IAP IN UNITY Easy Integration for BEGINNER! 2023 (UNITY, GOOGLE PLAY AND TESTING!!)

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Coco 3D

Coco 3D

Күн бұрын

Пікірлер: 272
@Eazy666
@Eazy666 Жыл бұрын
As a new channel, you are doing incredible! I wish you good fortune and never stop making high-quality content :)
@Coco-3D
@Coco-3D Жыл бұрын
Thank you soo much , It means a lot to me.❤
@DotaEffect
@DotaEffect 10 ай бұрын
Incredible video as a Software Lead i would like to say seeing these good tutorials making me happy because people uploading bunch of nonsense stufff most of the time Keep it up buddy !!
@maydinunlu
@maydinunlu Жыл бұрын
The best Unity IAP video on youtube!
@Coco-3D
@Coco-3D Жыл бұрын
Thank you so much.
@TheOneWithComments
@TheOneWithComments 2 ай бұрын
This is the most comprehensive video on IAP I have found, thank you! I am wondering though how you were able to use a "test card" at 24:30. I'd rather not spend real money just for testing XD
@petrow_
@petrow_ Жыл бұрын
There will always be an Indian who knows how to do anything you need. Thanks so much!
@Coco-3D
@Coco-3D Жыл бұрын
Haha, Thanks for Watching.
@maxbiagi3091
@maxbiagi3091 Жыл бұрын
​@@Coco-3DPlease, its possible make like time limited daily purchase? Examples, like player want double his score in game 2x for 24hours. ? So he just click on the purchase icon, just pay like 0,10USD and this will be runing like 24hr?
@Coco-3D
@Coco-3D Жыл бұрын
@@maxbiagi3091 From what i understand is you want to double the player score for 24 hours after 0.10USD payment. In that case all you have to do is create a subscription item(1 day Time period), and if player is subscribed then his score will be doubled and when subscription is expired just put it back to orignal value.
@maxbiagi3091
@maxbiagi3091 Жыл бұрын
@@Coco-3D Ok thank you ♥️. You programing also for order? Some contact to you?
@Coco-3D
@Coco-3D Жыл бұрын
@@maxbiagi3091 Ya i do clients work, you can contact me on discord and send me your requirement in personal chat. discord.gg/fpEknVm9rP or you can email me at thecoco3d@gmail.com
@calvinms7503
@calvinms7503 Жыл бұрын
I am in a strict deadline. I hope investing 30 mins of time in this video worth it! Godspeed
@calvinms7503
@calvinms7503 Жыл бұрын
ArgumentException: JSON parse error: Invalid value. UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) (at :0) UnityEngine.JsonUtility.FromJson[T] (System.String json) (at :0)
@Coco-3D
@Coco-3D Жыл бұрын
@@calvinms7503 Hi, Thanks for watching, It looks like there is some problem with json utility , can you send me the line of code where it points the error. or you can give it a read if you like From Json: docs.unity3d.com/ScriptReference/JsonUtility.FromJson.html To Json: docs.unity3d.com/ScriptReference/JsonUtility.ToJson.html
@calvinms7503
@calvinms7503 Жыл бұрын
I have not get the email from Play Console for downloading di APK, so I made the APK by my self, there should not be a difference, right? When buying, I got an error: The version of the application is not configured for billing through Google Play.
@Coco-3D
@Coco-3D Жыл бұрын
​@@calvinms7503 If you have created the IAP products in the google play server, then everything is perfect. You can simply load the apk into your phone. And about this error: I also got this error few days back when i was running my apk in someone else phone but in my phone it worked perfectly , so you can try running your apk in different device. According to me i think you have done everything correctly.
@calvinms7503
@calvinms7503 Жыл бұрын
Update: It is working :D Thank youuuuuu
@betobravorodrigo1324
@betobravorodrigo1324 Жыл бұрын
WOW Nice tuto. Many thanks for it. It helped me a lot man. Really great job.
@Coco-3D
@Coco-3D Жыл бұрын
Thankyou so much for watching.
@betobravorodrigo1324
@betobravorodrigo1324 Жыл бұрын
I have a question for you. This code will work on ios with a correct app store configuration?. Thank again.@@Coco-3D
@AdnanNadeem-s7q
@AdnanNadeem-s7q Жыл бұрын
Thanks an easy way to implement the IAP for the beginers
@sat_ech6417
@sat_ech6417 Жыл бұрын
Best IAP tutorial u ever watch thank you
@Coco-3D
@Coco-3D Жыл бұрын
Thanks for watching☺.
@Lasheen419
@Lasheen419 8 ай бұрын
Great video, have tried 3 other tutorials and yours is by far the best
@flurinjenal374
@flurinjenal374 Жыл бұрын
Subbed! Best tutorial.
@Coco-3D
@Coco-3D Жыл бұрын
Thanks ❤
@suaygiho
@suaygiho 10 ай бұрын
給自己的筆記 5:40 開始設定專案 8:15 基本開始程式撰寫 16:50 新增付費檢查機制 20:24 google平台設置商品
@awesome1337
@awesome1337 11 ай бұрын
Use this and it will work on IAP 4.10 = using UnityEngine; using UnityEngine.Purchasing; using UnityEngine.Purchasing.Extension; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; using System.Numerics;
@andryhappy5356
@andryhappy5356 9 ай бұрын
I was struggling on this... You saved me, thank you very much 🙏😄
@enginefire
@enginefire Жыл бұрын
Great work man, you helped me solve my biggest issues. Wish you lots of success.
@Coco-3D
@Coco-3D Жыл бұрын
Thanks a lot 😇
@mustafaunsal2861
@mustafaunsal2861 6 ай бұрын
Yes, it is a useful Unity in-app purchase tutorial. Thanks...
@angparodi
@angparodi Жыл бұрын
Perfect tutorial, thank you very much! Subscribed.
@Coco-3D
@Coco-3D Жыл бұрын
Thanks for watching
@jayantbarthwal4470
@jayantbarthwal4470 Жыл бұрын
Amazing video , completed all aspects. Specially the subscription.❤❤
@Coco-3D
@Coco-3D Жыл бұрын
Thanks
@flurinjenal374
@flurinjenal374 Жыл бұрын
Did you manage to get the subscription working?
@jayantbarthwal4470
@jayantbarthwal4470 Жыл бұрын
@@flurinjenal374 Yes
@hafizsabir-of8sw
@hafizsabir-of8sw 11 ай бұрын
i really love your videos and often recommend to friends
@ShubhamRathod-v8o
@ShubhamRathod-v8o 2 ай бұрын
that awsome bro it really really help full and detailed view on how to add unity purchasing system thank you fofr your effeorts
@syedmeesumalizaidi2152
@syedmeesumalizaidi2152 Жыл бұрын
Great video indeed ❤ usually i got bored with the long videos but i followed the whole video...❤
@Coco-3D
@Coco-3D Жыл бұрын
Thanks for watching
@brotala4794
@brotala4794 7 ай бұрын
Good tutorial!! Thank you :)
@bangkoo-dc9oq
@bangkoo-dc9oq 4 ай бұрын
Thank you! This is perfect manual!
@JanoszZielinski
@JanoszZielinski Жыл бұрын
Thank you for a great content, really clarified everything
@Coco-3D
@Coco-3D Жыл бұрын
Thank you so much.☺
@technot8570
@technot8570 Жыл бұрын
Great work man i really like your effort hope your channel will finds its good fortune.👌👌
@Coco-3D
@Coco-3D Жыл бұрын
Thanks a lot! Your support means the world to me. I'll keep working hard. 😊🙌
@playfeelgames5583
@playfeelgames5583 Жыл бұрын
great work man you are incredible. Wish you lots of success. thank you very much! Subscribed.
@Coco-3D
@Coco-3D Жыл бұрын
Thankyou soo much☺
@sigridopps3049
@sigridopps3049 11 ай бұрын
very straightforward. i like that.
@thetakashi2862
@thetakashi2862 Жыл бұрын
Best video for IAP in unity
@Coco-3D
@Coco-3D Жыл бұрын
Thank you 😍
@phamngocha2112
@phamngocha2112 6 ай бұрын
So useful and supper clear video tutorial
@maDU59_
@maDU59_ 3 ай бұрын
Awesome tutorial! Thanks a lot!
@gabrielbrito2815
@gabrielbrito2815 Жыл бұрын
you are a god! only tutorial that worked here haha although you didn't show some parts in the video, especially in the inspector what to fill in the data, payload and payloaddata part, so I just removed these parts from my code, but it worked for me haha thanks anyway! !!!
@MyKhode
@MyKhode Ай бұрын
Amazing, Thanks
@366khan
@366khan 11 ай бұрын
Great job. I wish you continued success.
@isashadmani4874
@isashadmani4874 10 ай бұрын
clear instruction, thanks!
@NguyễnQuangSơnSKDeveloper
@NguyễnQuangSơnSKDeveloper Жыл бұрын
Perfect tutorial!
@golusharma5013
@golusharma5013 Жыл бұрын
Loved it ❤❤❤, best video.
@Coco-3D
@Coco-3D Жыл бұрын
Thank you so much
@Adkinsy85
@Adkinsy85 9 ай бұрын
I thoroughly enjoyed your in-app purchase video; it was incredibly helpful! I'm reaching out again for further assistance, this time specifically regarding server-side verification using the Google Play Developer API. Essentially, I need to validate receipts for in-app purchases made within the Google Play Store within my Unity game. This includes verifying consumable, non-consumable, and monthly subscription purchases, alongside the ability to detect refunded purchases Thank you for your time.
@Coco-3D
@Coco-3D 9 ай бұрын
Hi, Thanks for becoming a member ❤, But unfortunatly i haven't implemented server side verification yet in any of my games. And due to lack of knowledge in that area i would not be able to help you right now, But thanks for your support.❤
@lsdevelopment7055
@lsdevelopment7055 9 ай бұрын
Great Channel.
@KyleWerner-m9p
@KyleWerner-m9p 3 ай бұрын
Thank you sir!
@MukkaBazz-s3z
@MukkaBazz-s3z Жыл бұрын
Amazing tutorial, thanks for the video.
@Coco-3D
@Coco-3D Жыл бұрын
Thanks, Your Welcome😀
@SulemanSunny197
@SulemanSunny197 9 ай бұрын
Greetings Bro, the same thing will work while uploading on play store with codeless IAP....In short, there is a difference in with code or without code while uploading on play store or not
@omerguleryuz1115
@omerguleryuz1115 10 ай бұрын
Superb video
@emilianocatalanfurbatto2228
@emilianocatalanfurbatto2228 6 ай бұрын
The tutorial is amazing, thanks for that ! I have only 1 question, what is skudetails ? Is it necessary ?
@ListenHorrorStories666
@ListenHorrorStories666 9 ай бұрын
Implement a server-side validation of purchase receipts to prevent tampering and ensure consistency across devices please using unity or google please.
@Jocke155
@Jocke155 7 ай бұрын
Do you also need to implement a way to unsubscribe from within the app itself? Or is that handled via Play Store?
@tahirdevlog2047
@tahirdevlog2047 8 ай бұрын
best youtuber ever!
@richardmichael2410
@richardmichael2410 Жыл бұрын
Great work man. I need to use IAP for Amazon Store, what changes do I have to make for this to work with Amazon Store.
@soundsliketomorrow6200
@soundsliketomorrow6200 10 ай бұрын
Thanks for walking us through this. Quick question, does my google play console subscription apply to every version I upload under that same project or do I need to create a new one each time I upload a new version/track to google console?
@BakrpifyStudio
@BakrpifyStudio 9 ай бұрын
Awesome. Bro, I can make offline games only but don’t have enough knowledge. If I want to become a progrmmer like you speacially on Unity, how should I start learning? Do you assist me the path way?
@mibforunity
@mibforunity Жыл бұрын
Amazing tutorial, thanks
@Coco-3D
@Coco-3D Жыл бұрын
Thanks for watching !
@nguyenduccong2288
@nguyenduccong2288 Жыл бұрын
Can you create a video about how to work on which subscription offers?
@LocNguyen-ir4ob
@LocNguyen-ir4ob Жыл бұрын
I am really looking forward to a video about a score leaderboard
@Coco-3D
@Coco-3D 11 ай бұрын
Sure i'll make a video on that😇
@siegfriedc2332
@siegfriedc2332 Жыл бұрын
Great stuff. Quick question; how do u get the prices displayed in Unity to change value and currency based on the buyer's location? Is there a syntax for this?
@Coco-3D
@Coco-3D Жыл бұрын
Please check out the video description i have added a method for that, i hope it helps ☺
@siegfriedc2332
@siegfriedc2332 Жыл бұрын
@@Coco-3D How do u use the function? I just get errors about the object reference not being set when I apply it to my product like this: ncProductText.text = ReturnLocalizedPrice(ncItem.price); Would much prefer to see this put into practice. In a future video, perhaps?
@Coco-3D
@Coco-3D Жыл бұрын
@@siegfriedc2332 Can you try this code ncProductText.text = ReturnLocalizedPrice(ncItem.id);
@siegfriedc2332
@siegfriedc2332 Жыл бұрын
@@Coco-3D I found a different code in a forum which appears to possibly work. In the Unity builder, all my prices show up as $0.01 (which I'm hearing is how it's supposed to be?). Weird thing is, when I run the same version in internal testing, the prices show up as the original text I input in Unity before I added the local price code (in US dollars, even though I'm not in the US). Is this normal for Internal testing? Do the local prices only appear properly when u upload a closed testing build?
@Coco-3D
@Coco-3D Жыл бұрын
@@siegfriedc2332 Localized price does not work in unity editor (it gives $0.01), but it works in testing. Maybe you have to make your game live in production and after that it will work in testing (not sure just a guess)
@grantdigby2408
@grantdigby2408 Жыл бұрын
Exactly what I was after, really useful. For some reason I got charged the in app fee.. I'm on the internal testing track, maybe I missed a step to set up a test payment? Anyways, it proved it worked although I am nervous to test it again :)
@GraysonVoisinet
@GraysonVoisinet Жыл бұрын
Recently Google asks to update to Google Play Billing 6.0. I only see version 3 unity package online or version 4 for this in app purchase library. Where to get google play billing 6.0 for unity?
@jg0328
@jg0328 Жыл бұрын
Thanks!!
@Coco-3D
@Coco-3D Жыл бұрын
You're welcome☺
@tigerjustice
@tigerjustice Жыл бұрын
Thank you for your tutorial. it's very helpful. And how is the IAP for iOS done?
@Coco-3D
@Coco-3D Жыл бұрын
95% of the things are same, I think all you have to do is just create IAP product in the App store.
@Euuwhwhhhwhhw
@Euuwhwhhhwhhw Жыл бұрын
Keep going buddy🎉
@Coco-3D
@Coco-3D Жыл бұрын
Thanks bro😇
@InexplicableInfinityGames
@InexplicableInfinityGames Жыл бұрын
Hello. Nice tutorial. A question. if the user asks for the money back (and according to our policy, if they haven't used the purchased item within 14 days, we return the money and delete the purchased item), where do I give them the refund? Is there a button found on Stripe but on Google play (or unity - I'm not sure which account the money ends up in)?
@Coco-3D
@Coco-3D Жыл бұрын
I think It's automatically managed by Google Play Store. Within 48 Hours if someone wants refund then they can apply through Google Play. Check this: support.google.com/googleplay/answer/2479637?hl=en#:~:text=Request%20a%20refund%20for%20recent%20purchases
@TechWithBryan
@TechWithBryan 7 ай бұрын
Can I use it to set up for ios?
@grumpysalmon4153
@grumpysalmon4153 11 ай бұрын
Hello! Where can I add the price for each individual item?
@Sean-zc2nf
@Sean-zc2nf 7 ай бұрын
quick question, will this code work for in app purchasing with ios?
@bshark8044
@bshark8044 10 ай бұрын
I have a question, does it work if I make a game for a non-mobile computer?
@thetakashi2862
@thetakashi2862 Жыл бұрын
Amazing video😊😊.
@Coco-3D
@Coco-3D Жыл бұрын
Thank you so much!!
@DmytroPlekhotkin
@DmytroPlekhotkin 4 ай бұрын
Thank you
@ManpreetSingh-zo5ei
@ManpreetSingh-zo5ei Ай бұрын
Hi, thanks for the video, One question if in some case payment is deducted but coins are not added to user account because in some case if after payment done user internet commection lose or app crash or any reason how we can give user the coins how to check last purchase?
@muhammadnouman2093
@muhammadnouman2093 6 ай бұрын
Can you please explain about restore subscription for both android and iOS, really appreciate that I not find exact working for restoration!
@arunachalpradesh399
@arunachalpradesh399 12 күн бұрын
do i need to ingtegrate google play games to use unity IAP ????
@ardagenc
@ardagenc Жыл бұрын
Thanks for the tutorial. I can use these IAP integration for IOS app, right? I guess, I only need to add Restore Purchase button.
@Coco-3D
@Coco-3D Жыл бұрын
Yes, You can most likely use this video for iOS as well.
@unityUser
@unityUser Жыл бұрын
Hi, can i use firebase to store the purchased items or subscriptions?
@Coco-3D
@Coco-3D Жыл бұрын
Yes, offcourse you can 😇
@gamedevelopercat
@gamedevelopercat 7 ай бұрын
Thanks 🎉
@alexiskruguer
@alexiskruguer Жыл бұрын
Hi! I am confusing about one thing. The money that is Revenue from in app purchases goes to your unity account (the same as your revenue for unity ads for example) o goes to a google account?
@Coco-3D
@Coco-3D Жыл бұрын
It goes to the Google account ☺.
@DreamSomniasRQ1317
@DreamSomniasRQ1317 Жыл бұрын
Hi i have question when i upload the apk of my game in google play console does it publish to user already or we can set it as testing first?
@lemangkuk
@lemangkuk Жыл бұрын
I have a question, for example, If I make a purchase button for remove ads, or unlock more content, how does the state save for removing ads and unlocking more content? for example if user made the purchase and they uninstall the app from the phone and install back again, will the remove ads or, unlock more content considered purchase by the user and they don't have to buy again?
@Coco-3D
@Coco-3D Жыл бұрын
Yes if your remove ads is a Non Consumable purchase then user should not buy it again, and i think this code can handle that after uninstall.
@tanvirulabrar1804
@tanvirulabrar1804 11 ай бұрын
Did you make anything like trade licences for enable in app purchases in your app? If i have a playconsloe account can i Access in app purchases like this video? Or i have to do anything else?
@Coco-3D
@Coco-3D 11 ай бұрын
Yes you can access in app purchas from play console , no trade licences is needed.
@tanvirulabrar1804
@tanvirulabrar1804 11 ай бұрын
@@Coco-3D I live in Asia continent. So I'm a bit confused. Do you live on the continent of Asia?
@Coco-3D
@Coco-3D 11 ай бұрын
@@tanvirulabrar1804 Yes, I live in India.
@dakshposhiya1710
@dakshposhiya1710 11 ай бұрын
Hello Coco 3D, How to Show Item Price on Button?
@hossamkhyati-bc2zk
@hossamkhyati-bc2zk 9 ай бұрын
i have a question i mean prduct id must match the one in gg play and is it important to do liscence in unity or not ?? how google call the product id in console and in the game
@arminyousefi3262
@arminyousefi3262 Жыл бұрын
Hello thank you for instruction i have a question,In app purcahse works properly on unity editor but when i build it and test it on android phone when i click on the buttons to purchase, nothing happens and plus i had a remove ads purchase that was working properly before but now when i click on it in android phone, it says this version of app is not configured for billing through google play, how can i solve this problem?
@Coco-3D
@Coco-3D Жыл бұрын
I think you have done everything correctly, just try to run your app in different android devices or upload your app in google play server and download it from there. I hope it helps.
@EmreUnes
@EmreUnes 7 ай бұрын
if u couldn't do this maybe you are using the .Net framework. , You should change it to 2.1 version
@zeggxr1539
@zeggxr1539 Жыл бұрын
are restores provided by Unity, or should we do it manually ?
@Coco-3D
@Coco-3D Жыл бұрын
IAP automatically restore product's for Google Play and Universal Windows Applications during the first initialisation. For IOS, We have to create a dedicated button for that.
@DrawingArtMagic
@DrawingArtMagic 10 ай бұрын
If I buy source code on market place, how to set up the IAP?
@flurinjenal374
@flurinjenal374 Жыл бұрын
At 22:40: Where does the base plan ID come from? Do I need to set it in Unity somewhere or can I name it anyhow?
@flurinjenal374
@flurinjenal374 Жыл бұрын
Does the product ID set in Unity need to match the ID of the subscription in Google Play or match the ID of the base plan in Google play?
@Coco-3D
@Coco-3D Жыл бұрын
@@flurinjenal374 1.For the base plan id , you can name it anything you like. 2. The Subscription product ID set in Unity need to match the Subscription ID in the Google play not the Base Plan ID.
@flurinjenal374
@flurinjenal374 Жыл бұрын
@@Coco-3D Ok, thanks! I will test right now.
@flurinjenal374
@flurinjenal374 Жыл бұрын
Hm, everything works with the fake store but as soon as I test the final build, it throws a warning: "Unavailable product" with a reference to the ID which I set. I named the subscription ID as well as the base plan ID the same. What could the problem be? I use the IAP catalogue in Unity.
@nikakekelidze9638
@nikakekelidze9638 Жыл бұрын
Do I need to upload new bundle first? Because I cannot create in app products or subscriptions on google console
@Coco-3D
@Coco-3D Жыл бұрын
Yes, you have to upload a bundle that should have IAP package inside it (which will add "Billing permission" to your app)
@Cubey289
@Cubey289 5 ай бұрын
I see that the coin count saves after being bought without any receipt check, is that normal? I want my game to have coins as a consumable item, and I won't implement it now, but I will later. I'm just curious how the coins save without checking the receipt.
@douglasfinnigan1027
@douglasfinnigan1027 6 ай бұрын
Um, is it ok to show your Google licensing key like that?
@AlMgAgape
@AlMgAgape Жыл бұрын
I need to upgrade Play Billing Library to version 5, because my version is 4.0.0, so icant upload my app to google play console, what i must to do?
@panpam-educar-jugando
@panpam-educar-jugando Жыл бұрын
An amazing video! It has helped me a lot 😃 I wanted to ask you a very important question ☺ I hope someone can help me. How do you set up the option to give the user, for example, 7 days of trial before charging them for the subscription? Thank you very much! 😘
@Coco-3D
@Coco-3D Жыл бұрын
Thank you so much☺. For trial period i think we have an option in PlayStore to provide that. All we have to do is just to "Enable it" and we can check the status of our subscription with this script. And Google itself will also not charge the user until trial is over, we don't have to worry about it, but ya i have not tested it. 😄
@panpam-educar-jugando
@panpam-educar-jugando Жыл бұрын
@@Coco-3D Thank you very much for getting back to me! ☺ I was driving myself crazy searching for information, thinking I had to do it with code 😑 After hearing what you said, I went back to do a search, and quickly found the answer on a Unity forum 😉
@Coco-3D
@Coco-3D Жыл бұрын
@@panpam-educar-jugando That's Great☺
@hanzyusuf
@hanzyusuf Жыл бұрын
I have a question but before that I'd like to appreciate the quality of your content :) Your explanation and way of teaching is better than any other creator. Graphics, speech clarity, explanation, and the best of all, your modular coding skills ! everything is top notch ! I actually just need to know why you implemented 'multi-quantity purchase' in your code. I read that unity doesn't yet support multi-quantity purchases, it's in their docs and in the forum (answered by a mod). But that's another case. In the docs, there is a warning that specifically warns to not enable it in the play console since unity doesn't support it. My option is greyed out in the play console. Below it, it says "Billing library version 4.0+ is required to use this feature". I am sure this is permanent info message since the Unity Purchasing 4.10.0 (which i am using) uses play billing 5.0+ library. Any idea ?
@Coco-3D
@Coco-3D Жыл бұрын
Hi, First of all thank you so much for appriciation, you made my day.☺ About multi-quantity, it was not planned, but i mistakenly enabled it and then it didn't worked, so i thought i should include it too and ya i remember it took me 2-3 days to figure out correct way of doing it. I didn't knew unity does't support that, may be that's why it take that much time. We'll I don't remember my IAP version but i downloaded the latest one from package manager and it showed me the multi-quantity option in play console. And i have no idea why it is not showing in your play console.
@_ace55
@_ace55 Жыл бұрын
Good video, I have a question tho, why don't you use the IAP Catalog feature to create the products?
@Coco-3D
@Coco-3D Жыл бұрын
Hi Thanks, I found it more simple, That's why ☺.
@NatureRiders8107
@NatureRiders8107 8 ай бұрын
bro please tell something about iap button and iap listner in iap unity please
@emonikino
@emonikino Жыл бұрын
i'm assuming these purchases was done in sandbox/test mode, right? or was it purchased with real money? i'm familiar with unity ads but i never used unity iap so i have no idea how's the testing environment work.
@Coco-3D
@Coco-3D Жыл бұрын
Ya, all of these are testing no real money. And this is Google IAP not the Unity IAP. We are just implementing it inside Unity.
@emonikino
@emonikino Жыл бұрын
@@Coco-3D ooh, i see. thank you.
@bonfaceosuka
@bonfaceosuka Жыл бұрын
I had a problem with IAP because the payments were being refunded. What could be the issue ?
@albeloo
@albeloo Жыл бұрын
Hey, thanks for the vid. Is Unity support multi-quantity option? For me this option is greyed out, however, IAP Unity is showing the latest version..
@Coco-3D
@Coco-3D Жыл бұрын
Hi Your Welcome, Yes Unity does support Multiple Quantity, In the end part of the video, I have shown that. BTW where are you seeing that greyed out option in Play Console?
@dawermurtaza
@dawermurtaza Жыл бұрын
please reply(can we connect our unity game with other api like 4poch)
@Coco-3D
@Coco-3D Жыл бұрын
Well I am not sure, but if 4poch provide API's, so yes, you can integrate API in unity.
@emiryuksel3227
@emiryuksel3227 4 ай бұрын
i am min 8.07 and i have a JSONParseException: if i turn the iap on can u help me
@cristianarroyo2957
@cristianarroyo2957 4 ай бұрын
i dont know wich is the download link of the apk for the test on my phone
@KademirGames
@KademirGames Жыл бұрын
very nice
@Coco-3D
@Coco-3D Жыл бұрын
Thanks
@willylliw7
@willylliw7 Жыл бұрын
My game crashes when downloading It on the internal testing
@Coco-3D
@Coco-3D Жыл бұрын
Can you try to run your game with USB , and use Android Logcat so that we can find the cause of error.
@diegorivasalzate8796
@diegorivasalzate8796 Жыл бұрын
unitypurchasing.initialize is obsolete, any alternative?
@calvinms7503
@calvinms7503 Жыл бұрын
been wondering why would he use obsolete stuff in up to date tutorial
@Coco-3D
@Coco-3D Жыл бұрын
Hi, That's the thing written in unity docs so i followed it. But if you don't want to use it than do this: 1.Create all Product in unity IAP Catalog. 2.Tick the "Automatically Initialize unity Purchasing" in the IAP Catalog window This will initialize the purchasing so you don't have to do it and no need to feed data inside the builder , and i think you can follow the rest of the steps as it is.
@flurinjenal374
@flurinjenal374 Жыл бұрын
@@Coco-3D Awesome tutorial! In this case, using the automatic initialization, how do we capture the store controller reference which we later use? Because in your example you create it in OnInitialized() which we don't have with the auto init.
@flurinjenal374
@flurinjenal374 Жыл бұрын
Or does the OnInitialized() also get called, but just automatically? Edit: As far as I tested not it does not, but you can just reference the controller using "controller = CodelessIAPStoreListener.Instance.StoreController" and you go from there. Strangely there seems to be no initialization time at all, the reference exists as of the first frame after hitting play.
@Coco-3D
@Coco-3D Жыл бұрын
@@flurinjenal374 Thanks for the research , i was also confused in this part.
@Pancake.Rnold35
@Pancake.Rnold35 Жыл бұрын
Can i ask a question? If the application was uninstall and i will install it again, will my purchase my item will not disappear?
@Coco-3D
@Coco-3D Жыл бұрын
Yes ,I think your items will not disappear.👍
@onurdemircan9214
@onurdemircan9214 Жыл бұрын
Do we have to fill in data, payload, payload data in the editor? Also, I get an error says that "ArgumentException: JSON parse error: Invalid value.". There are variables called Json and Signature. Is the error about these variables. They are empty right now. Please, help me.
@Coco-3D
@Coco-3D Жыл бұрын
You don't need to fill data in any of the payload class, And about the error do not pass the empty variables it will throw excetion while parsing Json.
@CortesVidaSaudavel645
@CortesVidaSaudavel645 Ай бұрын
There was no explanation of which object was placed in the 'Non Consumable'' part of the ''ADS Purshaising Windons and Ads Banner'' fill boxes in the ShopScript Object. The first would be a regular Ui button and the other would be an empty game Object? As the example scene was not downloaded to find out, it is difficult for laypeople.
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