Intro to Dialogue Tree 2: Editor Guide

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UnraedGames

UnraedGames

Күн бұрын

Пікірлер: 18
@IRONthumbs1
@IRONthumbs1 6 ай бұрын
Thank you for this amazing gift, truly.
@UnraedGames
@UnraedGames 6 ай бұрын
Thanks for taking the time to write such a kind message! I'm glad you like the tool!
@connorholt775
@connorholt775 5 ай бұрын
This Plugin is amazing! I am having trouble with the dialogue though. After the player responds to the NPC it doesn't show the NPC's response it just ends the Dialogue. Does anyone know what I've done wrong?
@connorholt775
@connorholt775 5 ай бұрын
My bad I fixed it. It was to do with the Array
@UnraedGames
@UnraedGames 5 ай бұрын
@@connorholt775 Hi. Glad you fixed it, and that you're enjoying the plugin!
@zy_thezoya
@zy_thezoya 4 ай бұрын
@@connorholt775Hi! I think I met the same problem just like you. I followed the tutor but NPC's response didn't show up as I expected. Could you tell me how do you fix it? What should I do with the Array?
@connorholt775
@connorholt775 4 ай бұрын
@@zy_thezoya in the array you need to add the NPC blueprint char.For example BP_Jeff
@zy_thezoya
@zy_thezoya 4 ай бұрын
@@connorholt775 I'm sorry that I don't get it very well.I'm new to unreal engine so...Does that mean like I need to add a new pin in the Make Array(which is in my NPC's blueprint just like the tutor)?Then what should I do with the new pin? I'm glad to receive your response and thanks a lot!
@tomekgrzechnik7748
@tomekgrzechnik7748 4 ай бұрын
How to do two separate dialogues for one NPC with a player after some time, after make quest?
@UnraedGames
@UnraedGames 4 ай бұрын
Thanks for reaching out! The simplest solution would be to change the owned dialogue on the NPC in blueprint. There's a SetOwnedDialogue() function that lets you do this.
@toastypanda2963
@toastypanda2963 2 ай бұрын
Somehow my built-in Node Visited query no longer works. It shows as visited on game launch regardless
@UnraedGames
@UnraedGames 2 ай бұрын
A little hard to say what's going on here, as this should only be happening if you are saving and then reloading the node visitation data on game launch (basically doing it intentionally). Are there any steps I can take to reproduce the issue?
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