In-Game Logic Builder [WIP] | Unreal Engine 5

  Рет қаралды 328

Spynorbays

Spynorbays

Күн бұрын

This is the third (And probably the final) project of mine that involves in-game programming/logic building.
However, unlike my other similar projects, this one isn't node-based; it functions more like Scratch rather than Unreal Blueprints.
This one features a proper execution flow, loops, dynamic variable conversion, each object can have multiple "circuits" with their own function libraries, and most importantly, it's structured in a way to allow easier implementation of multiplayer support and script saving (I will add those).
Next on this list is adding variables and inter-circuit communications.
And of course more function variety.

Пікірлер: 3
@christopherarendt3531
@christopherarendt3531 3 ай бұрын
Blueprints in your blueprints
@shadowgaminghd1115
@shadowgaminghd1115 Ай бұрын
hey, aany idea when this will release? also you show updates anywhere?
@spynorbays
@spynorbays Ай бұрын
Not sure, maybe in a few weeks, there were some improvements but this project was on hold for about a month now. I usually post updates here, but I'm gonna keep it internal until I have something pretty to showcase. If more people gets interested I might make a Discord for regular updates and feedback though.
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