of course i figure out bug once i closed stream 😅 - the problem in offset of mouse interaction was that particles were with Z=1, and ball and raycaster on Z=0. Should i use Orthographic camera, we wouldnt even notice:-) Anyway hope you liked this journey!
@junoxsndc5 ай бұрын
How do I modify that? thankss
@betanpc821010 ай бұрын
Man i was late for the stream, thank you always for the streams it really helps
@betanpc82105 ай бұрын
I finally got the time and i replicated this tutorial!! THANK YOU SO MUCH THIS IS SO COOL
@junoxsndc5 ай бұрын
Hi! you can fix the offset of mouse?
@ryanthedeveloper10 ай бұрын
MY BOY YURI!!!
@Lofausto668 ай бұрын
I just found what to do tomorrow man :) thanks for the great content
@konstantinbondarenko523510 ай бұрын
Дякую за стрім Юра.
@thisisminwook10 ай бұрын
It's finally here, thanks a lot.
@enriqueruiz32010 ай бұрын
😱 Justo lo que buscaba!!!
@khlorghaal10 ай бұрын
webgl2 supports transform feedback, no need for framebuffer
@yevheniizh10 ай бұрын
Героям слава! Amazing content! As always 👏
@ccapcapu661510 ай бұрын
I think you have to make an udemy course with you and your project you will make a lot of money
@bencchen36897 ай бұрын
Hello,I am a newbie, and at about the 45:00 mark in the video, I wonder if it is because of this relationship that the displacement is shrinking further and further? ``pos.xy += (targetPos.xy - pos.xy) * 0.01; `` So is it more correct to control the speed at float angle?
@INXIETEАй бұрын
Hey Yuri, great work! Would you happen to know how I could possibly import this to Webflow?
@pratikvakil738510 ай бұрын
When assigning the UVs, if the values are set to "i / this.size", all the particles goes haywire. They become like the donut only when I set the uvs to "i / (this.size - 1)" [ just like in your course ]. Also, I don't know why, however there are some particles that come in the center of the donut. Apparently when I increase the screen resolution, i.e. set zoom level to 25%, the number of particles in the center decreases, but they still remain. Any ideas why?
@pratikvakil738510 ай бұрын
Found the issue. I had set LinearFilter in place of NearestFilter while creating renderTarget. Arghhh,, it cost me 2 days to figure that out.
@AlexBezhan10 ай бұрын
How do you stream on mac? My M1 Macbook Air is just dying under OBS
@agusmacrae219310 ай бұрын
Hey yuri, i have an idea in mind, i want to make a game in R3F, and want a retro look, how would you make a 90s VHS filter for a FPS game?
@HieuPham-ix7cs10 ай бұрын
more r3f please
@ruysei707810 ай бұрын
Which browser are you using ? That looks good
@rbbimusayev777110 ай бұрын
Arc browser
@MrLarryQ9 ай бұрын
Looks great, is there a github or other project where I can see the source?
@akella_9 ай бұрын
i share code from most of my streams on patreon
@andreim63427 ай бұрын
Hey, where can I find the source code for the starting template?
@akella_6 ай бұрын
they are on my patreon
@Kurus-pn3ql8 ай бұрын
Sadly, I am not able to understand this. Yet...
@subhra8993 ай бұрын
😹😹
@ExcoAndy7 ай бұрын
Когда тутор на украинском языке?
@akella_6 ай бұрын
я вже робив, просто не на своєму каналі, є декілька стрімів на каналі DOU, а тут вже більш аудиторія зі всього світу.
@ceciliawsk915910 ай бұрын
Thanks Yuri for the amazing videos you're doing! I'm trying to reproduce the stream but i have the same error as yours at the beginning (this.fbo.texture), and even if I did the correction, I still see nothing but a really small yellow square 😥 Anyone here had the same issue and found a solution? Thanks!
@serafin3229 ай бұрын
For me I was using this.width and this.height in getRenderTarget() but hadn't set them to the canvas' width/height so the fbos were both null
@nth8387 ай бұрын
Hi, I have the same problem. Did you find the solution?
@ceciliawsk91597 ай бұрын
@@nth838 Yes, but my error was that in my getRenderTarget() function I had set "format: THREE.FloatType" when it should have been "format: THREE.RGBAFormat", hope this helps