IndieCade 2011: Jonathan Blow & Marc Ten Bosch

  Рет қаралды 70,118

Indie Cade

Indie Cade

Күн бұрын

Пікірлер: 53
@bigtomcurbstomp
@bigtomcurbstomp 13 жыл бұрын
0:45:57 1. Richness 2. Completeness 3. Surprise 4.Lightest Contrivance 5. Strength of Boundary 6. Compatibility 7. Orthogonality 8. Generosity. Put that in your notes!
@pinkguy8205
@pinkguy8205 4 жыл бұрын
I can't stop thinking about the way Jon is sitting on that chair
@MaggotTayne
@MaggotTayne 12 жыл бұрын
An hour well spent. It's a shame some of Jonathan's examples were cut out from the video, though. I don't know if they were removed in the interest of time, or because they were seen as unimportant to the talk, but it would've been nice to see those extra few minutes. Any extra insights from Jon Blow are worth keeping, as far as I'm concerned.
@lloydnone
@lloydnone 13 жыл бұрын
Thanks for taking the time to post this video!
@chrismccole9778
@chrismccole9778 7 жыл бұрын
This video is a gem, how have I never seen it before.
@indiecadebossbattle
@indiecadebossbattle 13 жыл бұрын
@MsBickle76 It depends on the event- Some events have a strict no filming policy and sometimes the venue has very specific rules. At IndieCade, you're free to film as long as the Presenter/Speaker is comfortable with it. This video was captured by Ida Bendetto, an incredibly helpful and amazing IndieCade volunteer.
@UncontrolledSubstance
@UncontrolledSubstance 13 жыл бұрын
1:05:27 I almost spit all over the keyboard when I heard that. JON BLOW STEALTH GAME?? LIFE IS WORTH LIVING!!!
@iyze8792
@iyze8792 4 жыл бұрын
incredibly insightful talk, thank you for posting!
@indiecadebossbattle
@indiecadebossbattle 13 жыл бұрын
@MsBickle76 No, we're not. It was a mistake and the video is now publicly listed! If you have a problem in the future, feel free to contact us!
@ToddAndelin
@ToddAndelin 12 жыл бұрын
Watching this video has given me lots of inspiration. Thanks for posting it!
@ItsAllGoodGames
@ItsAllGoodGames 7 жыл бұрын
20 minutes into it, epic presentation
@MissVelvetElle
@MissVelvetElle 12 жыл бұрын
Great lecture! I'm learning so much!
@stevesan
@stevesan 13 жыл бұрын
@Leonhart231 I think I get the orthogonality - if a new mechanic largely overlaps with previous ones, it's excessive. An extreme case would be a gun that just looks different. Compatibility may just be something that "breaks" the game, making other mechanics no longer interesting. It would be like adding a jump ability to VVVVVV - it totally breaks many of the puzzles, taking away their challenge. Sometimes this can be good, like adding infinite rewind to a platformer, but then it's a new game.
@Sibicle
@Sibicle 4 жыл бұрын
having now played through The Witness, it feels super weird when he is showing a video of early puzzle prototypes and the line crosses through itself..
@indiecadebossbattle
@indiecadebossbattle 13 жыл бұрын
@YearwigY It's now publicly listed, we forgot to flip the switch! Thanks for the reminder :)
@mattihol726
@mattihol726 3 жыл бұрын
Pure gold
@YearwigY
@YearwigY 13 жыл бұрын
Why is this video unlisted? I'm saving it to my Jonathan Blow folder, with inspiration and notes for my indie game!
@MattGiuca
@MattGiuca 13 жыл бұрын
Such an amazing talk. I am really inspired.
@indiecadebossbattle
@indiecadebossbattle 13 жыл бұрын
@iamvfx No spoilers. We wish! Just a limit on the recording.
@davidsibley6394
@davidsibley6394 10 жыл бұрын
There are more but golden nugget at 44:24
@sirdavies94
@sirdavies94 11 жыл бұрын
at 0:26:07 there's a pretty annoying cut :P
@sirdavies94
@sirdavies94 11 жыл бұрын
Did you do it? I can't get past the part where the yellow guy follows you around :(
@rubbermuck
@rubbermuck 13 жыл бұрын
there is a skip in the video at 26:10
@zazito34
@zazito34 8 жыл бұрын
Someone below says that the 10:50 mechanic sounds like a Witness mechanic.. And he was right.
@DudeTheMighty
@DudeTheMighty 11 жыл бұрын
Referencing the Portal 2 footage... Light bridges can have some consequences. I think I'll explore those in my next game. I've been looking for a good idea for a puzzle and I think exploring bridges made of solid light and their consequences would be interesting. Time to find the truth about light bridges, I suppose. :D
@stevesan
@stevesan 13 жыл бұрын
I must say, I agree with almost everything being said here, especially the part about trimming out anything that's "not truth." I am confused about the compatibility and orthogonality parts though - could someone offer their interpretation of what's said here? Damn these KZbin character limits...
@YearwigY
@YearwigY 11 жыл бұрын
I completed it, but didn't get all the shinies. Died over 2000 times and over 200 on the bit with the rising bottom.
@0ldskooler
@0ldskooler 12 жыл бұрын
The only bit I didn't get was the 2 dislikes.Surely anybody looking up this vid would be as inspired and lifted as I was?
@ricofilm
@ricofilm 11 жыл бұрын
10:50 sounds like a Witness puzzle
@MsBickle76
@MsBickle76 13 жыл бұрын
I wonder what they would do if I just follow Jonathan with my camera equipment whenever he is going to give a talk. Is it illegal to film at events like this, because all this stuff is just too important not capture. And a few of his talks have gone "missing" supposedly erased because of things he said or just the whole content of the speech.
@YearwigY
@YearwigY 13 жыл бұрын
inspired me to get and complete VVVVVV no easy task!
@CurtisJensenGames
@CurtisJensenGames 5 жыл бұрын
He's pretty bold to talk about truths in absolutes. In a medium that's focussed on making new worlds that can be pretty controversial.
@mikeouwen
@mikeouwen 4 жыл бұрын
45:15 about arbitrary a-ha moments.
@rubbermuck
@rubbermuck 13 жыл бұрын
another skip at 51:44
@YearwigY
@YearwigY 12 жыл бұрын
here is my playlist on lectures (not all related) /playlist?list=PL4D9494E7FBEE09DE&feature=mh_lolz In the folder I also have, his appearance on the brainy gamer podcast and his appearance on the hotspot podcast.
@MrSiloterio
@MrSiloterio 8 жыл бұрын
Who else here played The Witness?
@Aceypoo92
@Aceypoo92 8 жыл бұрын
+Digital Dissection ay yoooo
@MrSiloterio
@MrSiloterio 8 жыл бұрын
So you're a fellow Blow-er too eh? Nice to meet ya.
@Aceypoo92
@Aceypoo92 8 жыл бұрын
Yep, longtime Blow-er here. Hi!
@MsBickle76
@MsBickle76 11 жыл бұрын
Why do you say that? Care to elaborate?
@mikeouwen
@mikeouwen 5 жыл бұрын
I hope Jon could talk about the generosity. I don't really get it.
@GalGreen
@GalGreen 3 жыл бұрын
I think that was about not limiting the player in arbitrary ways, such as having the player collect sand to use the "go back in time" ability, instead just let them use the ability as much as they want, and design the game around that.
@aurarus
@aurarus 11 жыл бұрын
--[ 1:38 ]-- Button to skip straight to the actual content
@Beeftitan
@Beeftitan 10 жыл бұрын
hard to listen to March,...
@kingluke2
@kingluke2 11 жыл бұрын
I had to write an AutoHotKey script to get past that part :)
@0ldskooler
@0ldskooler 12 жыл бұрын
@MsBickle76 if you do, I think thousands would subscribe.
@teckyify
@teckyify 5 жыл бұрын
Ah, here we got again, amateur philosophers drawing metaphysical conclusions 🙄
@mikeouwen
@mikeouwen 5 жыл бұрын
Their conclusions are not metaphysical and they are not philosophers. They never claimed that. They are talking about constructing structures in games that resemble those in mathematics.
@faizzin4483
@faizzin4483 4 жыл бұрын
There is no such metaphysical conclusion in this video. You are the one making "meta-physical" assumption.
Jonathan Blow - Truth In Game Design
48:02
Þórður Ágúst
Рет қаралды 63 М.
Jonathan Blow on Italo Calvino and Video Games
1:20:35
The Center for Fiction
Рет қаралды 18 М.
Что-что Мурсдей говорит? 💭 #симбочка #симба #мурсдей
00:19
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН
Jonathan Blow Q&A Session Nov2017
1:51:18
Game Dev Graz
Рет қаралды 36 М.
Level Design Workshop: Solving Puzzle Design
54:06
GDC 2025
Рет қаралды 89 М.
Why Isn't Functional Programming the Norm? - Richard Feldman
46:09
Interview with Jonathan Blow at LambdaConf 2024
26:34
LambdaConf
Рет қаралды 25 М.
Jonathan Blow at the ACX Online Meetup
1:22:01
Joshua Fox
Рет қаралды 13 М.
DOs and DON'Ts of Honest Puzzle Game Design
1:16:57
Matthew VanDevander
Рет қаралды 34 М.
The Only Unbreakable Law
53:25
Molly Rocket
Рет қаралды 344 М.
What Makes a Good Puzzle?
17:42
Game Maker's Toolkit
Рет қаралды 1,9 МЛН
Why Can't We Make Simple Software? - Peter van Hardenberg
41:34
Handmade Cities
Рет қаралды 168 М.
Что-что Мурсдей говорит? 💭 #симбочка #симба #мурсдей
00:19