Note: With the March 19th changes (after this recording) the duration of boons from medkit 5 were drastically increased. This can cover for the lost boons on mace 2 when using shortbow, making shortbow a more viable option for mechanist than before. It have more healing output, but still have the same issues with prot that I mentioned before.
@xezzee2 ай бұрын
Tell me Alac DPS who upkeeps 100% Fury because Heal Quick Scrapper gives no Fury 😢 HAM is able to upkeeps 25Might, Alac, Fury, Protection, Regen, Vigor and Swiftness permanently with Access to shoddy stab and aegis 😂 Beside Reviving I think HAM is better than Heal Scrapper ❤ both suffer from the Protection 😅
@markfitzgerald78899 ай бұрын
This series has been really good. Helping me understand the different strengths and weaknesses of the different healers. Keep up the good work!
@xezzee2 ай бұрын
My current HAM (Heal Alac Mech) heal&boon rotation is Medkit 53 + Sheild 4 which is double water blast givin Vigor Regem and Swiftness for 20 seconds every 16 seconds. Set commands on auto-cast, use shield 5 and afk 😂 you can press mace 3 and then mace 2 off-cooldown for damage. Shield 4 and Medkit 5 both have 20s cooldown (16s under alac) so when you cam use shield 4 you can use Med Kit 5 ❤ For more dmg take force signet and you can swap Alchemy in to Firearms. Both Power and Condi versions of traits did the same damage for me... So either 123 or 332 on Firearms. Alchemy trait line is more healing but inventions + shield is mandatory for permanent protection 😂 and 33% less dmg is mist have in my opinion 😅 better than healing the extra damage... Also inventions makes your own protectipn be 40% ❤ making you more tanky. Edit: Shortbow works just fine and might be better or worse but in my testing mace did better dmg and easier to play 😂 I just prefer Medkit 53 to Shield 4 dounle blast with Kararos relic for 10k heal every 16s 😅
@rmyoung879 ай бұрын
I'd like to see a similar series to this but for the boon DPS builds. I feel like those are the most difficult builds to gauge what class is better to use--at least, if you're not looking to use quick Herald I guess--and I feel there's more variance on how those perform and even built.
@Stefanbf29 ай бұрын
@MuklukKZbin When you're done tesing all the healing classes could you maybe do a summary or a tier list of all the healers and just rank them, explaining which ones you prefer or think are the best/worst?
@Notsram779 ай бұрын
Literally doing this on stream now.
@MuklukYoutube9 ай бұрын
Yep, I will!
@raarsi-dar9 ай бұрын
I love that Noxxi's entrance sound is a Warframe reference. That definitely made my day.
@cameirusisu10249 ай бұрын
EDIT - MECH SKILLS TRIGGER TOOLBELT ACTIVATED SKILLS< so you DO get regen from that talent. Also, shortbow is an incredible weapon, so good, fully ranged, its hard to justify using mace shield at all now unless your group has absolutely abysmal CC. In addition, at the start on the golem, you can easily heal that field if you pump up your healing with blasts in water field (mortar 5), shield 4 activate, exlir gun 4 (cancel jump with weapon swap), medkit 5. takes the spikiness out of the health dip shown here. And mech heals itself a lot less than others, so if you can survive a damage field, chances are you party's health is barely moving. Med5 changes as well as heal on mechF1 talent also provide regen from automated medical response. elixir gun 2 is also swiftness (not as good admittedly).
@Sleper10109 ай бұрын
Just two more notes - heal mech have bonus to heal others. So if you keep yourself alive in extreme damage field, healing others is no issue. also you have water fields( think it is med and mortar kit) and blast finishers( shield, med kit, elixir gun) for big burst healing.
@josephsalaba82909 ай бұрын
I know it's not best in slot, but bursting water fields with the relic that gives healing on bursting fields feels incredible
@zihkar9 ай бұрын
Another underrated note, Mortar kit has a light field from flash shell which is aoe condi cleanse when blasted. Elixer gun also runs one in Super Elixer so condi cleanse to regen is great... if there is a condi to cleanse.
@xezzee2 ай бұрын
@@josephsalaba8290am I missing something or is there no inner cooldown on The relic? Merkit 53 + shields 44 + Thor Mine is 3x Waters Bust also triggering the relick each of them healing like 3-4k for total of 18-24k burst heal? 😂
@josephsalaba82902 ай бұрын
@@xezzee you are correct lol. Heal engi has a huge skill ceiling because of how easy it is for us to burst and trigger water field healing *and* karakosa healing, making our burst damage insane
@ravenwolf86329 ай бұрын
I love mechanist as support but I have to confess, once mesmer got that rifle I haven't really looked back at any other support. I tried to hop on scourge, but lack of stability and getting booted around constantly in some fights despite having tons of barrier was frustrating. I love the mechanist with... I don't want to say lazy, but it is really less stressful than many other heal builds out there, but the fact you need to basically keep the aegis/stability button on cooldown most of the time kind of puts me off. But with the rifle mesmer especially after this balance patch, outside of people who just run around and avoid your bubbles, no one on the team should ever be getting CC'd again now and that gives me the happy juice. And chrono is just a phenomenal healer to. Now I just need to git gud at an open world build so I can start soloing stuff decently. Also rifle 2 is constant regen on mesmer rifle. Of course if they ever give Vindicator decent boon support that might become my favorite support build, but until then my poor rev sits on a shelf.
@Cross_1119 ай бұрын
Chrono is crazy good now! Similar to the old firebrand that was called god emp. for a reason (Although i like the current implementation of HFB with his tomes a lot more than the old version…. ^^) I find myself enjoying herald quite a bit right now but i fear with the recent nerfs to vindi boon extension on dodge it got hurt even more. But i hope they give vindi either alac or quick in pve now…
@ravenwolf86329 ай бұрын
@@Cross_111 I keep vying for it suggesting ways to do it, but it will also need the ability to apply might and fury much better than the current iteration of vindicator. Honestly I am not sure why ANet is so shy on wanting to give vindicator proper PvE boon support. I know they are trying this 1 alac, 1 quick and 1 DPS build set up for the elite specs, but vindicator is clearly designed with the idea it can be a pure DPS, pure healer, or a mix up. Honestly, I think they need to stop torturing the pore corpse of Renegade at this point and make that the pure DPs spec.
@Cross_1119 ай бұрын
@@ravenwolf8632 while i see more potential in heal vindi instead al heal renegade i see no reason to not allow both to have f.e. alac Just give it to vindi too and we are golden 😄
@ravenwolf86329 ай бұрын
@@Cross_111 One reason I think divorcing alac from Renegade, at least as is, the max DPS of renegade is being influenced that it's on demand instead of through a trait like any other alac giver in the game. Divorcing that means they wouldn't have excuses for not giving renegade a DPS boost. Furthermore, the whole summoning a brigade to fight theme fits more with a DPS set up than a boon giver. But this is just a personal take and given how much ANet seems to want to stick with the 1 quick 1 alac and1 DPS spec methods.
@mimimalloc9 ай бұрын
Chrono is in the ideal place for a healer IMO. Lots of very potent strengths kept in check by one major weakness: a huge number of its boons are shared in a 360 radius around itself or attached to delayed skills that rely on allies being positioned within them like wells and tides of time. Chrono is in the group of healers most affected when the stack is forced to disperse, even if they can at least spot heal pretty much wherever they want with rifle.
@jmoore91579 ай бұрын
Thank you for this! Broke out my mech engineer and tried this healer build. Very fun! Being cheap, I went with full exotic Zho’s armor with Dwayna runes. Relic of the Flock, full ascended celestial trinkets . Weapons are exotic: From the TP-> Givers mace of concentration and finally had a reason to break open my Sun Grown weapon box for the shield! Sigils Concentration and Transference. Food is Bowl of Poultry Satay which I get in my home instance already. Obviously not a proper raiding build but plenty good enough for open world. No problem healing through Fire Elemental world boss which usually kills me!
@xezzee2 ай бұрын
In My knowledge Mechanist's Mech does not inherent % boom duration 😅 Concentration sigils are wasted as well Water runes. It is highly recommended you run full Givera or full Harriers for best BD for Mech ❤ you can almost boom cap with full Harriers, Monk runes and ascensed Heal food. Celestial is not recommended because Low BD and even Minsterl's and Plaguedoctor's suffer from same problem lacking BD. Mainly Protection from F2 and Shields 45 won't 100% if you play full Celestial 😂 pyher boons depends how you play. For Alac you only need 35%
@Brosemon9 ай бұрын
Idk wtf that sound was at 4mins but it scared the hell out of me when I wasnt paying much attention. Thx man! Liked the video!
@sanguin35 ай бұрын
It's the voice of Wally, a friendly character in Warframe.
@jurare899 ай бұрын
There is two points that i would like to elaborate/clarify a bit more, since that´s often a misconception when judging the difficulty. Point 1: micromanagement. While on a intensity-level, heal-alac-mech IS indeed the most simple build, you must consider that you have to ACTIVELY manage the mech in many encounters. Since the mech is the source of a lot of your boons (including your beloved alacrity), you must always be aware of WHERE your mech is currently positioned, especially in the moment you press barrier burst or crisis zone (but also for the passive trait mechanical genious, which dropping out of the grace-period will completely obliterate your boon-uptime form the mech). This also means: depending on how good your group moves, WHERE your group moves, and where your MECH moves, you often have to re-position your mech. It´s not difficult to do per se (move to where you want your mech, command it to move to you, job done), but it IS another element that adds to complexity. This particular point is one of the things that seperates "bad healmechs" from "good healmechs" (i´ve seen WAY too many healmechs firing their barrier-burst into nothingness because they cannot manage their mech properly). and wors-case-scenario: due to mismanagement of mech-positioning, your mech dies. While this is extremely unlikely to happen and would require major mistakes on the mech-positioning, in some encounters it IS possible to get your mech killed. And if your mech dies, a large portion of your boons are gone (including, arbitraty number, 90% of your alacrity-uptime and your only stability) Point 2: mech-autocast. Having F1 on autocast is SOMETIMES a bad thing depending on the situation Reason 1: you may not always want your mech to target YOUR target (e.g. when CC'ing adds). if you put F1 on autocast, and yourself swap target to something else, if the F1-autocast overlaps with you targetting a different enemy, your mech will wander off to said enemy. This ALSO overrides the "come to me" pet command, as it is considered a command itself! Which will lose boon-uptime and barrier-uptime on the people that actually stay on the boss. Reason 2: this is only a minor one and MOSTLY irrelevant (since these situations happen extremely rarely), but since your F1 acts as a self-heal for medical dispersion field, you obviously want to use it on cooldown (that´s why ppl usually set it on autocast in the first place). so if you want to maximize your passive healing, you would want to cast F1 as often as possible. The mech-AI however will NEVER interrupt an auto-attack-chain in order to use explosive knuckle, IF it is set to autocast (it will always finish the auto-chain before autocasting F1). Casting F1 manually however will interrupt the auto-attack-chain (but NOT other channeled skills). While this is mostly irrelevant to heal-mech (because the thing you care about is the modified auto-attacks to generate might), this DOES combine badly into reason 1. Due to autocast, you cannot use F1 reliably to reposition your mech in case you need to change target. (Note: this issue affects conditon-mech far more, since the bleed from F1 is more valuable than the passive bleed from the autos) This problem is even worse if for whatever insane reason you set ALL of your mech-commands on autocast. The AI will NEVER autocast F2 while it is doing something different already (it will not autocast until your mech'S auto-chain is completed, and it will never autocast crisis zone during barrier burst, even though it is completely possible to do so without downsides). Especially crisis zone should NEVER be set to autocast (since it´s your on-demand aegis and stability), but barrier-burst should ALSO NEVER be set to autocast (since this can result in barrier burst completely missing your allies if you don´t position your mech properly before it gets cast, which is VERY easy to happen if you play that way).
@xezzee2 ай бұрын
I just keep auto-cast on all times except highly specific roles like Dhuum Alac Kite or HAM Pylon or when you need to control the F2 for stability ❤ As DPS both Power and Condi: Fractal CMs 96-100 Auto-Casting Commands. Strike CMs AH, XJJ, KO and OLC Auto-Casting Commands. Raid CMs Soulless Horror, Dhuum, Twin Largos, Qadim 1, Adina, Sabir and Qadim 2 Auto-Casting Commands. Even as HAM I just keep auto-cast on. Gorseval being one fight where I might use F2 manually. After 500hours I really don't see the point not doing so. The dps loss is so minor compared to forgetting to use commands that on long run you do more damage overall for less effort when using auto-cast 😂 and on Heal The Alac won't be the problem. Your weapons gives barrier which is Alac. At worst The Mech gives boons to a tree before joining The fight and it used F3 and then F2 keeping the cooldowns lined up 😂 Then again I do tend to run all Signet Spear wielding Condi Mech on Raids with auto cast on while pressing 32590 on cooldown for easy Li build that does a lot of damage 😂
@BenaSPACE9 ай бұрын
Healmech is pretty cut and dry. Some of the scrapper shenanigans I mentioned apply here, but the actual mechanist line is immutable. Karakosa is okay, but honestly, with less focus on blast finishers, you can run monk or even dwayna. When tanking on mech, I sometimes run defender relic, since healmech doesn't heal itself that much. The change to AMR now makes shortbow compatable with Mech, and shortbow healmech is probably the only one who runs it. Good luck out there, mech runners!
@HurricaneLim9 ай бұрын
If you are not tanking and you dont need the on demand blocks from shield then shortbow is perfectly fine. Vigor can be covered with the med kit Infusion Bomb. You can take Supply Crate with the Expiramental Turrets trait and it will keep up regen at 100% combined with your Med Kit. With shortbow skill 3 you still have a range healing skill so you dont really lose much without the mortar kit. Shortbow is usually the better option when you need to be away from the group. One thing I hope ANET changes is the constant blinking of the monk relic on your bar because of the extremely short cooldown. If they could give it a 5s cooldown instead of 3 that would fix it and it wouldnt really change much.
@johnharbord97489 ай бұрын
After you have tested all the support builds, Muk, you should think about doing a tier list video. Because the internet loves tier lists!
@kaltaron12849 ай бұрын
Hew has done something similar today. Now we just have to wait for Noxxi.
@maakonis119 ай бұрын
Mukluk what your thoughts about giving engie weapon swap?
@MuklukYoutube9 ай бұрын
Originally it wasn't added to the game because they had kits. Maybe they could add weapon swap to engineers that didn't have kits equipped? That might meet their requirements.
@ToukaGontier9 ай бұрын
@@MuklukKZbin Would have to have it exclude the med kit though if it was to be used on the heal builds at all
@Kronosxviii19 ай бұрын
1:45 "Simulate being with a competent person that gives quickness." Those exist?
@trippingbears10169 ай бұрын
he was talking about any quick herald!
@maakonis119 ай бұрын
Can Herald even be incompetent giving quickness? :D
@256shadesofgrey9 ай бұрын
@@maakonis11 Yes, me when I tried it. I actually find scrapper easier, because with enough concentration I can just mash buttons and not worry about energy management.
@Midaspl9 ай бұрын
Using elixir gun, not blasting with skill 4...
@momentum93199 ай бұрын
would you say, that the extrem field is scompairable to boneskinner income damage?
@ghouliet9 ай бұрын
u r killing these thumbnails lol
@mimimalloc9 ай бұрын
On Heal Mechanist I'm a little sad they have no way to activate Relic of the Flock since they lose the toolbelt and can't use any on-heal-skill procs with medkit. It would have good synergy with their boon sharing. Not a huge loss since they're already extremely comfortable with their alac but sad nonetheless.
@Oguum2 ай бұрын
I love shortbow..... :( Have they got buffed sense this video?
@cameirusisu10245 күн бұрын
it keeps up prot easier now, but thats about it. Its an incredible weapon, I think muk is letting what he's used to using get in the way of just how amazingly good shortbow is for heal engi (scrapper should ALWAYS us SB, and mech should use it 95% of the time)
@OguumКүн бұрын
@@cameirusisu1024 Thanks yeah i have tested it and i love the build :) its so easy keeping people alive
@bobiboulon9 ай бұрын
Proportions of the characters on the thumbnail is true to the combo Asura + mecha: The engi is the mecha's mini. x)
@Mannetasi9 ай бұрын
That Thumbnail brings back memories :)
@Blood9669 ай бұрын
So after all testing and at the end, we run mace and shield. But do we still use the other bar with rifle or only 1 bar? In terms of weapons.
@MuklukYoutube9 ай бұрын
Engineers and elementalists cannot swap weapons while in combat.
@Blood9669 ай бұрын
@@MuklukKZbin Haaa thanks :D New player here on a mesmer. But yes most likely eng for 2nd
@VinceMouse9 ай бұрын
Honestly, I'm just sticking with Diviners qDPS Scrapper for the moment.
@Kabansky279 ай бұрын
Why is everyone so hell bent on playing sb scrapper instead of mechanist?! On ham sb you gain: - Range (goes really well with half your support being tied to mech) - An extra blast for Karakosa - An extra aegis - Better healing and condi cleanse You lose: - NOTHING! You can even upkeep vigor now! On scrapper sb you gain: - Range (you have to be in melee for gyros anyway) - Aegis that you have to press on cd for prot You lose: - Almost every button being a cc for ~1k barriers Am I the crazy one for thinking sb (while being slightly worse than mace/shield in a vacuum) is so much better suited for mech's toolkit?
@VocabulAhri9 ай бұрын
I think it has to do with the quickness synergy it provides (aka more fields and explosions). Plus from my own experience being ranged on mech can cause you to be too far from your mech activating their stupid passive mallus (increased cooldowns on mech skills). Yes you can control the mech BUT its one more thing to be wary of and one more button to press. Atleast that's my opinion / view on this matter.
@avatarocing9 ай бұрын
Do you argue that Engi SB is better on HAM than on Scrapper, or that HAM is in general better than Scrapper ?
@Kabansky279 ай бұрын
@@avatarocing The former. If anything, heal scrapper is brutally underrated 😆
@lyokhamishukov35139 ай бұрын
Noxxi is absolutely killing it with these thumbnails recently 😂
@MuklukYoutube9 ай бұрын
Oi, I make the thumbnails, give me some credit! (except when I do it live on stream and people scream "add a pig to it" and other randomness)
@lordgrave578 ай бұрын
OMFG I had to rewind I thought Harrow Was coming to get me 3:50
@Corwin23-i7m9 ай бұрын
I would not agree that this is "very easy". For a player who is new to that class having so many kits, feels as difficult as when you have to go through all the tomes on the firebrand. It could be that I am just dumb though haha :D I have played revenant from the beginning and for me rev is easy, but I understand why the energy system could be difficult for some. But yea, this is your point of view and since you are engineer main, of course it would be easy for you :D
@echostorm57019 ай бұрын
Dead on review. Would love to see prot moved off the shields, feels like a terrible waste every time.
@ivanruzic25929 ай бұрын
Actually, mechanist still has the toolbelt skills despite already having the jade mech(which I tested myself extensively), so it's still possible to have, say, healing turret and use regenerating mist despite mech using its adept ability that you have chosen. It's a rather busted combo, and one that I love exploiting(as long as ANet doesn't find out about this oversight and removes it). Keep in mind that you DO NOT HAVE ANY TOOLBELT SKILLS IF YOU SLOT THE SIGNETS, so if you want to keep using elixir gun's healing mist, simply equip it and use the TB skills that you would use on scrapper or holosmith for it. Edit: I just tested it a minute ago, and toolbelt skills still work as intended, even with the mech out.
@derpzone74259 ай бұрын
this is a bug though
@ivanruzic25929 ай бұрын
@@derpzone7425 Bug or no, the TB skills still work on a mechanist.
@Zedrinbot9 ай бұрын
I noticed it when I played mech a bit; I am seriously surprised they haven't patched this yet. I *know* they know about it.
@stephenbenecke76529 ай бұрын
Thanks for the info. I'm trying to duplicate this, but I'm not sure I'm doing it right: I have HAM with the mech out, elixir in slot 7. So should F2 then give regen as well? It doesn't in my case, so let me know if I missed something. Thanks.
@ivanruzic25929 ай бұрын
@@stephenbenecke7652 Strange. I tested it just now myself, and I do get the regen when using F2(alongside crisis zone's buffs)with elixir gun on 7. The only way that that may not work is if you mapped toolbelt skills to other buttons.
@AATproducer9 ай бұрын
Found it at 5:14 :)
@MuklukYoutube9 ай бұрын
BOOOOOO
@wild_shaman6 ай бұрын
From Webster dict: Suck. You open a video on 2hrs training heal by mukluk and your main's dps is almost the same.
@jonathanrobin20079 ай бұрын
yo it says it has no views
@256shadesofgrey9 ай бұрын
Ugh... Mortar kit... You slot a kit for a single skill that would be barely worth a regular utility skill slot. And then imagine your mech dies, because you're doing Sunqua Peak CM, and somebody hugged a shade or failed CC on one of the adds, with mistlock seemingly saving you, but making you about as useful as you would be if you were downed the moment the group needs you the most. Also mace 2 is a leap, and it has to be spammed off cooldown. At this point in time I wish ANet would just delete all leaps/charges from the game that aren't ground targeted, because there wasn't a single situation in my entire 5 years playing the game when such leaps were useful, but dozens of times when they killed me, either because the target moved (98CM), died (any trash mob in any situation close to edges), or because there is an invisible wall between me and my target which results in basically random movement out of safe zones into 1-shots (Conjured Amalgamate). I'm watching this series of yours, and none of the builds sound enjoyable. For DPS I can work out a build on almost any profession (the exception being warrior) that suits my needs and performs adequately (i.e. good enough DPS to do raid and fractal CMs), but with healers there is always some awkward gimmick or unnecessary inconvenience that you can't avoid if you want to be able to perform to the expected minimum standard. Case in point with the above rant about dead mech or mace 2 leap vs. kitless scrapper or both power and condi mechs. Same with condi Tempest where I can just camp fire attunement and pump out 35k DPS while doing a whack-a-mole rotation. But if I try the same with heal tempest in water attunement, I'd be kicked from the group, because no might and no fury. And the same is true for all other professions.
@Alphenis9 ай бұрын
Tempest provide 25 might from fire overload. If someone provide you any amount of fury, you can keep it with wathorn. Alternatively you can pick an air variant that will keep fury (and swiftness) at the cost of... condi cleanse on fire I think ?
@256shadesofgrey9 ай бұрын
@@Alphenis Yeah, fire overload, which you don't have when you're in water attunement. That's the entire point, comparing the effectiveness of DPS while camping a single attunement vs. healing in a single attunement and showing that the latter is not effective at all.
@jurare899 ай бұрын
if your mech dies in any encounter, you are a horrible heal-mech player. just from the barrier it applies to itself (while the skills and traits do have a target-cap of 5, the mech itself does NOT count toward that target cap for barrier burst and explosive knuckle, while being lower priority than your teammates when it comes to boon-application in general), and the passive regen and healing it gets naturally, there should NEVER be a situation where your mech dies. If you even remotely pay attention to where your mech stands (which is one of the fundamental basics of ANY mechanist-build), your mech will NEVER die.
@256shadesofgrey9 ай бұрын
@@jurare89 Have you ever done 99CM on a mech? Because, yes, he will die in the situation I described, because it's a 1-shot, and it doesn't even depend on you whether it happens, but on the other players in your group.
@CuriousMoth9 ай бұрын
And then a small champion bunny spawns and bites your mech once.