Import MEGASCANS ASSETS into Blender with a Single Click

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The CG Essentials

The CG Essentials

Күн бұрын

Пікірлер: 100
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Hi everyone! Let me know if you have any questions in the comments below! :)
@chomsky72
@chomsky72 4 жыл бұрын
Hi. Thanks for the video. The Megascan Bridge does a nice job of opening the FBX files with materials with one click. However, what is the best way to save the models with materials so it's easy to reopen or reimport them into a new scene later? I have been just exporting the Megascan models as OBJ. It seems reimporting OBJ files is easier with material. Unless there is some addon or some easier way to reimport FBX with materials?
@bengauthier8144
@bengauthier8144 2 жыл бұрын
I accidently installed the plugin while blender was open and now i get an error when i export, is there any way to fix this?
@abeblue
@abeblue 3 жыл бұрын
For those who can't find the plugin in blender. This is *OUTDATED*. Now you just have to press export with blender running to get your assets. Thanks for your tutorial CGE, you helped me last year ;)
@Serbo-Greek
@Serbo-Greek 3 жыл бұрын
Even that does not work
@charlypoidevin4265
@charlypoidevin4265 4 жыл бұрын
Can't figure out to get this to work for months, I don't know where the Blender Plug-in is being installed, Bridge don't show me the path, so I can't figure out how to get th add-on installed neither in Blender? Anyone ?
@greenendpoint3963
@greenendpoint3963 4 жыл бұрын
Hi. Did you get help?
@gotenks83
@gotenks83 4 жыл бұрын
Same for me as well
@benjaminrash1298
@benjaminrash1298 4 жыл бұрын
Same
@ShellyBeansGaming
@ShellyBeansGaming 4 жыл бұрын
Bridge: If you click on "Edit" and then "Settings", there should pop up a window and the first thing is your "library path". Copy that and paste it into your files address thingy. From there you just have to click support, plugins, blender and then you should be there. I hope this works, only figured it out myself
@clericbezoe1644
@clericbezoe1644 4 жыл бұрын
@Pietro Figura I have the same problem. found the init_.py thing, install the pluggin on blender and it showed nothing. (Blender 2.91)
@grigorescustelian6012
@grigorescustelian6012 2 жыл бұрын
Why doesn't import the displacement map? I set up everything correctly but I have to import it manualy
@ericambroson3061
@ericambroson3061 4 жыл бұрын
Thanks for the post, Justin! This Megascans export feature is making me think very seriously about getting more into Blender.
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
It's worth giving it a try :)
@un_known_o-o
@un_known_o-o 3 жыл бұрын
You really should! Even if you're not good at 3D modelling, which is really easy to get into, you can use it to make scenes by just using the Megascans assets!
@Ellieplayz-fg9eb
@Ellieplayz-fg9eb 2 жыл бұрын
@@un_known_o-o that’s cheating 😭
@activemediasystems
@activemediasystems 2 ай бұрын
For anyone using the megascan pluggin, make the following changes to import assets correctly. C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\startup\MSPlugin line 290 - self.CreateTextureNode("roughness", -1150, -60, 1, True, 7) #replace 7 with 2 line 296 - self.CreateTextureNode("roughness", -1150, -60, 1, True, 7) #replace 7 with 2 line 318 - self.CreateNormalNodeSetup(True, 19) #replace 19 with 5 line 331 - self.mat.node_tree.nodes[self.parentName].inputs[4].default_value = 1 if self.isMetal else 0 # replace last 0 with 1
@matheswaran5638
@matheswaran5638 4 жыл бұрын
thanks, but can u explain the manual method also, if using the assets without bridge...???
@improvementTime10.3.17
@improvementTime10.3.17 3 жыл бұрын
5:50 quick texture import into blender too!
@nikrogers123
@nikrogers123 3 жыл бұрын
Downloaded bridge and I downloaded a file to blender and got no app sent over for blender to find my display is not like yours so maybe I missed something thanks its a great idea
@4-MinuteMiles
@4-MinuteMiles 18 күн бұрын
Is there a way to download them to a portable assets drive? I need to have them available offline.
@Vertexvoyager
@Vertexvoyager 2 жыл бұрын
when i click on the export button on quixel bridge it says could not export check log?
@DevinGagnon
@DevinGagnon 2 жыл бұрын
Kinda late but try downloading blender 2.9, worked for me
@Vertexvoyager
@Vertexvoyager 2 жыл бұрын
@@DevinGagnon and then you think I could bring it into blender 3.0?
@DevinGagnon
@DevinGagnon 2 жыл бұрын
@@Vertexvoyager yeah. What I did was import all the models into a single collection in old blender, then append that collection from 3.4
@Vertexvoyager
@Vertexvoyager 2 жыл бұрын
@@DevinGagnon wow thats really good to know thanks a bunch
@curiousity271
@curiousity271 Жыл бұрын
Thanks CG Essential for useful tutorials...
@3dfuture501
@3dfuture501 4 жыл бұрын
Hi justin. Can this be used for commercial purposes
@Jrm5814
@Jrm5814 4 жыл бұрын
Nobody: Me starting my morning off with a CG Essentials video: CG Essentials .001 seconds into his videos: AAAAAHUUUUUWWWWUTSUPPP GUYS!?!?!
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Lol - yup
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Жыл бұрын
justin for the win!! thanks dude.
@shekiba.646
@shekiba.646 3 жыл бұрын
I can't find MSLive Link.. where did you get ?
@bhavinb.artstation
@bhavinb.artstation 3 жыл бұрын
Livelink is not there after 2.8 it's now named as megascans alembic it's in import section jst enable the add-on and your 90 percent of the job is done
@melodyyy7954
@melodyyy7954 3 жыл бұрын
*thanks but now how do i export all these in unreal engine? I have a project in which i have a house model which i modeled in blender. i have used some 3D plants with it...now how do i export the house n the 3D asset in unreal engine??? PLEASE HELP*
@GnartotheBone
@GnartotheBone 2 жыл бұрын
This is what I have been using as an easier and faster way to build my blender assets library.
@midnightgaming-15
@midnightgaming-15 Жыл бұрын
sorry but how did you get this script so I can copy and paste it into the addon. coz after installing the plugin it did not show me this script
@crow_music
@crow_music 3 жыл бұрын
I don't understand why the "MSLiveLink" file doesn't install correctly for me. it says installed in Bridge and everything but I can't find it what so ever. They removed the *copy path* option as well like like you used in the video :P
@ECAKJ
@ECAKJ 2 жыл бұрын
Yeah I’m lost there too
@humansrants1694
@humansrants1694 3 жыл бұрын
Bridge export doesn't support Blender 2.9 but Quixel do have a work around that has so far worked for me it's in the manual. First go with Bridge my cliff model doesn't have any displacement mapping set up.
@nicklaskaup1465
@nicklaskaup1465 3 жыл бұрын
After so long time trying to get this to work finally!!!!!!!
@maiwandhimmat1779
@maiwandhimmat1779 2 жыл бұрын
Hi I have a problem with exporting a surface from bridge it doesn’t set up the displacement map I changed to cycles and experimental but still have this problem
@corylee1737
@corylee1737 6 ай бұрын
textures dont transfer over? anyone know how to fix this?
@keshavtyagi712
@keshavtyagi712 4 жыл бұрын
Whenever i export an asset from bridge it shows exported successfully but the asset doesn't show up in blender. But when i go the shading tab in blender it's texture shows up in the materials. But still there is no 3d asset! For eg - if i export the wall you exported in this video, that wall wouldn't show up in my blender but the texture of the wall will, and then i can give its texture to any mesh. I'm using blender 2.9 and bridge 2020.3.3 pls help....i really don't know why this is happening :(
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Sounds like the model is there but it's either a long way from your origin, or it's really large or really small
@keshavtyagi712
@keshavtyagi712 4 жыл бұрын
@@TheCGEssentials the model is also not there in my scene collection
@graphikeye
@graphikeye 3 жыл бұрын
What's your render channel?
@Blendas2.0
@Blendas2.0 2 жыл бұрын
is it possible to transform these assets in a cartoon look ?
@feverdreamer6870
@feverdreamer6870 2 жыл бұрын
Hey! Thanks for the video, I’ve been having so much fun with Quixel- but recently I have noticed lots of assets don’t work in Blender and are json files, which I am clueless about other than they seem unusable, at least with Blender- and Quixel is doing away with obj files on their newer assets. Do you or anyone else know about this? Thanks again!
@thebearbros6918
@thebearbros6918 2 жыл бұрын
Hey I just have one question so I just updated blender to 3.2 and in bridge the file doesn’t show up so I can’t get the adon. So if anyone knows what to do then that would held
@CryptoNightshade
@CryptoNightshade 2 жыл бұрын
can you do an update for blender 3.1 because it messes up the texture nodes
@nkbabusbi9103
@nkbabusbi9103 3 жыл бұрын
VERY HELPFUL VIDEO. THANQ VERY MUCH.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it helped!
@josephsetati2461
@josephsetati2461 4 жыл бұрын
After i got rid of my old windows, os there a way to import previous assets into a new quixel bridge installation without having to re-download then again? 3d asset, materials etc". Because i have them im my previous windows location but i dont wanna download them again. Thanx in advance.
@joseevangelista2966
@joseevangelista2966 2 жыл бұрын
You are the best! thanks!
@petertremblay3725
@petertremblay3725 2 жыл бұрын
I wonder if i can use it in blender for free since it is to go in unreal engine after?
@naoremedisonsingh6035
@naoremedisonsingh6035 3 жыл бұрын
how will be the polycounts? can i use it for large scene?
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
It's really going to vary based on the models you're bringing in
@naoremedisonsingh6035
@naoremedisonsingh6035 3 жыл бұрын
@@TheCGEssentials thanks justin!! video was helpful indeed
@tubilar111
@tubilar111 4 жыл бұрын
If you have an Epic game account, you can get *ALL* of the assets in Megascans for free! (for non-commercial use of course)
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Make sure to read their license for this - I believe the free access is for use inside of Unreal Engine and Twinmotion...
@Villio.
@Villio. 4 жыл бұрын
@@TheCGEssentials don't mess with Theeeeee cg essential 👍
@virx7944
@virx7944 3 жыл бұрын
wait i thought if it was use in unreal engine you get to use the asset even for commercial purpose
@robotsandpolygons
@robotsandpolygons 3 жыл бұрын
easy to follow! thank you for making this!
@humansrants1694
@humansrants1694 2 жыл бұрын
Some of these files work some don't, I noticed after downloading them many have the object or FXB file missing even if I have that format selected.
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
I've never experienced this issue, so I have no idea
@ravim3952
@ravim3952 4 жыл бұрын
can i use those assets to blender grease pencil, if so how?
@lyndajones1133
@lyndajones1133 3 жыл бұрын
is eevee killed off like i have heard? it doesnt work in evee only with cycles
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Ummm...no? Where did you hear that?
@albanl8979
@albanl8979 3 жыл бұрын
Thanks for the video ! How can i manually drag scans to bridge on an offline computer ?
@bhavinb.artstation
@bhavinb.artstation 3 жыл бұрын
U cannnot u have to have livelink in order to export in secs it's very easy bro it works in latest version jst download it
@maiwandhimmat1779
@maiwandhimmat1779 2 жыл бұрын
You don’t need to be online just go to bridge and click on a small monitor icon in the corner which is local library from there you can click and export
@dodzi3059
@dodzi3059 4 жыл бұрын
Hi, whenever i do that i get a no textured model, what is happening?
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
No clue - did you download the models with Bridge?
@dodzi3059
@dodzi3059 4 жыл бұрын
@@TheCGEssentials yes, I did, it just imports the model with no texture
@sklx3D
@sklx3D 4 жыл бұрын
@@dodzi3059 u need to connect the material, bridge is still buged in some things
@ronshow1649
@ronshow1649 4 жыл бұрын
Hi Justin, love your videos. do you know anything about setting up models in blender for CNC. I designed a baseball diamond shaped crib board yrs ago in old version of C4D. Been trying for a long to somehow get that model CNC compatible.
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Sorry - this really isn't my area of expertise - honestly this feels like more of a Fusion 360 application to me
@ronshow1649
@ronshow1649 4 жыл бұрын
@@TheCGEssentials Cheers, thanks for the response Justin, just thought I would take a shot in the dark
@alexmattyou
@alexmattyou 4 жыл бұрын
Wow that walls are realistic
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Megascans has a pretty great library
@AGSammy
@AGSammy 2 жыл бұрын
This doesn’t work for 3.3 Actually, Quixel doesn’t even work for 3.3. Matter of fact, It doesn’t even let me export to UE5 it only goes up to 4.7
@suzanazzz
@suzanazzz 3 жыл бұрын
Hi, thanks for the video! I am having a problem with the EXPORT assets to Blender. Does It not work for the latest versions of Blender & Bridge? I am stuck at -video time --3:25- and after. I'm on a Mac plus the versions of both apps interface are kind of different. Thanks in advance.
@w5picklevevo688
@w5picklevevo688 2 жыл бұрын
Does it come up with “failed to send through port 28888” when you try to export?
@ventuno9303
@ventuno9303 3 жыл бұрын
You're Essential
@TheJovialBrit
@TheJovialBrit 3 ай бұрын
I mean... At 18,000 polygons for a wall? No thanks... I'd like to use these assets in a games engine.
@abracadabra730
@abracadabra730 4 жыл бұрын
Wow 🤩🤪
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
:)
@monstershopinc
@monstershopinc Жыл бұрын
Hi Justin, I could not install the Bridge plug-in in Blender on a Mac. I opened a help ticket with Megascans and they quickly replied that their textures are for use with Unreal Engine and Twinmotion only. Using their textures in Blender may set us all up for getting sued. Heads up. (Despite this, Megascans has instructions on their website how to install the Bridge plugin into Blender. Go figure. Sounds like a TRAP! 🤨)
@TheCGEssentials
@TheCGEssentials Жыл бұрын
It's not a trap at all. The FREE license only allows useage in Unreal Engine and Twinmotion. You simply need to subscribe to one of their paid plans if you want to use their assets in Blender. There is no useage of Megascans for free in Blender that I am aware of, but that doesn't mean their content can't be used in Blender This post explains it pretty clearly - help.quixel.com/hc/en-us/community/posts/4413712292369-Is-there-any-Subscription-which-allows-to-use-FREE-Megascans-assets-in-Blender-for-commercial-purpose-
@Ura49221
@Ura49221 Ай бұрын
Now you can use it. Megascans are now free until the end of 2024 and they now have a standard license.
@mrhollywood1173
@mrhollywood1173 4 жыл бұрын
Need a new intro !!!
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Why?
@lyndajones1133
@lyndajones1133 3 жыл бұрын
importing the material looks nothing like the thing in bridge. looks like dookie. i guess the material it creates in blender is extremely broken. same with houdini and redshift. what a nightmare something that should be dreamlike has become for me ahhhh
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
I think it's much more likely that the UV mapping of the object you're using isn't set up properly?
@omsstudiocom
@omsstudiocom 4 жыл бұрын
1st
@TheCGEssentials
@TheCGEssentials 4 жыл бұрын
Good work! :)
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