0:12 Genre: Human Sequencer Song: 冥 Artist: Amuro vs Killer Diffculty: Another (12) Player 1 Game Option: Hi-Speed:1.0x, Groove Gauge: Hard Stage: Encore EXtra Game: beatmania IIDX 12: Happy Sky Console: PS2 Player: Auto DJ: h1auz Goal: Any percent before this song ends will clear this stage and the game.
@rever42177 жыл бұрын
besides 0?
@XLev450X7 жыл бұрын
Doubledealer 0% is an failing percent in the whole beatmania series.
@Serinus_Wind7 жыл бұрын
Doubledealer Normal * Easy Gauge : Requires 80% Or Higher Assist Easy Gauge(After 24 Sinobuz) : 60% Or Higher Hard Gauge : Start From 100%, When You Reach 0%, The Song Stops And Move to Result Screen(Decrease Value / (Combo Break) Poor - 8~12% / Bad - 6~10% / Miss Poor - 8%) EX-Hard Gauge : Same As Hard Gauge, But Decrease Gauge Is More Than Hard Gauge(Combo Break) Poor - 20~22%, Bad - 8~12%, Miss Poor - 10%)
@kep1iannamol3 жыл бұрын
@@Serinus_Wind Normal and lower: starts at 22%, can't reach 0% (stays at 2% on repeated misses, but you can still abruptly fail a stage by missing too many notes in a row. (believed to be 51 consecutive poors)), requires 80%(60% on assist) at the end of the song Hard and higher: starts at 100%, letting the gauge drop to 0% will make you abruptly fail a stage, requires anything left at the end of the song
@kep1iannamol3 жыл бұрын
@@Serinus_Wind On earlier misses, the results are not shown and the player is immediately moved to game over screen.