FAQ: yes, the "M 060 220" command points to address 060, though the "HELLO WORLD" begins at address 050. On the 1401, the Move command begins copying at the higher/right address, and decrements until it hits the wordmark at the left/lower address at 050
@macieksoft3 жыл бұрын
I am able tu run the new version of the sim but my mouse pointer is not working. I cannot click anything and mouse pointer is not even appearing. I am using Windows 7. I can walk, rotate, the clock is working, but i cannot access the ESC menu (when I press ESC nothing happens) and I am unable to click buttons and stuff.
@rolffsonsIBM1401channel3 жыл бұрын
yes, sorry, same problem here with the ZIPped version on another PC (Win10); seems I forgot some INI file or whatever. let me check...
@macieksoft3 жыл бұрын
@@rolffsonsIBM1401channel Thanks for quick reply. Any chances for a hotfix? And it would be nice to have single key bindings for a keypunch, combinations with CTRL are less convinient. Maybe enter for feed, backspace for release and insert for register? Also ESC key could be used instead of quit buttons to leave the keypunch and card decks.
@rolffsonsIBM1401channel3 жыл бұрын
@@macieksoft thx for your feedback. I've just fixed it and uploaded a new version to the download folder. you may give it another try. Simply delete the old folder. (indeed the UE4 GameMode asset was missing and so the build file was corrupt) For the keys: sounds reasonable; I'll have a thought about it. BTW: I've set up a discord server discord.gg/7axrxqfptR
@rolffsonsIBM1401channel3 жыл бұрын
for the 026 and other keys: I agree, it's indeed not very user frinedly and inconsistent. I've wasted much time on solving the keyboard layout problem on the 026 for different countries, e.g. typing a "/" slash on a german kbd will generate one "shift" event plus one "7" event in the unreal engine, while on a US kbd it will generate an "/" event and so on. After I finally found an universal solution without writing a routine for every existing layout :-), I've put all further optimizations aside to work on the rest of the program. Maybe I'll find some time later in a future version.