Identity V - How to Buff Spectator (A Message to Netease)

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Sikey

Sikey

Күн бұрын

Пікірлер: 86
@SikeyYT
@SikeyYT 4 жыл бұрын
Now that some time has passed since ive made this video, there are some things ive reconsidered: - I take back my statement of "this wouldnt be OP with priestess portal". It certainly would be since it would allow for double heals instead of just one heal - One person suggested instead of healing you could also have a chance to stab the hunter and break free when they pick you up, just like in dead by daylight. Problem with this is its completely useless against dream witch and just makes every other hunter worse while making the strong even stronger. This would be a quick fix if dream witches couldnt switch servants while being stunned (although theyd still be able to avoid cord flares before they hit) - A nerf to priestess world portal should probably also be in order if going down this route of adding instant heals (Perhaps not allow survivors to heal others that went through a world portal for 10 seconds?) If I have any other thoughts, ill make sure to add it to this comment
@soIzec
@soIzec 4 жыл бұрын
I'm a wee bit late, but also you need to keep in mind that the syringe in DbD was nerfed because it was too OP.
@normalkid9903
@normalkid9903 4 жыл бұрын
OMG SIKEY , that’s a really increíble video idea
@ka9628
@ka9628 4 жыл бұрын
people need to watch this YOU EXPLAIN IT SO WELL
@SikeyYT
@SikeyYT 4 жыл бұрын
Thanks alive, but of course with the help of editting and effects lol
@ka9628
@ka9628 4 жыл бұрын
Sikey loll
@lessons5370
@lessons5370 4 жыл бұрын
Spectator definitely needs a change. One of the suggestions I saw and agreed with was that they change it to something similar to DBD’s [Decisive Strike] perk. So once someone has gotten off the chair they have a chance to hit a calibration that instantly allows them to struggle free if picked up by the hunter.
@SikeyYT
@SikeyYT 4 жыл бұрын
Thats another amazing idea
@adam.n-steve
@adam.n-steve 3 жыл бұрын
@Bra’Shun Charles It's probably only be broken for IDV standard as it's basically another tide but without consequences. Imo, Blood Path or Break Out are much better bases for this talent's change. Blood Path is basically Tide Turner but when you heal a downed survivor. Break Out is very useful for supporters and is actually pretty similar to Spectator. It increases your speed whenever someone is held by the killer/hunter and when you're near the hunter, the survivor held will wiggle a lot faster so it's more useful for characters like Doctor, Gardener, Forward and other harrasser type survivors.
@etiennejoulin4192
@etiennejoulin4192 4 жыл бұрын
This makes so much sense!! As a rescuer, I would love to experiment with this and it honestly seems on par with tide turner (if not better)
@osacry-identityv7238
@osacry-identityv7238 3 жыл бұрын
I actually love spectator on Enchantress. A teammate will get injured, I run to them because I can see their aura... I follow behind them, body-blocking (whilst also getting guard stacks.) And we just keep running, I get enhanced movement speed because of Spectator. And every time I get a guard stack, I stun the hunter then keep running. I’ve done this MULTIPLE times, and we can almost getting around the whole map without getting downed/hit.
@mr.fredbear9461
@mr.fredbear9461 4 жыл бұрын
Idea is great and videos is perfect and I really appreciate ur work on this video but sadely the company won't see this video and even if a miracle heppend and they saw it they'll probably ignore it cuz they got the lead and they decide witch balanced or not and probably don't give a shit about players opinion
@SikeyYT
@SikeyYT 4 жыл бұрын
You’re right
@SikeyYT
@SikeyYT 4 жыл бұрын
But we have to atleast try
@alliance6564
@alliance6564 4 жыл бұрын
I really like this idea but I think it should be only available when you're at full health and when I instant heal it makes you half health. Basically the perk "For the people" that's in dead by daylight.
@SikeyYT
@SikeyYT 4 жыл бұрын
Maybe if it’s too overpowered then that would be a good way to nerf it, but then again borrowed time shouldve also been nerfed long ago since its an instant heal
@shumaine2292
@shumaine2292 4 жыл бұрын
I agree, look at Tide Turner, Borrowed Time, Broken Windows compared to Spectator. Nobody ever does the north build, it definitely needs a buff.
@knightkamia1
@knightkamia1 4 жыл бұрын
As a hunter, the idea of an instant-heal is terrifying, however, the way you've described how it would work (1 use, only on others) I think you've convinced me. Spectator isn't particularly useful, and that it would be helpful against Dream Witch (I like her, but the fact that she dominates in tournaments and higher ranks is concerning) in particular is a convincing argument - after all, if you get an instant heal on a survivor when they are or are going to be hit by their own leech that would be quite the counterplay. It's similar, but certainly not worse than tide-turner, and some variation in builds would be nice to see. Edit: any ideas on how to fix Insolence for hunters lol? I'd honestly love more stealth gameplay but that's not really an option right now.
@sickmorbidfuc3060
@sickmorbidfuc3060 4 жыл бұрын
How is it concerning that a hunter dominates in higher ranks? Dream witch is one of the few competent hunters in the game. Plus she's hard to use so it's not like she is overpowered. Priestess, on the other hand, can be called overpowered
@knightkamia1
@knightkamia1 4 жыл бұрын
@@sickmorbidfuc3060 I mainly wanted to express that I want to see more variety - in both survivor AND hunter gameplay and characters, but if I didn't phrase/word it well, I sincerely apologize. Changing weak points to be stronger or to be a counter to other's strong points is a step towards that. It's "Concerning" because DW shouldn't be one of the ONLY hunters capable of easily dominating against high-tier players (barring exceptions, of course). I'm not saying it's bad that she's strong, but if most hunters feel like they HAVE to play especially powerful hunters like DW or BQ in order to have any chance at winning, that is what worries me. In tournaments specifically, I'd like to see more hunters besides just BQ, DW, and the occasional Wu Chang or Feaster. More in line with the video being about Spectator, having almost a full team run the exact same persona (BT + TT or BT + BW) while only using the 'meta' characters is incredibly boring. It'd be nice to have something to switch up the meta so we get more variety in personas at least. And if Spectator gets adjusted, hunters might get some useful persona adjustements as well (like to Insolence, which almost feels like a 'practice' persona for learning a new hunter, as it does nothing later in a game). An instant heal would also more directly affect DW, which was brought up in the video, and was why I listed it in my comment. Hng, sorry for the long reply, I hope I clarified my words. I'm just bad at writing concisely. I didn't mean to start a discussion on hunters or balance issues.
@sickmorbidfuc3060
@sickmorbidfuc3060 4 жыл бұрын
@@knightkamia1 I mostly agree with you. There are too little useful, fun hunters. However, I don't think that the solution is to weaken them so other hunters can be on the same level, but to strengthen weak hunters so that they are all equally usable. Because there's a reason dream witch is very used and that is because she is a good hunter. If they keep nerfing the few viable hunters, people will stop playing hunter altogether.
@sssui330
@sssui330 4 жыл бұрын
sick morbid fuc dw is broken though imo? the fact that she can be in several places on the map at once + skill spam seems a bit much.
@SikeyYT
@SikeyYT 4 жыл бұрын
I agree with both of you. You both bring up solid points such as how its important to have strong hunters but also not so strong that you ONLY see that one hunter. Same goes with survivor, seeing the same team and build is dumb because it makes the game very predictable. Personally I can go ALL DAY on why dream witch is actually not a difficult hunter to use. Top tier survivors who've played the game for years will agree that its less of understanding how the hunter works and more of understanding how identity v *as a game* works. It might be a difficult concept to understand for the newer players, but this game flows in a very specific way, and the most basic way of describing it is that the hunter needs to know what will happen every minute of the game so that they can plan their next move to stop the survivors from letting the game go in their favor, such as completing ciphers. That would be my guess as to why you got one side of players saying shes hard to use (such as knowing when to leach, who to leach, when to go on a leach, knowing how to stop leaches being removed) while the other side of players already know when a dream witch is gonna leach, who to leach, and where to leave their leach. But where it gets ridiculous is when a played knows when to do all of this and then its unfair that survivors cant even finish ciphers because the dream witch knew who to leach so that the leach would be close enough to the person to also guard ciphers. Lets make one thing clear: Hard to Use does NOT equal balanced. I dont care how anyone puts it, difficulty in using a certain hunter should not be a deterrent from nerfing because then the players that do possess the knowledge of using DW will succeed and there is nothing stopping them from spreading their knowledge so everyone else can abuse it, aslong as others seek for help. My favorite analogy is to compare this to a card game: Lets say theres a super broken card that takes over games (hearthstone is a commonly heard of card game). If the devs were to increase the rarity of that card and made it rarer to obtain in packs instead of nerfing it, the community that is very familiar with the card and hates going against it would be outraged. There's nothing wrong in letting a hunter (or in this analogy, card) have its time to shine; thats why balancing exists. What separates a good game developer from a bad one is that the good one will understand that while having a hunter or survivor have its time to shine, they shouldnt let them overstay their visit. Rather, they should be changing stats and abilities of those characters so that the game stays fresh and they keep their community alive and well. Clash royale is an excellent example of a game that every several weeks will change things to make cards strong so that they have their place in the meta, but if its too strong then they dont keep it. They tone it down, and then have another card have its own spotlight and see where that puts the meta. Honestly theyre not sure whether their tweaks and changes will even change the meta, so when it does its fun to see how everyone adapts to it. The key takeaway is this: Stuff shouldnt be measured by difficulty nor do they never deserve a buff. Everything in time should be buffed, but if nothing ever got nerfed then everyone would prioritize the better stuff. In identity v's case its a little more complex since a nerf to one side demands a nerf to the other to keep a balanced system. However if the devs were smart and would understand this basic idea of keeping things "fresh and engaging" then we wouldnt be having this conversation. Still I enjoy discussing since it makes me think and gives me new perspective on things
@connormcateer7125
@connormcateer7125 4 жыл бұрын
I think this idea is just too OP. This was made months ago so that’s probably why it seems a lot more OP than it did when it was posted but regardless here’s my thoughts. The first thing I wanna say is how comparable this is to a seer bird, essentially it’s a free hit, one extra chance for survivors to take a hit they wouldn’t have been able too, just in this case being hit and being together is a prerequisite and would likely occur later in games rather than whenever the seer feels necessary. That now explained I want you to think about how crucial that one bird is and how much it changes games, seer is S tier because that one correctly done bird can make a loss a win or a tie even when 5 ciphers are still up, I’ve lost or tied many games where a seer owl turned the tables in an instant. Simply put this abundance of free hits would make it insanely hard for any hunter to win anymore. You mentioned it would nerf dw and bq but it only hunters who could commonly double hit wouldn’t be affected, and even double hitting with said hunters is hard already, this would nerf every single hunter in the game by a huge margin and the average 40-55% surv rank winrate would become the average for hunters no matter the tier. Think about how crucial borrowed time is, the extra chance at another kite for basically free wins and ties losing games all the time now double that, another extra chance, if a survivor kited 30 seconds per hit that’d be a 90 second kite. That’s already putting the survivor team on the winning side, accompany this perk with forward or any harasser and they guarantee the first survivor found is a 3 hit minimum. A better solution that still aims toward a healing type of buff is maybe increased healing speed, not necessarily an instant heal but for example if healing a merc with a statless lucky guy took 25 seconds you’d use the replacement spectator and you’d heal him in 10 seconds. Or a buff where you could Immediately apply maybe 1/3 of the healing progress needed instantly from any percent, that would provide more fairness as it becomes less of a free hit. I personally think it’s fine if spectator remains as the north perk unless the meta severely changes, its not like the three people commonly run anyway are by any means even close to bad, they’re all crucial game changers, a fourth game changer is just too much.
@SikeyYT
@SikeyYT 4 жыл бұрын
Your seer owl comparison ALMOST nails it... except youre forgetting a seer isnt required to be nearby to give the extra chance of being hit. In fact, if there ever is a seer nearby and hands an owl to someone being tunneled, what ends up happening is the seer gets hit right afterward so the owl is mostly negated, which is why you never want seers rescuing before giving owls (or anywhere near the person kiting for that matter). Now think back to my idea of spectator and what it means to play well as a rescuer. A rescuer does NOT want to get double hit, especially not mercenary, so you wouldnt want to be hugging and following the survivor you rescued, otherwise youre just gonna get hit again and knocked down. This would mean your team now has 2 people not decoding instead of just the 1 who is kiting, AND your attempt at spectator value was a complete failure. No, instead this must be used tastefully. Its circumstantial too because of this limitation of not getting hit twice but also keeping your distance to try to pick the person up. It really depends on the scenario, just like how tide gets no value if hunter chairs someone and switches targets.
@pikira2246
@pikira2246 4 жыл бұрын
While that is true, you're forgetting that it takes persona points from other parts of the build. So if someone has this new persona build, they cannot have tide turner or broken windows. As a result, if said person gets chased or needs to save, things would be very dicey for them. Seer's owl does not take persona points from you, whereas spectator would.
@connormcateer7125
@connormcateer7125 4 жыл бұрын
@@pikira2246 I didn’t ignore the persona point, the seer owl to this insta heal comparison is simply to show the ability for one hit to be a make or break for either side.
@connormcateer7125
@connormcateer7125 4 жыл бұрын
@@SikeyYT I see it from that standpoint too but if I’m understanding what you are trying to convey that still makes it just simply overpowered. Especially with the ability to use it whenever you like rather than first time like tide. Maybe it’s because I’m a hunter main but this game is already slightly survivor sided then throw in this ability and this will make it much harder for hunters to win, this will nerf every hunters endgame, we’ve all seen those games where the survivors are crushing it for 5 ciphers but then the hunter plays their cards and teleport right and is able to just barely secure a tie, those games will probably lean in favor of the survivors 99% of the time now as since the survivors had never needed to use the insta heal it’ll be saved and ready to use at moments notice once the hunter downs, and leaves them downed, someone. Or end games where any hunter is pressuring the last 1 or 2 ciphers, someone can be downed or hit and the insta heal can be used then and the survivors can immediately take off a huge portion of the pressure just by being healthy once again. This isn’t a bad idea, an insta heal, but I think in order for it to be fair it’d need some conditions, one would be the first heal a survivor does, no selecting when to or not to use it, another idea to make it a more common build for rescuers or contain types who rescue often like perf would be to make it maybe for like 25 seconds after rescuing the rescued can insta heal one time one level of damage off any survivor or all damage of the recently rescued survivor, making it conditional and have also inadvertently giving it a strategic approach, X survivor could save Y survivor and then go off and heal one hit off of survivor Z, or they can stick around for a bit while X transitions after the save and heal Y back to fully healthy, although a full heal may be OP as well. Another option would be something similar to barmaids dovlin. An insta heal that will work over time, if the survivor isn’t hit in 15 seconds of this heal they will be all set, but if they are hit before the time is up they will go down anyway.
@SikeyYT
@SikeyYT 4 жыл бұрын
Hey man, i just want some damn diversity in this game. Trying to think of a buff that wouldn't be completely outshined by the other 3 persona abilities is very difficult, so as long as devs do anything to make it viable im all for it
@queenie8046
@queenie8046 4 жыл бұрын
I used to use spectator on my doctor build, but ever since they put a cap on healing speed I just tide her
@SikeyYT
@SikeyYT 4 жыл бұрын
Ahh i remember those times 😭 It made for a good troll build
@bonjour7611
@bonjour7611 3 жыл бұрын
My idea north persona: when you go inside/outside the locker, you can do it fast/slow. Fast= you must run and go inside the locker. Take a note if you go fast you will be noticed by the hunter. Slow= you must walk or crawling and go inside the locker. When you go outside with fast speed and the hunter is near the locker, the hunter will immediately get stunned for 3 seconds. The hunter will not get stun when they balloon the survivor. Cooldown stun: 100 seconds. Or: you will get med-kit and you can self-healing your teammates or yourself. When you use to survivor, they injury will be instally gone. When you self-healing, it's like normal healing from syringe. Take note that med-kit only have one of them. Once you use to heal your teammates or yourself, med-kit will immediately gone. I hope that's good :P
@sleeper4380
@sleeper4380 3 жыл бұрын
This is my idea and it will focus on healing and not on rescuing. I call it "med-kit": Located randomly on the map, some cabinets of med-kit can be used by a survivor alone to heal themselves. When survivor stand by this cabinet, they can heal themselves for a while. This med-kit can be used for several time before ran out of medicine or destroyed by hunter. When multiple survivor bring this trait, more cabinets will be appeared, each can be used more times.
@tracyreznik6232
@tracyreznik6232 4 жыл бұрын
10000 IQ idea, i hope somehow this reaches the devs and they take this into consideration
@torn2328
@torn2328 4 жыл бұрын
So it’s just like the “for the people” perk from dbd. My version for spectator: You are able to instantly heal a teammate from knocked down to injured or injured to healthy state. Once used, you are not able to be healed for 30 seconds. You and the healed survivor’s aura will be shown to the hunter for 4 seconds. This can only be used once per match and only for teammates.
@cecile-chan8324
@cecile-chan8324 4 жыл бұрын
I'm playing solo, so I find this spectator build amazing. I can reach the injured while hunter is being distracted by the other survivor. And I used doctor on this so this is helping me superb. I also used this on enchantress when my team is having a rescuer with tide Turner, I can help my friends to run after I'm done decoding.
@SikeyYT
@SikeyYT 3 жыл бұрын
Its an interesting idea, its just this doesn't work very well in the higher tier
@namelesschannel4103
@namelesschannel4103 3 жыл бұрын
i can see how it could be usefull but its kinda like a modified tide turner, i think as a final ability its function is quite similar
@koala3821
@koala3821 4 жыл бұрын
omg... That magician is yomama!!! Does he still play??
@shiranai3485
@shiranai3485 4 жыл бұрын
No he doesn't but becaude Yomama is Sikey's brother he probably helped him make the video
@koala3821
@koala3821 4 жыл бұрын
@@shiranai3485 oh.... T^T I miss him he's an OG and I've been admiring his magician since perswayable's first videos... And I just knew he was sikey's brother?!?! Cool
@LISA.WANG.
@LISA.WANG. 4 жыл бұрын
I really like that new Spectator idea, and it's not like it completely contests Tide Turner either cause of things like basement or endgame clutches, so "which will rescuers (specifically) pick?" would be really fun to see~ Other things regarding the North tree would be Symbiotic Effect, the 15 pt stepping stone to Spectator, it's just so similar to Herd Mentality (South), kind of unoriginal and also very weak. I feel like it should change to something to do with crouch speed, I heard that actually used to be an older perk once. It would be a nice follow up to Sticker's incapacitated crawl speed, and just fits the "Tranquility" theme nicely~
@SikeyYT
@SikeyYT 4 жыл бұрын
I completely agree, and in fact bringing that trait back and replacing symbiotic effect with it would be great. I explained before why symbiotic effect really isnt that good since it just doesnt do enough and better traits exist over it. But yes, there was a trait at one point that increased crouch speed by 40%. When it existed, I was still learning rescuer and the value of hiding until close to half and crouching is a BIG part of it. I really wish i got to play around with it and experiment with it. Really the entire top half of the build needs a rework.
@LilB1981
@LilB1981 4 жыл бұрын
Well done sir! I couldn't agree with you more!
@ittoisdelicious3224
@ittoisdelicious3224 4 жыл бұрын
In my opinion I think the North Person should be something like "Decisive Strike" from DBD, if Net Ease does buff Spectator. They should buff Insolence as well since nobody from what I know using Insolence is unless your hunter that depends on they're presence such as Wu Chang. Maybe a good idea for Insolence is maybe some sorta stun to the survivors? (Just to balance because Im a survivor main and I think its survivors sided) or something good to replace Insolence just to make the game balanced.
@SikeyYT
@SikeyYT 4 жыл бұрын
Yeah I want to make a video on insolence too. And I think this is also a great idea. A few months ago when I first released this video, someone else also give this idea and I think its really great. Either one works.
@normalkid9903
@normalkid9903 4 жыл бұрын
Imagine doctor having these , when a survivor is hurt you go to the location of the survivor and heal him if hurt and you extended his kite and if the hunter chooses you yo chase you kite him 5 cipher 👁👄👁 just my idea 😂
@bryceevangelista721
@bryceevangelista721 4 жыл бұрын
It's not that it's bad, it's that VERY OTHER FINAL TALENT IS 10000X BETTER Tide Turner: Temporary Invulnerability for 20 seconds after rescue Borrowed Time: Insta-Heal Broken Windows: Dash After Vault
@SikeyYT
@SikeyYT 4 жыл бұрын
Trust me, its very bad. I just mean for there to be variety in the builds because hunter mains would agree it gets very repetitive
@lucassminecraft
@lucassminecraft 3 жыл бұрын
I got a good idea The survivor rescued on the chair will receive 50% Speedboost For 5 Seconds While The Survivor That Rescued will receive 20% Speedboost for 5 Seconds (this persona might not work since its about healing,but idk There is a probelm with your persona though, it might make the persona not realistic and a weird one
@dexterousadept8374
@dexterousadept8374 2 жыл бұрын
Omg i watched this today and a few hrs later they acc changed it
@bolor2690
@bolor2690 4 жыл бұрын
There should be a persona that reduce cooldown skill 2-3sec for short cooldown and 7-8 fo long ones
@SikeyYT
@SikeyYT 4 жыл бұрын
That would be cool
@user-ox3lr8eq5s
@user-ox3lr8eq5s 4 жыл бұрын
I’ll probably just bring spectator for fun even tho i’ll regret it and really dont know how to use it
@aeale9869
@aeale9869 4 жыл бұрын
Ok even as a Hunter main this sounds good and scary at the same time, I like it
@Lou-dy2qs
@Lou-dy2qs 4 жыл бұрын
Great idea, Sikey! You explained it very well as well. I hope netease will do something about it.
@SikeyYT
@SikeyYT 4 жыл бұрын
Me too
@dapsrujopidv6072
@dapsrujopidv6072 4 жыл бұрын
OK and ok
@dapsrujopidv6072
@dapsrujopidv6072 4 жыл бұрын
I have no idea ?
@norfauziahharis9689
@norfauziahharis9689 4 жыл бұрын
But its good for CTF and air walk is needed for some suvivor for example decoder character that are super weak in chase,explorer
@SikeyYT
@SikeyYT 4 жыл бұрын
Sure you could make an argument, but in my 2+ years of playing rank, I've never met a player I trust and kites or rescues well that uses air walk
@Xyb3rTeCh
@Xyb3rTeCh 4 жыл бұрын
Actually this his bloody brilliant idea!
@SikeyYT
@SikeyYT 4 жыл бұрын
Thanks 👌
@xen0sek08
@xen0sek08 4 жыл бұрын
Wait what abt the hunter left trait its useless
@victorgrantzenjoyer8730
@victorgrantzenjoyer8730 4 жыл бұрын
Not useless for hunters who have poor chase early game, such as Wu Chang or Mad Eyes. I’ve also seen a lot of Smiley Face players going for Insolence.
@SikeyYT
@SikeyYT 4 жыл бұрын
Actually it is pretty useless, and the reason it is useless is because it doesnt help past 1000 presence; not that you didnt know that already. My buff idea is to make it keep going all the way to 2500 presence. I should make this into a video actually 😁
@cLegion12
@cLegion12 4 жыл бұрын
So like for the people without getting broken
@saturnian451
@saturnian451 3 жыл бұрын
Now Laught in Psychologist
@blackrull1981
@blackrull1981 4 жыл бұрын
I only use spectator in 8vs2 as coord so i can balloon resc lol
@mdsteir6854
@mdsteir6854 4 жыл бұрын
What ur saying kinda doesnt make sense sense the healing is by touching even tho its a game and no hate the idea is amazing but what if instead they make it +40% healing spead i think it would be much better because its not only 1 use and it stays for the rest of the game + it will be SUPER PERFECT for doctor mains
@mdsteir6854
@mdsteir6854 4 жыл бұрын
@[KichiSan YT] MaYbE
@SikeyYT
@SikeyYT 4 жыл бұрын
This video was made with a tournament level aspect in mind. The entire point of my idea is to get rid of any sort of bonus to healing and instead make it instant and 1 time use. At a high level in this game, in general healing people mid to late game is a waste of time, ESPECIALLY when all 4 people are alive and someones being tunneled to death and ciphers need to be popped ASAP! So carrying a healing build for people (or using doctor for that matter) is complete doodoo when compared to tide, borrowed time, and broken windows. How can this be called a game changer if half the time its not even worth healing in the first place? In high tier, as much as 40% is, it really is not worth using on any meta survivors (no, doctor is not meta)
@identityvee
@identityvee 4 жыл бұрын
I like this
@JogadordeMG
@JogadordeMG 4 жыл бұрын
Is a pity that IDV devs don't care about us. What they just wanna is money!!!
@miguel.2702
@miguel.2702 4 жыл бұрын
I'll just say periodt. 🥰
@Tekeu_Saith
@Tekeu_Saith 4 жыл бұрын
3:16 " E TO THE PEOPLE" xD You can heal people half but you can't heal urself for certain amount of time. Like fro DBD. More balance.
@SikeyYT
@SikeyYT 4 жыл бұрын
Yes, thats where I was getting my inspiration from (I knew it got nerfed at one point but I had no idea the name got changed too)
@dogeblade5533
@dogeblade5533 4 жыл бұрын
What's with the creepy music
@SikeyYT
@SikeyYT 4 жыл бұрын
😅 I couldnt find better music
@dapsrujopidv6072
@dapsrujopidv6072 4 жыл бұрын
I get it now ☺
@leokliesenhoney
@leokliesenhoney 4 жыл бұрын
nice
@kissleonkennedy
@kissleonkennedy 4 жыл бұрын
Might as well add an instant-victory button for the survivors. Smh.
@Ilovefiona.
@Ilovefiona. 4 жыл бұрын
lol
Rank 1 Hermit NA/EU | Identity V | Pro Hunter Gameplay
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