Taking into consideration the fact that you went in blind and still made these games work is something that is worth looking up on.
@NFS283006 ай бұрын
To make the dart rotate naturally when falling, you need to apply gravitational torque to the dart rigid body in the physics process function. Its not that difficult though, see the gravitational torque formula for reference.
@AnimeRocksmithSongsАй бұрын
I also have been doing something similar, ive been trying to create a 2nd edition of mushroom revolution tower defense, been struggling on some of the code for elemental types and weakness, and gem combinations for various tower types
@cashewolddew7 ай бұрын
Recreating Flash Games is a really cool idea!
@ZeroTsar7 ай бұрын
Cool video!
@SpaceManRD7 ай бұрын
I'm not sure what the point of the video is if you're not going to show code, or go into any detail about how you recreated them? It's cool seeing finished versions and knowing they were created in a completely different engine, but it doesn't really... _add_ anything.
@damdal18376 ай бұрын
If you had put your apply impulse on your dart in the _ready function rather than in _process you would have achieved much better results as it is only a one time impulse when you throw!
@croccywoccy3157 ай бұрын
Fantastic
@Dragon20C7 ай бұрын
Im inspired to do the same, does that program also allow you to see the code?
@jmvr7 ай бұрын
It does, even having its own deobfuscation. It's really a pretty cool program, but it isn't really good at playing the Flash games back accurately, which seems to be one of the few downsides it has.