This was a really cool thought experiment. I didn't realize how dramatic the image improvement from DLSS could be even from 720p internal.
@arthurb51943 жыл бұрын
I think enabling DLSS on PC at 1080p upscales from 720p internally. It looks pretty good and I keep it on for games that support it
@pyramidschemer40833 жыл бұрын
@@arthurb5194 on balanced mode I think it's 720p Performance is probably closer to 540p
@arthurb51943 жыл бұрын
@@pyramidschemer4083 Yeah Performance mode tends to look a bit iffy when I tried it in Control and the Back 4 Blood demo, at 1080p. Still, it's an amazing piece of tech and I hope AMD does an AI upscaler in the future too.
@dannonyogurt983 жыл бұрын
Most people don't seem to. When I say it's the future of gaming, the PC cucks always take offense. How dare I doubt native resolution.
@user-jc2in3cp3g3 жыл бұрын
@@arthurb5194 performance mode is for 4K, I wouldn’t go lower than quality mode for 1080p if you even neee dlss for 1080p
@Gehab3 жыл бұрын
Videos like these are my favorite on DF! Such a cool experiment. DLSS is such an awesome technology! Really good job on the video and script.
@Alex-nk8bw3 жыл бұрын
True. I couldn't care less about raytracing, but DLSS is a fantastic technology.
@Horatiuy3 жыл бұрын
Making games look good on a potato is the future of gaming and helps nature and our future too.
@dial26163 жыл бұрын
In a sense. ARM is just not very well-equipped for gaming in it's current state, our current optimization on x86 is aggressively optimized for SIMD operations and lookup tables, both of which are ARM's weakest point.
@theninjamaster673 жыл бұрын
@Russell White Having a good gold efficiency power supply helps a ton too cause it waste far less power while still putting out the amount you need.
@3lH4ck3rC0mf0r73 жыл бұрын
@@dial2616 The shift to more aggressive multi-threading in next-gen might help with Intel shifting to big-little architecture, which is something ARM has had for a while. Having that in common will make port optimization just a little bit easier for ARM.
@bunnyfreakz3 жыл бұрын
Virtual Reality desperately need it
@souljastation54633 жыл бұрын
Beware that this is the reasoning that gave birth to the PS4 and Xbox One, 2 system with a CPU so underpowered that effectively hindered game development (or at least shaped it not in a good direction: flashy graphics but little interaction).
@NikHem3433 жыл бұрын
The comparison of native 720p upscaled vs. 720p DLSS upscaled is absolutely mindblowing. Thanks for showing that so well.
@maratnugmanov3 жыл бұрын
14:26 The DLSS is so effective that I can clearly see the text on the car saying "Аварийная". I don't know how it resolves this from the 720p source. Mind-blowing actually. And instant game changer.
@Lykon3 жыл бұрын
Taking information from other frames basically.
@SirDragonClaw3 жыл бұрын
The trick is its actually resolving it from a 1440p source spread out over the past 4 frames. Basically every frame the 720p source is offset by half a pixel which allows it to sample different data even when the camera is really static. By doing this over 4 frames you get 4 unique 720p frames with different data, then with some AI upscaling you get that amazing result. (Note, this is a very simplified explanation of whats going on, but the gist of it is correct)
@maratnugmanov3 жыл бұрын
@@SirDragonClaw hmm, sounds like a checkerboarding.
@Nandru853 жыл бұрын
@@SirDragonClaw Thanks! I was wondering the same, where did it get that extra info! The Doom eternal cutscene example was what triggered my curiosity, you can clearly see stars that basically aren't there in 720p. Again, tbanks for that eli5!
@nextlifeonearth3 жыл бұрын
@@maratnugmanov The old checkerboarding doesn't keep as much temporal data. It also goes through a pass of AI inference, but I'm not that convinced that it adds a lot in detail and is more used to get rid of temporal artefacts that they couldn't resolve with a motion vector map.
@xellostube Жыл бұрын
we need an updated video about Switc 2 and Nvidia Tegra T239 btw, great job! I still dream to be with you guys, nerding about tech specs in your studio
@Avm3719983 жыл бұрын
I dont need 4k, all i want is games to run at a stable 60fps
@pleasuretokill3 жыл бұрын
Yup. A solid, locked 60fps is my only requirement for gaming.
@perfectlyslicedegg33483 жыл бұрын
Yeah even the latest and best Mobile chips struggle to run games at 60fps. Its just not that viable right now. Just accept 30.
@minecraftpvp80403 жыл бұрын
@@perfectlyslicedegg3348 Like what exactly?
@TheGoncas23 жыл бұрын
@@minecraftpvp8040 The Steam Deck.
@Blacktrous3 жыл бұрын
All I need is 4K at 120 fps
@lookatthisjamoke3 жыл бұрын
lowest expectation of a next gen switch: Tegra xavier NX highest expectation: Tegra ampere built on 8nm with DLSS. Sucks but nintendo is probably gonna destroy even my low expectations
@MZmakesgames3 жыл бұрын
classic Nintendo
@trixniisama3 жыл бұрын
Well next generation Switch, that means at least in 2022/2023, using Xavier wouldn't make any sense. Orin will already be a few years old, exactly like how the X1 was 2 years old when the OG Switch released. And they released it in a hurry to get sales to improve. This time they will do it better. Much better ? Who knows. But better.
@ivand56993 жыл бұрын
Man i wish for the latter.
@CyborgSodaCollects3 жыл бұрын
Nintendo will spend as little money on r&d as possible and make something that is just good enough.
@Sly2Cooper3 жыл бұрын
@@trixniisama Nintendo always goes with the cheapest solution: GameBoy/GameGear, DS/PSP, 3DS/Vita -> Switch2/Steamdeck.
@hoolopee3 жыл бұрын
such a great video! I think 1440p DLSS would be a perfect sweet spot
@bareq993 жыл бұрын
And 60fps
@WDeranged3 жыл бұрын
DLSS is so impressive. I can't wait to upgrade from my 1080ti...eventually.
@S94-l9w3 жыл бұрын
Worth it. When you get the chance go for it. Also, scary profile pic...
@brunomiiguel3 жыл бұрын
Can't wait to one day upgrade to a 1080ti 🤤
@melxb3 жыл бұрын
@@brunomiiguel can't wait to one day want to say that I can't wait to upgrade to a 1080ti
@ZAGAN-OZ3 жыл бұрын
Its good but it depends on the game. I feel like problem with PC right now is actual good games.
@cannedolives3 жыл бұрын
I’m waiting for RDNA3 and Zen 4
@tomjddavis3 жыл бұрын
Great video that explains the qualities of DLSS and differences between different modes and how they compare to each other and native res! Before seeing this I thought that they had to target a native 1080p for DLSS to really work properly, but now I would love a 4K 30fps / 1440p 60fps DLSS Ultra Performance Mode Switch 2! If they can target a 720p pixel count and do as much with those pixels as possible it makes more sense than targeting 1080p but sacrificing the rendering, lighting, etc.
@gogreengameon21463 жыл бұрын
4K 30fps? 🤮 ...Each to their own.
@carlosfer22013 жыл бұрын
@@gogreengameon2146 so like all PS5 and Xbox games in quality mode
@HALFSQUASHED Жыл бұрын
@@carlosfer2201 yeah.....🤮
@renatoramos8834 Жыл бұрын
The switch 2 won't have any difficulty getting 4k 60fps games with dlss.
@Umbruh_Prime3 жыл бұрын
I'd really rather dlss be used to leave 30fps in the past, evening it's not at native 4k, the temporal image you see at a higher frame rate will be much cleaner than having native 4k but a juttery camera
@jannclaudebinoya3 жыл бұрын
1080p 60fps would be enough for me at that screensize
@brady95923 жыл бұрын
I find 30 year old 16-bit snes graphics at 60fps more appealing than compromised, upscaled low-framerate modern titles.
@gehtdinichtsan3093 жыл бұрын
@@jannclaudebinoya but some people do play switch in docked mode on a 4k-tv. for handheld imho 720p is still good enough at that screen size, it's just .. switch player don't actually know what 720p looks like, because almost every 3d game renders at a lower resolution, making the image look blurray and kind a mess (e.g. xenoblade 2).
@lordquaggan3 жыл бұрын
60fps requires the CPU grunt to be there as well though, which DLSS cannot help out with. Assuming an NVIDIA Tegra SoC is used, the Switch 2/Pro/Super/whatever will be using an Arm processor, which is unlikely to drive more complex game logic at above 30 fps.
@D71219ONE3 жыл бұрын
@@jannclaudebinoya I think they’re going to stick with 720p in handheld mode, just for power consumption purposes, so high frame rates shouldn’t be difficult. They’ll let it draw more power to reconstruct to higher resolutions in docked mode.
@RidgeRacer3 жыл бұрын
I theoretically loved hearing about what the future may hold. Possibly leaving a like.
@brandonshaffer3940Ай бұрын
Actual multiplayer online games where we can actually chat. 4k or at least 4k upscaling. HDR. 60fps. This is what we want and should be able to get with a console in 2025 even on Nintendo.
@eugkra333 жыл бұрын
6:15 "assuming a linear scaling factor" This is what I've been curious about. How much of the DLSS time is used motion predicting, and how much is actual inference? Maybe only half, or 1 millisecond not the whole 1.9 is based on inference.
@paradigm28413 жыл бұрын
yeah that's a big assumption considering the rest of the analysis is based on it, I would have liked more depth here
@TheGoncas23 жыл бұрын
It's practically all 1.9ms, what else would that additional time be using besides DLSS?
@photonboy9993 жыл бұрын
I don't think breaking down DLSS matters for his point. He was just saying if it takes 1.9ms to do something given 110TOPS (and similar architecture) then how long does it take if you only have 20TOPS? His assumption assumes basically IDENTICAL architecture hence the linear scaling. If you compared a GPU at 100% frequency then compared at 20% frequency you should get 5x difference in TIME to process. He only did this to estimate how long DLSS would take to do the same task with less processing power to see if 60FPS is even feasible for certain types of games. You don't need to break down what's going on with DLSS any further. (I'm not sure how easy it would be to break down "motion predicting" vs "inference" as it's all kind of tied together and is going to vary greatly depending on what's going on in the scene at a given time. Which is why, as he said, the best-case for DLSS is a static image. In that case there's NO motion prediction obviously so in a sense the DLSS "time budget" can be spent just making a static image look better without wasting time doing other calculations like getting rid of motion artifacts.)
@eugkra333 жыл бұрын
@@TheGoncas2 The temporal information. Motion vectors that can be done on any GPU.
@eugkra333 жыл бұрын
@@photonboy999 I would think you still need to do motion vectors even if the camera is not moving. You don't know if a vector is 0 unless you calculate it first. You can't just rely on the camera movement and tell it to skip the temporal part if the camera is still, because thousands of other things in the screen could be moving. The still image at 12:28 still has motion. The character breathes, and the background is moving. In addition to that XeSS works the same was as DLSS. It implements "Jitter" It moves the image on purpose to causing every frame to have motion vectors. It needs motion vectors in order to produce usable results. It hates 0 vectors.
@ricardolmendes3 жыл бұрын
Beware of the performance/consumption scaling. Those are far from linear so the predicted TOPS of a 10w solution can be very far from the 20TOPS estimated. It could be as high as 30-40TOPS which would greatly change your cost estimates (if looking at Orin which has a different topology so it makes it a bit hard to do an apples to apples comparison).
@Nago153 жыл бұрын
DLSS is awesome. It blows my mind a lot of people compare it to FSR and say it looks the same, while in reality they are on a whole different level.
@JagsP95 Жыл бұрын
They're still doing that to this day its crazy how oblivious fanboys are.
@sickre3 жыл бұрын
720p internal + handheld resolution; 1440p docked (with DLSS) resolution, all at 60fps, seems most reasonable. A lot of 3rd party games run at 540p handheld so 720p is still a big upgrade from the better hardware.
@phunkstar73473 жыл бұрын
even first party games dip under 540p in some situation. would be nice to see dlss in nintendos hardware. but like always nintendo cooks its own soup. and we will never see dlss -.-
@frederikgoogel56113 жыл бұрын
I dont think dlss works that way. The image quality would still be better with 720p to 4k ultraperformance than upscaling it to just 1440p. Havent tested it tho and it wouldnsurely help with frametime.
@VexAcer3 жыл бұрын
@@phunkstar7347 The only ones that come to mind are the Xenoblade games and Yoshi's Crafted World. For the most they're usually either native or keep a native res most of the time with small res drops at times.
@cakeisamadeupdrug61343 жыл бұрын
I was thinking this when Alex talked about not using DLSS in docked. I think it will need to. Even in handheld you really notice it dropping to 540p. Personally I would DLSS up to 720p in handheld. It'll make ports like The Witcher 3 much more compelling on Switch, especially if the upscale in docked is so good that people don't notice the difference with the Xbox Series X version (apart from the framerate, obviously)
@concinnus3 жыл бұрын
The tens of millions of Switch2's they'll sell is reason enough to make a custom variant of Orin or its successor with extra tensor cores. If they're only active while the rest of the silicon is dark, the power should be fine.
@vishxification03 жыл бұрын
yes if weve learned anything from the past gen by looking at switch's sales is that the audience is really picky about how they look and perform /s
@Navhkrin3 жыл бұрын
Or alternatively they could create custom DLSS for Orin instead, which would be significantly cheaper. They can take advantage of the fact that we know screen size for Switch Pro and it will always stay same.
@ZK-ff2ru3 жыл бұрын
@@vishxification0 Better hardware = More expansive games = More customers
@343ishill3 жыл бұрын
@@vishxification0 Releasing better hardware is not appealing graphics to their consumers, it's about getting 3rd party devs to manufacture for their platform.
@vishxification03 жыл бұрын
@@ZK-ff2ru im not sure thats how it works. at all.
@219SilverChoc3 жыл бұрын
Even temporal reconstruction methods are getting really close, Controls default reconstruction without DLSS gave me good results when running at 1008p on a 1440p screen.
@ExcelsiorTech3 жыл бұрын
As the old axiom goes "A burnt child dreads the fire...". Every time we look at the possibilities of what Nintendo can choose we get excited. Nintendo usually goes much more conservative and disappoints us. Then they make a bunch of awesome games and we forgive them again. It's a vicious circle. :-)
@oskarmariagrande18553 жыл бұрын
Nvidia CEO Jensen Huang is a very ambitious man though. He could pull it off, upselling both his team and Nintendo “to stick it up” to Steam Deck, Series S and ultimately AMD. But can he do it really, though? Maybe someone should send him the link to Alex analysis here ;P
@paulvenn44473 жыл бұрын
They never do what the fans want and it's annoying af
@alexsilva283 жыл бұрын
Exactly. Before people get excited they must remember this is Nintendo we are talking about. They just gave us a freak LAN port ffs... in 2021!!! I'm sure DLSS is a major priority for them lol
@dudemanismadcool3 жыл бұрын
Imagine a new wave racer with ps5 performance behind it :(. A man can dream....
@ruekurei883 жыл бұрын
Not really. Before Wii, that wasn't totally true of their consoles, and after Wii, it was more of odd and surprising hardware choices. Hell, I personally didn't peg them to go with an Nvidia solution at all with the Switch and I didn't expect the Switch concept as well, nor was I expecting 3D gimmick of 3DS. It also kinda depends on their 'gimmick' for their next console, since it may not be a straight up 'Switch 2'.
@carllavery44423 жыл бұрын
Really enjoyed this one, if anything it was as useful as a video on the benefits of DLSS as anything else. It's great listening to Alex talk about this and ray tracing
@ericwilson52032 жыл бұрын
I wish DF would revisit this in light of the Nvidia leak of the T239 to be used in switch 2. Napkin math on that is 1536 cores between 768mhz and 1 Ghz = 2.4 - 3.0 Tflops and 150 tops!!! It also means that his experiment with 110 tops taking 1.9 ms to upscale 1080p to 4k would only take 1.4 ms with 150. The real question is the power and heat though. T239 is a scaled back version of the T234 @ 45 watts. How many watts would they save by scaling back GPU from 2048 to 1536, clock from 1 Ghz to 768 MHz, CPU cores from 12 to 8, and memory from 32 gb to 16 gb? Does it cut wattage in half? Would that even be enough? And/Or is this T239 the same as the Orin S-1 camera chip with just 36 tops and 15 watts?
@NeoTechni3 жыл бұрын
"I turned off motion blur on purpose" Like a normal, sane, person with good vision would. I wish we'd push more for more options on consoles. Like NOT having upscaling. Take Vita in particular, many games run at sub-native resolutions, and many of them can be hacked to run at the native resolution with "over"clocking (compared the standard clockspeed, since it's just pushing Vita to it's rated clockspeed) and the VitaGrafx plugin make them run smoothly. That should have been an option left up to us. Maybe we're fine with sacrificing battery life for higher quality visuals. That especially should have been an option when Vita is plugged in, which would have helped VitaTV more. The Halo games on 360 looked terrible cause of the upscaling. I would have liked an option to run at the internal resolution with a black frame around it. It would have been smaller, but it wouldn't have been a blurry mess. I want less upscaling. Less interpolation.
@Hello-ig1px3 жыл бұрын
speak for yourself, weirdo. who tf wants to play on 65+ inch tv while only really getting 38 inch's with the rest being black bars?
@NeoTechni3 жыл бұрын
@@Hello-ig1px me, if it'd be blurry as hell like Halo 3 was
@Hello-ig1px3 жыл бұрын
@@NeoTechni Uhh well how about you use a smaller screen then? You will get the same results, go play your games on a 16 inch monitor.
@3lH4ck3rC0mf0r73 жыл бұрын
@@Hello-ig1px Getting more options to finetune games is fine by me. In many games I'd rather trade image fidelity for better framerates, or even push the console higher, back to its SoC's rated clocks. The thing about systems like the Switch is that they're actually underclocked in their stock factory configuration, to get the battery to last longer. I would've liked to have been given a beefier battery that allowed me the choice to push it back to its rated clocks and remove the stock underclock in the system, because while the SoC is rated for it and remains stable, they decided to use a battery that isn't rated for the greater power draw of the SoC running at its full strength, and can suffer permanent degradation under sustained use with the stock underclocking disabled. And that really sucks, because it locks people like me who have the know-how to perform this kind of tweaking to only using the system at its fullest when it's docked.
@NeoTechni3 жыл бұрын
@@Hello-ig1px I shouldn't have to buy new hardware to get things software can do. And I'm not alone in this as there's a plugin for Vita (sharpscale) that does this
@rajackar3 жыл бұрын
Interesting stuff. Do you think Nvidia might develop a custom version of this chip with more tensor cores that will only be activated in docked mode? This could dramatically improve DLSS performance without impacting battery life since these cores would only be used when upscaling to 4K is needed. If this is possible that would open the door to 4K upscaling with 60 fps in docked mode.
@coleG1123 жыл бұрын
I wonder if Nvidia could find a way to make two of them work in tandem, so you would have one in the Switch giving you 720p/60 handheld, and then docked you'd have a second GPU to handle the DLSS and output. It would need some substantial cooling either way
@rajackar3 жыл бұрын
@@coleG112 I guess this is theoretically possible but would be a very costly solution since it would require two chips and a high speed bus to connect the two. And the development cost on top of that.
@MLWJ19933 жыл бұрын
@@rajackar Not to mention the additional space required in an already fairly slim package. That's going to be a lot more bulky.
@coleG1123 жыл бұрын
@@rajackar for sure. But it also would be an optional thing that all Switch users would benefit from, regardless of model. But I doubt they could pull that off effectively with the current chip. Maybe it’d be something they can plan on for the “Switch 2 Dock Pro” lmao
@JZF6293 жыл бұрын
Nice thought!
@clementcardonnel32193 жыл бұрын
That makes total sense! Switch 2 has a 720p internal screen and so renders internally at 720p at all times. Not having to push for a better native resolution allows it to focus on next-gen graphics compared to the OG Switch. Then you plug it in its dock and DLSS is enabled to push quality over to 1440p/60 or 2160p/30. That would be glorious!
@HueyTheDoctor3 жыл бұрын
The best speculation in the business.
@finlaymartins2723 жыл бұрын
At 5:00 there is a typo where the text says naïve instead of native. Great video!
@Dosnmeda3 жыл бұрын
Framerate is most important to me. So yeah, if they'd allow DLSS in performance mode, I'd definitely pick that.
@the5gen3 жыл бұрын
DF is that rarity in a KZbin channel. Full of substance with style.
@toastedoats50743 жыл бұрын
Really love the comparison of dlss at different framerates. Always wondered how temporal techniques scale with framerate.
@coleG1123 жыл бұрын
I wholly agree. I think a revamped cooling system in the dock, with a 720p embedded screen with 720-to-4K DLSS in docked mode would be gold. The Switch could have a hinged grill on the bottom that leads to the fan, and a phone-sized copper vapor chamber mounted on the dock could slot up into it? So it would look almost identical to the current vent setup in handheld mode, except the grill would be able to flip up to allow for a cooling pad to slide into the grill. Idk.
@LawrenceJohnYoung3 жыл бұрын
I would have loved to test the TOPS performance by testing the dlss performance between multiple cards and see how performance scaled rather than assume linearly
@Nabalazs3 жыл бұрын
I was so fond of theory crafting the potential performance of switch 2 for so long. But then the years went by. The console passed its 4th year on the market, and I sort of burned out on all the self hyping and imagining the possibilities. This video is the purest form of hype for me. The thing I love imagining. I love this type of content. Its also stroking my ego a litte, that we are on the same page about sticking to 720p, and working with that image. As the years went on, I started playing switch less and less in handheld mode, because I had nowhere to leave the house. So that makes me the more excited to see some 1st party titles in extra great quality on my big screen. While sub 1080p is fineeee, I do really really wish games could hit that native resolution goal at 1080p. I'm still dragging my feet on a 4k panel
@Lykon3 жыл бұрын
Frankly speaking, a native 720p upscaled to 1440p with DLSS would already be great
@renatoramos88342 жыл бұрын
dlss reconstructs the image, it doesn't upscale. Also the switch 2 will run 10th gen games in 1080p easily while dlss will convert it to 4k.
@quarterarcade88253 жыл бұрын
This DLSS breakdown at lower resolutions is amazing; love the DF support for Switch :)
@JZF6293 жыл бұрын
Great video! I’m surprised how good 720p looked reconstructed thru dlss! I absolutely love how good this tech is and I hope & pray Nintendo implements this at some level for the next switch, ESPECIALLY with a chip like Orin being used. We would be so lucky…
@Rayvearn3 жыл бұрын
also great video, i love how alex breaks down the logic of technologies and lets you draw your own conclusions, while also providing his own personal thoughts
@e2rqey3 жыл бұрын
I'd love to see Nintendo design a dock that significantly increases the cooling performance of the next Nintendo Switch. Something that would allow them to push the SOC to at least 20watts, if not more, would definitely be possible and could provide a pretty big performance increase as well.
@Hybred3 жыл бұрын
At the expense of battery life. There is always a compromise and price to pay. You have to cut corners somewhere to make it affordable for consumers
@e2rqey3 жыл бұрын
@@Hybredno. Not really. Having a dock with enhanced cooling that enables a higher power limit when docked would have no impact on the battery life since it would be getting power through the dock. Just make the dock have a USB-C connection to the Switch and 20W Power delivery would be super easy. Battery life is a complete non-factor in this scenario
@santhoshsridhar58873 жыл бұрын
@@Hybred So nintendo could increase battery. 200$ phones have 5000mah batteries. Most phones much smaller and thinner than the switch have 2 batteries(for fast charging at 50+w) totalling upto at least 4500mah capacity. The switch could at least hold a 6000mah battery. But Nintendo won't do shit.
@neonix013 жыл бұрын
@@santhoshsridhar5887 I'd rather have more efficiency than a bigger battery. The bigger the battery, the more the device will weigh. The Switch is already borderline too heavy for a handheld device for long play sessions. The Switch 2 should not become heavier.
@TaskerTech3 жыл бұрын
DLSS is transformative for the entire industry, Nvidia deserves a prize for this the amount of savings in energy is huge!! I hope the intel tech is good as this.
@mrcraggle3 жыл бұрын
The Switch running games at 720p with locked 30fps would already be a step up.
@Smexbi3 жыл бұрын
Tell that the Software Developers.
@heatmahnz49493 жыл бұрын
Always cool to have DF swoop in and show us the actual technical and theoretical data of technologies like DLSS, most people would just say "Just add DLSS on the switch and boom its better now right?" Its great that DF can tell exactly how it works and even if it would be worthwhile to use on a device like the Switch
@ishanawate18493 жыл бұрын
This is a brilliant video, solid research and presentation.Great job Alex.
@marverickbin Жыл бұрын
Time to update the analysis for DLSS 3.0
@trollzone13 жыл бұрын
Alex makes the best videos. Humble in his approach but having profound depth of knowledge.
@bim84983 жыл бұрын
My perfect Super Switch: Full HDR pipeline overhaul, 720p OLED display, 4K UI and HUD when docked, DLSS to 4k, 60 FPS target in EVERY game... Oh and Bluetooth for headphones.
@panopsata30383 жыл бұрын
Man DLSS is awesome imagine gaming at 12k with only the cost of running 4k. And it just keeps getting better since the tensor cores can be improved and the DLSS process itself.
@paradigm28413 жыл бұрын
Are they selling 50-feet screen yet? :P
@S94-l9w3 жыл бұрын
Yup. Loving this tech
@Neilos-sd6ti3 жыл бұрын
Why would you need to go beyond 8k?
@_Chad_ThunderCock3 жыл бұрын
Tech is amazing, but I find it hard to see the uses of gaming at 12k resolution. Only thing that would make sense at that res would be VR... Even then I think 8k should suffice.
@_Chad_ThunderCock3 жыл бұрын
@@Neilos-sd6ti I also don't see the point.
@jonwayne703 жыл бұрын
I would imagine the Switch 2's dock would house more tech to boost performance in docked mode.
@allseeingeye66683 жыл бұрын
That was super cool Alex, I didn't realize Nvidia already had a Tegra chip capable of DLSS, but this makes me a lot more excited for a potential Switch 2, if Nintendo is willing to go the extra Mile. Will Intel's XeSS on the Horizon, I hope AMD also has a temporal solution outside of TSR in the works.
@925blogs33 жыл бұрын
9:34 I felt that "into", ha. Great breakdown as always of complex scenarios. Interesting to see if this all comes to pass.
@EmceeJoseph3 жыл бұрын
I'd like to see Star Fox in 8k lol, since its basically just monocolored wireframes it should be easy enough
@ralfk.77673 жыл бұрын
It has been done with bsnes HD allready 👍
@HeWhoGameZ3 жыл бұрын
Theoretically I could imagine that they could simply release a new dock that would have the ampere GPU inside of it and could maybe run at an increased power target, say 65W or maybe still cut down to 45W or less? They could release a new handheld switch with the updated CPU, RAM, but the same GPU as previous Gen on 7nm for more battery life. Then you could have either a slimmer/lighter switch or even more battery life.
@paradigm28413 жыл бұрын
Imagine being Sony or Microsoft if a new portable console with a great library can legitimately run at 4K :P Like suddenly fighting for the same market shares...
@captainthunderbolt75413 жыл бұрын
Especially since exclusives like Returnal could only run at 1080p anyway...
@Demmrir3 жыл бұрын
You can run games at 4K but they'll be basic games with blurry textures and extremely simplistic lighting. It's not the same as true next gen games on real consoles.
@nonyabusiness60843 жыл бұрын
Handhelds & home consoles are still 2 different markets. It's not 4K alone that makes that difference.
@TheSpaceking123 жыл бұрын
They wouldn't have pokemon, and assuming nintendo secured exclusivity again, monster hunter. And a dedicated portable system can't really succeed without at least one of those games.
@paradigm28413 жыл бұрын
I get they still wouldn't have the gpu/cpu/ram/power to use modern lighting simulation, particules, name it. but still a hell of a shortcut where the other AMD based consoles are a little stuck, arguably wasting ressources on resolution still
@JamalDolleyGames3 жыл бұрын
Awesome video Alex! Very informative and entertaining. I can still remember how impressed I was with your Control DLSS video, where you used 540p DLSS upscaled to 1080p. Truly next gen tech!
@Jjydvfgcmsr3 жыл бұрын
I don't need 4k I just need decent 1080p at more than 15fps 😢
@dwaynethemineraljohnson4122 жыл бұрын
What graphics card have you got that the performance is so bad
@Code-n-Flame3 жыл бұрын
If they can implement DLSS it would be a game changer for Nintendo. They haven’t made a full fledged console since the N64. I don’t think they’re gonna do that anytime soon so DLSS helping their games achieve better performance would be an amazing feat.
@SNMG76643 жыл бұрын
gamecube?
@paul1979uk20003 жыл бұрын
Not quite as a gamer changer as we like to think as all the other platforms are implementing their own version of upscaling tech, basically, they all have the same advantage so the gap is still massive from Nintendo and the other consoles or even the Steam Deck for that matter. Beside, lets be honest, Nintendo doesn't really want to compete with the other consoles, they go out of their way to make so the performance gap is so massive to not step on Sony's and Microsoft's toes because they know they likely can't compete if those other two throw money at the problem, hence why Nintendo stays a gen behind. Problem for Nintendo is the Steam Deck if that takes off as that is more or less targeting that sector and doing it much better but Nintendo won't be worried yet because it's a long way on if the Steam Deck is a success or not, it's sure got a lot of hype around it and on the surface, it's far better than a walled garden that Nintendo offers.
@winterhell20023 жыл бұрын
Here is an alternative possible solution: Since it looks like DLSS is running on a dedicated hardware while the rest of the GPU is just waiting for the result and doing nothing, it seems plausible to be able to add 11ms-16ms, a frame of latency. While you wait for the DLSS to finish its rendering, you can perhaps be working on the 4K native HUD of the game, and the next frame as well. Less than 16.6ms added latency at 60FPS 4K might seem acceptable in a lot of games, if the alternative is a choppy 30 FPS or 1080p image.
@AVerySillySausage2 жыл бұрын
It's somewhat more simple than it's made out here. At the end of the day, if you look at what the current switch looks like on a modern 4k screen as the baseline, any form of DLSS is gonig to blow that image away. I would never use DLSS ultra performance under normal circtumstances, it doesn't look close to native. But it's going to look better than literal 720p or 900p. It would make absolutely no sense for the next switch to not use DLSS in docked mode.
@Soup-man3 жыл бұрын
I really hope Nintendo takes advantage of DLSS. Imagine Breath of the Wild or Monster Hunter Rise with it.
@Sly2Cooper3 жыл бұрын
You'll just have to buy them once again for a new system ofcourse.
@simons54843 жыл бұрын
You don’t have to imagine. Emulators are scaling the image to 4k already.
@bern96423 жыл бұрын
@@Sly2Cooper most nintendo consoles are backward compatible by 1 or 2 generations. wii was backward compatible with gamecube. wii u backward compatible with wii. game cube backwards compatible. 3ds as well. it's likely switch 2 will be too.
@syunafrost3513 жыл бұрын
There's way better looking games not sure why u would choose those 2 as examples lol
@Sly2Cooper3 жыл бұрын
@@bern9642 and none of them do not enhance any game from previous gen in BC mode. Because how else will they sell you new version of their past-gen title for $60 once again?
@livingcorpse56643 жыл бұрын
I think Nintendo needs to focus on having stable 30fps or 60fps before thinking about things like 4K resolution and HDR. Hyrule Warriors 2 would drop frames to the single digits, it was bad.
@enricp.24353 жыл бұрын
It would be interesting to use this approach to get really modern graphics on the 720p small screen from a very low internal resolution. I wonder what's the resolution required to reconstruct a really good 720p image.
@rainmanbk13 жыл бұрын
Oh wow yeah. I wonder could you double the battery life of a switch in handheld. But I have a feeling the lower the starting resolution the more this technique breaks down as there is so little detail in lower resolutions.
@OrbZero3 жыл бұрын
Alex, I think you forgot one comparison: adding DLSS vs adding “normal” render hardware. Get the energy cost of DLSS and use in raster/shading to generate more pixels, then use a simple upscaler. I think this might be interesting, because DLSS shines when there are enough pixels work on, but when talking about Switch (even a successor), pixel count is usually on the very low segment.
@sunnysonny64543 жыл бұрын
amazing video, I hope this will be true in Switch 2
@colemin23 жыл бұрын
The good news about the Switch 2 is, the longer they wait to upgrade the hardware, newer architectures become available to them. I want to see a Lovelace switch.
@1KayBilly3 жыл бұрын
I love you, Digital Foundry. I am always happy when I see your videos in my feed.
@shane_MK3 жыл бұрын
Not to nitpick, but the next gen console would be the switch 2. The switch pro makes people think of the rumored revision that is very unlikely to exist. But it can't be next gen and the pro.
@mjc09613 жыл бұрын
This is _Nintendo_ we're talking about. Switch 2 is likely the last name they would pick.
@shane_MK3 жыл бұрын
@@mjc0961 I agree. But the same goes for the "pro". It's more likely to be the new Nintendo switch as the revision and the switch U for the next gen console. But either way, pro and next gen don't belong together. That's conflating the revision with the successor.
@bern96423 жыл бұрын
@@mjc0961 after the fiasco of wii u, there is no way they will go with switch pro.
@bern96423 жыл бұрын
@@shane_MK I agree, if switch call it switch 2, some youtubers will call it switch pro. lol. Nintendo will have to come up with a whole new name.
@bern96423 жыл бұрын
@@clayjack9969 it won't be called switch 2. lol when has nintendo ever done that? and I really doubt nintendo will use pro when sony and co use it. Nintendo will go with something very new. they went from famicom to super to 64 to gamecube to wii to wii u (which failed) to switch. the next name be something none of us will be able to predict.
@denda26433 жыл бұрын
Excellent work, Alex. At first i thought this Video has to be made by rich, but honestly i couldnt think of a way he could have done better than you did. You are such a great addition to DF. You are raising its value. Einfach erstklassig!:-)
@adamdavis17373 жыл бұрын
I have thoroughly enjoyed my switch, but I'm far more interested in the steam deck for portable gaming from here on out. I play far too few Nintendo exclusives. Mario is about all I care for. Breath of the wild was fun for a bit but I didn't think it was as great as everyone else did.
@ProfessorBelz3 жыл бұрын
Only reason anyone has a Switch is for the exclusives. Some have been underwhelming, but overall having a Switch for the exclusives are worth it. Should definitely have something else for third party games.
@HeloisGevit3 жыл бұрын
@@ProfessorBelz Yet the Steam Deck will have so many more games that you can't play on Switch than vis a vis. And that's without getting into Switch emulation on the Steam Deck.
@deviouslaw3 жыл бұрын
@@HeloisGevit Yes, but who cares when all of said games will be available on literally every platform.
@Darklink10173 жыл бұрын
Steam deck will eventually be able to emulate the switch. Either this iteration or the next. But it's coming.
@Zveebo3 жыл бұрын
Yet, the Switch will still outsell the Steam Deck 10:1 no problem. Ultimately the Steam Deck is just for playing the same games you already play on a tonne of other systems at better quality. While the Switch offers games you get nowhere else. I don’t think the Steam Deck is bad, but let’s not kid ourselves that it is going to be a massive seller outside hardcore gamers.
@Winston-19843 жыл бұрын
I think I’d be happier with an internal res of 720p with a basic DLSS that takes it to 1080p, if the frame timing would allow 60fps and maybe detail levels going up on ports like the Witcher 3. That’s just me though.
@deus_nsf3 жыл бұрын
Keep in mind also, DLSS on the Switch would be utilized only in docked mode, so maybe there is something Nvidia can do to draw more power out of the switch when docked, to juice up DLSS better.
@nihren24063 жыл бұрын
One thing to keep in mind is that this is theorizing based on NVIDIA's lowest end Tegra Orin. But they do have a somewhat more powerful chip right above that, the Orin-S, at 15W. According to Kopite7kimi, the Switch Pro's chip is at least based on Orin so it will in that family, but it's a completely custom chip. So it won't be recycling a full existing chip, it just might use one, like the ADAS or Orin-S as a base. I don't think they would go higher than the Orin-S and its 15W though due to battery life concerns.
@Ayvan3 жыл бұрын
For Nintendo, it seems more reasonable to target 1440p DLSS with 720p internal resolution. 720p@60fps native for handheld, and 1440p@60fps DLSS for docked, and if 4K TV used, they can use additional upscaler, integrated in dock, with AMD FSR or any other "not deep learning" upscaler. 720p --(DLSS)--> 1440p --(FSR inside dock)--> 4K
@kelownatechkid3 жыл бұрын
Interesting thought experiment! 30fps needs to die for TV gaming, period. The focus should be on 1080p60 across the board for switch docked. 1080p works great on 1080p displays (obviously), and is perfect on 4k too since it can scale perfectly.
@dottyorb3 жыл бұрын
The most interesting thing about DLSS for me, in terms of a switch pro, is that It would most likely be possible to apply it system wide, meaning that the developers wouldn't need to create a patch in order to improve the graphics of their games on the new system.
@carlosfer22013 жыл бұрын
yeah, the fact that it would hardware integrated and native for the consoles makes a huge difference
@gabepvpz2 жыл бұрын
This probably isn't possible since dlss needs 16k images of in game content to train dlss for that specific game, but I believe if a switch 2 with dlss were to happen Nintendo and Nvidia would make it easier to do that by then
@OldkidLivegen3 жыл бұрын
The Switch Pro could be much simpler and cheaper than that and still allows games to reach 4k resolution in docked mode. They just need to put a second X1 SoC in the dock and use the same AI upscaling that is used in the Nvidia Shield TV. A normal Switch console send the 720p image to the dock and the dock's upscaling chip use AI upscaling to output it in 4k. That is the more cost efficient way to do it.
@ibonitog3 жыл бұрын
2:37 doesn't TOPS mean tera operations per second? 200 operations per second would not be impressive :D
@AkilanKamarajan3 жыл бұрын
Yes, It is Trillion Operations Per Second (TOPS).
@NavJack27gaming3 жыл бұрын
cool analysis. using nsight on DLSS titles can show how DLSS usually has a higher frametime than TAA in most games but it is covered up by the total gain in fps. but the DLSS frametime is usually quite fixed based on the hardware and is less based on the game or engine.
@Maxim1234993 жыл бұрын
This is exactly what I want to be in the next Switch. Thanks Alex for spending time tinkering with idea!
@philwalker71603 жыл бұрын
Fantastic episode!
@JJSideshowBob3 жыл бұрын
Everyone: Expects word on the new PS5 revision DF: Drops video about DLSS on a hypothetical Switch Pro Never change 🙂
@bendjinzau24953 жыл бұрын
Fantastic video Alex. Thank you !
@akademiacybersowa Жыл бұрын
This video seems oddly relevant now
@Kylo_Ren_20333 жыл бұрын
I think the "Switch 2" or "Switch Pro" will have a powerful custom designed SoC. The reason that Nintendo put Tegra X1 in Switch is simply because they don't know how many units will be sold. So, they can't take the risk of making a custom design chip. Now, Switch is a proven success, Nintendo can certainly make more investment in its hardware.
@lorialabriel61653 жыл бұрын
Bingo. Nintendo’s huge R&D investments reflect this idea
@kupokinzyt3 жыл бұрын
Alex, if you read this, where'd you get that awesome looking battle scar? Much love,
@sherlockholmes76303 жыл бұрын
He once had some bugs during his depth prepass. and since then, it is there.
@dampflokfreund3 жыл бұрын
He once got in a fight with a guy saying RT is just about puddle reflections and nothing more.
@piyh39623 жыл бұрын
He fought the youtube algorithm after his upload notification was not instant
@sherlockholmes76303 жыл бұрын
@@dampflokfreund ahahahahaha
@terogamer3453 жыл бұрын
Awesome analysis as always, i did not know Ultra Performance DLSS was that good compared to native 720p, insane. But you know what i would love from a Switch 2? A "Pro" home console only version, make it 400 usd and powerful enough to iron out performance issues the handheld version may have. Maybe even enable Performance modes on games like we have seen on other consoles. The amount of people that only use the Switch as a home console should be big enough that this should be a no brainer.
@Tylerannosaurus-X3 жыл бұрын
Switch pro is the PC via emulation
@edelgado56633 жыл бұрын
Emulates a Unreal 4 game haha no...
@fosterfostan55933 жыл бұрын
Or or Nvidia could develop DLSS 3.0 with less ms cost and maybe even better quality.
@hazindu3 жыл бұрын
My big concern with upscaling is geometry. If you ever play a lazy PC port of a PS3\XBOX360 game at 2160p, the low poly meshes jump out at you. Take Assbutt Creed 4 Black Flag for example, if you sit a good distance from your TV, the console version looks great, but when you play at 1440p or 2160p, someone points a flintlock at you and you're clearly starring down a hexagonal prism barrel wondering how it will shoot cubic muskets...
@aggamerytttv3 жыл бұрын
FINALLY! I’ve been waiting for someone in the tech community to mention this. I knew DLSS was possible on a new Nintendo switch based on my own research, but I was missing some important details. This video is what I needed to confirm my theory!
@hooby_90663 жыл бұрын
One big question - which I hope isn't completely stupid... Since DLSS is already using temporal data (i.e. more than one frame) - wouldn't it be possible to let machine learning fill in every other frame (at the cost of some added latency)? The game would have to render only 30fps initially, and DLSS could then bump that up to 60 fps.
@linkurl3 жыл бұрын
I think its inviable, DLSS would need The Next frame to do the calc, but If The Next frame is already renderized so you dont need DLSS
@hooby_90663 жыл бұрын
@@linkurl at 30 fps each frame is shown for a length of 32ms. if you show the rendered frame for only the latter half of those 32ms, then you can use the first 16ms for the intermediate frame. this would add 16ms latency + a few ms extra for creating the intermediate frame
@ChappyPapi3 жыл бұрын
They are still producing a system based off of early 2014 architecture, slapping an OLED screen on it and selling it for $400. I have a feeling the next switch will be just as underwhelming tbh. Gone are the days of Nintendo being an actual powerhouse with unique hardware.
@TaimatCR3 жыл бұрын
Yeap pretty much, maybe will see a switch use this new soc around the 2027 year when it's dirt cheap for them(Nintendo) to buy it
@nonyabusiness60843 жыл бұрын
Very cool video. You have a great ability for taking very technical subjects & explaining them so they are very easy to understand.
@skellurip3 жыл бұрын
1080p 60fps all day maybe with some 4k hud element sprinkle on top
@budthecyborg45753 жыл бұрын
It would really be silly of Nintendo not to beef up the Tenser Cores in Switch 2 to the point of making DLSS viable at 60fps. Those cores do not need to be working in Handheld mode, so even if half the SoC is all Tenser Cores, you can just run Native 720p with half the chip shut off for Handheld mode. Then you dock it and BAM! High quality 4K.
@mssunshine89713 жыл бұрын
Exactly
@Mikel021273 жыл бұрын
The comment section is toxic as usual. Awesome video, Alex!
@Brogboolius_Maximus3 жыл бұрын
Wow, I have so many thoughts about this. First of all, what a fantastic way to answer the question of whether the Switch 2 could even handle 4k with DLSS. Comprehensive indeed. Secondly, it's truly impressive what DLSS can do even with so little source material (720P). Thirdly, if Nintendo does include upscaling, it will undoubtedly sell millions of units, and other console manufacturers would likely want/have to follow suit, which benefits us all. Fourthly, if Intel's XeSS is open enough (and competitive enough), then in several years, AI upscaling could just be a standard feature in all gaming, which again benefits everyone. All exciting stuff!
@ThePsychoticWombat3 жыл бұрын
I don't think Nintendo will intend the console to play games in 4K, and I hope not, I would rather have more 1080P 60FPS games, or the choice like many games give now. Or just blow up the current Nintendo first party games(i.e mario kart, smash) to 4k and 60 FPS
@Patrick-po6vx3 жыл бұрын
Dumb comments like this is why we got a medicore 2013 chip with crappy 720p oled screen in 2021 for fucking 350 Dollars.
@ThePsychoticWombat3 жыл бұрын
@@Patrick-po6vx Dumb comments like takes handhelds in a stupid direction, please tell me why you need more than 720P on a handheld console? I don't know about you, but I don't want a console that has an hour of battery life in-game, burns your hands and costs more than 800$ Also, I never mentioned the Switch Oled, and I agree that that machine is a POS in its current form, mostly because it offers no more than the screen. Now if it would have used a new tegra chip it would probably have been awesome, even if it just supported games in the native resolution and more stable framerates/bumped up to 60(most games are not 720P/1080P and sub 30 in some cases on the switch if you missed it)
@Covarr3 жыл бұрын
There is, of course, also the possibility that a hypothetical Switch 2 would draw more power when running in docked mode than the Switch ever did. This would, of course, open up the possibility of DLSS with a lower impact on frame time, potentially even allowing 4k60fps depending on what power draw they target.
@sevach3 жыл бұрын
I wonder if Nvidia shouldn't add a level between performance and ultra performance, 900p could enhance the quality a lot.
@Worldwideweb19943 жыл бұрын
I think even now it's possible to do that by changing some ini settings or something like that. I remember being able to do that to the DLSS in Control when it was using DLSS 1.0, and setting the input resolution to 1080p (with 1440p display) because even the quality mode was too blurry (ended up not using it in the end).
@acdoob3 жыл бұрын
The tegra x1+ that is in the nvidia shield tv 2019 model is in the newer switch models and that chip supports dlss. the older chip the x1 is in the 2017 model and doesn't support dlss. They could be using it now. Maybe the new dock will utilize it.
@handlemonium3 жыл бұрын
Is Nintendo more likely to pick a down-clocked Orin (Xavier performance) or the Exynos 2200 (mRDNA)?
@_TheElMan3 жыл бұрын
They aren't going to ditch Nvidia after having such a successful product. Would make sense for backwards compatibility too. Nvidia wouldn't want AMD to have every console either.
@handlemonium3 жыл бұрын
@@_TheElMan True that. I also wonder if another ARM OEM like Qualcomm, Google, or Mediatek would partner with Intel Xe graphics (or Nvidia RTX) once the new Intel and TSMC foundry fabs come online in the US around 2023.
@_TheElMan3 жыл бұрын
@@handlemonium Intel could have their own SOC. Remember they have their own GPUs out soon