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This time we introduce the fundamentals of enemy combat design!
This is part 1 of 7 in a long-form analysis of Enemy Combat Design, created for gamers and game developers to learn more about how gameplay is designed in action games.
[As always, to pay fealty to the nascent machine gods that control our meager mortal efforts to connect to others, we supplicate for any signal boosts (likes, shares, subscriptions, etc) on your digital ecosystem of choice.]
Text Essays: signalsandlight.substack.com/
Cohost: cohost.org/SignalsAndLight
Bluesky: signalsandlight.bsky.social
Threads: threads.net/@signalsandlight
Twitter: / signalsandlight
Instagram: / signalsandlight
TikTok: / signalsandlight
MUSIC:
"Bozz" by William Benckert
"8-bit Win (A Nice Final Boss)" by VELDA
"Malenia, Blade of Miquella" from Elden Ring OST
"Back to Business" by William Benckert
"Tiger Tracks" by Lexica
VIDEO CLIPS: @allbosses360 @metalclone100 @MKIceAndFire @Shirrako @BossFightDatabase @StarMarshal @DarkPlayerBrett @TheWileSpice @frostyaustin735 @bauhaus-movement @ActionButton
(Fair use for non-monetized educational content.)
FULL CITATIONS LIST: docs.google.com/spreadsheets/...
[wwq hul omisoe]
00:00:00 - Opening
00:00:56 - Introduction
00:02:52 - P1-A - What is Enemy Attack Cadence?
00:04:14 - P1-B - Why Talk About Enemy Attack Cadence?
00:07:35 - P1-C - Essay Structure
00:09:47 - Next Time
TOPICS: #GameDev #GameDesign #CombatDesign #VideoEssay #Analysis #Tutorial
GAMES: #HorizonForbiddenWest #GodofWarRagnarök #EntertheGungeon #GodofWar2 #Tunic #HollowKnight #Sekiro #DarksidersGenesis #Brotato #JediFallenOrder #EldenRing #MonsterHunterWorld #Godfall #Halo #SpiderMan #MilesMorales #Darktide #Remnant #Slice&Dice #DoomEternal #Returnal