this tutorial will cover how to import mixamo into houdini, cycle the animation, and deform the mocap along a path. #houdini #vfx
Пікірлер: 11
@carlosrivadulla89033 ай бұрын
cool
@vipergx3 ай бұрын
Concise. Straight to the point. 🔥 Thanks.
@FxFreakkАй бұрын
Big lifesaver thank you so much
@zombiebobo28 күн бұрын
Thank you :)
@SereneBobcat3 ай бұрын
Very cool
@evanrudefx3 ай бұрын
Thanks
@nawrasryhan3 ай бұрын
This is really cool tutorial, thanks for sharing
@dirtcreature3d2 ай бұрын
Awesome as always man! Do you think you could make a video on using a bg plate to project onto the ground so I can fracture/rbd sim the ground but have the texture from the plate projected onto it?
@evanrudefx2 ай бұрын
Yea, I actually was planning on doing something similar to that but the background plate lop that you use for doing it only works with karma cpu. It was supposed to work with karma xpu in houdini 20, but it doesn't. Sidefx logged it as a bug. Still not fixed yet. I am waiting for them to fix that problem.
@Qwa73 ай бұрын
But what if I need to make him approach, for example, a table in a certain place, take some object, turn around and go back, and all this in a cycle?
@evanrudefx3 ай бұрын
There are two nodes for that. One is motion clip blend (which blends mocap together) and the other is called motion clip sequence (which allows you to add a mocap clip to another one). With those two nodes you can blend mocap clips together. I will cover that in my next video.