Introduction to Coroutines in Unity. What They Are and How To Use Them | Unity Tutorial

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LlamAcademy

LlamAcademy

Күн бұрын

Пікірлер: 6
@paulberry3359
@paulberry3359 2 жыл бұрын
Come to this video via the AI-Series, and a really good and detailed explanation, and I like that Chris includes Why you would use a co-routine, just like his object pooling101 I do like that you include why you would want to use this inside your game.... And yes please make the text bigger please. On this and the Object pooling..... I think i am gonna need a thicker set of glasses :)
@LlamAcademy
@LlamAcademy 2 жыл бұрын
It gets bigger in the more recent videos! I'm sorry for the eye strain on the early ones!
@KingRecycle69
@KingRecycle69 3 жыл бұрын
Using the fade example, what is the benefit of using a coroutine than just a lerp function?
@LlamAcademy
@LlamAcademy 3 жыл бұрын
You can use the Coroutine that calls Mathf.Lerp to remove that from your Update function. One of the big benefits of the Coroutine is that it allows you to execute code only when you want it to, so you don't have to have so much logic in an Update function cluttering up your class. If you're just comparing what I did in this video versus using Mathf.Lerp, there's no practical difference. Either will do the job just fine
@KingRecycle69
@KingRecycle69 3 жыл бұрын
@@LlamAcademy So basically it allows the update loop or whatever after to keep going while your fade is doing its thing.
@LlamAcademy
@LlamAcademy 3 жыл бұрын
Yes! It allows you to move all kinds of stuff out of Update and gives you a lot more control in an organized way
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