Installing and using Gesture Manager

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Crispy Carrots

Crispy Carrots

Күн бұрын

Пікірлер: 18
@Foxtai1987
@Foxtai1987 Жыл бұрын
Awesome tutorial video packed with plenty of details and information on how the GestureManager works. Great work ^_^
@crispycarrots
@crispycarrots Жыл бұрын
Thanks! Hope you found it useful :)
@PDD555
@PDD555 5 ай бұрын
Thank you! This was really direct
@zliopy
@zliopy 22 күн бұрын
I LOVE YOU
@zachhalliwell553
@zachhalliwell553 5 күн бұрын
I've never been able to get the camera to work, it defaults behind my avatar very far away once I turn Gesture Manager on and hit play and none of my mouse buttons make the camera move.
@julisod
@julisod 19 сағат бұрын
maybe because you're in game mode? idk, i just click the tab at the top that says "scene" and then i can move around
@julisod
@julisod 19 сағат бұрын
with the camera positioning, there's a youtube video called "How to Position Cameras - Unity Tips"
@PonyoFiishy
@PonyoFiishy Жыл бұрын
i downloaded the manager and it says its all downloaded but the tools tab hasnt shown up?
@crispycarrots
@crispycarrots Жыл бұрын
Mmm, so you have it installed in CC for the correct project? Remember it must be downloaded for each project. Remember to restart the project so be able to see the new script (this maybe not be needed but if you can't see it then trying this maybe a help). I assume you have a Tools menu? But Gesture manager isn't there?
@littlenuni
@littlenuni Жыл бұрын
@@crispycarrotsfor me I don’t even have tools..
@crispycarrots
@crispycarrots Жыл бұрын
If you don't have the tools tab then you don't have any scripts installed. I'm not sure why that would be in you have installed the CC and the Gesture Manager. I would try reloading the project @@littlenuni
@zig131
@zig131 8 ай бұрын
Is there a way to save changes made with sliders on the radial menu to make them the base/default state of the avatar? I tried using the Play Mode Save Unity plugin, but this didn't seem to do the trick.
@baroque4days
@baroque4days 4 ай бұрын
If you know where your VRC Expression Menu and VRC Expression Parameters are, go to the Expression Parameters and find the parameter in question. If the menu control is a radial control, it will use a float value, which is basically just going to be anything between 0 and 1. If you have a radial control, say for the scale of something like wings or maybe it's there to control the colour of your avatar. Basically, 0 will be 0%, 1 will be 100%. If you wanted the default to be 25%, you would put 0.25 under "default". You should see all the parameters vertically, then the type of value, then the default value (which is what you want to edit), then whether it is saved and whether it is synced. Saved just means that if you manually change it on your avatar in VRC, and change avatar or move worlds, it will remain the same. If you reset the avatar, it'll go back to the default. Useful if you have lots of clothes you want to leave on when you hop worlds. Also useful to turn it off if you have anything you might not want to forget to turn off. If you didn't mean a radial control in particular, you can set the default state of any parameter you want. Probably too late but hopefully helpful.
@zig131
@zig131 4 ай бұрын
@@baroque4days Yeah I eventually worked out I could just go to the actual thing the menu slider was adjusting. In my case it was blendshapes (body proportions), and Poyomi Shader adjustments (Hue, brightness, saturation). I actually removed the parameters and the expressions menu sliders so rather than it being a default, but mutable state, it just IS how the avatar looks. That way avatar resets do not loose my "settings". The unintuitive thing was having to click on the avatar twice to get to those things (i.e. have the body mesh selected rather than the avatar as a whole). I mean it makes sense, because your avatar could be made from multiple meshes, but I feel like it does hide away that information when the first click on the body selects the avatar object.
@baroque4days
@baroque4days 4 ай бұрын
@@zig131 I get you. Glad you worked it out. I do get what you mean. I think a lot of larger avatars with lots of bits added on from third party sources it has almost just become something I'm used to as the body is just yet another mesh in a long list of meshes. I often like to leave most of the blend shapes set to something in particular. I kind of know how I want the avatar to look and try to clear up all of the excess stuff. A lot of avatars I see what all sorts of options for shanging proportions, colours, stuff like fluff size, hair colour. I kinda always clean up the base model I'm using and build up parameters and menus from scratch once I figure out how I want something to look. My reason for watching this video was to see if I could better watch the animator states in play mode with the gesture emulator on the go. There is a tab for it, luckily. I tend to get a bit carried away making fancy systems for things so, it can be a headache. The gesture emulator has probably saved me weeks of work time XD.
@robbytheatomicengineer5749
@robbytheatomicengineer5749 9 ай бұрын
fresh project, pretty confident all is set up correctly, nothign works with the manager or in game HELP!!
@LeFishe-w8k
@LeFishe-w8k Жыл бұрын
@clairetri5983
@clairetri5983 7 ай бұрын
thnx
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