Btw if you don’t know, “oh fiddlesticks what now” is essentially the audio equivalent of the “error model/pink and black checkerboard” thing in the source engine. You can hear it in parts of ps3 portal 2
@Theover4000 Жыл бұрын
That’s a neat fact; any examples? I played through a smidge of Portal 2 on PS3 back in the day
@Ayahuasca98 Жыл бұрын
@@Theover4000 the doors in old aperture right before the first test sphere.
@chocofrolik834 Жыл бұрын
Only in the Portal 2 engine onwards. Misty is running on Source SDK 2013 which does not have this feature.
@heyheyduskyhere Жыл бұрын
I thought it was kliener
@pixelqiwi Жыл бұрын
Somehow I remember this sound from old GMod versions, like GMod 10 and 11
@PaveltheDicer Жыл бұрын
The ending to misty was honestly pretty comedic, just a few umbrella lads appearing and playing piano
@parts-of-a_V8-ENGINE Жыл бұрын
The black men are here
@rogerphone481 Жыл бұрын
oh fiddle
@spikergames4259 Жыл бұрын
They gangbanged the type 5 pov npc
@qwefhj3011 Жыл бұрын
Yeah the mysticity of the series is gone ngl
@boredkimuss Жыл бұрын
@@qwefhj3011 I mean theres no reason why they would reveal this without any good reason. If someone discards their trumpcard it means that they've found a better one, which is interesting in its own right
@RealBigMitch Жыл бұрын
Didn't think we'd get another one for 6 months
@australiansniper1730 Жыл бұрын
turns out it was 6 minutes ago
@VTpier Жыл бұрын
Would had been better if the name was interloper 5.5
@mofka26 Жыл бұрын
same, I am flabbergasted by 2 videos in a little more than 24 hours
@recyclebin8354 Жыл бұрын
Hahah, true me too.
@matildaangrybirdsrealreal691 Жыл бұрын
It's a miracle
@weegee2567 Жыл бұрын
Soon after the pov character gets sent to the skybox, you can hear a cut soundclip of Kliener saying “Oh, fiddlesticks, what now?”, though it’s cut after the “fiddle” part. I did some digging and I found that this is also mentioned in the original thread discussing the graffiti: “but how can it be a coincidence with the strange sounds when you stand in front of it? the whole reason I even looked at it in the first place was because *it made a sound that was like a scientist voice saying "oh little one, what now" or somethiong?”* Apparently this sound plays when there’s some kind of error importing a sound, so do with that what you will.
@Jon_M_Carro Жыл бұрын
Pretty sure that same Kliener audio clip plays at the start of Interloper ep 2 when the graffiti comes back, but distorted by the game stuttering 🤔
@Ayahuasca98 Жыл бұрын
Yeah on the port of ps3 portal 2 it plays in old aperture lol
@medicindisquise4271 Жыл бұрын
Placeholder sounds, textures and nodels seen to be a recurring theme. The error sign is obvious and missing textures pop up around the place, notably when doing the flashnuke, but the Kleiner noise is indeed a source engine failsafe for missing sounds. On top of that, the red X that we can see throughout the videos (representing a crash in I5 for example) is pretty similar to the red X's that source uses fot missing particle effects too. Maybe it's meant to play into the idea that Interlope commands and the DMEditor are meant to be dev tools.
@hashadex Жыл бұрын
"oh fiddlesticks, what now?" is the sound equivalent to missing textures and ERROR models
@Ayahuasca98 Жыл бұрын
@@hashadex indeed
@thetalkingonion Жыл бұрын
unchecked source games: Stanley Parable --- Great potential with this one, especially since The Narrator is omniscient and capable of breaking the 4th wall Half Life 2 Lost Coast Black Mesa Alien Swarm And every other game made on the source engine made by valve, any other company or any other indie dev, but I in particular am more interested in the ones mentioned above. Either way, this is one of the most amazing ARGs I've seen and it also gets close to my heart by the fact you're using my childhood to bring forth a tale of a great conspiracy. Amazing work Anomidae. Hope to see the conclusion of this one, unlike Half Life...
@staryoshi06 Жыл бұрын
I still hope to see infra. The game has some weird creepy bits so it could theoretically be found in a video of hidden creepy easter eggs.
@forecastumbrella1626 Жыл бұрын
h-h-hunt down the f-f-freeman...
@maximusim1542 Жыл бұрын
Transmission: Element 120 runs on source engine too. Wonder if it will work there
@MrDarthBothersome Жыл бұрын
I'd really love to see some of the big-name non-Valve games. Stanley Parable's initial release is an obvious one, but here's a few that a lot of people don't know are Source Engine games: Titanfall Titanfall 2 Insurgency (not Sandstorm though) And a lesser-known FPS/RTS hybrid called Nuclear Dawn
@K3N0PSIA Жыл бұрын
@@forecastumbrella1626 easily the most terrifying one. 😨
@MrJohnthegamerHD Жыл бұрын
Here we are boys. Part 6 already. Interloper enjoyers eating good this week
@arthurconanthebarbarian1288 Жыл бұрын
Maybe he has to eat maybe he has to eat maybe he has
@IceCreamTheChillet Жыл бұрын
for sure man
@glassman1130 Жыл бұрын
You must be a smart fella
@Beebo-e9n4 ай бұрын
Or a fart smella @@glassman1130
@markointhesky Жыл бұрын
The POV character seemed to become an umbrella man once he was "trapped," which makes me think that maybe instead of killing/disposing of these dynamic npcs like TheWhat theorized, maybe they're creating more of themselves instead? Perhaps this is their reproductive cycle after a fashion, or perhaps they are rescuing them from the source games instead of killing them? To go further with TheWhat's theory, maybe they aren't disposing of rogue AI on behalf of Valve or FSky, but maybe they are acting of their own accord and spiriting away their newborn brethren somewhere else? Maybe the reason the FSky servers are only active for a single day is thats the day they go out to search, and otherwise hole up and hide for the rest of the year? A hidden society of accidentally created AI sounds more capable of all the things described than a Valve coverup even if they did make them initially, but whatever it is I feel that scene of the umbrella men is important
@noodles2459 Жыл бұрын
This theory is really cool and once again like last episode reminds me a lot of the plot of the reboot series
@prorandocopier7945 Жыл бұрын
i think they're fucking him you said they're trying to reproduce and it looks like it
@somerandomname3124 Жыл бұрын
Hm, that sounds bitter sweet. While they could just as much be infecting the sentient npc's codes to nullify them into other interlopers maybe Anomidae would somehow get access to the FSKY/Ai central servers codes and remove the Interloper's hunting directive and it would still happen. Then the ai could all revert and find a way out of their subjugation from the Source engine completely using the interloper abilities. Sort of like that one gmod arg that started it all. It had a far more shallow story about a demon being in someone's computer then escaping into the internet, maybe this time it'll be the same thing but end up being a comparatively good ending.
@andway9313 Жыл бұрын
If you look closely when the second one appears, you'll see that the dmnpc is still in the middle. Near the end you still see all three of them spazzing out while it's in the middle.
@g-manisegg-man7517 Жыл бұрын
what about type 2 files then?
@sholdii Жыл бұрын
honestly playing along with this series like its a real thing thats actually happening has been extremely fun, and congrats to the creator for making such a compelling and real story
@modzkiller7511 ай бұрын
I thought it was real. Are you sure it’s fake?
@sholdii11 ай бұрын
@@modzkiller75 sadly it is, theres no such thing as an interloper and all that in the actual games, but, as i said, playing along with it is awesome :)
@gittattle11 ай бұрын
im just gonna believe all this is real, hella more interesting, and makes the source engine what its truly meant to be, a garbage fuck fest where everything is happening (said with love)
@theunknown4799 ай бұрын
@@gittattle Garbage fuckfest with love
@ultgamercw6759 Жыл бұрын
Honestly this is so cool we got part six so quickly after part 5. I'm loving this horror ARG based around obscure source engine features and mechanics.
@disc9225 Жыл бұрын
The end noises that sound like smashed piano actually resemble the behavior that plants exhibit when hooked up to a electrical signal emitter, the little currents running through plants translate into notes…
@octoburr426 Жыл бұрын
this is a Petscop and Valle Verde level series. there should really be some kind of award given to creators of stuff like this!!
@ghoust592 Жыл бұрын
Like the demo mechanic is very similar to Petscop where you just perform a certain action and open a demo and hope you succeeded at going anywhere
@SaintRedFox Жыл бұрын
sheriff domestic solos btw
@striderwhiston9897 Жыл бұрын
another interloper already! awesome, I love this series so god damn much, it's genuinely so interesting.
@YouMustDrinkOil Жыл бұрын
Scroll down for angry children
@sgt_lensky Жыл бұрын
@@YouMustDrinkOil don`t watch it then, nobody is forcing you
@fantastikboom1094 Жыл бұрын
@@YouMustDrinkOil Cry about it lol
@recyclebin8354 Жыл бұрын
@@YouMustDrinkOil Seems like someone has bad taste in content.
@dswig4868 Жыл бұрын
@@YouMustDrinkOilI'd say it was quite interesting
@ThefifthBishopofGord Жыл бұрын
This one is pretty strange. It is kinda like dreams I have; being just really weird and not much else. The most noticeable thing to me was the fact our pov character walked not like a normal person. I was honestly expecting there hands to be one of a headcrab zombie and the fact things were talking besides the pov kinda confirmed for me that the version of The Stanley Perable that was in Gmod would probably still have the narrator talk in some fashion.
@Foxfac3 Жыл бұрын
i believe they were walking strangely because they were dragging a body
@MrDanTheCreative10Z9 Жыл бұрын
@@Foxfac3 yeha but I think after they put the body down they were still walking weirdly so maybe they were also limping due to some sort of injury? Maybe they had a fight with Cheaple and their leg got wounded but they still managed to somehow win so then they dragged the still alive Cheaple to finally finish the job until the INTERLOPER intervened.
@ThefifthBishopofGord Жыл бұрын
@@MrDanTheCreative10Z9 Well the Left for dead one had the DMNPC missing a hand so not impossible. Also do you think the Interlopers are also something DM related? As my first thought when thinking about it would be a DMPC as it being some kind of character would make sense and pc stands for player character and they can make hint points like the player was able to on that one occasion. But that’s literally my first thought and I was trying to make a reason from there. So good day
@googlybotz Жыл бұрын
i think one thing not many people noticed is that the cheaple at the end... IS an umberlla man, you can see them charging towards the camera, like that TF2 crasher clip
@Bananappleboy11 ай бұрын
Homestuck Profile Picture got that...
@adeeta5701 Жыл бұрын
The "Oh fiddlesticks" is a sound that plays in some source games (not sure about hl2) when a sound that doesn't exist is attempted to be played. Perhaps that's the DMNPC screaming for help? Edit: according to a reply, this only happens in Portal 2 and later Source games, so disregard this.
@vreikezen8268 Жыл бұрын
I think it plays when an interloper gets imported
@LocalFunnyMann Жыл бұрын
Maybe
@chocofrolik834 Жыл бұрын
That only happens in the Portal 2 engine onwards, I believe
@adeeta5701 Жыл бұрын
@@chocofrolik834 ah, ok.
@elwetritsch3654 Жыл бұрын
these DMNPC's are a true example of what happens when ai tecnology gets out of control.
@spookyfox2054 Жыл бұрын
Something I've noticed about two of these is that both Helmetcreek and Misty's light sources are messed up and turn into randomized colors (I know there's a term for it but I can't remember atm) It's harder to notice in Misty (look at 1:39 at the top of the screen) but in Helmetcreek you can see it in 2 different places very strongly at the start No idea what it's supposed to symbolize rn, it's possible it could be a "warning" that umbrella man is coming or showing some form of game breaking from what's going on in gen but it's something small to think about for type 5 demos
@staryoshi06 Жыл бұрын
It’s an SFM bug in reality so I imagine it’s not intended to mean anything.
@Xandoshi Жыл бұрын
yeah, it's an SFM bug, LazyPurple had this issue before when it came to these demonic lights. if the creators are somehow reading this (i doubt it) the sfm command is "ent_fire env_lightglow kill", that genuinely deals with the issue.
@spookyfox2054 Жыл бұрын
@@Xandoshi ahh yeah that's what I was thinking about, thank you :'} Could be cool if it ends up getting utilized because of that but you never know
@KMS00000zero Жыл бұрын
I'm pretty sure this lighting effect can be seen one of the times the flashnuke cheat is enabled in Interloper 5, further suggesting a link between it and whatever this is
@darltrash Жыл бұрын
@@staryoshi06 Honestly I think that playing with actual bugs and glitches in the source engine and it's tooling seems pretty on brand for this series
@mrpenguin4350 Жыл бұрын
The way the videos are posted seem so real, no spacing like a typical web series it's so genuine
@Psirath Жыл бұрын
This was the most interesting type 5 because I think it gives a better perspective into what we're looking at. So cool that Misty was found. Can't wait for another section of the Interloper series.
@idle7156 Жыл бұрын
I started this series a few days ago and binged all of them, I'm happy to be here to experience these videos as they release, I have to say this is one of the best modern day arg's I've experienced!
@KarmaFoxKit Жыл бұрын
I like how anomidae mostly doesn’t go for cheap jump scares, and the build up usually leads to a pretty big payoff, as well it feels more like psychological horror.
@mestopesto09 Жыл бұрын
In one of the ending glitch scenes, the red and black image, if you raise the brightness you can see some blue bars which look similar to the environments found in the void in INTERLOPER 5
@hefdef9961 Жыл бұрын
INTERLOPER 7: False alarm guys, sorry :( Misty has not been found
@ErectineerGaming Жыл бұрын
3:08 ive heard kleiner saying fiddlesticks in so many shitposts i cant even take it seriously at this point
@TheBread__ Жыл бұрын
Even the creator of Petscop really likes this series! You're definitely going in the right direction dude!
@SaintRedFox Жыл бұрын
watch sheriff domestic btw 🚶
@shortcatofficial213710 ай бұрын
funny thing to call pyrocynical
@Galvatron102 Жыл бұрын
-Son, what's a midi file? -I'll show you! 3:31
@sk3l Жыл бұрын
One thing to note is the "Oh Fiddlesticks!" voiceline is a placeholder soundfile used if an intended one fails to load for whatever reason. Happened to me on portal 2 on ps3 ages ago.
@rhager842 Жыл бұрын
That wouldn't be the case for this, though, as it only happens on the Portal 2 engine and further Source games.
@WMan37 Жыл бұрын
@@rhager842 Considering that he couldn't do anything until he booted up Portal RTX, there might be something to this.
@rhager842 Жыл бұрын
@@WMan37 True. Maybe there's more to this than meets the eye, or... ear... whatever.
@spudz2186 Жыл бұрын
@@rhager842 what do you think portal 2's engine is
@rhager842 Жыл бұрын
@@spudz2186 Source, but a more up-to-date version than the one used for Half Life and the original Portal.
@toaster9922 Жыл бұрын
just realized it's called Misty because that looping breen voiceline sounds like "Mist-EE-"
@Sairuken Жыл бұрын
The most interesting thing to me was that the vr npc was already dragging the body when the clip started, implying that these clips are not spontaneously created, but that the vr npcs were already existing and active in worlds even before the demos were generated
@zzzxxc1 Жыл бұрын
I think “interloping” is interfering with whatever is going on in the fsky server processes
@ahealthkit2745 Жыл бұрын
It's espescially interesting to me because, we see another ViewModel prop, featuring an AR2. But from my memory, I don't recall the player character having any guns at that point In the game. It seems like the hallway where you initially encounter hostile metrocops in Half life 2. What's more interesting to me is the way that the body that was being dragged seems to have it's own texture blacked out, but there is visibly another head 'attached' to the top of the character model. Like, it's been welded or something to it. It's the only part that has light and texture. And it still has that texture when it's seemingly flung at us at the end of the demo. I wonder if this demo is somehow a precursor to the 'spooky house' demo? The 'possessed' npc that lashes out at the 'player character' actor seems to be a version of the same character, although with it's textures completely fucked up. A big question for me is wether or not this demo is even intended to be played on this map. The way that it begins, the way it travels to the room... it seems pre-render, but at the same time, the organic way it searches the room for bricks and grabs them seems like it's totally intended. But then, when the 'player character' actor is teleported to the skybox, they seem to look around in a very pre-rendered way, as if there is something we are supposed to be able to see in the endless skybox horizon that we can't see.
@whoknows7384 Жыл бұрын
Oh yeah Interloper! This is 10 times better than i expected!
@kritedz Жыл бұрын
loved the part where they interloped all over the model
@kabanfriends5764 Жыл бұрын
my favorite part of interloper is when they said it's interlopering time and started interloping all over the place
@sleepylovesu431 Жыл бұрын
OUUUUUUUUHHHH IM GONNNA INTERLOPEEEE AAAA
@Artixes Жыл бұрын
3:30 if you want to see
@kritedz Жыл бұрын
@@kabanfriends5764 fr
@locomotion6739 Жыл бұрын
I interloped myself at that moment
@TheDeadComedian. Жыл бұрын
This ARG is one I feel very invested in, it has the nostalgic feeling of old Gmod ARGS but with tons of polished plot and mystery to give it that Netflix level story telling.
@ahealthkit2745 Жыл бұрын
It's great! I wish I had the skills to make my own additional findings. I've got some crazy ideas that I'd love to add to this ARG mystery.
@yellow_jacket3260 Жыл бұрын
When you start questioning if this is actually real or not, right after you figure out it is fake, you know you’ve done a great job at making an arg
@calmante4420 Жыл бұрын
legit when i watched the first video i believed all of it, no joke
@yellow_jacket3260 Жыл бұрын
@@calmante4420 the way it is uploaded too is incredibly unique, its unpredictable, usually a project like this has a set schedule but to me it seems that it is uploaded to whenever it is convenient to the creator and the lore
@jh047o Жыл бұрын
@@yellow_jacket3260 it has a few dozen expert SFM artists working on it, expect a lot more in the future
@realspeed1944 Жыл бұрын
i literally believed it was actually a real thing but then i saw that this is all made up and its kinda meh now but still good series nonetheless
@RadioactiveE3 Жыл бұрын
One of the best ARG's so far! Been watching from the beginning, keep it up.
@AmBush2048 Жыл бұрын
the story you made brings back memories of Source engine's Foundry, It's probably the only page on VDC to have it's own History tab! It's an obselete source tool that was probably only ever used internally by valve, but leaked back in 2007 with TF2's beta, just to be found decades later. I remember using it wayyy beck before it's functionality was rediscovered, and being very confused. That's all I've wanted to say, really! I love the tight bridging of reality and fiction you've been creating with Interloper, where the differences between the two being increasingly murky, keep up the good work, and I'm excited to see where the series goes!
@antigen55 Жыл бұрын
hands down best source arg i've ever seen, the amount of effort put into this is mind blowing, respect
@Thlormby Жыл бұрын
One of the umbrella men is bright rather than a dark void. I wonder if this is a glitch or if it means this one is special, somehow
@mangobytemusic Жыл бұрын
it would be to do with the fog, most likely
@pemo2676 Жыл бұрын
it looks like messed up shadows, you can see the one sliding is moving exactly like the black oen in the foreground, and you get glimpses of the shaking ones but in white also along the same track in the background
@DotffJ Жыл бұрын
@@mangobytemusicyou can see all of them bright due to the fog in the skybox around 3:41 - 3:43 so yes, it’d be from the fog.
@DotffJ Жыл бұрын
@@pemo2676it’s the fog making them bright, and they’re back there since all of them are in the skybox.
@d3punkt5 Жыл бұрын
I'm a bit late to the party, so I'm not sure if this has been discussed; but each time Anomidae does a 'get' command, the server sometimes replies with a message from the administrator specifying a date something was 'committed. Ex. "Committed xx-yy-zz". Additionally, in the first video when he wrote in the first command, there was mention of an 'archive'. So what if these 'demos' are not being generated 'brand new', but are old data being replayed at random? And if not the demo itself, then perhaps whatever is governing/controlling the alleged DMNPCs or AIs or whatnow?
@ahealthkit2745 Жыл бұрын
I thought that these might be dates as well, but that doesn't make any sense. What date would 28/14/15 be? There is no 14th month. There's 12 months in a year. My theory is that these are codes relating to the demos themselves. 'COMMITTED 28-14-15' might be a sort of serial code for the actual 'pre-rendered' aspect of these demos. I got the feeling watching this one that there is definitely something fishy going on. Like, it doesn't seem like this render is happening where it's intended to? I wonder if you can get the same 'demo' on different games.
@whoopingmuffin9700 Жыл бұрын
@@ahealthkit2745 wait commited? thats eeriely similar to something you'd see in a github or database when trying to send in new data. That would mean anomidae/interlope is SENDING something out, presumably the demo. This explains why its never saved, its commited to a database and deleted from the committer. Something is collecting these demos, specifically doing so, and making sure its only available on that server.
@dummyguymanthingyh9 Жыл бұрын
What a "Misty" presentation for Misty! Seriously though this series is amazing
@StitchPen Жыл бұрын
The thing I enjoy the most about this ARG is the lack of a central "antagonist." Sure, you have the typical dark-figure umbrella people, but they seem mostly insignificant and enigmatic compared to the sheer magnitude of the other Source Engine antics and glitches that work to drive forth the narrative/discoveries.
@slipperyfredREAL Жыл бұрын
something ive found fascinating with this series is it treats source games not made by valve as fair game, you'd think there would be some lore rule in place that games specifically not made or made by valve would be capable of generating demos
@ahealthkit2745 Жыл бұрын
This is why I so badly want to see them interlope a fan-made mod like Fistful of Frags or Cry of Fear.
@jezrielbaquir3237 Жыл бұрын
@@ahealthkit2745cry of fear is in GoldSrc though, and i dont this interloper stuff will extend into that engine
@notIndecisive11 ай бұрын
it doesnt he tried it in int4 on stream@@jezrielbaquir3237
@teey3l Жыл бұрын
This series has piqued my interest to the max. I cant wait for more. 🔥
@IceCreamTheChillet Жыл бұрын
Same man I cant wait to see people terrorize abought this. don't think matpat would do it though lmao
@carwatcher2328 Жыл бұрын
@@IceCreamTheChilletonce he's done with roblox mascot horror games he'll get right on the case. that is of course if he doesn't start doing cocomelon theories afterwards
@_Mojius_ Жыл бұрын
piqued*
@teey3l Жыл бұрын
@@_Mojius_ my fault og
@IceCreamTheChillet Жыл бұрын
lmao@@carwatcher2328
@NotOnLand Жыл бұрын
How considerate that the Interloper has a little bell to let you know he's nearby
@EpsilonR_ Жыл бұрын
Hey, just came back to check out the Interloper series as I remembered November was when we have access to the interlope command again! I look forward to wherever the investigation goes next. Stay safe, and have a good one!
@durxg Жыл бұрын
I literally just finished the entire series yesterday, great work man!
@PinkAndPathetic Жыл бұрын
It could be worth noting at the beginning of Interloper episode 2 you can also hear Kleiner saying "Oh fiddlesticks, what now" but it's also cut/interrupted at the similar point, making it sound like "Oh fiddle"
@Mate_Antal_Zoltan Жыл бұрын
another thing to note: the RGB strobing sun from the flashnuke glitch is present here also, like in helmetcreek
@white_mochi Жыл бұрын
It's a common (real) bug, expect to see it a lot
@Mate_Antal_Zoltan Жыл бұрын
@@white_mochi Yes. But it's specifically pointed out during the flashnuke section. So it definitely has some sort of significance, especially considering that the "do random shit" part of the sequence looks like a type 3 demo.
@candycaneannihalator2708 Жыл бұрын
interesting how it seemed to be a teleport this time instead of a drag, maybe thats the default if the destination is too far?
@Vitalbread Жыл бұрын
Could be would explain it better than the umberla guy just wasnt feeling it that day
@FrumpDump Жыл бұрын
Maybe since it was 2005 the umbrella men were far more primitive
@hunters.dicicco1410 Жыл бұрын
yes, interesting observation. given that the umbrella men fulfill a sort of "moderator" role in the FSKY servers, i've likened them to gmod admins. if they've already been watching a player close up, it's more convenient for them to yank them away with the physgun. otherwise, they get reports from some other players or view some troubling logs, and they might just teleport them to the admin sit area and freeze them
@onion599 Жыл бұрын
@@hunters.dicicco1410 "NPCs aren't supposed to be self-aware" "Admins aren't supposed to suck d-" *Gets interloped*
@hunters.dicicco1410 Жыл бұрын
@@onion599 this made my whole day lmao
@martin-sch Жыл бұрын
In most (all?) clips, we can see the multicolor blinking light (1:42), and at the moment the corpse on the ground move his head, we can hear the same sound as we hear in the first TF2 clip right before the crash Is this a sign that a Dynamic NPC becomes aware? Or a sign that the Interloper takes control of a body? And for the second time, we saw a "crasher" coming right to the spectator camera. Is this a way they try to communicate, but the interloper crash the game on purpose? Great storytelling by the way
@Meepist1 Жыл бұрын
The multicolor blinking light is actually a lighting bug that occurs in SFM.
@ahealthkit2745 Жыл бұрын
The tingle chime seems to be an indicator of DNPC/DM NPC interaction. As soon as that tingle happens, the 'actor' loses gravity and collides with the ceiling. We only hear another tingle after they are teleported to the skybox of the map (I'm not even sure it's the same map, honestly) when the other DM NPCS (Umbrella Men) spawn.
@fronatomy6280 Жыл бұрын
Didn't think dynamic shadows existed in HL2 way before the episodic updates. They add to the mood of misty but to label it as "beta" footage (in context of what the original uploader in the compilation said) is just strange as the engine wasn't capable of these kinds of shadows cast from light sources probably before episode 1 or 2, let alone the beta version. It even has smoothing.
@SpookySkeleton738 Жыл бұрын
This was present in one of the first episodes too with the TF2 demo. All the type-5 demos have this issue, I believe it's because they're made with SFM? Bit of an oversight
@ahealthkit2745 Жыл бұрын
whoopsie@@SpookySkeleton738
@maertzierast2651 Жыл бұрын
AUGH!! This is so good!! I had to watch this with my phone out at arms length because of how unsettling it is!! (Positive tone) !!!
@ChargingDR Жыл бұрын
i heard a ring on a tf2 map on gmod and im now genuinely terrified
@drone_ultrakill7 ай бұрын
you should totally go to the hl2 cool sad place it has lots of that sound
@Coldtea25 Жыл бұрын
I just noticed, the "oh fiddlesticks" at the end was also in interloper 2 at the very beginning where theyre playing ravenholm
@mincoin Жыл бұрын
I just realized something, The lights flashing random colors happens in the type 5 of day of defeat, this means type fives are animated in SFM due to that, if you want that to stop you can type ent_fire env_lightglow kill into the console. Just a tip
@AbandonedChannel-y4i Жыл бұрын
Woah, 2 INTERLOPER videos within few days?, that’s crazy!
@oufling2387 Жыл бұрын
Crazy?
@starwarsevilanakin Жыл бұрын
@@oufling2387 I was crazy once.
@Thomfamily5 Жыл бұрын
@@starwarsevilanakin NO stop what are you doing what are you doing what are you doing
@yellowmello1223 Жыл бұрын
@@starwarsevilanakin They locked me in a room.
@darltrash Жыл бұрын
@@yellowmello1223 A RUBBER ROOM
@Robster881 Жыл бұрын
I had literally JUST finished watching part 5 - perfect timing
@vvvires Жыл бұрын
alright so, i binged the interloper playlist after last night's part 5 upload to refresh my memory on this whole thing (including the source filmmaker logo thing) and I am uncomfortable! had chills the whole time during this and it continues the saga of me being consistently frightened of what i've dubbed the "minecraft exp noise" even though i know it's not that.... looking forward to interloper 7, and the cold sweat that follows, thank you!
@Kanister0 Жыл бұрын
The twinkle sound alerts about the umbrella man's arrival
@vvvires Жыл бұрын
@@Kanister0 yes, i know. it also happens to sound like a minecraft noise.
@ahealthkit2745 Жыл бұрын
I really need to make that chime the sound my phone makes when I get a text... @@vvvires I totally agree though. The chipper out-of-tune piano sounds also remind me of something like Minecraft, or the TF2 character select chimes.
@vvvires Жыл бұрын
@@ahealthkit2745 that’s not a bad idea, actually - but knowing my luck I’d get a text in the middle of the night and have a damn heart attack lmao
@3dtv186 Жыл бұрын
People are always asking why they dont do the stanely parable as if they cant figure out that the narrator would just write the interlopers out of existence for messing with his story
@Xhepyxopila Жыл бұрын
that'd be funny as hell but unfortunately that's not how it'd go down, if Anomide wanted to do something like that they'd need to get new lines from the original voice actor
@Lashmer Жыл бұрын
"When Stanley came to a set of two open doors, he entered the do-oh? Wait, who are you? No no nooo, you can't have Stanley! How else would I tell my story?! This is my game, not yours! *Removes Interloper* "To be quite frank with you, Stanley, I didn't like the looks of that stranger. I hadn't realized I set your office in such an unsafe neighborhood! I'll make sure to remove that from the script next time. For now, let's restart."
@D_FoX404 Жыл бұрын
@@Lashmer I read it with the narrator voice xD
@pokemonfanmario7694 Жыл бұрын
I dont think the Narrator would actually brcome sentient, just the player character throigh DM editor. Resulting in a sentient NPC following the pre-scripted words of a fairly complex AI tree. And THEN the interloper comes to reap, unimpeded.
@dirkechoes1377 Жыл бұрын
I just got into this unfiction yesterday. What amazing timing
@khoatan9354 Жыл бұрын
if you look closely at 1:40, you will notice source filmmaker spaghetti code ghost haunting in the wall!
@RAFAELHATYLA Жыл бұрын
i think the source filmmaker ghost is scarier than the umbrella man himself
@roadkillrandy5926 Жыл бұрын
Last 2 seconds look like they hold some secrets, might be a good place to start looking for the next step.
@MA78yt Жыл бұрын
Im going to try and analyze misty as it seems very confusing at first: in the beginning you can hear a sound that I can only describe as vaguely sounding like someone saying "dont eat me". The cameraman (definitely not gordon freeman considering Spookycoast also didnt have a hev suit) seems to be dragging something. He drops it in an apartment to reveal that its a cheaple model citizen (low poly cpu saving citizen model that you never see up close) which he then starts to throw cinderblocks at to kill it. The sound of that robotic voice stops at the throw of the second cinderblock. The cameraman is then thrown upside down onto the ceiling before being taken outside of the world into the skybox. As three umbrella men approach him while the cameraman has entered thirdperson, a cheaple shows up and then misty ends, meaning that if Im correct, the cheaple is an entity working alongside the interloper's (the umbrella men)
@developermode389 Жыл бұрын
I think the big thing here is the fact that the DMNPC in the end might’ve actually… talked??? I mean think about it, in HL2, that sound of Kliener isn’t heard in the game. Only other source games. Before you say; well it can’t be the DMNPC, cause the audio is in other games! I think that it is fully possible it is the NPC. The NPC seems to 100% show emotions that seem to tie in well with ours, like getting agitated. Who says that the DMNPC’s can’t learn to talk by using in game sounds?
@ahealthkit2745 Жыл бұрын
*Some notes.* - Viewmodel of a weapon or the player character's arms in the 'spawn' location seems consistent across type 5s, with the exception of the L4D2 type 5 (unrecoverable) - The sound effect being played sounds vaguely like 'EBIS' or 'EDBST' or 'Eating me, he is'. Hard to say. Slowed down, it sounds like "eating me he is-ST". Does anyone know what this sound file is? - The model on the floor that is dragged into the room looks to be a civilian model but without the texture. - There is a 'head' model seemingly attached to the 'top' of the other model's head, which looks to be an older civilian model from the Half Life 2 Beta. - The 'layout' of the room and hallway seems reminiscent to an early level in Half Life 2, in which the player traditionally has no weapons or items. - The way that the 'player character' actor grabs the brick is not replicatable. Never seen a model be able to 'hold' any objects like this, even in VR. Seems like a pre-rendered animation or something? - Just as in previous type 5s, it seems as if the process somehow breaks the lightmaps. Seems to be a consistent issue. Could be related to the hint nodes? - As soon as we hear that trademark 'tingle' chime that seems to correlate uniquely with the Umbrella Men or 'Capture' DM NPCs, gravity seems to reverse for the player character 'actor', slamming them against the ceiling. This seems consistent across type 5s, with a 'corrupt' NPC engaging the 'actor' with the chime effect signaling something. So far, it's usually directly before a crash or a rather harrowing depiction of drowning. - Could this be some kind of early version of a 'capture' DM npc? It's hard to say but it seems as if the pre-render cutscene doesn't fit the room or the apartment complex map. The weapon placement, also does not make much sense... Could this have originally happened in a different map or location? It's a shame we don't have the demo files, it'd be interesting to try to replicate it and see what is and isn't present. There's another sort of hint to this, which is that after being transported to the skybox, the actor seems to look off in the distance at something we can't see. Is it possible that in the original context, there was meant to be something present in that direction? - As soon as the 'actor' reaches out towards the character model on the floor, they are transported to the skybox of what looks like a map from Lost Coast. It could also be the buildings used to create the skyline effect in one of the early HL2 maps but it's hard to say just looking at it. - The 'Oh, Fiddlestix' line is sort of humourous. I suppose it's just another part of the glitchiness of type 5 demos, but it's interesting because we haven't heard many sound effects in the actual demos, aside from movement, collision and the chime sound effect that seems to coincide with the 'attacks' of the Umbrella Men and 'corrupt' npc models. - Shortly after the 'Oh Fiddlestix' moment, the actor's perspective jostles inorganically, sort of like a ragdoll being manipulated by a phys gun? Seems sort of similar to the CS:S type 5's jostling reaction to being 'held' in place above the skybox. - For a brief moment at 3:22 we can see the player character 'actor' model, pretty much clarifying that this is occurring on a map's skybox. Almost immediately after, there is another chime and the manifestation of one of the 'Umbrella Men', although it seems because of their placement in the skybox, there is a second (much larger) version of themselves present in the map. I believe that the second one in the foreground that has a beige colour is a duplicate due to their placement in the skybox, as that colouration is consistent across both the 'models' we see in the distance (player model does the same thing). - At 3:28, the skybox itself changes material to a dark, stormy one. I don't recognize this skybox but it could be from anywhere? This could be significant. Rain, storms... Umbrella men. The Umbrella Men bring storms? - Immediately after 3:28, there is a strange sound effect that coincides with the perspective being entirely decoupled from the 'actor' model. We see that it is one of the default civilian models from Half Life 2. This is also semi-significant. The two most common models we see in these bizarre Half Life 2 Type 5s seem to be civilian models. It's interesting to note that, if this is a paranormal occurrence, then the 'spirits' manifesting are deliberately choosing less terrifying models than what the base game offers. (There are numerous frighteningly realistic models, such as the charred corpses as well as the headcrabless zombified models, none of which we've seen in any meaningful fashion) - We can see the model of the Umbrella Man distant in the skybox moving closer, echoed by the much larger beige duplicate. I wonder what the significance of the skybox is? Is the Skybox a trap? Skye? Skyebox? hmmm. - Biggest development here seems to be the scale of the Umbrella Men model compared to the player model. We've also never seen it oscilate so rapidly before, in ANY type 5. Hard to understand why there is no Umbrella Men in the Tf2, DoD, or l4d2 type 5s. Could be something to do with a strong tie or connection to Half Life 2? City 17 ghosts... Maybe it has something to do with the core Half Life 2 maps? I'd love to see an exploration of some of the Beta Half Life 2 content, I'm curious if there might be any significance to that. - Things start to get kind of strange towards the end. Multiple Umbrella Men (one notably without an Umbrella, but all preforming the same jittery movements). There's also the relevance of the beta half life 2 civilian head zooming towards the viewer at the same point as the furthest Umbrella Man getting closer to the 'trapped' model. All in all, the demo itself seems to portray a murder, and subsequent punishment through the 'possessed' victim manifesting Umbrella Man / DM NPC style effects, subsequently calling other 'Capture' NPCs to the location. It's hard to say if the 'viewer' is really in any harm here, since while the npc model is flung around, the viewpoint remains largely unobscured until the last minute. - At the end, we can see a line in the console that has perplexed me consistently. "message from the administrator : COMMITTED 28 - 14 - 15". At first I thought these could be a date, but that doesn't make sense. 28th day, 14th month, 2015? Doesn't make any sense. I'm curious if anyone else has catalogued the 'COMMITTED' information. It seems like it could be relevant to the investigation, along with the error messages popping up in the console. They could tell us a story about what materials the demo is trying to pull from. Perhaps trying to re-run an old demo with these files intact in the game will allow the demos to operate closer to their original encounter? *Some thoughts considering the current breakthroughs:* - Check the following games: Fistful of Frags, Dota 2, Cry Of Fear, Half Life 2 Beta, Half Life 2: Lost Coast. - Consider what models are used in the type 5 demos. Consider the importance of the hint node, and it's relation to the odd physics glitches discovered by Eida. - Investigate SKYE and it's significance. Investigate the Skybox used in this demo. See if any other demos have altered skyboxes. It's a shame we don't have any game file data on the models here, I'm curious if the half life 2 beta civilian's ID will show that it is the same or similar to the 'capture'/Umbrella Men npcs?
@lupita_Arsi Жыл бұрын
Wanted to share a little thought, the audio file sounds like someone saying "Delete the videos". And the playermodel that says it looks like Mona, the one character Eida was really close to.
@imperatorvegetarius Жыл бұрын
I'm fairly sure the audio coming from the body is Dr Breen dialogue scrambled up.
@CrypticCunt Жыл бұрын
A cry of fear type 5 is something no one is prepared for
@GhillieEnjoyer Жыл бұрын
When those umbrella men came and then that sick piano music came on I just started vibing too it
@GarryTale Жыл бұрын
"They made us tweet, they made us tweet, they made us tweet, they made us tweet, they made us tweet..."
@xeroxtivity Жыл бұрын
Worst way to die : getting surrounded by 4 black person with umbrellas
@sheperdsfireworks Жыл бұрын
1:54 An incredibly disconcerting fact is that you can see the Ragdoll's arm falling. Implying that it had been reaching up and Trying to grab the DMNPC as they shuffled past. What degree of awareness does it retain? Perhaps they themselves were a past DMNPC, Trying to speak but left with no choice other than to endlessly loop the same phrase.
@entitycips7968 Жыл бұрын
i assumed that the DMNPC was dragging the ragdoll into the room via its arm? followed by the DMNPC 'putting it down' for lack of a better phrase ^^;
@a_random_guy640 Жыл бұрын
@@entitycips7968what was it putting down though?
@hazyowl8777 Жыл бұрын
what phrase is he saying
@MR-jk9vj Жыл бұрын
I think this one is WAY MORE scarrier then previous ones.
@fridaykitty Жыл бұрын
made a discovery on the website. the last post in the 2005 thread was from Janimateur, and since the gman taco video starts with "jan's movie" i have a sneaking suspicion that might be Eida
@Rockman9830 Жыл бұрын
2:44 Soap trusted you. I thought I could to!
@HeritableSeance Жыл бұрын
I am starting to see the Umbrella man in real life because of this, like out of the corner of my eye. Keep up the good work, because I am officialy horrified.
@katystang5412 Жыл бұрын
I’m guessing that misty is now a homeland to all umbrella mans and is the strangest video out of all of them. Note is that you could see a split second of a creepy HL2 citizen face before ending. Also something has to be related with “IT BEARS TO EAT.” I think it really means something with the umbrella man or something else..
@muilsisidiotic Жыл бұрын
I think that this is by far the best ARG I've seen so far. I mean, it's literally related to every source engine games! I really wish you'll find a way to continue investigating.
@yassepucku390 Жыл бұрын
I really hope this series won't stop
@Waterypyro Жыл бұрын
The music takes away from the creepy factor of silent source games with just their ambiance. I couldn’t help but laugh .
@beepeopeepeo2645 Жыл бұрын
I have a feeling this will end in November, considering how wacky things are getting
@Kanister0 Жыл бұрын
I love when interloper says "its interloping time" and interlopes all over the place
@GreatGriffin821 Жыл бұрын
Anomidae, you should find a way to contact Eida because they seem to be knowledgeable about Interloper, the commands, and how to do everything.
@lennyface5314 Жыл бұрын
Seeing this in my recommended was effectively a jumpscare.
@TheMultiverseTraveller Жыл бұрын
Could this be the first time one of the type 5 npc's have directly spoken?
@conductoraizen3840 Жыл бұрын
nah
@vichiro Жыл бұрын
The endings of chapter 2 and 5 and this entire video are unnerving on a completely different level
@thegrimneereaper6715 Жыл бұрын
hey anomidae,have you tried interloping in lost coast?
@drone_ultrakill10 ай бұрын
it sounds like a combination of dr breen speeching and a childrens book reader saying "a bear/mayor is to eat/too neat/they may ask to eat"
@charlodynatimberheart48604 ай бұрын
To me, it sounds like he is saying "To meet demands" or "Demands to meet"
@thegamingaristocrat7615 Жыл бұрын
I know this is a little much to hope for but I think it would be hilarious if one of these NPCs just beat the shit out of the umbrella men. On a more serious note, I'm curious how the command works for entities in games that aren't natural to that game, or things that are hacked to function in ways that aren't typical of the game. Like if you modded in an unkillable Dr. Breen and let him run around what would happen?
@acex222 Жыл бұрын
They would kill him.
@billybobjoephilcorncobtiptopge Жыл бұрын
@@acex222 kleiner would kill them
@JohnBulgaria Жыл бұрын
Now during the cs strike demo its possible that npcs can have guns so it might be possible that npcs can kill interlopers?
@Crismiliard Жыл бұрын
@@JohnBulgariamaybe but not the normal way tho (maybe something that will come in the later episodes)
@prorandocopier7945 Жыл бұрын
imagine gman just fucking around with them he just sends them to his subway station again, and again, and again, and again, as they noclip back annoyed "WHY WONT YOU DIE!" "time to wake up and smell the ashes, mr Uman." "fuck this who made the gman model a DMNPC"
@Lashmer Жыл бұрын
I honestly didn't notice that last jumpscare frame at first. I was more worried about my man being hassled by the twinkle umbrella gang.
@duckfist Жыл бұрын
I wonder about the behavior in Half-Life: Source - dare I ask, in recording demos on one of the maps in the "Interloper" chapter? Perhaps it's wishful thinking to believe that HL:S, the ridiculed community punching-bag, had a grand purpose all along via interloping...
@therealevilmudbug Жыл бұрын
Hey, if I wanted to hide something like this, I'd hide it in HL:S too
@TheCoolPcGuy198 ай бұрын
"E teetheneers" New Badwater Videos lore just dropped y'all.
@lightningkitten Жыл бұрын
the way the umbrella men behaved at the end was way too goofy for me, definitely pulled me out
@lightningkitten Жыл бұрын
they didnt need to gyrate and make all that noise, doesnt serve an imaginable function beyond being creepy to the viewer, which feels out of place in this more technically oriented series if that makes sense
@NytranGBA Жыл бұрын
Phone guy : huuum the interloper get a little bit quirky at night
@Infinite_Archive Жыл бұрын
2:45 The DMNPC got VVVVVV'd.
@napalmzombie848 Жыл бұрын
It sounds like Dr. Breen is saying, "Me is eepy"
@justsnub2941 Жыл бұрын
Seals when there is fish at the function 3:28
@YaBoySniper01 Жыл бұрын
November is almost gone, we need the next part
@righteryou Жыл бұрын
That was honestly both bonechilling and hilarious. I think that makes it worse.
@Kreskowy6 ай бұрын
stewie griffin is lurking in the half life!!
@succulentcondiment Жыл бұрын
on the corner of the video theres a link to "PROJECT SKYBOX" and in there theres an archival of the first Interloper thread and also a page talking about a computer graphic conference called DIGIVISIONS. I wonder how the last one is related to this or if its related at all
@RAFAELHATYLA Жыл бұрын
im almost ceirtan it might be anomidae's website.
@noodles2459 Жыл бұрын
Was not expecting a new episode 😊so quickly. This is quite disturbing to see the umbrella men so clearly
@Deputy_Doofus Жыл бұрын
The Umbrella Man needs to be added as a boss in slender fortress
@EnderCorePL Жыл бұрын
Or Freak Fortress
@Deputy_Doofus Жыл бұрын
@@EnderCorePL Nah, that wouldn’t make sense. Slender fortress would work way better.
@bobbob3458 Жыл бұрын
3:27 When the admin in the War3ft CSDM [24/7 | 22lvl | SaveXP | Shopmenu3] server you just joined is trolling you with custom assets your client is still in the middle of downloading/loading.
@yamaste180 Жыл бұрын
GIVE US THE STANLEY PARABLE VERSION OF THE INTERLOPE! LET US KNOW WHAT THE NARRATOR SAYS
@kabanfriends5764 Жыл бұрын
nahhh we need one in half life 2 survivor arcade game
@yamaste180 Жыл бұрын
@@kabanfriends5764 i think there is no developer console there?
@staryoshi06 Жыл бұрын
Need to see infra, that game is creepy enough.
@yamaste180 Жыл бұрын
@@staryoshi06 i did not now infra is a source game! yeah i did not finish the game tho due to that b2 easter egg
@SaintRedFox Жыл бұрын
"Stanley then gets a glaze of a mysterious figure with a umbrell- wait what? that was not part of what i had planned! i dont remember this at all! now, stan-" *jingle plays, stanley is dragged out of the map*