Hey, Alex here, so about A-110 1. B-25 basically gains speed over time and when he hits the door, he loses all its speed and goes back and gains speed, and repeats, 2. The fallen parts don’t do anything and don’t do damage, and that should be it. Let me know if you still have questions
@forb.9 ай бұрын
oh ok!!
@R18Rooms9 ай бұрын
B-25’s mechanic?
@alexh_129 ай бұрын
@@R18Rooms I was explaining it to orb since he doesn’t know much about rld
@forb.9 ай бұрын
i give it a 6/10 now because even though imo it's just a fancier rebounder i like it's zombie theming and how it's parts fall off
@alexh_129 ай бұрын
@@forb. thanks!
@NoobWithACoolTophat8 ай бұрын
A-50 (an actual entity I made for a rooms fangame, but this is exclusive to a hardcore mode I’m working on so in reality it’d probably start appearing between 100-200 rooms) -A rusher entity, starts from the lobby and rushes to the end. -Always reaches the latest room in the same amount of time, which is 4 seconds. -You can ALWAYS hear their ambience no matter how far away they are, but until they get close (which would be when it’s too late to hide during lategame) it’ll be quiet but still hearable. This means A-50 will be harder to survive late-game. When this guy spawns, you need to drop EVERYTHING and RUN to a hiding spot as soon as possible or die trying. If you do anything other than running to a hiding spot, you’re very likely to die. Another entity (not hardcore mode) is A-27. -Early game rusher. You can hear them from 40-50 rooms away. -Speeds up the further you get, so it gets much harder to avoid in late-game, requiring more reaction time and attention to your surroundings. A-27 is your normal early game entity, but since their starting speed increases the further you go, the REAL danger they pose only shows up late-game.
@Vimridh142 ай бұрын
My idea if this happens: Runs to the next room
@mailingcat2 ай бұрын
Loving how A-50 works.
@NoobWithACoolTophat2 ай бұрын
y’all I literally just made these guys but better for boundless rooms: rebirth 😭
@cyrill80872 ай бұрын
A-180 : rebounds 5 times his despawn is he spawn the wall and crash into it.
@mailingcat2 ай бұрын
@@cyrill8087 why are you advertising your idea in a reply section
@UnwantedTrendMain9 ай бұрын
I like to think that A-340 is split and covering the two doors that let you exit the room (going forward or going back) and by "glowing too fast" I think just means glowing.
@AnimatedDuck9 ай бұрын
i think glowing too fast means that theyre like changing colors or something really quickly
@UnwantedTrendMain9 ай бұрын
@@AnimatedDuck makes sense
@santinosalamanca43789 ай бұрын
By glowing too fast I think he meant that the entity checked the glowing hiding spots rapidly (like G-159).
@juanayuto4826Ай бұрын
I think he meant that the spots flicker.
@Robloxian_193763 күн бұрын
@@UnwantedTrendMain I think the “glowing” and “too fast” are different. Like he checks the glowing lockers WAY TOO FAST. Like in 0.1 seconds or smth.
@Hurricane_Activity8 ай бұрын
2:27 I would like that entity decal please.
@Stumble10272 ай бұрын
Ok
@meninoj30292 ай бұрын
Ok
@BenAnimationsOfficial2 ай бұрын
Ok
@snezhok1742 ай бұрын
no
@Azypic_Official2 ай бұрын
Ok
@An0m4ly249 ай бұрын
I would act like a final chase thing at the last few doors, but because I have no reason to actually kill, I won't, and I will just give some reward if they don't get caught by me. The reward is probably just going to be some weapon to use agenst O-1 I guess.
@chrisrodriguezm139 ай бұрын
Hey, ChrisRM2024 here, A-32: He doesn’t even have images, but he is a yellow light. (yes this entity is in X’s Rooms, my rooms fangame) Also he rebounds 3 to 7 times, but he can change speed each rebound. (The sound is A-105’s sound from RLD.) X-32: A-32, but it’s a white light and is brighter, also it rebounds 4 to 10 times and it can only speed up. (The sound is C-105’s sound from RLD.)
@Oofer_ItzDum8 ай бұрын
11:36 probably FireOrb's worst mistake in his life.
@Therobloxdude7859 ай бұрын
Man, the chicken curry one, that entity would be banned in seconds 💀✋
@juanmanuelbairosroman96256 күн бұрын
I have a concept of an entity Name: A-900 (technically it would be the final boss) Mechanic: After the player enters room 900, the entity will appear 25 rooms back and start chasing the player so he need to reach room 1000 asap (so any speed item will be op to counter him) The monster will move 1 room every 10 seconds, the sound it will make would be a deep laugh accompanied by static and when it is close to the player (10-1 rooms) its screen will fill with static As a last thing it will make all entities stronger (and obviously if it hits the player it will be instakill)
@EndIessProductions5 күн бұрын
Isn’t that basically A60
@thebeybladekidd.9 ай бұрын
here's my entity: V-179 (Illumina) V-179 is a basic rusher but upon reaching the current room, he shoots knives that look like the Illumina Sword (roblox gear). During this, you will have to play a undertale-styled minigame where you dodge the knives with a red soul.
@AngelStarrrjam9 ай бұрын
undyne; the rooms entity
@Rifted115 ай бұрын
@@AngelStarrrjam fr
@tubofficial14 ай бұрын
1. I dislike undertale remake the minigame 2. what does illumina have to do with undertale
@MXFromMario85-4042 ай бұрын
@@tubofficial1if u don’t like it then don’t ruin their entire fucking idea.
@youraveragemobileundertale23712 ай бұрын
@@MXFromMario85-404 agreed
@marleneblanco2529Ай бұрын
A-000: - works like ambush but returns 13 times and is able to attack you in the closet like pandemonium and bangs on the door dealing 10 damage - can spawn in small versions of him called dreadlets, volters, and jirouses. - comes in very fast - leaves behind a trail of dark blood that burns you dealing 20 hp - can spawn anywhere except figure and seek chase - early and late game entity A-001: - deal 15 damage when they touch you - can spawn anywhere except figure and seek chase - move around in random patterns across 4 rooms before disappearing - leave a trail of dark blood that deals 10 damage A-002: - Rams into you before disappearing into ash - Deal 30 damage on impact - leaves a puddle of dark ink that damages you on impact dealing 25 damage A-003: - the strongest of the 3 spawnables - deals 50 damage on impact - can preform a pandemonium like minigame when you enter a closet - grows when it kills someone Appearance: A-000: - The same model as the fan made entity dread but black - sounds like rush and ambushes sounds combined but slowed A-001: - Looks like a60 but all white - sounds like figure but higher pitched combined with a higher pitch of seeks sounds A-002: - Looks like a-90 but grey - sounds like rush lower pitched and figure higher pitched combined A-003: - looks like dread but fully white everywhere and emits light - sounds like juke and screech combined higher pitched Particles: A-000: - emits black glitchy particles A-001: - emiits a-60 particles all white A-002: - rush particles but all grey A-003: - emits blitz particles but all white Badges: "Theres no rule saying entities cant barge into closets" - die to A-000 in a closet "Why did i do that?" - die to a-000 without going in a closet "Sent em back to where they came from!" - crucify a-000 "My child!" - crucify one of a-000s minions "You died to the youngest child?'" - die to a-001 "You died to the always ignored middle one?" - die to a-002 "Died to the eldest?" - die to a-003 Guiding light tips: "When you see something black in the distance, hide right away and avoid it killing you." "This creature can leave behind minions, each with their own abilities." Modifiers: "Children arent allowed in here" - minions dont spawn - -25% knobs - dark hell - a-000 replaces every entity spawn and spawns during figure and seek chase - +300% knobs
@dpterminusrealАй бұрын
this is not doors
@sandradiaz32812 ай бұрын
Idea: A-230, it will spawn from an small black hole in the room, when it spawns it will start becoming blue until its fully blue. If it sees a player 3 doors away or in the room, it will send an long ray to it rapidly lowing down its life on 1.5 seconds, (need to hide in locker in any other is an death) if you get the ray and go to next door u survive
@Ryan-t1g2 ай бұрын
with pressure being released, few years ago i made a fan entity that was a flesh thingy with eyes related to figure, it's flicker lasts for a short time, when it comes it goes slowly, and checks every locker in the room, there's a 50% chance when it comes to a locker with someone inside of it it starts to thrash itself trying to get the person inside out so it can eat it (there's also like a 20% chance he just topples a random locker over because he thought something was in it) SO I LITTERALY PREDICTED PANDEMONIUM [kinda]
@MrEyes-e7z23 күн бұрын
(decribes entity completely unrelated to pandemonium) I PREDICTED PANDEMONIUM GUYS!!!
@Ryan-t1g23 күн бұрын
@ bruh, i got a few things like pandemonium, i'm not far off
@mateopanza93502 ай бұрын
Not a Geometry Dash joke making it in 💀 FIRE IN THE HOLE 🗣️🗣️🗣️🔥🔥🔥
@lhfj20122 ай бұрын
I had an idea: A-260 has a wind charge, and it's blind. So, stay in a corner, because everything in a range of 10 studs is going to go away with it, like it was a huge strong wind passing by.
@nooo69ok8 ай бұрын
heres my entity mechanic, its called A-475, so his mechanic is to shoot thingies that can make you deal damage, so hide in a blue locker. his thingies check grey lockers and tables so wait intill he has despawned, (takes about 1 minute to despawn intill he loses all his thingies) EDIT: idk what to make the png as so i would basicly assume its just white light or with a :) face like happyman, the thingies png are :( faces so idk what to type
@JDRed1172 ай бұрын
had one fan entity. [Glitched] Appearance - a floating neon purple humanoid, with no animations. Function - It spawns randomly, and moves rather slowly, speed increasing exponentially the further you go; and breaks lockers. It is harmless if you do not hide from it, but if you are in a locker, you just die. 5 seconds before it attacks, you can hear low-pitched distorted static.
@juanayuto48262 ай бұрын
I Got one here A-578: It is a glitched blue scribbly face that appears randomly in your screen, then he moves to the center of it and paralyzes you, once this happens you will start a minigame where you have to tap a blue dot 10 - 90 times in 15 seconds, if you dont manage to do it, the entity screams at you and dissapears before manifesting a person who is in your friend list but gray and stonified infront of the player, which is then commanded to hit the player and throw it back while dealing 75 damage, and after that, the stonified friend will crack and fall apart, the only exception where this wont deal damage is when The attacked player is in a locker, since the punch will be directed to the locker door, However this will cost 25 stamina and break the locker permanently, meaning any other entity can see you in it and attack you. Also, any other entities attempting to harm you while doing the mini game will not cause damage and instead will cause 5 more clicks to be added to the counter, along 5 more seconds, this will apply unless it is already at 90, if thats the case, a blue aura will briefly appear around your screen and fade away after 0.25 seconds while causing a quick shimmering sound.
@DustedDustSans2 ай бұрын
@@juanayuto4826 125...? uhm...
@watermeloncat69lol2 ай бұрын
@@juanayuto4826 A-578 is Like A-200 and A-90 son lol
@sanderhankel90982 ай бұрын
125 in 15 seconds is 9 clicks per second which is gonna cause IRL issues for people that encounter this entity, therefore I have to rate this -1/10 for IRL harm
@sholamakinde4302 ай бұрын
125 is a bit overkill.. maybe tone it down to 75 or something
@santinosalamanca4378Ай бұрын
only tryhards with 203820284 clicks per sec could beat that
@irynasynenko75972 ай бұрын
My 2 fan entities: FIREFLY Works like Rush, but much faster, so as soon as you se flickering, get in the closet! But be careful as you exit, because Firefly spawns fire on the floor that deals 30 HP damage. PENUMBRA Ambush, but much faster. Makes a whispering sound when approaching. He rebounds quicker and more. BADGES Firebanger Yooo that was real parkour... Survive Firefly. Firefighter I set it in the air... Crucify Firefly. Lunatic In my head... Survive Penumbra. Whispers... Spookeh be gon! Crucify Penumbra. MODIFIERS Bucket of Water Firefly almost never spawns. -75% Knobs No Rift Bottle of Water Firefly spawns less often. -40% Knobs Glass of Water Firefly spawns a bit less often. -20% Knobs Flint and Steel in my Hand! Firefly spawns more often. +40% Knobs THE HOTEL IS ON FIRE! Firefly almost always spawns. +70% Knobs PENUMBRA MODIFIERS SOON!
@Ruzzzz57Ай бұрын
this is rooms, not doors stupid
@Ruzzzz57Ай бұрын
and no this isn’t the rooms from doors
@tubofficial1Ай бұрын
this is not doors
@simondavidras473823 күн бұрын
First up: this is doors not rooms, like what??? These entities are also incredibly boring as they are a direct copy of already existing entities... Except unfairly hard to avoid. Like bro??? 40 damage per second? Are you actually for real??????? And the ambush is so lazy, no, faster and more rebounds does not make it unique. Lastly, these modifiers???? An entity (that once again is just a copy-cat), does not deserve this many modifiers, especially if they are all "... Appears more often" Or "... Appears less often". They are all the same. Also, what are these multipliers???? 70% for what exactly? If you can't make a good concept, than AT LEAST balance the modifier multipliers, because what is this bro. In general pretty bad tbh. Lacks a lot of originality and lacks even more balancing
@irynasynenko759722 күн бұрын
@@simondavidras4738 yeah whatever
@lorielical80712 ай бұрын
imagine an entity rebounding 10k times that goes the speed of light
@Underscore_482 ай бұрын
@@lorielical8071 too OP man
@46263elena_alexa9 ай бұрын
Guide:B-25 is from rooms low derail and he rebounds 1,2 or 3 times. Every time he rebounds he breaks the door and his spawn sound is a beep. He also screams for some reason and hes also a bit silent so pay attention to his beep sound
@46263elena_alexa9 ай бұрын
I spell detailed wrong
@BulborbBulborb123Ай бұрын
The last two are jokes but anyways I have a idea of a entity called infestation but I am tryna think of a better name but anyways it’s actually 3D and is a black creature with 3 tentacles that hides in darker lockers and when you hide in one with a infestation instead of being able to hide forever it basically becomes a hide only giving you about a min to stay in until it kicks you out dealing 10 damage and the infestation ends up dissolving into a smoke where then the locker is free.
@minamironov713327 күн бұрын
NO-60: sounds like A-60 but when u hide u see a bit of static. He’ll pass in a few seconds and if ur in a hiding spot u die. U survive it by not hiding to it. After it goes away A-60 may spawn. U gotta hide quickly and look for the static and if u see it u gotta get out. It gets faster the further into the game u are so u gotta get good reaction time. It starts spawning at room a60 (and there’s NO-60’ which is like NO-60 but may replace A-60 after NO-60)
@danithetvman9 ай бұрын
Gamercat here, just to say, i'm here to clarify that these mistakes i made on my A-340, let me clear it out: "Brings the mouth to merge together": I mean with the beep sound the eye will merge with the mouth. "glowing TOO FAST!": I mean like, when they get out of the wall, they going to check glowing hiding spots, with the speed of light.
@forb.9 ай бұрын
ohhhh alr i give it a 7:10 now because I understand it now and it's cooler
@forb.9 ай бұрын
7/10****
@danithetvman9 ай бұрын
Also, why didn't i got credited on the description?
@danithetvman9 ай бұрын
I was literally presenting in this video.
@forb.9 ай бұрын
@@danithetvman oopsies my bad i copy and pasted a list and probably left u out by accident sorry i jus added u
@WarHeads1939 ай бұрын
Kik-1: Style: human hater Appearance: has a sign when you are kicked out of the game which is the eye and the mouth is angry. Mechanic: when you go near him 3 times he kicks you out of the game.
@Greysoniss5Doors8 ай бұрын
Decoy, It’s an entity that moves back (opposite of John) And when it disappears a Timer goes on the roof making you have to find a button with only 30 seconds. You have to sprint to 5 more doors and When you hit the button. Your safe.
@tubofficial17 ай бұрын
The name sounds too much like a doors fanmade
@santinosalamanca4378Ай бұрын
@@tubofficial1 I mean both rooms and doors are similar so I still do not know why they are separate communities
@GustedAeolian9 күн бұрын
A-298 had such a missd oportunity. It destroys everything in its path, including hiding spots. Then you have to move to a new room to hide
@Inactivepaper2 ай бұрын
Hey. Heres my mechanic. D-67. It rebounds 5 times, BUT, theres a twist, each door his spawing chances increases by 1% and if you get him in door 1, thats rare. And he also gets slower each door. If you get to the last door and encounter him he will be at his slowest.
@Panama0002 ай бұрын
If it's name includes 67 then how do you get it at door 1
@Inactivepaper2 ай бұрын
@@Panama000 oops, typo.
@Dusty27637 ай бұрын
personally, I like the A-340 mechanic if you understood it tho, the eye that spawns is the entity's eye the mouth comes in the room, then the eye from the wall goes on the mouth which is very interesting to me and the limitation of hiding spots apart of the type of hiding spots, like not only tables, not only lockers which is also interesting to me i'd give it a 9/10
@Kai-j9r2 ай бұрын
Bro, either I'm tripping, or A-340 is the same thing as B-140 from "Rooms: Low Detailed" but orange.
@X15-IR3 ай бұрын
One from my fan game: L-15: Spawns after L-15 obviously. Is very fast, stops in the middle of the room and checks the table, before rushing to the next door and despawning.
@It_Was_Taken2 ай бұрын
Instict A-01 Sounds identical to rush with the caviot being when you attempt to hide A-01 will jumpscare you, dealing 50 dmg. Basicly you have to ignore your instict to hop in a hiding spot and remember that rush doesn't spawn in the rooms. Leaving the room while A-01 is active deals 10 damage and temporarily stuns you for 1 second.
@Blackfromstickworld8 күн бұрын
Entity [BURN] Appearance: A smiling angry entity that has fire particles and an orange glow radiating off of it. His eyes show how flammable the room is with yellow being the least flammable and maroon being the most flammable -----Spawning----- It has a baseline 1% chance to spawn in any empty room The chance increases depending on how much wooden objects are in the room but never goes above 5% A hole starts forming in the roof that has a burning sound effect for a few seconds of warning Summary for spawning: Spawns anywhere with a 1% chance but more flammable rooms increase the chance. A hole forms in the roof and sound plays for warning. -----Offence----- Ability 1 / Heat wave: Damages all players in a range of 5-10 depending on room flammability, hard to dodge. Ability 2 / Flame: Destroys all tables and other wooden objects inside a room (go in a locker if this ability has been used) Ability 3 / Spark: A small laser of flames that instantly kills a player, easy to dodge though.
@Blackfromstickworld8 күн бұрын
---Further Explanation--- Ability 1 / Heat Wave: The fire particles stop 3 seconds before and after heat wave because he has to use a large amount of flame power to use it. Heat wave does 25 damage. Ability 2 / Flame: Wooden objects glow orange 2 seconds before flame. If you are under a table during flame then you take 10 damage. Ability 3 / Spark: The eyes glow twice as bright and they continue to glow until the laser stops. The eye closest to you shoots the laser and it won't switch eyes. If you hide behind a wooden object it will be destroyed. Touching a destroyed object will deal 5 damage and a burn effect that slowly takes away 10 more health. BURN can never spawn in a room related to water or ice.
@C4ke_Fr0st24 күн бұрын
b-244:b-244 rebounds 6 times when b-244 comes sixth time it opens LOCKERS LOOKS IN TABLES AND BLUE LOCKERS when he comes the sixth time just don't hide. hope you liked it!
@C4ke_Fr0st16 күн бұрын
(its b-224s brother btw)
@brycelay200002 ай бұрын
The mechanic that hallow made was super OP
@chainfarter12Ай бұрын
A-71: he will spawn by producing heavily loud sound, he is very slow but has a high hitbox, he only attacks you when you dont look at him. A-900: when he spawn, your screen starts to shake, he is incredibly fast, when he is in your room, he will try to look for you until he gave up, but if he manages to get you, its too late. A-407: he hides in a closet to get you, but he produces heavily loud sound, he instantly kills you
@adrianb493810 сағат бұрын
A-140 Makes a quiet erie noise appear for 2 seconds before rushing the your hiding spot and getting you stuck in your hiding spot for long enough for another entity to come and attack when hes gone you have a small winddow of time to react and get to another locker. When A-140 leaves, it deals 10 damage and throws the locker you are in, which takes you out. If 2 A-140 spawn you will be killed instantly when he comes again. The chances of two A-140 spawning back to back is drastically lowered when a A-140 has passed.
@johnsmith-eh7wcАй бұрын
6:10 this entity is most likely taken from A-355 from rooms fixed & expanded cuz they really have almost the same mechanic
@Filtch7 ай бұрын
A-45 (from eternal rooms :D) spawns in the main room and lingers for a little bit before leaving at 1.4 RPS, if anyone leaves while he is out the room he will IMMEDIATELY lock onto them and rush towards them at 15 RPS, if they hide again then they check the exact hiding spot they hid in, can only rush towards people less than 10 rooms away, this entity uses patience because if you lose your patience and try to skip over him your screwed
@unique42482 ай бұрын
A-snf Aka A-site not found His spawn sound is a bluescreen he will break hiding spots his hitbox is a size of the room (smaller than A-404's hitbox) it is aggressively fast it has noclip so if any player that has admin A-snf can noclip through the walls/roof it ban's admin players. Speed/rps:♾️
@theidiot2501Ай бұрын
Tripwire: a layer of dust will be on the ground, if you go on it tripwires tentacles with com through a wall, grab you, and through you into a wall. This will do 40 damage. You can’t see the dust except for a small sparkle that goes over it. But you can get a black light to see where it is (can be found in drawers, chest rooms, green chests, and sometimes Jeff shop) it can be recharged by a battery like a normal flashlight.
@Dānrènzhǔjiǎo7 ай бұрын
A299/E292 A section mechanic: Happyman in a nutshell (just roams around, only difference is 299 has no voicelines) E section mechanic: Based on how many types of hiding spots there are, thats how many rebounds. EG: tables and lockers are the hiding spots. 2 rebounds, each rebound it checks one hiding spot. And its basically X200 , but slightly different I'll add its sound later Edit: adding its sound Reminder that 292 uses the same sounds but slowed down to 0.7× Spawn: kzbin.info/www/bejne/jIrIdmeknqZsl6Msi=hGmRxGhvYF1UvOsp Proximity audio:kzbin.info/www/bejne/bZSkn5-QZrpkg8ksi=nEStf7jkmpAQCD2V Despawn: kzbin.info/www/bejne/f5KvqpKHi65jeassi=y2JbULO8vJFz-duf
@tubofficial14 ай бұрын
It's A-299/E-292, not A299/E292. Also the same entity cannot appear in 2 sections
@Dānrènzhǔjiǎo4 ай бұрын
@@tubofficial1 lol e292 is variant and i was/am too lazy to add hyphens
@tubofficial1Ай бұрын
@@Dānrènzhǔjiǎothe variant number has to be the same as the normal entity's number.
@DānrènzhǔjiǎoАй бұрын
@@tubofficial1 this is old why do you feel the need to correct me when i disconnected from the rooms community
@thedragonfox66992 ай бұрын
A-69: dancy skeleton boi. Drops a subspace tripmine in the doorway behind you. If any entities come, they explode on the mine and die. If you try to walk on the tripmine, the Bad to the bone guitar riff plays and the room explodes. A-420: gives you the "I like ya cut G" treatment and leaves
@Karl_the_d1n0s_tru3_fr13nd2 ай бұрын
I have an entity called "heartbeat" it's slow but you need to hide, when you hide a minigame (literally a heart beat but there's an interesting fact, you can survive 2 bad ones because heartbeat is half Deaf, it's not figure's minigame. You have to. Click space to select the place, you need to land the arrow on the heart to keep your heartbeat normal or heartbeat will hear you
@tostmakinesinebayilirim7 ай бұрын
The Preventer (previously A-error but renamed after the first reply this comment got, Can appear in every section at any time) Mechanic: Spawns in the lobby, (Every hiding spot will break expect the hiding spots in the opened room) and The Preventer will go to the previous room, rebound, come back, previous room, come back and repeat 4 times. (aka rebound 4 times in the previously opened room and not the current and break all hiding spots) Useage: To kill users just chilling in the hiding spots in the previous rooms so prevents that
@tubofficial14 ай бұрын
it should be error, if it's A-error, then it appears in A-Section.
@dupeandscreechsucka2 ай бұрын
But what if only a little bit of hiding spots and useage spawns and there's 12 players tho?
@Absolute750002 ай бұрын
Heres my entity: B-470 When entering a room a somewhat quiet beep sound will play, to survive you must go backwards and you will go to next door, if u DON'T go backwards then rooms will start having oddities (strange things that arent supposed to happen) and after 3-5 rooms it appears on a door like dupe and kills you
@NelFranklinCabanag-mc2gn2 ай бұрын
AU-1037: will basically break lockers rebounds 10 times and changes colors and gives you a text saying "DON'T GO IN A LOCKER"
@Пашабро-ч1д9 күн бұрын
A-45 Its an entity that makes a random 2 doors that it runs from, example:two doors appear in parralel walls and the entity runs out of em. If u walk in these doors, u will explode with effect of classic "subspace tripmine"
@CorruptedProductions-tf1gg2 ай бұрын
AG-405: He rebounds once, and makes all hiding spots in your room be destroyed except for the one you are currently in. 2 doors later, an entity will be guaranteed to spawn. There will be no hiding spots between the time the entity spawns and the second entity spawns, and the next 7 rooms have no hiding spots, so you have to go back to hide.
@carworld82518 ай бұрын
I think this enity is called g-220 he rushes to the current room and spawns 100 rooms behind you and he rushes so fast and jumpscare he looks like this with an smile,y face with long eyes with the origin called a-60 face 4 with no nose
@Sawyerdunn-z7g2 ай бұрын
A-UNKNOWN is the deadliest entity in the rooms. Its almost impossible to detect due to how quiet it is. It spawns at door 595 (aka the death door). It has a 0.0005% chance of spawning. It spawns in a hole in the wall that is always there. You will notice its slowly following you when its too late. It looks like haste from robots doors except it has red small eyes in its big black eyes. You will know when he's coming when at door 700 when the surrounding corners of the screen goes red and a rapid roar plays in the distance as you see A-UNKNOWN in the distance, even through walls. Once he touches you, u die. YOU CANNOT HIDE
@santinosalamanca4378Ай бұрын
so your only hope is to keep running as if seek from doors was chasing you constantly
@tubofficial1Ай бұрын
so it's an ending entity
@Howtodoit152 ай бұрын
I randomly made an Entity called "Wormhole" which is basiclly A-60, but not one-shot, The only way you can tell if hes gonna come, when blue emits from the next room, With also A Portal like noise, It will only come the front, if your in his way, you will be teleported back to a random room, and take 25 damage. you can ask more if you want, If it was in rooms, id make the Id A-35.
@Jomthetoejameater2 ай бұрын
The one-faced hydra: bangs on roofs making a banging noise and slightly caves it in. If you go under it, it will break through roof and drag you out before shredding you with its incredibly sharp teeth and glowing eyes. If a group of people walk under it, it will impale all of them with its long sharp fingers and drag them all in. Also its face resembles the angler fish from finding Nemo. *(CONCEPT CREATED BEFORE GIGGLE)*
@Mingaleev-x318 ай бұрын
my entity: O-1702 (the berserked overkill) O-1702 will spawn 750 rooms behind you, giving you time to hide. after 5 secinds, he will rush to the current rooms and target players that are not hiding (aimscript), then he will check blue lockers and tables (2% chance that he will check 1 random locker), after that he will rebound until no one hears him, then he rebounds AGAIN and destroy the door meaning that the room is generated by the entity. if you get jumpscared, your player body will look brutally dead. speed: 50.9 RPS speed per minute: 3005.4 RPM sound: distorted CV-300 damage type: rapid dmg N/A entities (can appear anytime): darkness: if you are hiding in a locker for 30 seconds, it will kick you out from the locker.
@Mingaleev-x317 ай бұрын
@freerobux49 bruh you just hate hard entities
@FNAFlore-hmm8 күн бұрын
I just got an idea. What if there was an entity that when spawned, coats the floor of the new room in a bright neon color that tracks where you move, the entity will then go through the room following the path you made and opening any lockers that are in the path, so you have to go back to a previous room and hide in a locker there, and more of these rooms would spawn until the entity goes to the next door and despawns . Might appear at around 300ish and probably would be a bit slower so you have time to go backwards
@Czar-l5w23 күн бұрын
I’ve got one, A-150: If you see vibration, it is near. It will travel across your vision in 4 directions (up, down, left, right) Make sure to look away A-90 (Doors Rooms) can’t spawn while A-150 is active to make it fair. Also it will move across your vision 4-11 times taking 3 seconds each time.
@รพีพรสุขคํา-ฦ4ภАй бұрын
(i am on my mothers computer bc yes) so basically mine is A-232, it is used for the large gap between A-200 and A-245, how it works is... at first the ceiling breaks down then A-232 will drop down but will not kill you, then it would break all the hiding spots in the current and the room before, which takes about 3 seconds, and doesnt have ambience so you could still hear other entities, then it proceeds to do an rng thingy where it spawns a straight line from its body on to the latest unopened door (its a 70 percent chance) and the other 30 percent, the line will point to the direction of the spawn, now from the first to this sequence of actions are performed in a time of 5 seconds. *1/2 OF ACTIONS*: if it points to spawn, it will start to speed there in a speed of 20 rps until it reaches the spawn (or the U section door) and spawn a arndom entity (only entities that spawn at the lobby) and then just disappear. this takes around 6 seconds for it to get to spawn (if you are at A-232) but, you can still open further doors rather than waiting for it to finish rushing down. *2/2 OF ACTIONS*: it will just bang on the latest unopened door ferociously, and breaks it. and also spawning a random backtrack entity and then despawning. yea thats basically it.
@emosiondzАй бұрын
Him: wow Kamkze is so cool and original too! Kamkze legit just being Pandemonium but he comes from the front:
@hoangminh25242 ай бұрын
the last one is insane honestly like imagine getting that thing irl on your a*redacted* . It would be so unpleasant
@Mbee4862 ай бұрын
A-120 doesn’t rebound he spawns entities 8:33
@tanimpostor2 ай бұрын
B-0: Pratically Hide from Doors but instead of giving you damage, he makes you really slow like 20% of your original speed upon kicking you out, you also cant go back into the locker you were kicked out of and have to find another one to avoid dying to rebounders. The speed debuf wears off in time. Theres also a time mechanic, you can stay in a locker for 10 seconds before being kicked out and the time limint doesnt just reset upon exiting a locker, you have to stay out of the locker for the time limit to recharge. Kinda complicated, I know.
@TheCatelite14 күн бұрын
My own entity “catelite” found in floor CAT where it or the horde witch when aggravated will rush you down you might say how do you aggravate it you make too much noise but you need to be really loud now the attacks there are 3 levels of aggression level 1 where one attacks you this one is a warning level 2 is where it makes a border around you and level 3 is where the horde attacks
@melissasq114Ай бұрын
Unbound: He is a darkish red color, with light red star shaped eyes. His alert mechanic is: If Cracks appear in the wall, and the lights turn red. the way to survive him is by being quiet. HE will move atleast 20 - 50 mph. Tell me if you like my entity.
@Joywasherewatching3 ай бұрын
My fanmade is A-230. He rushes to main then rebounds at each locker (if there is one) then go spawns and then he checks the lockere
@BenAnimationsOfficial2 ай бұрын
W-60: Has the same mechanic as A-60 but it breaks open the door and turns the next room into some sort of glitch room If you stay in there for too long, you glitch out and die A-40: Stays in the current room for a few seconds and freezes itself Then after like 15 seconds it will thaw out and it will chase you Also has a different jumpscare then the other entities M-227: This is actually 2 entities They will go to the current room and then they will check the tables and lockers
@louissaiАй бұрын
A-300 Moves really fast. Rebounds 30 times. Only hide in plain sight. If move in plain sight it will get you. I like your videos a lot.
@SussybakPlayz4 ай бұрын
A-230: A-230 is a green, creepy face that come from the from the front and checks lockers, its despawn is him getting smaller!
@hithereiexist2 ай бұрын
A-Haveaniceday Is garunteed to spawn in at room 999 of the A segment. and will instantly KILL any other entities just to congradulate the player on reaching the end. It looks like an generic smiley face with a white color that changes colors every 5 seconds to a random color
@KaiTGLOL2 ай бұрын
A-INSANITY When you hide it will drag your locker with it while it runs thru rooms
@Depreist_Official2 ай бұрын
An entity I named but I dunno how to model: The Lawkeeper Four-legged, 3D flesh monster with holes containing eyes Wanders around room, attracts to walking. Slowly damages all players in room by screaming upon touch. Appears most often after A-500
@rafaelgamer89702 ай бұрын
FireOrb, if you are reading this. This is my entity’s mechanic: Name: I-50 Mechanic: He will appear on the middle on the room asking for help, if his light is blue then help him. Instead if his light is red then do not help him. (If he has the blue light and if you don’t help him in 30 seconds he will instantly kill you, same when he has the red light and you help him, he will only kill the person that helped him and de-spawn)
@subzero-b4q28 күн бұрын
A-666: a ghost like entity that reverses your controls. Ex: if you press S you will move forwards instead of moving backwards. HE is harmless but if you hide in closets to wait until the effect ends he will spawn A-90 and A-60. edit 1: he also destroys all lockers when you anger him. edit 2: his fisrt encounter will be 100% at A-666
@A-247-n8tАй бұрын
Here's mine: C (cave) -30 This entity spawns only in big rooms, it has really good hearing and get easily ditracter by anything, he makes static sounds. And if they get closer then just hide (if it too close then it can hear you and check locker) BUT! it has slow reaction time, so by leaving and changing locker really fast it can lost you and continue lurking around the room, a little bit faster then the player (he is a chaser) he instakills Sorry for my bad English
@WayanSubagia-p8g2 күн бұрын
The last entity was freaky ngl💀💀 Anyways here's my entity : A-762 Rebounds 3-5 times Hes has a minigame if you hide in a locker or tablet (idk how the minigame but u just make the design okay) He fast as hell its a late game entity but theres a twist he has a 0.002 chance of spawning hes second version design is like a scary face and in his second version on room 88 its a chase obstacle obby and other things done btw
@subspacetripminegaming22 күн бұрын
A-274, nicknamed as The Alive Shadow so A-274 is an entity in which hides in lockers like on rooms that are 2-4 rooms away from the current one the player will be able to hear locker opening (screw you deaf users i win) when it comes out after that it will pathfind its way to the current room if he sees a player it will go to the previous waypoints it went like pandemonium and if the player touches the entity it dissapears and kills the player if the player shines their flashy at him before it kills him the entity dissapears the entity is very quiet, prob sounds like v-35 from ir it emits a white light and its face is a black winning smile, and a transparent white frowning bsod winning smile orbits around it yeag
@charliedontknow2 ай бұрын
idea: he comes from the back and uses echo location to find his way through the rooms, but when he finds you, he chases you down, constantly echo locating to continue chasing you, and you have to hide in a locker or behind a wall
@theonesemanthatplaysbrutal51927 ай бұрын
A-120: The fourth hostile entity in my game (previously 5th). He will switch between 12 different faces while simply rebounding. But here's the catch: A-120 will randomize his speed between 1 and 10 rps. He rebounds 4-6 times (I don't remember exactly)
@ToastersToastToast2 ай бұрын
R-0, also known as RIFT is a portal. It’ll spawn in a minion. There are 4 minions, each having a 25% chance to appear. Upon spawning in, you’ll have 3 seconds to figure out which minion it is and hide. R-1 checks lockers. R-2 checks tables. R-3 checks boxes. R-4 just checks 3 random hiding spots. In a rift room, there will be 2 of each hiding spots.
@landonmostoller9998Ай бұрын
Idea: Zero: it destroys hiding spots while distorted and appears to kill you, but gives one hiding spot next encounter. P.S: you make the monster and sound
@heistEy5442 ай бұрын
I have a mechanic Name:A-500 Appears behind you randomly stalking you. Failure to recognize it will result in it taking a item. Finding it however, results in giving you a choice. Spare it, and give it its favorite item (which will be different each run) making it friendly and attacking hostile entities 3 times. However killing it results in it trying to run but your character will sweep the legs and stomp its head in. This will make it so your invisible to entitys for 3 minutes.
@Asser-bi5nt2 ай бұрын
i think the "I AM A DANGER" guy means he makes all hiding spots glow and the one that glows too fast is checked
@williammellow30582 ай бұрын
A-568 the sidewalls are realistic mouths that come in and out and u have to hide in floorboards repeatedly until u exit the room to escape
@TimminsFamilyАй бұрын
A-323 look: he looks like a red circle but with blue glow at the end A-323 movement: he spawns 10 rooms away and chases you like A-500
@-Incidenta11y-2 күн бұрын
9:54 CAR CRASH, BABY CRYING, WAA WAA, POLICE SIRENS, WEE WOO WEE WOO, GENERAL COMOTION, HELICOPTER, reporting live, EXPLOSIONS, MY LEGG, MYYYYY LLLLEEEEEGGGGGGG
@stupidmonke_adlie2 ай бұрын
Emkay A-??? A-??? spawns in any room (also it frequently spawns) A-??? apearance is like a red star with an eye in the middle. A-??? rebounds 1 one time if you seen it the first time, the second he rebounds 4 times, the third 6 times (MAX IS 10) And after all of that rebounding the rebounds will reset to 1 A-??? can only spawn when theres a red lamp anywhere in the room like on a table, floor, floating, on a wall, etc A-??? when spawned at A-666 will change to blue and rebounds 15 times and after ten rebounds he will change his speed to 100 and teleports and rebound at any direction. SPEED: 20 REBOUNDS: 1, 4, 6, 10
@AnglerButDissolvesАй бұрын
Dissolve (20 rebounds)(Blue signal as their arrival)(Erases everything in the room.)
@jevinofficial.mp32 ай бұрын
A-666: barges through the closets so the only spot to hide in is the tables and it also rebounds
@Bloxxer425Ай бұрын
I have an idea A-500/Null This is an idea for a boss The area is large (Duh), and you need to turn on 6 (Dependent on players) levers. During this you may encounter A-500 disguised as a teammate playing an ambient noise and swapping to their original form (Only in multiplayer) they can also become an entity and play their ambient sound. If in a locker then a minigame will initiate.
@AnimalRevoltZillaFanАй бұрын
A-904: Basically It Spawns An arm On A Locker To Choose Its Player To Grab And Eat, It Will Either Spawn On Door 900-908 Theres A Rare Chance Of It Spawning In Door 56 Rarity:0.000.12 of it spawning on door 56 Also it has minions and if it fails to grab it spawns minions of it, trying to grab the player with its long ass arms its Arms Length Is:9 Inches 1 km Sound Is:a-60 spawn sound but distorted
@wannaseeamagictrick4102 ай бұрын
a-300 2% chance of appearing per room gives you 1 second to react, and instantly rushes through the room at lightning speed. it’s speed will destroy everything in the room and knock over lockers, kicking you out after it’s gone. basically just stay alert. it’s sound cue is the noise of wood snapping.
@likebeggar123452 ай бұрын
@@wannaseeamagictrick410 what in the unfairness
@sebastianonbudget2 ай бұрын
@@likebeggar12345 fr bro
@blackkkkkkkkkkkkkkkkkkkkk2 ай бұрын
@@wannaseeamagictrick410 DUDE WHAT THE BARNACLES
@santinosalamanca4378Ай бұрын
basically it is like the last entity of the video: LOCKERS WILL NOT HELP TABLES WILL NOT HELP YOU ARE NOT SAFE ANYWHERE
@dpterminusrealАй бұрын
tf is someone supposed to do with 1 second
@nebulamvsd7 ай бұрын
Hey Dylan Here so A-741 Starts from the front door rebounds 10 times and he will check closets so follow the closet he will have the same speed as A-60 he will have a bang sound
@adam81377 ай бұрын
Unique entity mechanic: S-380 appears from a door in a tree. Its sound is a quiet whirring sound. Its near sound is screaming. He would spawn a massive hammer that would knock down a wall on each side to show a door covered in blue blood. Those doors will open. And each door will summon a tall creature with no eyes. Design: heavily edited smile dog face jumpscare duration: 12 seconds. Pre jumpscare voicelines: "theres no use in running from your fate. You should have listened to the voice. Not everyonr knows what to do. I will make your death painful and slow..." jumpscare: very very distorted and loud sound of my scream
@numberschannel74282 ай бұрын
Now, I'm no Rooms fan, and I don't play Rooms (idk why im watching this video then), but I can still make something. A-500 looks like A-60 but HEAVILY distorted and tinted green emits a 0 255 0 glow (perfect green) WILL spawn below A-525 no matter what on first encounter, speeds up by 0.1% for every room you pass will rebound at least once, 10% to rebound again, this can happen unlimited times does 99 damage when spawning, ambience is SCP-096 screaming i know this isnt alot, but you have to note that i dont play Rooms
@some_dude62 ай бұрын
Cooked an entity here Wanderer Wanderer spawns after A-200, when she spawns you have an EXTREMELY short time window to hide in a locker (let's say 1-3 seconds) you know she's active when you hear a loud echoed and distorted ship horns and faint screams but she ONLY appears 5 rooms ahead of you instead of the previous room giving you less time to prepare. The camera doesn't shake or any light source will flicker to signal here presence, just the loud ass horn she produces Rebounds 4-8 consecutive times each getting faster and faster When you get caught she will send you back to the last 10th or 100th door you entered it depends Oh yeah she will also ram some lockers she sees suspicious, if your one of those lockers she finds sus then rip, and rather leaving the room intact like the rest of the other entities she will absolutely ransack the room she entered.
Hey i have a entity tip:S-235:he makes a bleep noise and then he goes into the room, after he go to the room he will throw bombs at u that u will be stunned and take 25 damage,after he trhows the bomb he will rebound back to back 4-5 times
@UnitHJUTDMАй бұрын
Since i saw this video i just gonna do to Entity Name: Snor [Attack type] Can rebound only Once Very silent in far away You can't even hear him from far away His snore will gets louder after getting closer (the loudest is after he already 5 meter closer to you) He less fast than Ambush (example is Like Rush before floor 2 release) [When will attack] Appear only in dark room Very often in greenhouse [Modifiers] I'm not tired Snor will Spawn Almost Everywhere even the light's room (Cannot spawn during chase or other boss fight) +15% I'm Active Snor gets More faster (Example: two times rush speed) +15% I'm no longer sleepy Snor will Spawn 3x often even in lights room +20% I'm am Nightmare Snor will be faster and always spawn after opening 2 door. Even during light room the light will get destroyed and snor will appear +30% I'm too tired Snor will move 50% more slower -30% I'm very tired please Snor will Spawn less often -35% I'm am sleep Snor will never spawn -50% I'm was here Snor Will Command his Children to Spawn every 10 second +5% Ative is Children of Snor, only appear when I'm was here modifiers is on. Ative will spawn and dash but won't rebound [Badges] The snoring of fun: that can't be that loud right? Survive snor The bedroom of fun: Why I'm sleeping in bed? Survive snor by hiding in the bed The little children: I Like To Play with them Survive Ative The Parenting: Where the Mom? Survive Ative and Snor At the same time He get cuddly: Go back to your Bed Crucify Snor Them very sleepy: NO MORE PLAYING Crucify Ative I tell the next entity Entity name: Worm [Attack type] 0.5% chance to spawn Attack very speedy Somehow can spawning double If you were going do No hiding challenge, Worm will deal 20 damage if you not hide in hiding spot but his only instant kill if you in his first range Example: his Killing range is 15 and his damage range is 40 [Modifier] I'm am searching treasure Worm Spawn chance will increase by 20% +10% Hi Worm Worm will spawn often +10% The digging of Cave Worm will spawn 80% often +25% I'm very common Worm will have 100% chance to spawn in random room. Not during the boss Fight or chase Chicken with me Worm will never spawn -5% [Badges] Eater: that worm is pain Survive worm The Hungry His is: I think he get too hungry Get Damage by Worm The Worm is died: I hate worm Crucify Worm
@itsmyps52 ай бұрын
it rebounds 1 - 10 times and has minions and the minions circle around and if you go out the monster or minions get you while circling around and the sound is a distorted person saying "im here" and its a really intense entity to pass and it comes at door 800 to 900 [Btw the name is C-658]
@aegonrhaegarАй бұрын
Ok here are my entities A-20:it is V-35s orgin of formidable face orgin v2 and it is purple but it is birghter than any of the entities in all fangames Rps:0.95rps-1rps Mechanic:When it spawns it makes a loud hurricane wind for 3 second life time along with half screenshake, after a while A-20 spawns 15 rooms behind meaning it takes the same to time arrive on later doors When it rushes you must hide or get out its way or it will damage you Also it is fast as your walkspeed so you can outrun it and it rebounds 1 time so dont be fooled Sound:Horror race music Very fast Distorted Equalizers used And pitch slighty lower P-20 Littery A-20 but yellow faster and more quieter and more damages A-129/A-125 It looks like A-60 weird strict dad face But the nose and other details are removed And the eyes are stretch out near the top Rps:19rps(DANG BRO) When it spawns it will make everyones screen to shake alot for over 5 seconds After that he rushes to current lightspeed from the front and rebounds after 75 rooms back Its rebounds 6x and it speed changes each time the rebounds reach the even numbers The faster version is 22rps and is rebounding around 85 rooms away When A-129 despawns is has no cue but screenshake stops A-129s screenshake from afar is slighty noticable, when is passes it goes Vety VERY VERY VERY VERY VIOLENT SHAKING Last entity: A-230 (none of the fangames has this name) When it spawns you must see a pink fog on you screen edge for 2 seconds After a while A-230 comes infront and damages anyone NOT HIDING Damage is 50Hp It is fast but slower than A-129 And i cant describe da imaeg Also one unique thing Since A-230 comes once when spawned, when it spawns again it goes to the opposite direction you will never kbkw when it despawns
@jackjeffkarlakaforey17912 ай бұрын
Entity idea: A-630. When you enter the room it will spawn in, the second you open the door the lights will flash red for less than a second and when this happens, get in a locker quick, he is real FAST so stay safe!
@Bip_the_youtuberАй бұрын
A-167 "the alliance of raids" Makes the screen red and Rushes backwards and then releases a Shockwave and then Summons its minions Clone 1 Atg-167 "the sad goat" Roams around and screams randomly and then Breaks the door down and roams More clones upcoming Rebounds 10000 timed entity (b-62) was removed and is never EVER considered coming back
@just-a-fnf-fan2 ай бұрын
S-7 -Rebounds once Halfway into second rebound, explodes, and halves the max health of anyone outside a locker for 2 minutes.