Introducing 2D Geometry Library

  Рет қаралды 47,951

javidx9

javidx9

Күн бұрын

In this video, I introduce a One Lone Coder Community project called olcUTIL_Geometry2D. It's a new open source library that can perform many varied 2D primitive interactions. This video details how to use basic features of the library.
Source: github.com/OneLoneCoder/olcUT...
Live Demo: community.onelonecoder.com/me...
Patreon: / javidx9
KZbin: / javidx9
/ javidx9extra
Discord: / discord
Twitter: / javidx9
Twitch: / javidx9
GitHub: www.github.com/onelonecoder
Homepage: www.onelonecoder.com

Пікірлер: 212
@javidx9
@javidx9 3 ай бұрын
Live Demo! community.onelonecoder.com/members/javidx9/Geometry2DDemo1/
@obinator9065
@obinator9065 3 ай бұрын
bro, github has a dark mode light mode is gonna attract bugs :D
@zahash1045
@zahash1045 3 ай бұрын
Why does the circle constructor take a reference to the point? Why not just take the value? That way, hidden allocations are avoided
@NEALMOHANSDEMOCRATICRIGHTSBLOC
@NEALMOHANSDEMOCRATICRIGHTSBLOC 3 ай бұрын
Hey amazing demo, you can get some great matrix of reflections😊
@codework-vb6er
@codework-vb6er 3 ай бұрын
❤👍
@adlen01
@adlen01 3 ай бұрын
I want pls the video how to create the orignal header file for the 3d engine ?
@GTGTRIK
@GTGTRIK 3 ай бұрын
My favourite programming channel is alive! And with such a wonderful gift too!
@phutureproof
@phutureproof 3 ай бұрын
Hey Javid Just wanted to drop by and say thanks to people like you, simondev, code monkey, sebastian lague.. I am slowly shifting my career from 25 years in web application programming and moving into solo game dev and I cannot thank you enough! Cheers man
@davidbale8495
@davidbale8495 3 ай бұрын
Have to admit a good chuckle when you said "So far... so what?" Caught me off guard. Many thanx, and much respect to the work on this library!
@javidx9
@javidx9 3 ай бұрын
Thanks David lol :D
@zxuiji
@zxuiji 3 ай бұрын
Just a note, I've found that the √c² can be calculated as roughly √0.5 * (a+b) (a & b from from a²+b²=c²). There will be a little bit of error when a != b but the results do tend to be close enough that it's worth storing the result of √0.5 just to do quick square roots for potential collision detection (whereby the more accurate math can then be used if the result happens to be in the outer radius of the shapes
@ristopaasivirta9770
@ristopaasivirta9770 3 ай бұрын
This is very cool. I had actually used your game engine to quickly validate some 2D geometry calculations I was doing for Godot. Should probably join your community discord with the fine folks.
@javidx9
@javidx9 3 ай бұрын
Sounds cood, thats exactly what PGE is for! Yeah join up and show-your-stuff
@richardbloemenkamp8532
@richardbloemenkamp8532 3 ай бұрын
Good to see you back. I was just watching some of your older videos last week. The PGE is still my go-to library for hacking together a quick visual in C++.
@javidx9
@javidx9 3 ай бұрын
Thanks Richard, its still my go-to as well :D
@fuzzycat3651
@fuzzycat3651 2 ай бұрын
Wow, I wish I knew about this project sooner! I was doing ray reflections recently and this would have made it a LOT easier. Wonderful job
@gustafbstrom
@gustafbstrom 3 ай бұрын
Very impressive work everyone, looks gorgeous and promising!
@siriusleto3758
@siriusleto3758 3 ай бұрын
He returned. I'm happy for that.
@Nunya58294
@Nunya58294 3 ай бұрын
Well hello good sir! It's good to see your going well!
@javidx9
@javidx9 3 ай бұрын
Why thank you!
@4F6D
@4F6D 3 ай бұрын
Hell yeah, finally another video for motivation!
@JADE-iteGames
@JADE-iteGames 3 ай бұрын
Your channel is such a wonderful resource! I have learned so much watching your videos. It has helped me grow a lot as a programmer. Thank you for your hard work!
@javidx9
@javidx9 3 ай бұрын
I appreciate that Jade(?) - always good to hear the videos have been useful.
@TheOnlySWilliams
@TheOnlySWilliams 3 ай бұрын
This is really well done. Thanks OLC crew!
@MagusArtStudios
@MagusArtStudios 3 ай бұрын
Nice! I made something like this with a chat tool where you can ask it various questions about geometry and it used samples of constructors to decode the response and solve the problem. Thanks for the video!
@petrihaikonen2528
@petrihaikonen2528 3 ай бұрын
I'd like to see videos like this a bit more often, even short ones. Good content as always :)
@colin_actually
@colin_actually 3 ай бұрын
Very cool. Might find a use for this some day!
@wizardy6267
@wizardy6267 3 ай бұрын
Glad to see you back. Thanks for your nice video :)
@jw200
@jw200 3 ай бұрын
Good to see you back. Im in the mood of coding again after 1 year, so Its right on time.
@IllumTheMessage
@IllumTheMessage 3 ай бұрын
Wow, set up everything as stated and worked first shot. Looking forward to helping out.
@leewei9117
@leewei9117 3 ай бұрын
It's finally updated. I've been looking forward to it for a long time
@uuu12343
@uuu12343 3 ай бұрын
Welcome back Javid! Its also been awhile since I last watched your videos due to university
@javidx9
@javidx9 3 ай бұрын
Thank you! Hopefully uni went well for you!
@LunarcomplexMain
@LunarcomplexMain 3 ай бұрын
I love the layout of that Function Matrix
@tgd2096
@tgd2096 3 ай бұрын
Great video, and well done to all involved 🎉
@septimsniffer4104
@septimsniffer4104 3 ай бұрын
So glad you're back, love your content
@maix52
@maix52 3 ай бұрын
Thanks ! this seems genuinly useful (even for non-cpp dev because I find your code very readable and translatable to other language!) Hope you are doing well and do find some sleep with mini-javid being around haha keep going and keep this amazing channel because you are truly doing great work :D
@juror12
@juror12 3 ай бұрын
I've been following the channel for some years now, but only now I started learning c++ and I am using the PGE, I'm glad to see a new video from the guy that got me hooked up into game dev
@javidx9
@javidx9 3 ай бұрын
Well Juror12, you're more than welcome to jump in the Discord and show-your-stuff!
@notSoAnonyymus
@notSoAnonyymus 3 ай бұрын
I've watched a lot of your videos and a bunch other game dev channels. I have to say, listening and watch has convinced me to do some hobby projects!
@VictorHernandez-qt2xx
@VictorHernandez-qt2xx 3 ай бұрын
Thank you for the content. It's been sorely missed.
@javidx9
@javidx9 3 ай бұрын
I appreciate that Victor, thanks!
@GRAHAMAUS
@GRAHAMAUS 3 ай бұрын
This looks enormously promising! I'd suggest you add polygons (closed shapes made from line segments) and bezier paths (closed shapes made from concatenated bezier curves). If this then had the ability to find the intersecting points between overlapped paths, lines, circles, rects..., that in turn can extend to boolean/set operations between arbitrary shapes (union, intersection, difference, etc). This is HARD, but fantastically useful for doing all sorts of vector-based 2D drawing. I've never been entirely satisfied with existing libraries for doing this, they all suck in one way or another.
@javidx9
@javidx9 3 ай бұрын
Thanks Graham, yeah polygons are on the roadmap, and some prototype implementations have already started to appear.
@GNARGNARHEAD
@GNARGNARHEAD 3 ай бұрын
ahh! I can almost taste an application, great job guys! 🎉
@DavidBauer38
@DavidBauer38 3 ай бұрын
Awesome project! Hope the family is doing well!
@javidx9
@javidx9 3 ай бұрын
Thanks David, we're all doing fine!
@user-mb2ro9ve1x
@user-mb2ro9ve1x 2 ай бұрын
This gives me an idea of what seemed impossible before I saw it. While watching, I feel nervous. After completing this, I feel empowered with new possibilities.
@presidentcrab
@presidentcrab 3 ай бұрын
Thanks! your videos are always so helpful!
@javidx9
@javidx9 3 ай бұрын
Cheers, my pleasure!
@dalskiBo
@dalskiBo 3 ай бұрын
I cannot wait to try this - thank you
@valet_noir
@valet_noir 3 ай бұрын
Really nice lib ! Good work everyone !!
@Larioteo
@Larioteo 3 ай бұрын
Amazing, respect to all of you guys...
@saucyboss8848
@saucyboss8848 3 ай бұрын
So glad you’re back dude!!
@camorimd
@camorimd 3 ай бұрын
Amazing library! And good to see another video ^^
@javidx9
@javidx9 3 ай бұрын
Thanks! Yeah, finding some video making time again now.
@PaulOvery001
@PaulOvery001 3 ай бұрын
Absolutely fantastic Library!
@user-pw5do6tu7i
@user-pw5do6tu7i 3 ай бұрын
Also looks great, good work!
@asterrebeiro20
@asterrebeiro20 3 ай бұрын
Good to see you back
@circuitgamer7759
@circuitgamer7759 3 ай бұрын
I find it somewhat amusing that the "one lone coder geometry library" is a community project :)
@javidx9
@javidx9 3 ай бұрын
I think its great there's so many lone coders out there :D
@VRchitecture
@VRchitecture 3 ай бұрын
OLC repos are great for learning modern C++ (and the way things can be done of course) 👏🏻
@burntt999
@burntt999 3 ай бұрын
so cool.. such a simple thing but man, so gosh darn wonderful
@javidx9
@javidx9 3 ай бұрын
Yeah, I hope others find it useful, thanks!
@dazaizer0
@dazaizer0 3 ай бұрын
insane i will definitely try it
@grapefruit256-wu5ml
@grapefruit256-wu5ml 3 ай бұрын
Thanks for the retro C++ gameengine content. Now on pygame but saved the video for later
@songersoft
@songersoft 3 ай бұрын
This was great man. Thanks!
@javidx9
@javidx9 3 ай бұрын
Cheers!
@scriptercoding
@scriptercoding 3 ай бұрын
Hey guys, how are you? It's great to see that Javid is back Regarding the video: knowing 2D and its details well in addition to developing your skills as a game dev will make your games with much more incredible details, making easier and speeder to learn more complex subjects in 3D and will increase game quality Great job! 🤟🏼🚀
@arcadus
@arcadus 3 ай бұрын
the bob ross of programming. thanks for getting me into game dev
@javidx9
@javidx9 3 ай бұрын
lol, thanks Arcadus
@sorek__
@sorek__ 3 ай бұрын
This is very cool! Is it possible to use project on a customized ray? Basically I want to check collisions along a path that is (for example) effect of further calculations of trajectory of a object (affected by gravity of other objects). Super cool project, thank you for sharing all of that with us! I love how you approach your code in simple, yet genius ways!
@gwentarinokripperinolkjdsf683
@gwentarinokripperinolkjdsf683 3 ай бұрын
Bless your heart for making it work stand alone
@keithrobinson2016
@keithrobinson2016 3 ай бұрын
Excellent! Can use SFML for graphics and this library for C++ collision detection.
@centdemeern1
@centdemeern1 3 ай бұрын
This library seems quite nice! Good job Javid and the community! I’m more of a Rust person than a C++ person but if I ever have a good excuse to use this I probably will! (As soon as the repo gets a license… I’d prefer to stay in the legal green zone 😅) Maybe I could put this on my list of possible libraries to port or make bindings for…
@javidx9
@javidx9 3 ай бұрын
Thanks, its OLC-3 for the time being, so quite liberal
@centdemeern1
@centdemeern1 3 ай бұрын
@@javidx9 Ah, glad to hear it!
@barellevy6030
@barellevy6030 3 ай бұрын
This type of things is why I love coding, great stuff 🎉
@javidx9
@javidx9 3 ай бұрын
Cheers!
@user-lv5vj1vo9t
@user-lv5vj1vo9t 3 ай бұрын
I think your web demo should change the colour of the line, every time that it bounces :) Or have a gradient, so we can follow it. Good work! Thanks for sharing, and the community!
@protasov-by
@protasov-by 3 ай бұрын
Heh, I implement almost same few months ago, architectural is same looking library except not making it open source yet, ideas is almost same but methods slightly differs, i do closest/contains/distance/intersects. Where first is closest point on surface not matter do u inside or not, seconds - is bool only for full containment and (signed distance float choosable), intersection is more advanced stuff, I test first for containment depending of what shape is contains or contained or coincident, then do find intersection points and intersection times if there rays/lines/segments ( segment is finite line or ray) normals to surface or vertex so you can even test line segment vs point or vice versa, penetration depth if shapes partially overlaps and it’s stored in returning structure with type of interaction to know what to obtain from it. I also add rotation for both shapes in tests and ellipses, and plan to implement sweep (in your u call projection) except do two sweep ellipse shapes also if they rotated cause lots of quartic equations etc. 😅 and same problem for convex and concave polygons not implemented yet.
@magikworx3748
@magikworx3748 3 ай бұрын
That's a neat library
@huseyinkucuk3909
@huseyinkucuk3909 3 ай бұрын
Welcome back Mr Javid. We missed you.
@gedaliakoehler6992
@gedaliakoehler6992 3 ай бұрын
The return of the king 👑
@sabriZekkour
@sabriZekkour 3 ай бұрын
Sir, very wonderful content. I hope you will make videos for us in which you talk about creating the two- and three-dimensional world from scratch, and we were founded in it. It means creating a library that includes tools from A to Z
@mworld
@mworld 3 ай бұрын
Very nice work.
@javidx9
@javidx9 3 ай бұрын
Thank you!
@Bastanaft
@Bastanaft 3 ай бұрын
Oh!!!! Mate you haven't changed a bit....ahhh... nevermind. Glad to see you back! Ive loved your channel since... well ever!
@javidx9
@javidx9 3 ай бұрын
Ive got precisely 17 more grey hairs thank you very much
@lel7531
@lel7531 3 ай бұрын
That is really cool !
@javidx9
@javidx9 3 ай бұрын
It is!
@nosuchthing8
@nosuchthing8 3 ай бұрын
Looks like a good jumping off for ray caster games
@littlenewton6
@littlenewton6 3 ай бұрын
Oh my God! You come back!
@AlexanderBukh
@AlexanderBukh 3 ай бұрын
Never really harnessed C, but this is a good video, thanks!
@javidx9
@javidx9 3 ай бұрын
Hopefully the maths is still transferable, Cheers!
@alexeyyurov845
@alexeyyurov845 3 ай бұрын
Gread job, One Lone Coder.
@javidx9
@javidx9 3 ай бұрын
Thanks Alexey!
@realdotty5356
@realdotty5356 3 ай бұрын
He came back
@reguitarded
@reguitarded 3 ай бұрын
Return of the King! 🎉🎉
@nocluebruh3792
@nocluebruh3792 3 ай бұрын
this is really good what
@MrSandshadow
@MrSandshadow 3 ай бұрын
he is alive! :o
@gigigigiotto1673
@gigigigiotto1673 3 ай бұрын
amazing
@2k18banvalaki5
@2k18banvalaki5 3 ай бұрын
This same technology is used in the metro UI rendering in windows. That way shapes can be clipped and filled by the GPU without the off screen parts. Very interesting that there is an open source library too now!
@yikaiguo4177
@yikaiguo4177 3 ай бұрын
Welcome back!
@vincentcleaver1925
@vincentcleaver1925 3 ай бұрын
Javid is baaaaack!
@gsestream
@gsestream 3 ай бұрын
2d ray traced lighting demo would be nice (top-down wall floor lighting)
@javidx9
@javidx9 3 ай бұрын
Check out my "shadow casting" video, it does it without rays - but yeah a fully ray traced 2D lighting demo would be a neat project.
@dominiccasts
@dominiccasts 3 ай бұрын
How well does this scale for number of objects? For example, if you had 10,000 shapes and were trying to make sure that as you moved some around they'd snap to the edges of nearby objects, or didn't intersect them at all (and just stayed on one side or the other depending on mouse position), would that still run reasonably fast?
@javidx9
@javidx9 3 ай бұрын
The library core functions assume only 2 shapes exist. How you use that interaction for many shapes is up to you. It's always context dependent, but either you can batch and accumulate, or do some broad phase reduction first to reduce the number of comparisons.
@jwallace6913
@jwallace6913 3 ай бұрын
I wonder, does the ray march off screen? does the user have control here, over length and bounces? really cool stuff :)
@javidx9
@javidx9 3 ай бұрын
Rays are infinitely long. There is no marching, stepping or nibbling here, contacts are resolved as line Vs shape equations.
@Schwuuuuup
@Schwuuuuup 3 ай бұрын
This is great... But did I miss a part or isn't there a distance function yet? I needed in the past and will need in the future a function that takes two items (point, line, circle, polygon) ans spits out the distance of their nearest points.
@javidx9
@javidx9 3 ай бұрын
In this library we have closest(), but not distance() yet... Hint hint
@Schwuuuuup
@Schwuuuuup 3 ай бұрын
@@javidx9 yeah, that's where my confusion comes from. If I understand correctly, I would have to Pythagoras(closest(poly1, poly2), closed (poly2, poly1)) Or does closest give the closest points of both shapes, the one you are holding and the one you are testing it against? Then it would be fine
@oscarderby4825
@oscarderby4825 3 ай бұрын
Welcome back
@user-pw5do6tu7i
@user-pw5do6tu7i 3 ай бұрын
11:20 does the library strive to be pure mathematically accurate or is it accurate to the units provided? Would a overlapping boolean check of 2 circles ever change based on floats vs doubles?
@darkwinter7395
@darkwinter7395 3 ай бұрын
Well, this is going to be handy...
@nightwintertooth9502
@nightwintertooth9502 3 ай бұрын
This is INCREDIBLY useful as a standalone library of ninute size for collision detection using primitive geometry which is much faster than per pixel algorithms and really adds value to your library. Do you plan to support gcc? I have been moving away from msvc as of late.
@javidx9
@javidx9 3 ай бұрын
All OLC code over last 5 years is cross platform. So yes!
@nightwintertooth9502
@nightwintertooth9502 3 ай бұрын
@@javidx9 I'll be on the repo :)
@wChris_
@wChris_ 3 ай бұрын
It would be nice of the Pixel Game Engine would interact seamlessly with the shapes defined by this library. Im thinking mainly on the Draw methods, they should also accept the shapes from this library if it is present.
@javidx9
@javidx9 3 ай бұрын
This could be included in the library itself, switched on only if PGE is being used.
@ARTIFAYT
@ARTIFAYT 3 ай бұрын
im happy:)
@tylermvandam
@tylermvandam 3 ай бұрын
Super coooooool!!!
@FreedomAirguns
@FreedomAirguns 3 ай бұрын
I see that the library really is getting big as you noted and the following may turn/raise some eyebrows, but, have you guys considered opting toward arbitrary precision? I might try to rewrite it but, as you said, it's getting big. 😂 I barely had a look but I was wondering if I could easily use the bignum library for that, converting everything to use that as the base for operations. Any help or suggestion would be really useful.😊 I love to play with hundreds of thousands of digits long numbers from time to time and such a library would be the cherry on top of it all. ❤
@darkfrei2
@darkfrei2 3 ай бұрын
Thanks for the video! Can you please make a video about boids with multiple behaviors? Where you can one or multiple of them for the same boid.
@javidx9
@javidx9 3 ай бұрын
Boids is the sort of thing this channel would play with. I'll add it to the list!
@darkfrei2
@darkfrei2 3 ай бұрын
@@javidx9 also I am stuck in the Voronoi diagram, not every diagram is solvable: when xn = xm (vertical directrix) in the point event or yn = ym in the circle event the program cannot solve it right (Furtune's algorithm)
@chocolate_maned_wolf
@chocolate_maned_wolf 3 ай бұрын
do you use separating axis theorem for collisions?
@alexsandergutierrezgoncalves
@alexsandergutierrezgoncalves 3 ай бұрын
I was going to ask the same question lol, and if it can handle concave polygons
@abhilekhgautam5963
@abhilekhgautam5963 2 ай бұрын
Just WOW
@ZERR0R
@ZERR0R 3 ай бұрын
What happens if you want to find the intersection points of two same circles? There are infinite number of them, since they consist of the same points...
@javidx9
@javidx9 3 ай бұрын
This is a great question. There has been some discussion about how to represent infinite solutions. The general assumption for now is that the user of the library would be aware of why they are calling the functions they are, and would hopefully have an understanding of the answers. As for your specific example, I think, and I may be wrong as I cant quite recall, that the number of intersections between circle and circle is restricted to a maximum of two. Which those would be however is anyone's guess lol
@musthavechannel5262
@musthavechannel5262 3 ай бұрын
Are there any videos this year javed 🤣🤣
@GameBacardi
@GameBacardi 3 ай бұрын
Cool
@j.tann1970
@j.tann1970 3 ай бұрын
Hehe, you could have expanded on that yes at the end and said "this video is"! 😂
@ArnaudMEURET
@ArnaudMEURET 3 ай бұрын
Fantastic project! I wish I could become blind to C++’s ugliness again though. But as they say, once you’ve realized it, you can’t unsee it… 😢 I’ll check if there are Rust or even C ports…
@varshneydevansh
@varshneydevansh 3 ай бұрын
yayyaa
@okawo80085
@okawo80085 3 ай бұрын
This is literally a perfect c++ graphics engine for teaching gamedev basics now, from the bottom of my heart thank you, you all rock!!!
@jhonrodriguez213
@jhonrodriguez213 3 ай бұрын
Ohhhh hello there javid, how is the family?
@javidx9
@javidx9 3 ай бұрын
We're all good thanks!
@Blackoutfor10days
@Blackoutfor10days 3 ай бұрын
Can you work on the artificial tree generation.
Coding Quickie: Handling Periodic Numbers with C++ Templates
17:13
🔴Build Twitter Fleets (stories) with React Native and AWS Amplify
3:43:10
ОДИН ДОМА #shorts
00:34
Паша Осадчий
Рет қаралды 6 МЛН
格斗裁判暴力执法!#fighting #shorts
00:15
武林之巅
Рет қаралды 69 МЛН
FOOTBALL WITH PLAY BUTTONS ▶️ #roadto100m
00:29
Celine Dept
Рет қаралды 71 МЛН
This snow blower has 2-year-old gas in it. Let's see how it starts.
9:02
Technology Connextras
Рет қаралды 179 М.
DIY Programming Language #1: The Shunting Yard Algorithm
37:10
I Created a Game Engine Just to Optimise This
4:50
Vercidium
Рет қаралды 899 М.
When Optimisations Work, But for the Wrong Reasons
22:19
SimonDev
Рет қаралды 778 М.
Don't Contribute to Open Source
9:55
Theo - t3․gg
Рет қаралды 213 М.
LITERAL JET ENGINE
1:23
G2EM4
Рет қаралды 11 М.
How I Practice Programming: Five Dice
34:48
javidx9
Рет қаралды 90 М.
Super Fast Ray Casting in Tiled Worlds using DDA
30:03
javidx9
Рет қаралды 172 М.
When Your Game Is Bad But Your Optimisation Is Genius
8:52
Vercidium
Рет қаралды 1,3 МЛН
Making Simple Windows Driver in C
7:26
Nir Lichtman
Рет қаралды 294 М.
📱 SAMSUNG, ЧТО С ЛИЦОМ? 🤡
0:46
Яблочный Маньяк
Рет қаралды 1,6 МЛН
A Comprehensive Guide to Using Zoyya Tools for Photo Editing
0:50
⌨️ Сколько всего у меня клавиатур? #обзор
0:41
Гранатка — про VR и девайсы
Рет қаралды 635 М.