrm and soul catching gloves.
@XanderHarris1023 Жыл бұрын
Battlemaster is a subclass and they did give a monk subclass a free Step of the Wind at level 11 and the battle master doesn't get this until level 15. The monk sub class was the open hand and a free flurry of blows would have been more thematic, and more powerful.
@bennettellis1154 Жыл бұрын
Weapon mastery scaling is something I've wanted since they were introduced, and its nice seeing the need for it born out in high level play. When the casters get 6th-9th level spells the martials should start being able to do more than push a not-too-big-guy a few feet.
@sohkaswifteagle2604 Жыл бұрын
you cannot compare 6th-9th level spells to weapon mastery. 6th-9th level spells can be cast once (or twice at super high level) per day only weapon mastery can be used on EVERY attack, all day long, without using any resource. It's normal that level 6+ spell are more powerful than weapon mastery. and here some flash news, when caster gain their 6th-9th level spell, martial can go NOVA and kill demonlord and god avatars in a single round (action surge, divine smite combo)
@bretgregersen9826 Жыл бұрын
I don't think he was implying that weapon mastery should match the power of high level spells, just that it needs to scale in some way. Also, if you think martials keep up with casters at all at that level you must be playing with casters that don't understand the game. Going nova is meaningless compared to bending the fabric of reality like casters do.
@envytee9659 Жыл бұрын
@@sohkaswifteagle2604Then perhaps Masteries should have additional, big effects that you can use once a day at those levels.
@bennettellis1154 Жыл бұрын
@@bretgregersen9826 I didn't imply that either, just that the masteries should scale more than they do. And yes @sohkaswifteagle2604 I think 6th-9th level spells are a valid comparison. NOT because masteries should equal that power, but because once that kind of power is in play the small, previously fun tactical decisions provided by masteries become insignificant. So the masteries should improve too, not to equal those spells but so they don't feel completely inconsequential when those spells are in play.
@minikawildflower Жыл бұрын
Agree - I'd love to see like, Anime style mastery results - you hit the guy with a hammer and then speed lines appear and he gets blasted back 50 feet. It would still be using the core of the mastery but elevating it to superhuman level, with some in-game fiction where instead of the hammer ripping through the enemy, you get that blastback effect.
@Zixor_ Жыл бұрын
By the way, Flee Mortals! defines its own Dazed condition that’s slightly different from the One D&D version. The FM! Dazed condition limits you to only a single move, action, or bonus action on your turn. It doesn’t limit reactions, and the book states that Greater or Lesser Restoration can remove the condition.
@Razdasoldier Жыл бұрын
It is possible the DM made it the Onednd dazed condition to test out the new condition
@kelmirosue3251 Жыл бұрын
They're using the playtest stuff not any custom
@stecon5 Жыл бұрын
I love this type of content on your channel because even though I’ve been playing for years, I’ve literally never played a minute of DnD at 18th level. Seeing these scenarios gives an interesting look into mechanics that the average player rarely sees. Thank you for that. My groups aren’t playing with any play test content so I’d love to see like a level 5-7 test too, especially with some multiclassing.
@mathguydave3699 Жыл бұрын
we ran level 10 this month as well. alot of the same characters
@coldfusion230 Жыл бұрын
Major props to the DM. High level games are really hard to run and that was a very well balanced encounter that pushed the players to their limits and allowed them to use all of their available tricks and specialties.
@Mithguar Жыл бұрын
Not sure how much of that is on DM and how much on WotC vs MCDM monsters designed for high level play. I think one of these 2 companies is clearly superior...
@xenonuke1194 Жыл бұрын
Yea I love Flee Mortals. The new version of legendary resistance is fantastic and minion rules are great
@Moley1Moleo Жыл бұрын
"Weapon Masteries didn't have much impact." If only you had Flex, the mathematically strongest weapon mastery!
@ChristnThms Жыл бұрын
Great encounter. Just wanted to toss out, to the "DPR isn't that important" crowd... Damage is ultimately the only thing that wins most fights. The longer it takes to do the necessary damage, the more exposure your team has to whatever your opponents are doing. Less damage taken, means less action economy devoted to healing or incapacitated condition, fewer saves against controlling conditions, fewer opportunities for legendary resists to undo your big moves. DPR is it's own type of utility.
@TherinCreative Жыл бұрын
Something you touched upon, that for me is a very interesting topic, is attribution of damage as a result of a buff (in the video's case, Commander's Strike). There are a lot of (sub)class abilities and spells that let your allies deal better, but that don't tend to get attributed in damage calculations and budgeting. I've generally not quantified these in my budgets because it's hard to estimate the exact impact they have without a standard party make up, but in working with some newer calculations (where I've switched to estimating Advantage frequency per attack over the adventuring day), I've made some observations that a lot of the under-valued damage subclasses had features that bolstered the group's damage potential (and class in the case of the monk via Stunning Strike). This leads me into looking at ways to better quantify these contributions, such as starting with a default party (the most generic possible: Champion fighter, Thief rogue, Life cleric, Evoker wizard) and substituting the (sub)class in that party for general role overlap (fighter/barbarian/paladin, rogue/monk/ranger, cleric/bard/druid, wizard/sorcerer/warlock, artificer - probably where its subclass leans heaviest) and then seeing what the difference in damage using a no-resource round between buffed and unbuffed and attributing the difference). For example, a monk's Stunning Strike would give the fighter its attacks per rounds with 100% advantage rate over its normal for the round and the wizard's cantrip would either have advantage (if attack roll), auto-hit (if Str or Dex save) or no impact (other cases). When I was running numbers on barbarian subclasses and did a query on party buffs using a generic rogue (no subclass in these queries) and noted the difference, it did narrow the gap (to near parity in some cases) of certain barbarian subclasses that normally would underperform compared to more selfish barbarians like the Berserker and Zealot. Food for thought, I guess, but it does get me to re-evaluate the party (member) buffing subclasses in a more positive light. Still, much like with magic items and other optional rules, party configuration is never something you can reliably simulate at a general level.
@foldionepapyrus3441 Жыл бұрын
Indeed, I like your suggestion of a generic party to study the effects of a round of buff - though I don't think you need or want to replace anybody, as all that matters is how much extra that status effect would allow your default team members to throw out - so just pick the default team members to be the generic DPR type builds via their different mechanisms, and for me keep it simple and just consider the generic fighter, and perhaps a sneak attack build - the spell slingers are likely to be inside that range and too varied to make a good metric, but that does mean you can say take the mid point of those two and party size to say the adverage extra enabled damage is in this area. Not to mention that the healer role tends to be undervalued in most build comparisons and that is perhaps the most reliable enabler of party damage there is, as you can't hit stuff if you are down/dead... Not that you need a healer in every party.
@kaemonbonet4931 Жыл бұрын
Flee mortals is such a good book
@johngleeman8347 Жыл бұрын
Those were some crazy monsters. An average group would be a pink mist while trying to fight even one of them.
@snazzyfeathers Жыл бұрын
Man that really stinks that he was immune to thunder. When you first said acid I was like "That's a good idea! Enemies that are immune to lightning are also probably immune to thunder" and then you changed it to thunder and I was like "Nooooo!"
@foldionepapyrus3441 Жыл бұрын
its nice to see a bit more mention on your channel about how it isn't all about DPR, and it really seems like a few other metrics could have been used on those encounters - healing totals and per round being a simple one, and number of rounds with restricted ability could be worth looking at as well. Though it must be said these particular encounters did seem more like DPR race between the NPC and PC than some. Still nice to see the martial builds managed to keep up alright, mostly through being able to stay in the fight more freely.
@BDTMack Жыл бұрын
What an awesome pair of encounters! I think the whole party did really well! It's really cool and informative to have this breakdown of your playtesting.
@nadirku Жыл бұрын
One thing I was thinking of for Mastery DC is to perhaps swap in "8+ Attack Modifier" for the DC instead of "8 +Proficiency Bonus + Ability Modifier", that way a "+1/2/3" Magic weapon would also increase the Weapon Mastery DCs, as opposed to having to go back and edit magic items so some of them grant a bonus to Weapon Mastery DCs. There might be a game balance issue with casters using mental stats to attack, but I am not sure that would be too much of a problem...
@synmad3638 Жыл бұрын
Maybe it would also be cool if it was 8+attack or half the damage dealt, whichever was highest
@someusername9591 Жыл бұрын
I like the idea but there might be unintended consequences like making the Archery fighting style even more powerful
@nadirku Жыл бұрын
@@someusername9591 Good point about the Archery Fighting Style, I had not thought about that.
@AnaseSkyrider Жыл бұрын
@@someusername9591 Probably better to specify for Archery specifically that the benefit cannot go to save DCs, since it's the primary outlier. The blacklist is much smaller than the whitelist in this case.
@Hazel-xl8in Жыл бұрын
Goxomoc takes some more victims! I never got to test it, but I remember hearing about other testers TPKing. I tested against Forzaantilirys, and managed to stuff her attacks completely by accident by casting Invulnerability when I was at low hp. I know the point was testing OneD&D combat, but I just love Flee Mortals! so much.
@vortigern7021 Жыл бұрын
I'm surprised the battlemaster didn't use Know your enemy on the titan. Hopefully in DND one/5.5 vulnerabilities will be more prevalent.
@kelmirosue3251 Жыл бұрын
Hope so too tbh
@williamdavis7274 Жыл бұрын
This type of content really helps me understand things i hear you talk about abstractly... i watch optimization videos way more than i play just cause i find them calming. I would love to watch more of this kind of thing. I love the high level stuff but id also watch more low, mid lvl stuff as well.
@rockstaa13 Жыл бұрын
Wow that second encounter was brutal but honestly 18th level in general can be brutal. I've never experienced high level play but it looks fun. Great video chris. Keep em coming!
@StarRightStarTight Жыл бұрын
Somehow this comes up when I search for “Starfield gpu benchmark”. Man TEM, you are really expanding the scope of your content.
@leahwilton785 Жыл бұрын
slightly off topic, but I am just commenting to vouch for flee mortals as well. It's excellent. I have played dnd for a long time, but am much newer to dming, and this book has given me a lot more confidence making/altering my own monsters as well.
@guts9043 Жыл бұрын
Well 4 out of the 6 characters had levels in fighter, so I guess the fighter is doing something good. Still, it was actually nice to see at least 3 full classes in sorcerer, Druid and fighter.
@UndeadForsaken Жыл бұрын
If I'm not misremembering, the DAZED condition from "Flee Mortals" it says that you can remove it with Lesser Restoration, Greater Restoration or similar effects (At DM discression). But I think the ODnD one doesn't.
@wanderingshade8383 Жыл бұрын
Yup yup
@jasminebryant4238 Жыл бұрын
Just my opinion, I get what you mean about all spells being a bonus action but that means you can dash, dodge, disengage or hide every turn. Maybe at this level it isn’t a big deal but at lower levels it’s huge
@TreantmonksTemple Жыл бұрын
Yeah, at lower levels I think I would be pretty happy with it, or with some kind of multiclass. With 18 straight sorcerer though..STAY AWAY!
@bennettellis1154 Жыл бұрын
Also all spells being a bonus action means technically you can't counter a counterspell. Personally I really want them to simplify that rule: if you cast a leveled spell with a bonus action or action you can't cast another levelled spell with a bonus action or action.
@jasminebryant4238 Жыл бұрын
@@bennettellis1154 the surge only changes action spells to bonus action spells, so reactions remain unchanged
@bennettellis1154 Жыл бұрын
@@jasminebryant4238 it doesn't matter that it doesn't change reactions. RAW if you cast a leveled spell as a bonus action you can't cast another spell during your turn unless it's a cantrip. Any bonus action levelled spell prevents you from countering someone else on your turn (usually countering their counterspell of your original spell). If you cast Dimension door and someone tried to counter you, you can counter their counter. If you quicken dimension door you can no longer counter their counter. Basically, they wanted to limit casting both levelled bonus action and action spells in the same turn but the way they worded that restriction is confusing and annoying and I want them to fix it.
@bennettellis1154 Жыл бұрын
@@jasminebryant4238 oh, I see I never specified, I meant casting a counter on your turn. Sorry I was unclear in my original response!
@monkeyman3194 Жыл бұрын
It’s great seeing flee mortals holding up against high level play
@bonzwah1 Жыл бұрын
These combat breakdowns are great because we get to actually see what dpr calculations are worth...which is something, but not actually as much as you'd think. Lots of very well spent turns that did not contribute to dpr. I really think it would be cool if you did combat break downs more often and then also nominated a party mvp after each encounter.
@ObsequiousOtter Жыл бұрын
I also noticed that weapon masteries DCs fall off abruptly. The fact that the fighter was still impactful in this playtest despite this, means that they are still in a good spot balance wise. Even if you think that weapon masteries could use a boost, one homebrew change that could help without making things over the top, is to allow weapon quality to affect the DCs of respective weapon masteries. So if you have a +3 greatclub it'll give a +3 to the DC of whatever mastery you use with the greatclub.
@AnaseSkyrider Жыл бұрын
In the same way that +spell_attack is not +save_DC, I think the same should apply to weapons... at least in an ideal world where weapon-based save DCs actually mattered and were anywhere near as impactful. I'd like to see the +attack and +DC bonuses added together to determine rarity. So your uncommons are +1, rares are +2s, very rares are +3, and legendaries are +4. Except no one bonus can be +4, so you're talking about either +3/+1, +1/+3 or +2/+2. So the bonuses would be distributed between attack and save.
@Staff7 Жыл бұрын
The Druid could fly too through wildshspe
@okayhellohihowyadoin Жыл бұрын
Hey Chris! I know this is probably a lot of work to put together but this is some of my favorite content you do! I wish there was more of it. Love seeing optimized play broken down in the way you talk about it. Some weeks it’d be great to have the actual play on a Monday and the discussion on a Thursday for example. Just a thought, thanks for all you do!
@johndevlin9225 Жыл бұрын
Yeah Goxomog is insane. He’s flee mortals’ answer to the Tarrasque, only he actually lives up to the hype.
@foldionepapyrus3441 Жыл бұрын
I do love the chaos a Wild magic nutter in 5E can cause, and its just a great base for interesting character too in the longer more RP filled campaign type games - are you embracing or fighting the chaos is just such a natural personality facet. Plus they are just fun to play, the Randomness is dangerous but brilliant fun to try and adapt around. Lean heavily into tides and hope you don't really get screwed over by the wild magic table (though the stock table on in 5E is pretty tame).
@scottmcmillen3015 Жыл бұрын
Dramatis Personae: - Caspar Foresight, Halfling Fighter 1/Swashbucker 17, 0:30 - Kasgin Dazzledust, Halfling Fighter 1/Celestial Warlock 17, 0:51 - Arnold, Orc Champion 6/12, 1:21 - Bearnard MacKillborn, Cloud Goliath Battlemaster 18, 1:40 - Brandlebund Chainyankey, Goblin Circle of the Land 18, 2:00 - Knotkwightrite, Human Wild Magic 18, 2:19
@PsyrenXY Жыл бұрын
This was amazing! More of these kinds of playtests!
@Dalenthas Жыл бұрын
Thoroughly impressed how close those DPR numbers were in encounter 1. Well within what I'd consider the margin of balance.
@johndevlin9225 Жыл бұрын
It would be a lot of work, but I would love to see you review Flee, Mortals! The monster design in it seems right up your alley.
@mtvjacknife816 Жыл бұрын
I loved this high-level game-play brake down from you. Please do more! 🙏
@buraeen5735 Жыл бұрын
Flee Mortals! The real new Monster Manual for 5e. 😂
@JuckiCZ Жыл бұрын
I love that Arnold character! All those quotes are hilarious!!!
@Trial88 Жыл бұрын
I love these types of videos! You play enough dnd that you probably have plenty of content to use for this. I’d watch every single video at least once. Seeing how other people are more clever than me in using abilities is one of my favorite things. Helps me become a better player and dm. Here’s to hoping to see more!
@Lionbug Жыл бұрын
VERY impressed with the MCDM Flee Mortals! book
@gullwhacker Жыл бұрын
I am amused that Xogomoc was imposing enough that the smart move at the end was 'move into melee, break staff of power'.
@Soupdude338 Жыл бұрын
I think the daze effect in the MCDM monster book has ways that it can end, but it sounds like y'all just applied the one from the new 2024 version, or at least for removing it. Regardless, can't believe you won those combats!! Way to go!
@ChristianW1975 Жыл бұрын
Happy 75k subscribers Chris 🙂👏🏻
@ArticleNoun Жыл бұрын
This was a fun video. I really enjoyed hearing about the Flee Mortals monsters.
@ryadinstormblessed8308 Жыл бұрын
Thanks for that Chris! It was useful, and fun to watch!
@Zr0din Жыл бұрын
Outstanding! Love these play by plays!!!
@Adurnis Жыл бұрын
“I dive into the lava ‘cuz I might as well enjoy my fire damage immunity.” I seem to remember a one-shot when I used my Phoenix form that could fit into the smallest cracks and crevices to swarm the timy tunnels underneath the floor to chase out an enemy… and that enemy then used antimagic field… and crept closer… closer… 😂
@Cassapphic Жыл бұрын
After reading through flee mprtals I came back to this video to see the monsters in action and wow its wild to me how partly because of party size the DM still needed to add more monsters to the encounters, even if they were mostly complimentary while the big bosses stole the show (even if the book is meant for them to be fought solo)
@chiepah2 Жыл бұрын
The intro for your character was perfect. I love it.
@Staff7 Жыл бұрын
Good video as always Chris.
@NageIfar Жыл бұрын
I will say that while a Haste potion is reasonable to buy for most lvl 18 parties, it is hardly something reasily available and affordable in all/most campaigns. And the extend to which this potion carries the powers of the martial characters in the second encoutner is absolutely bonkers - almost doubling the Rogue's DPR and allowing all melee characters to actually reach their targets unstead of constantly having to take the dash action before the enemy teleports away.
@Typher_ Жыл бұрын
the titan was from flee, mortals? seems like a sick book, i thought the encounter was a little too strong since the map was so small but the monster itself seemed really cool
@Hazel-xl8in Жыл бұрын
Goxomoc (pronounced gauze-o-mock, but it’s whatever) is meant to be the MCDM tarrasque. CR 30, 60 ft aura of earthbinding (all flying creatures fall, even with hover), a 90 foot cone godzilla breath weapon that teleports you and 600 ft eye beam power built into the multiattack. Xogomoc then also has his own absurd statblock in case he needs to shuffle off his mortal coil. the designers basically looked at the tarrasque, saw all the ways in which it could be cheesed, and made a super mega wombo combo update to patch those out. Eruption (the damage vulnerability psychic scream) and Behold True Power are meant to be the two Finisher villain actions but it seemed like they were used at the right time for the pacing of the fight
@tibot4228 Жыл бұрын
This is EERIE, I had just clicked on your channel when the vid dropped XD
@joshuahampton6141 Жыл бұрын
Love that this is also just a big advertisement for how cool Flee, Mortals is.
@leslierobinson8724 Жыл бұрын
Congrats on the 75k subscribers!
@Galardomond Жыл бұрын
I've never seen a high level fight before, thanks for that.
@mistergoats4380 Жыл бұрын
I bet MCDM is beaming at this.
@LithmusEarth Жыл бұрын
Just a fun sidebar here, the game it things you are displaying (youtube's autodetect) is world of warcraft, and here I was thinking you weren't playing fourth edition (a little joke, I really do like 4th). 10:39 Round 2. 14:21 Round 3. 17:50 Encounter 1 Wrap Up. 20:00 Round 1 24:14 Round 2 27:55 Round 3 - 29:44 Surprise! 31:10 Round 4 33:33 Round 5 36:18 Round 6 36:51 Encounter 2 Wrap Up.
@texteel Жыл бұрын
completely unrelated to the overarching theme of the video, but it was good to hear chris swear for once
@Treebohr Жыл бұрын
I love to see "Flee, Mortals!" creatures in use.
@AndrewBrownK Жыл бұрын
This was an absolute blast, I'm stunned, you might even say thunderstruck
@engilaru Жыл бұрын
Surprised the Battlemaster didn't use Know you enemy in fight #2, could have saved your big spell.
@AndrewBrownK Жыл бұрын
it costs 1 minute of observation out of combat, and doesn't reveal resistances
@johnmayo4324 Жыл бұрын
@@AndrewBrownK The new Battlemaster fighter only needs a bonus action for Know Your Enemy and it now shows resistances and the like.
@Guyoverthere07 Жыл бұрын
@@AndrewBrownK In Playtest 7, Know Your Enemy simply costs a Bonus Action and can be used on a creature you can see within 30ft. You get to learn all the target's damage immunities, resistances, and vulnerabilities. Pretty nuts.
@ilovethelegend Жыл бұрын
I mean, seeing that the creature was using lightning damage and then going for the damage type most thematically adjacent to lightning probably also wasn't the play.
@engilaru Жыл бұрын
@@AndrewBrownK maybe use the playtest rules during a playtest session. In UA Playtest 7 it is a bonus action and does reveal the immunities, resistances, and vulnerabilities of the target.
@marcdavis4509 Жыл бұрын
Your party, even unconscious can definitely hear.
@VTheTuber Жыл бұрын
Again love these recap combat videos
@Tusitala1967 Жыл бұрын
Who else immediately bought Flee Mortals! after watching this playtest?
@inrisd3704 Жыл бұрын
Knotkwightrite is a really good mad mage name
@brunomattos Жыл бұрын
Awesome video. Awesome combats. By the way... All conditions or supernatural effects that were affecting the titan continue to affect it in its second form.
@mathguydave3699 Жыл бұрын
there were none
@Hazel-xl8in Жыл бұрын
“Any conditions or other supernatural effects that were affecting Goxomoc continue affecting Xogomoc.” - page 236 of Flee Mortals! it doesn’t look like there were any as there aren’t many conditions that he ISN’T immune to, but if you find one then it’ll stay. importantly he does gain 3 uses of a new Legendary Resistance mechanic so he’s likely to succeed on whatever save ends effect you put on him anyways, but at least you’ll shut down the lightning aura for a round!
@bernardoganzerla7626 Жыл бұрын
Can someone explain to me how those guys were doing so much damage, the barbarian did 35 in 1 attack at 34:58
@mathguydave3699 Жыл бұрын
there are alot of once per turn damages
@MyRegularNameWasTaken Жыл бұрын
Knotkwightrite's DPR for the second combat would've been a lot prettier if that 96 Thunder damage hadn't been reduced to 0
@BigBrain05 Жыл бұрын
I love when 400ft is melee
@thiagoknofel8982 Жыл бұрын
Bladelock is actually very strong. Maybe if mastery proterty in Pact of the Blade and the three thirsting blade attacks were moved to HexBlade features (when it comes) it would be better balanced
@leongolgo9950 Жыл бұрын
Very informative, thank you.
@_claymore Жыл бұрын
very interesting video for a variety of reasons. I want to highlight this one though: the rogue would have fallen off really hard in this combat, had the Battlemaster not used Commander's Strike consistently on them. obviously in an ideal party comp the PCs would do exactly that - support each other to get the most out of each one, so I am not saying this is a bad thing in the slightest. I just want to highlight that if the Battlemaster was a different martial/class without the ability to hand out reaction attacks, the rogue would have looked quite sad compared to the other PCs. they don't seem self-sufficient enough to make meaningful impact on the DPR front, and they also seem to lack the support/debuff/control options so not focusing DPR seems like a waste too. I think they need some kind of damage buff to keep up with other pure-martial classes.
@Mrryn Жыл бұрын
My takeaway from this, in regards to the new Bladelock: Thirsting Blade is not the problem...crits are, and by extension Lifedrinker being a dice roll and Eldritch Smite in general. E. Smite not following the change in Paladin Smites just brings back the old issue with crit-fishing Paladins and applying it to a new class. And Lifedrinker (on top of giving healing which probably isn't even necessary) using a die for its bonus damage which then gets doubled on a crit is the reason why Bladelocks are a DPR nightmare. It's funny how the second fight, the Bladelocks DPR is pointed at as problematic when, as we saw in the first fight where they never crit, their DPR was around the same as the other damage dealers in the party and notably below the Barbarian. And the Rogue, the other class that benefits from crit bursts, never crit in either fight iirc. I'm curious what DPR looks like if the Rogue crits a sneak attack in that second encounter or if the Bladelock had to E. Smite on a standard hit...I genuinely think that, again, they normalize to each other. And that's not even taking into account the absurd feat and Invocation investment (and a full level in Fighter, not straight Warlock) to the point where the Bladelock wasn't even a "caster that oudamages martials" but just a martial with access to utility spells since that's all the Bladelock was doing in fights: using spell slots to teleport out of danger or to smite - a Paladin reflavored. If I'm being honest, rules for what gets double on a crit needs to be fully enumerated and the 3rd attack at level 11 is hardly even problematic. If the other invocations (namely E. Smite and the damage bonus on Lifedrinker) are brought to heel, Bladelocks are perfectly fine, especially when to play them as presented here, they basically give up casting in lieu of being a martial. Plus, tbh, I feel like other martials could just as easily gain a 3rd extra attack, scaling at the 5th-11th-17th scaling as cantrips with Fighters gaining another at 20th.
@mathguydave3699 Жыл бұрын
the rogue did crit in the second encounter
@mistergoats4380 Жыл бұрын
*laughs into coffee at the Titan's second form*
@buxtehudemuzik Жыл бұрын
I backed Flee, Mortals! and am enjoying it!
@jspsj0 Жыл бұрын
Sounds like you have a great time!!!
@bonzwah1 Жыл бұрын
since you went ahead and released the actual breakdown of events (which I LOVED btw) I wonder if you shouldn't explicitly call on your community to analyze the data in their own way. It would be fun as a community to explore the various ways a combat can be analyzed, always with the goal of attempting to quantify anything that you can that might be useful for character analysis. your decision to half the damage of any aoe targets is interesting. I wonder if asking the community for suggestions for how to parse the data might reveal an alternative method that you end up liking more.
@AresOMegas Жыл бұрын
@treantmonktemple I have a question. What new features from this playtest seem like they came up infequently or not at all? Was the Cunning Strike feature worth the damage loss on the rogue for example? I didn't notice any uses of it in the video which is why I am asking, especially with the playtest Swashbuckler being created specifically around this feature
@Iaadpgg92 Жыл бұрын
Id like to see more of These
@JBDND Жыл бұрын
Perhaps I was misreading the Light Weapon Property. Doesn't it require using the Attack action with a Light weapon, to then use a Bonus (or part of the Action with Nick) Action to hit with a DIFFERENT Light Weapon? How was the Battle Master utilizing the Warhammer?
@comradewarners Жыл бұрын
I just realized that you use the same editing software as me! Nice!
@anthonyg.1583 Жыл бұрын
Flee Mortals does provide a different encounter-balancing system then that in the PHB, that provides CR Caps, CR Budget per player based on level, and a daily encounter point system better suited for the reasonable 3-4 encounters per day. I've tried it out, and it works fairly well. Was this oneshot balanced with that?
@haiclips3358 Жыл бұрын
Does battlemaster get the brace manuever in playtest 7? I remembe thinking taht it had been removed.
@BeardedDragonite Жыл бұрын
Id love more of these
@imUmoron Жыл бұрын
Gotta love the thunder immunity.
@tieshaunntanner6846 Жыл бұрын
What I would like to know is where I can get that picture that you used for Knotkwightrite - that looks amazing and I'd love to have it for my collection.
@jeffkuta7590 Жыл бұрын
Fun fights and fun monsters! I have been following One D&D closely (and been filling out the surveys), but my playgroup doesn't get together enough to break from our campaign to try it out. It was nice to see some of the big features in action. One takeaway I saw is that several of the builds completely disregarded the class/subclass features that often happen at L18. I guess some of them are too weak to consider building toward. Also, I thought it interesting that you allowed using potions off of Hasted actions. We've always played that quaffing a potion is "Activating an Item" per the DMG which specifically says that it is not "Use an Item." The second combat would have gone very differently if not for potions of speed and healing. Thanks for sharing. Great video!
@r.downgrade5836 Жыл бұрын
I beg your pardon, but what's this about being under the 'Unconscious' condition meaning you can't hear? Would someone please be kind enough to let mean know and/or remind me if there was an update to this condition for the newest edition rules they were using that I didn't hear or forgot about, because I thought that the 'Unconscious' condition specifically not including the 'Deafened' condition is why a Bannerette can bring up fallen allies on the battlefield with 'Rallying Cry', with the example of a loud noise being able to wake you up while you sleep (i.e. are unconscious) for why this makes sense practically as well.
@jonathanhaynes9914 Жыл бұрын
Thanks Chris
@EFWANDRESRETURN Жыл бұрын
Dudeeee, niceeeeeeeee more please
@Razdasoldier Жыл бұрын
I got to playtest at level with a feywild shard... SO MANY ROLLS and I ran out of slots before I ever ran out of sorcery points. (I refilled three times and that was without my class feature refill.)
@rikt1541 Жыл бұрын
lol the arnold voice 😂
@Faustrom Жыл бұрын
This was great!
@theichthyophile8836 Жыл бұрын
Can a battle master use relentless on initiative rolls since ‘turn order’ hasn’t begun yet?
@TreantmonksTemple Жыл бұрын
That's hilarous, I just recorded my video for Friday today on the playtest fighter, and as I was asking this question I thought it was unusual that nobody brought this up with the playtest video, and here you are. Yes, that's a great question.
@XanderHarris1023 Жыл бұрын
Nice to see more people using Foundry to run 5e.
@ProfessorAragorn Жыл бұрын
Thank you, this does really put in a lot of perspective of the changes. Interesting that the Bladelock took the one level of fighter - doesn't the playtest 7 give the person their weapon mastery with a weapon? Was it for the heavy armor and con saving throws?
@Hazel-xl8in Жыл бұрын
sounds like heavy armor, con saves, and a fighting style. i suppose you would also get second wind out of it, but that’s less impactful with only one level
@zukuu Жыл бұрын
You are only proficient while you use Pact of the Blade, which means you aren't proficient with them overall, so for feats you need to get those proficiency somewhere.
@nemo53 Жыл бұрын
Do you think it would be cool if battlemaster DC was not 8 + whatever but instead 8 + weapon attack modifier using Str or Dex? This way it benefits from + magic weapon but is not broken with a hexblade cause it's Cha based attacks use Cha
@johndevlin9225 Жыл бұрын
This would mean the archery fighting style buffs the DC, which isn’t ideal.
@nemo53 Жыл бұрын
@@johndevlin9225 see that Maybe melee wam?
@jinxtheunluckypony Жыл бұрын
Not Playtest related but it’s pretty wild just how far over deadly you need to go to actually challenge high level players.
@TreantmonksTemple Жыл бұрын
Yep, the encounter difficulty rules need an overhaul
@Philistine47 Жыл бұрын
The difficulty is that the higher level the characters are, the more scope you afford for differing degrees of optimization to create _radical_ differences in effectiveness between characters. So CR is _always_ going to break down at high levels, because it kinda _has to._ Someone else commented above that either of those encounters would have produced a TPK at most tables, and that's important to remember: this is not "what it takes to challenge a high-level party," this is "what it takes to challenge a high-level party _of optimizers."_
@travisdunlap4526 Жыл бұрын
one of the difficulties as well is around "boss fights" at higher levels. A party of that power tends to have tons of expendable power, and so when they know they are going against the big man, they can draw on a ton of juice. I mean just look at how many magic items were blown in that last fight! So that's often I think underestimated in encounter design, the higher the Cr.....the EVEN HIGHER you need to make the CR to account for the inevitable pile on of abilities PCs will thrown in.
@Razdasoldier Жыл бұрын
@treantmonk I am curious if the person who played rogue is on your discord server? I would like to ask them some questions.