Intro to Graphics 20 - Shadows & Reflections

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Cem Yuksel

Cem Yuksel

Күн бұрын

Introduction to Computer Graphics.
School of Computing, University of Utah.
Full playlist: • Introduction to Comput...
Course website: graphics.cs.utah.edu/courses/...

Пікірлер: 5
@EAIOIAE
@EAIOIAE 3 ай бұрын
Thank you Cem! Excited! Early Morning CG Session! 🙂
@shoryaagarwal561
@shoryaagarwal561 2 жыл бұрын
Thanks for the regular upload . Love these !!!
@cem_yuksel
@cem_yuksel 2 жыл бұрын
KZbin kept deleting the comments by Eric Haines (kzbin.info) so I'm posting his first comment here myself (I hope it won't be deleted by bots): Nice! Here's an article you might enjoy, about how to compute the bias adaptively and automatically. Imperfect, but better than a user-set fudge factor. link.springer.com/chapter/10.1007/978-1-4842-4427-2_6
@davidmaaschdeyck
@davidmaaschdeyck 7 ай бұрын
Thanks for this. Was getting stuck, but turned out I just had to implement the bias. Everything works perfect now! :)
@sicongzhao1497
@sicongzhao1497 2 жыл бұрын
Thank you, Cem! Great lecture and I learned a lot from project 6. I think there might be a minor issue in the template code in project 6. The last line of code in project6.js: return vec4( textureCube( envMap, ray.dir.xzy ).rgb, 0 ); // return the environment color The opacity should be set to 1 to enable the background by default, such that I can achieve the similar result as you presented.
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