So far, I do! 2nd edition, for as much love as I have for it, had too many dud haunts. A game like Betrayal needs a WINNER of an ending, cause that's what stays with you about this game: The stories you tell afterward. When a dud haunt would happen, the table gets quiet - not from fear, but from boredom! Even if just 10 of the 50 haunts were duds, that's still too many. There are discussions on BGG about which ones to avoid. I haven't checked, but I'm sure the same is happening for 3rd edition. It's difficult to make 50 haunts and have them all be winners. But so far, Betrayal 3rd edition is holding up nicely as a followup to our Betrayal Legacy experience.