Inkbound - Detach/Crit Weaver Rank 20 - Season 2

  Рет қаралды 133

Maxx Saigen

Maxx Saigen

Күн бұрын

Weaver in my opinion is the strongest aspect in season 2. However, I see a lot of players struggling with weaver and thinking he's the weakest. I think these polarizing opinions are because weaver is a complex character. However, they are also extremely rewarding to play once you figure them out. I don't think there are any augments that are required for weaver. I find all augments to be really good. Overall, its just a steep learning curve.
I'm hoping this video helps demonstrate the potential weaver has. This ended up being a really strong run. I hope you enjoy!

Пікірлер: 2
@andrewbaxter87
@andrewbaxter87 Жыл бұрын
Just found your channel... No Blink love? 🤯 Interested to hear your thoughts and strategies! Going to watch a bunch more videos.
@maxxsaigen5301
@maxxsaigen5301 Жыл бұрын
Hey Andrew! Thanks for watching. I hope you enjoy my other aspect videos! My lack of love for blink first started as a reaction to seeing players say blink was required. I basically wanted to see if that was really true. It ended up turning into a funny situation where I find blink hurting my run more than helping it in most cases 😅So I tend to ignore it as an option now. As for my blink thoughts: It provides strong consistent mobility + powerful augments it has access to (Spawn an orb once per turn, which translates to every turn for example of just 1 augment). Since these powerful augments are spam-able for free every turn, you can get some powerful utility out of it. One downside of this though is the good augments are its epic augments, which means you are sacrificing damage for them (A lot of epic augments provide double to triple damage, or their own unique utility). And without those augments, blink on its own doesn't really offer anything except helping with bad/awkward positioning. I usually find most aspects don't really need blink as long as you are careful with movement. The only aspects I would say blink is generally good on is mosscloak, obelisk and non-burn magma miner (Since blink will take away your heat, which translates to less burn damage). The mage aspects don't need it due to their range. Another issue with blink is its ascensions are not good compared to other bindings ascensions. The shield one is very situational and the other 2 just don't add anything substantial like other ascensions for other bindings. Getting stuck with a blink ascension with no glyphs is always heart breaking. At the end of the day though, I would say blink is a well balanced binding. Its got its pro/cons, and their are certainly situations where you may want it (Such as high gravity book modifier, or any movement decreasing book modifier). At the end of the day, if you see it and you want it, go for it!
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