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Part 1 of the Black 2 and White 2 Metronome Randomizer Nuzlocke!
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This Playthrough's Playlist: • Pokemon B2W2 Metronome...
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RULES:
1. The player who finishes the main story with fewer Death Points is the winner.
--1a. Players get +1 Death Point if a Pokemon faints.
--1b. Players get a +3 Death Point penalty if they white out in addition to the DP from the Pokemon actually fainting. In other words, a player can gain a max of 9 DP (6 Pokemon fainting and 3 for the penalty) from one battle.
2. Players may only catch the first Pokemon they encounter in each area.
--2a. Master Balls have been provided for the sake of saving time on captures. Since we are already guaranteed captures on each route, this will mitigate the chances of wasting time trying to catch something.
--2b. Every Pokemon must be nicknamed.
3. Every Pokemon may only use the move Metronome in trainer battles.
--3a. Party members will know HM moves, but may not use them in battle.
4. If any shiny Pokemon are encountered, they may be caught no matter what and used on the player's team.