Wonderful! Thank you for this quick but powerful tutorial x 3 !!
@Procedural_MindsАй бұрын
You're very welcome! :)
@pakinmaksimАй бұрын
Thanks a lot!
@Procedural_MindsАй бұрын
You're welcome! :)
@michaelpiepkornАй бұрын
Great video, thanks for the tools 👏
@Procedural_MindsАй бұрын
Thank you! And happy to help. :)
@PhoenixArtistIvanАй бұрын
Thankyou !
@Procedural_MindsАй бұрын
You're welcome! :)
@iceSkar2 күн бұрын
Very nice and well explained tutorial. Very strange in my case that it doesn't let me plug in a static mesh , the input turns red when I drag and drop a static mesh. Can't for the life of me figure out why because I followed your steps to the letter. Anyone else had that?
@Procedural_Minds2 күн бұрын
What version of PCG are you using? Dragging in static meshes I believe is 5.4+.
@luizneto1495Ай бұрын
Nice, thanks alot, and if a need more then one mesh in the spline tool?
@Procedural_MindsАй бұрын
You can probably just loop on the meshes to spawn them from an array. Or use a data asset. Depends on what result you're looking for.
@Yaiko00Ай бұрын
Thanks bro alot I just need it for make roads
@Procedural_MindsАй бұрын
You're welcome, glad I could help. :)
@peterallely5417Ай бұрын
Wait wait wait, can we do the deforming spline mesh tool but leverage grammar for the mesh sequence??
@Procedural_MindsАй бұрын
Absolutely, you can use grammar for all of these. :)
@peterallely5417Ай бұрын
@@Procedural_Minds Ahhhhhh!!!!!
@borg_cube27 күн бұрын
What is grammar? 🙂
@OnkAnCa64Ай бұрын
Cool, thanks. About spline mesh, at the end PCG will create sort of "new mesh" at each point because it wont be instance right ?
@Procedural_MindsАй бұрын
Correct, but that's how spline meshes work in BPs as well. So it's not any less performant in that regard.
@OnkAnCa64Ай бұрын
@@Procedural_Minds , yes indeed, but close to Christmas we could dream ^^
@hristozafirov7110Ай бұрын
So, is the 3rd Spline mesh tool a 5.5 exclusive? My project's on 5.4 and I don't have the "Spawn Spline Mesh" node.
@Procedural_MindsАй бұрын
Yup, I put a bit of text on the screen during the start of that segment but maybe it was too short. Spline Meshes in PCG are new to 5.5.