7:50 Instead of duplicating the Noise Texture > Map Range nodes, just use the Color output from the Noise Texture and set the Map Range node to Vector mode, then you can remove the Combine XYZ node as well since it is no longer needed.
@thezbschannel19612 жыл бұрын
but how to combine x and y to connect to translation of transform node?
@TobiasEinarsson2 жыл бұрын
@@thezbschannel1961 You don't have to, since the output from the Map Range node (set to vector mode) is vector (XYZ) instead of float.