I Tried The New 'RT Overdrive' Mode In 'Cyberpunk 2077'...

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Luke Stephens

Luke Stephens

Күн бұрын

Пікірлер: 1 000
@LukeStephensTV
@LukeStephensTV Жыл бұрын
Check out Apex Gaming PC's here: apexpartner.app/redirect/Luke-Stephens
@Cold_Cactus
@Cold_Cactus Жыл бұрын
Dude your settings perplex me to a uneasy lvl , let me explain... I run cyberpunk on a area51m r2 with a 17 10700 and a 2070 super with a 17in 360hz 1080p monitor I run max everything and get a solid 60fps locked pretty much everywhere with min dips to 54 at the lowest under stress , why would you run textures at medium and output at 4k?? Like theres literally 0 reasons to output at such a high resolution and not have the textures as high as they could be, to me this seems like hitting nitrous when your only at half throttle... why I honestly don't get it... like you would assume texture quality is more important than resolution as long as viewing distance to screen size isn't a problem theres no reason to run 4k in the first place less you have a 70 in monitor you only sit 4 inches away from..... im super confused and I think you've got a big misunderstanding about pc settings work 🤔 Maybe I'm wrong but I dont think upscaleing resolution is gonna help a already mid texture , I would think (and operate this way myself) that texture quality / lighting are first and foremost important for visuals then resolution only matters for your screen size / viewing distance ratio , so I could see dumping from 4k to 1440 or 1080 to save power for the path tracing but I would dump resolution before texture quality any day (as long as screen size / viewing distance was proper) which like I said till your dealing with like a 75 in TV or something I couldn't really see somone running into the "screen door" effect of too low of a resolution , where as alot of times no matter what resolution your on dropping texture quality is super noticeable where as in 90% of cases resolution isn't , especially when your using dlss so your not really running "native 4k" anyways...
@kaisersolo76
@kaisersolo76 Жыл бұрын
You have Frame Generation on in the first part of video that is not native. The menu is a knightmare you set something and it doesn't stick.
@namelessrv8771
@namelessrv8771 Жыл бұрын
@@Cold_Cactus I run the same hardware and it hasn't disappointed me ever. I am not a tech master but it manages to run high-end games on max settings even right on launch... For reference, it ran CP2077 on launch day on max settings at stable 60fps (no bugs or glitches except for two visual ones) and more recently the Last of Us without a single issue, also max settings sitting at comfortable 60-70fps.
@masternobody1896
@masternobody1896 Жыл бұрын
meanwhile in real life rtx on max graphics in 1000 fps. for free
@ALexalex-ss4sb
@ALexalex-ss4sb Жыл бұрын
my antivirus flags that link as malware bro wtf?
@EJ4yR4y
@EJ4yR4y Жыл бұрын
Man does NOT miss an opportunity to flex the 4090 😂😂
@doctorspook4414
@doctorspook4414 Жыл бұрын
Nvidia, AMD, Intel and their partners purposefully creating so many options to confuse and annoy the average customer to the point where they will just buy the more expensive option when they may not need it.
@Afroninjaa1458
@Afroninjaa1458 Жыл бұрын
It’s so cringe hard to get through a video
@applebees563
@applebees563 Жыл бұрын
@@Afroninjaa1458 Bro is jealous💀
@cezarstefanseghjucan
@cezarstefanseghjucan Жыл бұрын
​@Döctör Spöök Eh, you see hardware running at different settings and you decide. In this day & age, everyone understands exactly how the hardware they buy works.
@cezarstefanseghjucan
@cezarstefanseghjucan Жыл бұрын
​@@Afroninjaa1458 What's stopping you from getting an RTX 4090Ti, Top G?
@Thailerr
@Thailerr Жыл бұрын
16:38 what's funny about ray tracing is most people don't see it as such a leap forward because any good game with a well thought out pre-baked lighting system can mimic pretty darn well. Like you said though, once you know what to look for, the difference is drastic. Game development is the BIG part. Never having to place a static light again makes my heart tingle.
@Cry0n1c_
@Cry0n1c_ Жыл бұрын
Exactly, Ive always loved level design but always hated setting up lighting. NEVER touching a static light again lmao
@frozby5973
@frozby5973 Жыл бұрын
or i mean even if just for baking lighting, imagine how much faster you get realistic baked lighting. its a win win really
@Thailerr
@Thailerr Жыл бұрын
@@frozby5973 well that's the thing. It's no longer "baked" lighting because the engine "bakes" the lighting as you play. Just like rendering textures, ray tracing will move lighting from loading to rendering and developers don't need to do more. It's hard to understate how much RT will revolutionise game dev. The amount of time to dev a full game has been absolutely slashed.
@nicolasoliveira4903
@nicolasoliveira4903 Жыл бұрын
@@Thailerr Iam that dumb guy who sees God Of War 1 PS2 I see reflections in the ground reflecting perfectly and I think that's for sure it's raytracing. Most of times i cant even see RayTracing, just the annoying FPS drop.
@SeanJMay
@SeanJMay Жыл бұрын
@@nicolasoliveira4903 in the case of old games, it wasn't ray tracing. There were basically two different cheats. Cheat #1: if you are just seeing the room in the reflection and not the characters, then it's usually a partially see-through floor, and they just have the same level, flipped upside down and mirrored, under the floor. Or in a game with a bathroom mirror, there might just be a second bathroom, behind a pane of glass. That would be done by level artists. Cheat #2: the second trick was done by developers, and was sort of like a green-screen effect. The level designers would dictate where the green-screen was placed, and what they wanted drawn on them. These were usually referred to as "portals". They weren't exactly like green screens; like a portal, you could usually walk through them to the other side... but we are just talking about mirrors, so no walking through, unless you are Alice Liddell, so green screen it is. The artist would choose where the green screen is, and what should be drawn on it, and then the devs would make a second camera (or one camera per green screen), and point it where the artists wanted it pointed, and render the whole scene from that new angle, and then paint the result over the green screen. So if you had 8 different mirrors pointing in different directions, you would need to render the scene 9 times, from 9 different angles, instead of the 1 time to render the scene, if there were no mirrors. Same with looking at a wall full of TVs showing security cams; each one is a green-screen and an actual camera drawing what the security cam is looking at. So in the first level of Duke Nukem 3D, in the bathroom, where you can see yourself in the mirror, the mirror was a green-screen with a camera that was pointing back into the room.
@SeanJMay
@SeanJMay Жыл бұрын
The practicality isn't for the player; the practicality is for the level designers. With real path-tracing, level designers can build levels like set designers for films. The lights that you put in the area are the lights that will be used. With rasterization, level developers need to add hundreds of extra invisible lights all over the place, to make it look like spotlights work realistically, or lighting up dark corners because light can't bounce. The amount of polish required to add fake lights to make it look like lights were actually coming from the lights in the scene (rather than just making the practical lights work realistically) can take months on its own. Just lighting touchups.
@Bourinos02
@Bourinos02 Жыл бұрын
What would be the drawback of using path tracing to create perfect lighting for the normal rasterized version? You'd get the best of both worlds, realistic lights and also good performance!
@SeanJMay
@SeanJMay Жыл бұрын
@@Bourinos02 the lines are getting blurrier in terms of how these things are used, but conceptually, at their core, rasterization involves drawing textured triangles to the screen, and conceptually, path tracing is figuring out what colour each pixel on the screen is, by following the light around the scene to see what it hits (like how an actual digital camera works). The cost of path tracing comes from all of the rays that are fired out (many per pixel on the screen) to resolve a clear image (much like photos taken in the dark can be grainy, you need more rays and more bounces for each ray). It's a lot of math. It's relatively straightforward math, but it's easy to say that for a 4k image you are doing hundreds of millions of operations (or more) per frame, to figure out what colour each pixel is, based on what the photons hit as they bounced around the scene, before getting there. The speed of rasterization is because it's more object based, rather than physics based. Like painting a picture. You might say "based on how the camera is set up, his head is here in the picture and it's this big, and it's blocking the tree in the background". So you paint the head like that. ... rasterization would use individual triangles, rather than "heads", but you get the idea. Once you paint the head on the painting, it becomes difficult to say "but you can see the back of his head in the mirror that's behind him and off to the side"... because mirrors work by bouncing light off of them... you can set up mirrors to bounce light around a hundred times, and out to the camera if you are careful. So just figuring out where the mirror goes on screen isn't really good enough for a mirror (which is why they don't work in a lot of games). Without ray tracing, there are some clever hacks, but they get more and more involved all the time. And each type of thing light can do (reflection, refraction, subsurface scattering, caustics, shadows, etc) each need one or more unique hacks to work in this painting mode. So to your question; why not mix the two? We already are. Sort of. If you have the means, try playing Cyberpunk with RT off, RT on, and the new path-tracing mode. Or, if you can't, try watching a video that shows them side by side. RT off is the typical rasterized painting. RT on is the typical rasterized painting, but trying to use ray tracing for lighting and shadows and reflections etc, individually, and the path-tracing mode is actually trying to follow the laws of physics of light more closely, and only breaking them for the purpose of speed, painting nothing. There is a visible difference between all three modes; and the middle mode is what you are talking about. It still looks miles better than just straight painting triangles, but it is also much less exact than firing millions of photons out into the world and seeing what they hit. So until everyone can run Cyberpunk in regular RT mode, you can't get the benefits of your compromise. And until everyone can run Cyberpunk in path tracing mode, it's not going to have the same lighting characteristics. That said, when everyone can run every game in the RT compromise mode, that should be when artists can stop adding thousands of invisible lights into maps.
@reivelt3715
@reivelt3715 Жыл бұрын
​@@SeanJMay this the best rt explanation i have ever read. Well done good sir
@levector2445
@levector2445 Жыл бұрын
I mean as an architecture/design student i've been using pathtracing since 2017 so i doubt level designers didn't. I believe they would at least put some specific scenes in pathtracing rendering engines to get an idea of how to convey the lighting they want to the more technical teams such as shader devs etc...
@Hirnlego999
@Hirnlego999 Жыл бұрын
Will take at least 10 years for people to have 4090 level of performance though. And by that time we're supposed to use 8k as well, so there goes a lot of performance down the drain so to speak
@brianmcdaniels6321
@brianmcdaniels6321 Жыл бұрын
"This is running in native 4k with of course a little bit of DLSS" So exactly the opposite of native
@LukeStephensTV
@LukeStephensTV Жыл бұрын
Lol I said that and caught it in editing. Too late to change it but yes, it makes no sense to say “native” in the same sentence with “DLSS.”
@wizzenberry
@wizzenberry Жыл бұрын
Running it at 4k dlss ofcourse, may aswell say im running it at 1440p 😂😂😂
@KristianKumpula
@KristianKumpula Жыл бұрын
Also there was no DLSS because for some reason the medium settings defaulted to AMD's super resolution instead of DLSS even though he has an RTX card.
@Saltbreather
@Saltbreather Жыл бұрын
Native simply means that it’s native to his monitor resolution, which is a 4K monitor. The output resolution is still 4K, so technically it’s still the native resolution, but of course with a lower internal resolution being recreated by deep learning AI. If he was outputting 1440p and the internal res was 1440p on a 4K monitor it wouldn’t be “native” 1440p.
@TerenceGrier
@TerenceGrier Жыл бұрын
Omg I'm so glad you said this, I caught it and I was like, What ???
@quackcement
@quackcement Жыл бұрын
biggest take away from it is it softens light, in realistic manner. as opposed to having pre rendered effects on objects and everything being too sharp
@juanme555
@juanme555 Жыл бұрын
a lot of the softening also comes byway of the aggressive denoiser necessary to see the thing, if you got the untouched path traced render, it'd look a lot sharper but it'd be full of noise like the old 2012-2013 Brigade 3.0 path tracing videos
@dtrjones
@dtrjones Жыл бұрын
Really impressed with 20fps for path based ray tracing. I remember in the late nighties I ran a renderer for a path based raytracing scene - basically just an image of some fruit on a table in a kitchen and it took an hour and a half for the image to fully render!
@pedro.alcatra
@pedro.alcatra Жыл бұрын
I am pretty Shure that tha fruit on the table looked way better that this eyes painful game
@axrxn.
@axrxn. Жыл бұрын
@@pedro.alcatrayoure joking, right?
@pedro.alcatra
@pedro.alcatra Жыл бұрын
@@axrxn. Not at all. This game looks so bad for it performance impact on the GPU
@Tulip_bip
@Tulip_bip Жыл бұрын
@@pedro.alcatra get new eyes lmao
@jimmkekw
@jimmkekw Жыл бұрын
@@pedro.alcatrai think your eyes are broken or smthn
@mattwhitedev
@mattwhitedev Жыл бұрын
You said one of the biggest differences is the NPCs -- I agree there. For me it's also a lot about shadows, where the light *shouldn't* be. Certain rooms or parts of rooms where the light shouldn't reach are properly dark now, which makes things feel so much more realistic
@EastyyBlogspot
@EastyyBlogspot Жыл бұрын
Cyberpunk 2077 I wish it had more interactivity and more internal locations
@jesustyronechrist2330
@jesustyronechrist2330 Жыл бұрын
I wish the game was finished and didn't go through like 15 different creative direction changes during dev
@Kolket1389
@Kolket1389 Жыл бұрын
Yeah, the city has so many unique and cool alleyways and little tucked away spots. They could've done so much with that. Shame the night city as beautifully crafted as it is, feels kinda empty...
@Scantronacon
@Scantronacon Жыл бұрын
Then blame XB1 and PS4 for holding the game back. Should of been next-gen/PC only
@ezosazuwa8289
@ezosazuwa8289 Жыл бұрын
@@Scantronacon facts. everyone would’ve still complained if it released only on next gen consoles, just like how they’re complaining the expansion coming is only on next gen.
@Kolket1389
@Kolket1389 Жыл бұрын
@@Scantronacon it doesn't have to do anything with last gen consoles...
@thepunisherxxx6804
@thepunisherxxx6804 Жыл бұрын
10:17 - Id argue you actually would want ray tracing, especially for a single player game, the type of game where you will stop to enjoy and take in your surroundings. It really immerses you further. It actually offers some other fun things like your muzzle flash lighting up dark areas. It adds a new mood and enhances firefights at night. Id even say Night City in general is a perfect place to use ray tracing as it has so many reflections and big bright neon lights and holograms. These things take very well to being enhanced by ray tracing.
@lamenamethefirst
@lamenamethefirst Жыл бұрын
You don't need RT for muzzle flash to light up dark areas. We've had that for ages now.
@thepunisherxxx6804
@thepunisherxxx6804 Жыл бұрын
@@lamenamethefirst Its faked, or not as present as you think. Its a static light that would just unrealistically light up an area, not a dynamic light that effects the world lighting. You can tell the difference because every piece of geometry around you is effected. Its just clearly a more realistic approach.
@jagerfromgsg945
@jagerfromgsg945 Жыл бұрын
I agree with this a lot. Part of the fun of single players like this that really push graphics is just enjoying the scenery of this massive map you’re put in. Night city is super cool and adding more depth to it makes it nice. IMO you don’t need to push 200+ fps in the game like this.
@joshuajordan584
@joshuajordan584 Жыл бұрын
After hearing what you said about AI, current AI suddenly seems super old, and in need of the kind of changes you mentioned. I got a sense of how more engaging a game like this could be with AI that you can engage with on a complex level, so I very much agree that the current level of lighting detail has reached a good enough point to put more focus on the AI and other utilising of NPCs.
@v-alfred
@v-alfred Жыл бұрын
I do agree, I realized it when I saw a anime called Sword Art Online Alicization. With how current AI development (ChatGPT for ex.), I'm optimistic it's heading that way in the near future. Lets just hope that there's no stupid leaders who f-ed the world before that happen..😂
@johanrojassoderman5590
@johanrojassoderman5590 Жыл бұрын
7:17 lol, you can really tell that the medium setting has quality DLSS on and the RT overdrive opted for a much lower one with "auto". Just look at the texture of the wheels in the comparison.
@kyleduddleston4123
@kyleduddleston4123 Жыл бұрын
It's actually kind of crazy how much easier this will make things for people who do lighting in video games. To have a light source act like a real light source takes away so much work of making sure shadows line up correctly, make sure there is enough light where a certain light is shining, etc. You just have to put a light where you want it and mess with the brightness and direction and the physics will do what they should do. I feel like it's a rare occurrence where something that makes games look much better is also taking a load off of the devs.
@realitycheck1086
@realitycheck1086 Жыл бұрын
That is true - when the entire gamer population starts having 4090 rtx in their low-end rigs, developers can forget about the older and time consuming lighting techniques and focus on only using the raytracing tech, which is indeed so much faster and easier to implement. Right now though..... they have to focus on both, which actually makes the development process even longer - lol I bet the cyberpunk 2077 devs could have already finished making dlc, if they didn't get distracted by implementing the raytracing tech.
@CarolaMM01
@CarolaMM01 Жыл бұрын
The vid quality is buggin I think
@ChaosCause3000
@ChaosCause3000 Жыл бұрын
Yeah I get max 360p, oh the irony
@sol-hb8zg
@sol-hb8zg Жыл бұрын
Processing I guess
@young-blk-investor1059
@young-blk-investor1059 Жыл бұрын
Just reload KZbin
@Knighthawk_
@Knighthawk_ Жыл бұрын
yt takes a while to process other resolutions
@evans29091998
@evans29091998 Жыл бұрын
Yeah it’s probably KZbin detecting it’s cyberpunk 😂
@bairdbiz
@bairdbiz Жыл бұрын
If anyone wants to check out that alleyway scene in the game with your own machine, that's right next to Regina's office.
@garrick3727
@garrick3727 Жыл бұрын
Someone needs to do a real fantasy RPG where you have to go into caves and dungeons holding a torch or lantern, that slowly runs out. I guess survival horror would be good for that too.
@AD3SPG
@AD3SPG Жыл бұрын
Dragon's dogma can't wait for the sequel.
@Scantronacon
@Scantronacon Жыл бұрын
@@AD3SPG I just started playing that... any advice
@utisti4976
@utisti4976 Жыл бұрын
Dark Souls 2 is a good start. There's a few sections where light is imperative for survival.
@kassandraofodyssey6475
@kassandraofodyssey6475 Жыл бұрын
@@utisti4976 Dark Souls 2? Ohhhhh you mean the game with the level “Horsef*ck Valley”?
@mattiemorgana
@mattiemorgana Жыл бұрын
Isnt Outward like that? You even have to put down your heavy ass backpack to fight.
@RaukGorth
@RaukGorth Жыл бұрын
To be honest I get disappointed when a game has ray tracing, but doesn't have global illumination. This is a welcome change.
@callisto537
@callisto537 Жыл бұрын
Devs really love their game they put so much thought and effort in post production. So now selected few with 4090 can appreciate their efforts. Incredible
@randomcheese1719
@randomcheese1719 Жыл бұрын
Older generations can play with overdrive due to dlss and get above 60 fps.
@eduard-alexandrupredescu6982
@eduard-alexandrupredescu6982 Жыл бұрын
Cdpr always had the lastest and hardest to run features in the their games: ubersampling, hairworks
@shebeski
@shebeski Жыл бұрын
I'm appreciating it with a 4070ti
@blinkachu5275
@blinkachu5275 Жыл бұрын
I am enjoying it just fine with a 3080Ti, without DLSS3, just DLSS2.0 Just have to play at 1080p instead of 1440p, but for more realistic lighting I am totally fine with that
@DamianSzajnowski
@DamianSzajnowski Жыл бұрын
​@@blinkachu5275Turning it from ultra or whatever the max is to very high or high would probably allow you to enjoy it in 1440p with arguably better graphics due to the resolution playing a bigger role than the minor improvements of (near?)max settings. But to each their own.
@hayabusa09
@hayabusa09 Жыл бұрын
I need a fun update from 2077, forget the graphics update.
@Kyepo
@Kyepo Жыл бұрын
We wait for phantom liberty then
@Sniper9773
@Sniper9773 Жыл бұрын
Never cared about the ray tracing stuff. I just want more content from this game.
@Saint_Arod
@Saint_Arod Жыл бұрын
You want your game to be fun and interesting mechanically? Preposterous!
@utisti4976
@utisti4976 Жыл бұрын
​@@Saint_Arod Heheh
@thenoobgamer95
@thenoobgamer95 Жыл бұрын
@@Saint_Arod lol
@denu1879
@denu1879 Жыл бұрын
When I last played Cyberpunk on my 4090 a few months ago, I actually preferred the look of Rasterisation then Ray Tracing, you might think I'm lying but I'm being honest. Ray Tracing makes everything so dark and the reflections are too perfect that it makes everything look like a mirror, which can actually get distracting, not to mention the performance loss just doesn't cut it in my view. This may have changed with overdrive, but at the end of the day, it's about the game play, graphics are an element of the experience but if it runs like a potato it also ruins the experience.
@4Skyrim
@4Skyrim Жыл бұрын
I want to see more of this from devs, Push the graphics to the max for people who can run it.
@TwoBs
@TwoBs Жыл бұрын
Considering the fixes and updates for this game comes out at a slow pace like molasses, I’d rather all their devs sink their time into fixing it and adding shit relative to the game outside of making it ~pretty~ …
@Kondiqq
@Kondiqq Жыл бұрын
@@TwoBs That's not how this works. People who work on graphics pipeline don't work on collision systems, quests, game mechanics, etc. Look at the credits - there's hundreds of people involved and a lot of different departments. The Overdrive mode was being implemented by people who work on the game engine itself (and Nvidia employees, which they talked about in interviews) and the bugs (which ones? I didn't see a single bug for months while playing the game) probably have not much to do with the game engine, but the game code itself, which is (kind of) separate thing.
@johnnyboogalo4897
@johnnyboogalo4897 Жыл бұрын
@@TwoBs Sounds like a cope from someone with inferior hardware or a console.Theyc an do both and nvidia helped on this and neither console have nvidia hardware
@flapjackpancake5486
@flapjackpancake5486 Жыл бұрын
Meanwhile my 1660 super sounding like its about to take off on high settings
@Kondiqq
@Kondiqq Жыл бұрын
@@flapjackpancake5486 At least it's not increasing your room temperature by 5-10 degrees Celsius when you play games. It is like that both for me with RTX 3080 12GB and for my friend with Radeon RX 6800XT (he used to have GTX 1660 without such issue). Temperatures in case are fine, but I have very good airflow (Fractal Design Define R5 without window and with additional fans), so all the heat go into my room. My GPU is underclocked a bit, but I'll probably underclock it a bit more and add underclock to my CPU when summer starts.
@Posh_Quack
@Posh_Quack 7 ай бұрын
2:00 "this is running in native 4K with a little bit of DLSS to help it out"- so it's not native 4k?
@awsomeboy360
@awsomeboy360 Жыл бұрын
THey did the same thing with Witcher 2. IT has insane future proof settings that NO PC back in 2011 could of ran but as a result the game still holds up graphically. The only game they didn't do it with was Witcher 3.
@NestorVass
@NestorVass Жыл бұрын
this is the Crysis of the 2020s
@robbieshand6139
@robbieshand6139 Жыл бұрын
Until Crysis 4 comes out 😜
@polishhamnr1469
@polishhamnr1469 Жыл бұрын
@@robbieshand6139 only crisis1 is jump in technology coparable to cyberpunk.
@BeyondAbsoluteInfinity
@BeyondAbsoluteInfinity Жыл бұрын
It's honestly amazing for us animators because for me the render times have gone from minutes per frame to seconds per frame, but now we are seeing frames per second for path tracing and global illumination stuff, gone are the days of partially prerendering the scene to take the render time from days to only one day.
@BlackParade01
@BlackParade01 Жыл бұрын
You got your raytracing information completely wrong. The game' standard raytracing was doing more than just RT reflections. It was already doing RT Global Illumination, as well as RT shadows. However, these RT features were essentially extra "flavours" on top of the rasterized image. What RT Overdrive (pathtracing, sort of) does, is changing the rendering pipeline entirely. It's now using ReSTIR Global Illumination and Direct Lighting, part of Nvidia's path tracing SDK, to render the environment. What does this mean? Instead of having RT on top of rasterization, it's now "fully" raytraced. Without any help from raster lighting.
@Squid9708
@Squid9708 Жыл бұрын
Moral of the story is... Luke has a 4090 if you weren't already aware.
@Another-li2qn
@Another-li2qn Жыл бұрын
Nah its that pc gamers spend more time doing this than playing the games! You spend all this money to make crap games look nice and get frame rates so high you need to see the numbers to tell what they are! The master race are hilarious
@alexmoon1631
@alexmoon1631 Жыл бұрын
Oh shit I just clicked the video cause I saw an article and looked up something similar but what's up Colorado homie! Thanks for the content! It's getting cold here again already 😂😭
@StarGateGuard
@StarGateGuard Жыл бұрын
Feels like the whole vid is sponsored, not just the pre-built pc segment
@truthhiddeninplainsight7183
@truthhiddeninplainsight7183 Жыл бұрын
It probably is...
@vladimircerovic
@vladimircerovic Жыл бұрын
This game is one missed opportunity. No nice ai crowd. No mechas and robots on street. It is one big dead city, with nonsense crowd and vehicles, and with side and main quests. But no essence. One street in Prague in Deus Ex has more essence than full cyberpunk world. No vents, no interesting things to hack, no apartments, no robots, no life, np sould. Just oversaturated after the rain reflections game. Missed opportunity opportunity
@randomcheese1719
@randomcheese1719 Жыл бұрын
this brought me back into the game after trying it and not liking it that much. But after a few more hours and finally getting the hang of the game (crafting, items, weapons, etc) I actually think this game is awesome
@jasonhemphill6980
@jasonhemphill6980 Жыл бұрын
It's a good game. Worth the marketing hype... no. But I really enjoyed it.
@michaeljohn2826
@michaeljohn2826 Жыл бұрын
The amount of polish this turd gets. A Genie is bound to appear soon and give us three wishes.. 1. Proper working cop and pedestrian AI 2. Public transport, hovering vehicles 3. Fun game first, tech demo showboating later.
@Hunter_6601
@Hunter_6601 Жыл бұрын
Lol maybe we can get an actual rpg with consequence to choice while we are making wishes
@jamieclarke2694
@jamieclarke2694 Жыл бұрын
It's not an RPG lol, most "RPG"s aren't, Witcher wasn't either. They've never made an actual RPG so not sure why people expected one lol. I'm glad they're sticking with this, it's a huge learning curve and the next non-Witcher game they release will be infinitely better because of Cyberpunk. Having said that I really enjoyed the game so far, bugs and all. I enjoyed Skyrim, GTA, and now this. Funny bugs have never ruined my experience and I never had any game breaking bugs in Cyberpunk personally.
@Hunter_6601
@Hunter_6601 Жыл бұрын
@@jamieclarke2694 even tho witcher 3 wasn’t the most sandbox rpg it at least allowed for each campaign to be different and gave the player enough freedom to make the wrong choices. Also the open world was far more interactive and reactive to the choices you make. I’m sorry that you have to devalue Witcher to make your argument, but it’s more of a rpg then cyberpunk is at any point in the game. “Not sure why people expected one” bro… that’s how the game was marketed, the whole spider bot mission was dropped as a 40 minute demo and used to mislead people into thinking that the game at least had as many, if not more choices then they had in witcher missions.
@jamieclarke2694
@jamieclarke2694 Жыл бұрын
@@Hunter_6601 Personal preference, I enjoyed it. I didn't keep up with any marketing so maybe thats why.
@AleXelerate8
@AleXelerate8 Жыл бұрын
damn, this is like one of the best videos that simply and easily shows you what ray tracing is about and that wasn't 100% the focus either, beast of a video. Im new here and id love to see more of this, maybe even make it a series. I'm not too tech savvy but by 4:22 I understood, good teacher. Most uploaders just showcase some video 360 of a game or video or pre recorded gameplay, but you're actually talking and gaming to us. This is the way man. Subbed. liked.
@FrazzieGaming
@FrazzieGaming Жыл бұрын
Not gonna lie. I have an RTX 4080 (Zotac) and with RT-Overdrive it runs at 90-100 fps at 1440p and 45-55 fps at 2160p. NOTE : Everything is maxed out except SSR (ultra, not psycho).
@dapperdanish1214
@dapperdanish1214 Жыл бұрын
Cant get through a Luke video without hearing how much better his PC is then everyone else's😆🤦‍♂️
@t.b.y.a.visceral8615
@t.b.y.a.visceral8615 Жыл бұрын
he likes to remind everyone that he has the best pc on the market
@dapperdanish1214
@dapperdanish1214 Жыл бұрын
@V.C.R.SAVAGE Bro I'll hear that b4. "Please like and Subscribe" in every vid 😆🤙
@jamieclarke2694
@jamieclarke2694 Жыл бұрын
When you spend a few thousand on a PC, it becomes the love of your life, otherwise why spend that much 😅
@marclawrence2457
@marclawrence2457 Жыл бұрын
If I spend damn near 2 grand on 1 pc part, my grandmom going to hear about it 😂
@bumpy86
@bumpy86 Жыл бұрын
Yet my Laptop with RTX 3060 runs better frames than his 4090 LAWL....
@ianfitchett2768
@ianfitchett2768 Жыл бұрын
It's not practical but it's something I miss about PC graphics, pushing the limits of current hardware with the latest techniques. I'm playing it on a rtx 3080, dlss performance at 1440p, only getting 30 fps, barely playable, but it's cool as hell and one of a kind experience and makes me excited for the future
@suized3urface381
@suized3urface381 Жыл бұрын
I know this old but that’s weird with a 3080, I’m able to do 4k max settings without ray tracing with dlss set to performance with a 2080 and get 50-60 frames while in the city. No oc on the cpu
@JL-bh7ju
@JL-bh7ju Жыл бұрын
Time to reorganize mods over the weekend because...wow everything is jacked up lol
@CrocodileDendi
@CrocodileDendi Жыл бұрын
"Native 4k, with a little bit of DLSS" 🤣🤣🤣
@rg975
@rg975 Жыл бұрын
I can run it on a 3080ti at 4k 30fps diss performance. I gotta say, at least for me, it does transform the look of the game, especially at night. Light from bright neon signs permeate the entire scene and completely transform the way the city looks. The characters, shadows, cars, everything looks more grounded and almost photo realistic. It is a really cool way to experience the game, and is a cool glimpse into the future of what games will look like in a few more years. Once RT cores on all brands of GPUs mature and become more efficient, path tracing will be a big leap forward in games.
@brodylockwood14
@brodylockwood14 Жыл бұрын
If consoles didn't exist our pc games would already be there as well as hardware.
@rg975
@rg975 Жыл бұрын
@@brodylockwood14 Considering the best GPU in the world, a $1600 4090, struggles to run it, I think this level of lighting rendering is very far ahead of the hardware currently available.
@spraynardkruger6426
@spraynardkruger6426 Жыл бұрын
"This is rendering at NATIVE 4k... with some dlss." Buddy, wtf are you saying?
@cpt-cheese3489
@cpt-cheese3489 Жыл бұрын
I’m not gonna lie, I love cyberpunk I really want a cyberpunk tattoo
@joemak100
@joemak100 Жыл бұрын
Man...This is why i prefer Console play because on PC you can get obsessed with getting the best hardware for the best frame rate/graphics. And at great expense. And never quite satisfied!
@JulioSillet
@JulioSillet Жыл бұрын
I'm getting around 80fps on a 4070ti with dlss 3 at 1440p on overdrive mode, more than playable for me.
@thomwalks
@thomwalks Жыл бұрын
You need motion blur if you are gonna play at 10-20 fps. Otherwise it's a slideshow but worse
@JamesZero
@JamesZero Жыл бұрын
*gets 100fps with overdrive in 4k and frame generation* luke: yeahh for 99.9% of people this just isnt practical :p
@irish7460
@irish7460 Жыл бұрын
That bit about bieng an audiophile is super relatable.
@branchoffbush3838
@branchoffbush3838 Жыл бұрын
A mod came out to turn down the path tracing to 1 ray bounces instead of 2 and a ray distance down to 1600 from 2000. And my 3080ti can handle it at 60 fps with dlss auto on 2k resolution (yes dlss makes it not native i know.) But its cool that with this mod a minor downgrade lets even 30 series hardware with 8gb vram+ run path tracing. Also i turned crowd density to low to try and squeeze the most fps out if it.
@bodasactra
@bodasactra Жыл бұрын
I loved that guy who upped color saturation, messed with contrast, brightness, and gamma, then did a side by side video comparison with normal picture settings and said it was rasterization vs overdrive RT and nobody knew the difference. That was epic troll.
@crisvazquez433
@crisvazquez433 Жыл бұрын
If only we all could be sponsored by a company that fits so well with our business, you live a life I would dream about and for that I am extremely jealous. Enjoy your life sir, you do a decent job of riding that line of conceit and hubris, unlike a lot of other tubers, respect.
@technicalzeus3382
@technicalzeus3382 Жыл бұрын
without dlss and frame generation the 4090 belongs to the junkyard but i think we are lucky that Nvidia thought of this and still bragging about their fake fps and looting customers to the next level
@abhiramboralkar5782
@abhiramboralkar5782 Жыл бұрын
Too bad they can’t fix some of the mission storylines. Wish all quests were as enjoyable as the gigs.
@mckinleyfisher-lynd3896
@mckinleyfisher-lynd3896 Жыл бұрын
I mean it looks okay. I think baked lighting still can look as good if not better when done right. There's a reason we use lighting setups in film instead of always shooting natural light, I think the same can apply to games. Although having amazing baked lighting can be more difficult in an open world game.
@BusinessWolf1
@BusinessWolf1 Жыл бұрын
no lol the reason they don't use natural light in movies is because those cameras have such insane resolution that the image output is very very dark, so they need extra lighting to bring it up to a normal level, even though if you saw the place irl or recorded on a phone it would look extremely bright
@mckinleyfisher-lynd3896
@mckinleyfisher-lynd3896 Жыл бұрын
@@BusinessWolf1 Are you trolling or do you just have no idea what you are talking about? Resolution has no effect on the brightness of a cameras image. It depends on the sensor of that camera and the dynamic range it can produce. It also depends on the F-stop of the lens being used as well as other factors but what you said is just so wrong it’s wild. I literally work in the film industry in the camera department for reference. There are cameras that can shoot at night and make it look like it’s still light out. Cinema cameras don’t need artificial light for the image to be bright enough, plenty of films are shot using natural light, it’s just a majority use some form of lighting.
@Huckleberry42
@Huckleberry42 Жыл бұрын
City still empty as hell it's like going to a showroom.
@ittybits
@ittybits Жыл бұрын
fr tho
@dolantrumf
@dolantrumf Жыл бұрын
7:55 me and my brother found this quite funny, showing off the cool concrete wall to stay monetized 🤣
@ak-ub1ym
@ak-ub1ym Жыл бұрын
Hahaha love how considerate Luke is when testing the settings. He actually parks the car and changes the setting instead of just pausing the game in middle of the road😂 Cyberpunk should have been in 3rd person primarily and first person secondary like with fallout 3 onwards, CP2077 world looks pretty cool to be exploring with over the shoulder view.
@Anonymous-st3gy
@Anonymous-st3gy Жыл бұрын
Nah true night city experience would be for it to play it in 1st person otherwise it would be another gta. Maybe 3rd person for the next game
@ak-ub1ym
@ak-ub1ym Жыл бұрын
@@Anonymous-st3gy yea? Felt like this was lot similar to Witcher narrative the way they tried to do worldbuilding in CP2077 so just felt there is much more they can do if they implement it in TP mode or atleast give a choice like in fallout where u can switch views from FP to TP. Since when u play a Rpg with cosmetics and customisation TP works better if u can see the char what they are wearing instead of cosmetic in for a FP view.
@Anonymous-st3gy
@Anonymous-st3gy Жыл бұрын
@@ak-ub1ym yeah the availability of character customisation in 1st person is astounding to me why would they do that
@ak-ub1ym
@ak-ub1ym Жыл бұрын
@@Anonymous-st3gy maybe there was idea of TP view implementation in their mind during dev cycle but guess got sidelined for something else since this game has a lot it's ideas implemented partially within the game but was forced to release early. Still baffled to this day that ppl actually pay for custom skins for FPS's like cod / warzone just cause Fortnite did it but they have a TP view , why on earth would u pay for something u can't even see XD , yea the chud who gets owned by u would see that so is it really worth it in the end?😅
@LayerZeroDesign
@LayerZeroDesign Жыл бұрын
If you're using DLSS it's not native 4k
@SaedestOne
@SaedestOne Жыл бұрын
Its better
@Libertas_P77
@Libertas_P77 Жыл бұрын
I’m happy to see Cyberpunk adding this support in ahead of the expansion. At the very least, Night City is going to look very, very pretty when we enter the half decade run with only mods to keep us going until the sequel arrives some day.
@Prodbymarkel
@Prodbymarkel Жыл бұрын
Imagine the first three splinter cells (1, Pandora Tomorrow and Chaos Theory) remastered with this tech. Crazy.
@FlyfishermanMike
@FlyfishermanMike Жыл бұрын
This is all I want!
@BrUSomania
@BrUSomania Жыл бұрын
Volumetric Fog really doesn't need to go anywhere above Medium when using 1440p or 4K resolution. It KILLS frames. That goes for many games.
@nathankarczewski6351
@nathankarczewski6351 Жыл бұрын
Luke: has the pc capabilities of running ray tracing overdrive Also Luke: renders the video in 360p
@sarrieeldin
@sarrieeldin Жыл бұрын
I have it In 4K , it's your device's problem
@joejjjj
@joejjjj Жыл бұрын
Same dude
@tizio2332
@tizio2332 Жыл бұрын
​@@sarrieeldin idem
@joshuastevens3100
@joshuastevens3100 Жыл бұрын
@@sarrieeldin I don’t think so I may be a regain thing
@jamieclarke2694
@jamieclarke2694 Жыл бұрын
It's just like your ex said, you always come too early... wait a bit longer and the resolutions will be higher haha
@StrikeNoir105E
@StrikeNoir105E Жыл бұрын
The main thing is that in time, technology like this will either be optimized and streamlined to allow for higher performance while giving us better lighting, or the hardware needed to run it becomes cheaper and more accessible, or both at the same time. Give about say 5-8 years or so, and path-ray tracing will be the standard of your average AA or AAA video game, much like current ray-tracing is now compared to a decade ago. Path-ray tracing would also be easier for devs to work with compared to the standard raster lighting, because program tools like UE5's Lumen can do the heavy lifting for them instead of having to fix and polish all the light sources one by one, and then they can just tweak the lighting to the atmosphere they desire. For the average end-user, this technology isn't something they can nor need to have right now, but just putting that option in there will stoke curiosity and interest in the power of said technology, probably in ways that your average tech demo can't do.
@Scantronacon
@Scantronacon Жыл бұрын
Screw the hate. Still bought it and I love this game💯
@ittybits
@ittybits Жыл бұрын
Such a rebel 😌😌 SCREW THE HATERZ! Valid criticisms, what's that?
@Scantronacon
@Scantronacon Жыл бұрын
@@ittybits I'm not a follower especially in gaming. Not my problem if you dislike the game and I could give a rats ass about criticism. Cyberpunk played well and felt awesome to play on my Series X. Sorry you didn't experience the same🤷🏿‍♂️
@Hunter_6601
@Hunter_6601 Жыл бұрын
If you didn’t expect the game to be an rpg, but instead a more linear story experience with a stacked on open world then I can see why you’d like it because the writing and gunplay is good.
@ittybits
@ittybits Жыл бұрын
@@Scantronacon Glad you enjoyed it but it’s coping to act like there’s nothing wrong with an open world that is just a barren buggy wasteland. Half the game should be exploring the city, and it’s been made pointless to do so. It’s bad game design objectively, haters or lovers should be able to agree on that. Edit: For a game that got delayed more than a handful of times btw! For years! CPDR claiming they were trying to make Night City “feel” real! What’s real about a city you can’t interact with?
@Scantronacon
@Scantronacon Жыл бұрын
@@ittybits I mean GTA does just fine...I get it but I'll support it and hope the next one moving forward is what was promised. It's not coping it whats I like and I have no problem saying that online. I'm just a vet that likes to play games, if you didn't like it that's your biz but I love the game personally. And it's pretty ignorant to attack people just bc they like something you didn't. Do you
@Aurummorituri
@Aurummorituri Жыл бұрын
Tip: Don't use "auto" anything. Set your settings manually. You can't talk about performance numbers when you have no idea what the game rendering resolution is at any given time.
@ittybits
@ittybits Жыл бұрын
Can't wait for online multiplayer when it comes out in 2077!
@Choteron3
@Choteron3 Жыл бұрын
Agreed. AI is more important than shinny graphics or lighting. Devs should focus on that
@williamcrms
@williamcrms Жыл бұрын
It looks phenomenal and I hope the next couple of generations of GPUs will bring this tech to a wider audience, but I have to wonder whether path tracing will provide the best gameplay experience, especially in terms of visibility. Without a natural or artificial light source a lot of common environments in video games will be near pitch black. Will developers have to give the player character a flashlight or is this something that could be solved just by turning the gamma up? I can see this being a problem especially in games with looting or in multiplayer shooters. Also, yeah there's no way this is coming to current-gen consoles. AMD likely won't have anything in the midrange that can do path tracing and be slotted into a console until about 2028 (three generations from now).
@tjroelsma
@tjroelsma Жыл бұрын
Call me old-fashioned, but in my opinion games have steadily degraded over the years from being story and/or gameplay focused to being graphic focused. I care less about the graphics than I do about story and gameplay, so for me personally gaming is heading in the wrong direction. Yes, a game like Cyperpunk looks amazing, but pretty much every game that looks amazing is being released with serious bugs and/or lacking a decent storyline or gameplay.
@GlassOnion23
@GlassOnion23 Жыл бұрын
@@Stezika15 There's no next stepping stone to path tracing. It's the end game for computer graphics, the holy grail as every computer science nerd has called it for the past 40 years. All the very best CGI in films, even things you wouldn't think are CGI, are path traced. Path tracing is a physically-accurate simulation of the behavior of light in the real world. There's no technique that can be made that can be more advanced than that.
@ryanberardelli2363
@ryanberardelli2363 Жыл бұрын
I just got the game and have been running it in path traced RT, 4k, on my 3090 the whole time I've played it - looks so incredible, and runs so smooth!
@daylen577
@daylen577 Жыл бұрын
They should've added a 'boost lighting' toggle to just really kick off a proper show. Something that reduces light dropoff and increases the strength of every light in the game.
@Orokovet
@Orokovet Жыл бұрын
Actually i've been doing a full playthrough of Cyberpunk on my PC with Overdrive on and it has had an insane effect on how i play the game. with the way lighting is rendered i actually am forced to go about stealth differently because of better shadows or lighting that in my mind would cause me to be easily noticed. I'm sure that they've updated it and tweaked it since release but it plays buttery smooth for me. I run a 3090 and a 2070 and it looks phenomenal. It actually holds a high framerate too. Playing overdrive with upscaled textures and 4k models and meshes has been a game changer
@shoktek420
@shoktek420 Жыл бұрын
i wonder if CDPR ever considered making cyberpunk an actually good and fun game
@rivtekk
@rivtekk Жыл бұрын
Legit question: have you at least finished the main campaign?
@shoktek420
@shoktek420 Жыл бұрын
@@rivtekk the endings were a giant ball of cheese dust.
@kendollguy97
@kendollguy97 Жыл бұрын
it is a good game lol
@shoktek420
@shoktek420 Жыл бұрын
@@kendollguy97 im sorry that happened to you
@utisti4976
@utisti4976 Жыл бұрын
​@@rivtekk Campaign was boring and inconsequential as hell. The endings are just as lazy, unsatisfying and poorly done as the robotic and copy/paste pedestrians. CDPR could've done a much better job with the story.
@ReacherFN
@ReacherFN Жыл бұрын
I have a 4070 and been playing with path tracing and like I’ve been hitting 90+ fps. 100 to 120 fps most times Ans it plays smooth for me. I absolutely been loving it
@julilolmo19
@julilolmo19 Жыл бұрын
U got any more of them pixels?
@savitarplayzeverything880
@savitarplayzeverything880 Жыл бұрын
So my man literally said "RAY TRACING IS AN ABSOULTE SHIT" but in a very polite manner
@CxerRy96
@CxerRy96 Жыл бұрын
I couldn't care less if this game had Minecraft graphics if it delivered the story depth, in-game mechanics, and next-gen upgrades we were promised
@KX_Zero
@KX_Zero Жыл бұрын
110FPS on 4K with the most realistic lighting ever made in a game is crazy
@IkatteiruPanda
@IkatteiruPanda Жыл бұрын
Wow! I wonder if with all this tech my character will finally have reflections on mirrors, water or windows... No? Ah ... My life is ruined and I'll cry in this yellow chair I bought for the launch 😢
@lilheatt
@lilheatt Жыл бұрын
This help me lot!
@Hallreaver
@Hallreaver Жыл бұрын
I think they have done really well with this, showing it to us, it's pretty impressive :) One positive thing i think that CDPR have done is to have moved over to use the Unreal Engine for future projects, that is something i am looking forward to, to see what they will be able to do with it, with Nanite and Lumen and so much more it brings. ^^ I would love to see companies work more on the AI tech for the future, while they can fill up the world with random npcs that just walk around the world to make it seem immersive and lived in, all the npcs basically have no function and are just there to make the world seem/feel lived in but essentially don't do anything other than being there, as you said Luke, it would be great if AI tech had more research done in the future :)
@randomyoutubeuser8509
@randomyoutubeuser8509 Жыл бұрын
18:05 the answer is probably never for the current gen consoles. The current gen can barely do ray tracing reflections let alone lighting, it would be unrealistic for someone to expect CDPR to implement path tracing on such low end hardware
@DrModsQ
@DrModsQ Жыл бұрын
Can wait to try this with my GTX1050ti :D
@truthhiddeninplainsight7183
@truthhiddeninplainsight7183 Жыл бұрын
I tried to play Cyberpunk with 1660 6GB and Ryzen 5 3600, I got around 60ish FPS with AMD FSR 2.0, but the game is boring
@Sahil_Bhandari
@Sahil_Bhandari Жыл бұрын
i predicted your answer "Never" xD 18:18
@savageminion5257
@savageminion5257 Жыл бұрын
Man it runs for me at 90fps with overdrive. Its more than playable. Yeah it's not 200 fps but 99.999 doht care that much
@vNeo2
@vNeo2 7 ай бұрын
No its Interesses more people rhan you think.. not more than people that dont care but a lot of people.. and the most people cant afford this graphics whats lowering the stats
@robrob4229
@robrob4229 Жыл бұрын
ima have to run this myself to see the difference youtubes compression makes it not that noticeable
@michalsavatar7
@michalsavatar7 Жыл бұрын
WTF is people's obsession with insanely high frame rates? 60fps is just fine.
@truthhiddeninplainsight7183
@truthhiddeninplainsight7183 Жыл бұрын
If you ever played the game at 144+ FPS then you'd know it is different
@michalsavatar7
@michalsavatar7 Жыл бұрын
@@truthhiddeninplainsight7183 different yes, but truly necessary?......probably not.
@MMD88
@MMD88 4 ай бұрын
1 year ago when overdrive was introduced to cyberpunk I also thought that it wasn’t worth it and that it didn’t look that different, but after giving it a shot, I just can’t go back. It’s kinda like experiencing a faster refresh rate than 60hz and not being able to go back.
@idontknow8898
@idontknow8898 Жыл бұрын
I'd love to see you do a deep dive into AI in games and the current landscape of AI gaming. Seems to be a big interest of yours, and I agree, it isn't utilised nearly enough for building believable worlds
@playnoob6961
@playnoob6961 Жыл бұрын
OMFG, This guy would never shut up about his PC. LMAO.
@Cold_Cactus
@Cold_Cactus Жыл бұрын
Idk it already looks good , im glad they are future proofing it but they need to add more content or else people won't be playing it into the future....
@hectorcastellanos7025
@hectorcastellanos7025 Жыл бұрын
Is just a singleplayer game not a MMO or something. It has to end someday. Is not a life simulation
@mrrokiisbored
@mrrokiisbored Жыл бұрын
You should play Shadow of Doubt. It has a very highly dynamic AI that interacts with you as the main character in an investigation simulator game
@Shafa1Uchiha
@Shafa1Uchiha Жыл бұрын
So early this video is still 360p
@PictishMiniPainting
@PictishMiniPainting Жыл бұрын
a great vid, as someone who bought a 3070 at the height of scarcity to play ray taced games on a 1440 ultrawide, upgrading from an GTX 1070, it was a great jump...and after seeing the new specs from the other day, i think tweaking the settings a bout to get anything around 40 fps with this set on just to see if it works would be good, but Ray traced Ultra will be fine and currently runs about 50fps which i am happy with.
@codyhallnan9442
@codyhallnan9442 Жыл бұрын
Ya know, as cool as it sounds, I don't get the hype over realistic lightning in games. I guess if you're going for VR or hyper-immersion it's nice, but I don't see how that really benefits gaming. Like you say in the video CP looks amazing without it and imo some times "realistic" lighting doesn't really enhance a scene/image and might actually make it look worse. Idk it's probably just me but that's my 2 cents from everything that I've seen so far of this tech.
@Wobble2007
@Wobble2007 Жыл бұрын
If I could show everyone how crazy this looks on a last generation CRT monitor in 1440p It would blow their minds, to see realistic ultraviolet light flood the room because the CRT is able to actually render the UV spectrum is just absolute nuts, I canny wait for Tandem RGB-PHOLED, because true phosphor based display technologies are incredible, especially with ray tracing.
@SpiderYass
@SpiderYass Жыл бұрын
Cyberpunk 2077 is the new "but can it run crysis
@randomcheese1719
@randomcheese1719 Жыл бұрын
considering there's dlss and plenty of options, it isn't even close
@SuperGalfrieg12
@SuperGalfrieg12 Жыл бұрын
You know how sad I was when it started snowing in Denver man I was so happy it was warm lol
@Paul_Hardy
@Paul_Hardy Жыл бұрын
"Native" 4k with DLSS is not native 4k.
@MrPangahas
@MrPangahas Жыл бұрын
11:07 The segway is extremely well put together- Just like the PCs Apex Gaming builds lol
@YourSkyliner
@YourSkyliner Жыл бұрын
I'm gonna be honest, I can't see any difference at all.. edit: okay I guess I do see it, but I couldn't tell if it looks any better. Just.. different.
@grif1811
@grif1811 Жыл бұрын
It barely looks better, I’d rather them invest in more content that they promised to release. like idk online mode but nah we r just making an unfinished game look better
@jamieclarke2694
@jamieclarke2694 Жыл бұрын
​@@grif1811 This update is just before the dlc comes out. That's the content, this is just their Nvidia partnership contract lol
@Toma-621
@Toma-621 Жыл бұрын
I will say that rasterized lighting has its own artistic look. Everything about rasterized lighting is much more intentional. Thats not to say RTO doesn't look amazing, but rasterized lighting was put in specifically by people on the art team for a specific ambiance and whatnot
@retrosimon9843
@retrosimon9843 Жыл бұрын
Yeah if they build a game with it from the ground up they would account for it and probably end up with a game that looks even more similar between two modes.
@tallscreengabbo
@tallscreengabbo Жыл бұрын
This is basically a PC flex video with annoying commentary speaking to us like we have never heard of PC gaming or what ray tracing/path tracing is... You content is getting in the unwatchable realms Luke...
@ittybits
@ittybits Жыл бұрын
Finally someone who feels how I feel 😂
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