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In this tutorial series, we're talking about liquid simulations. It is a great introduction for everyone who wants to start learning Houdini, but we also discuss parameters and settings even some more experienced Houdini users will find useful!
The tutorial is split into 3 parts:
- Fluid shelf tools: FLIP fluid from object & Emit particle fluid
- Colliders: static, animated, deforming
- Adding forces: POP wind & POP velocity
Thanks for watching and I hope you enjoy it!
Part 2 coming soon!
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Skip to the part you need:
00:00 Tutorials' overview
00:57 Shelf tools overview
02:40 Geometry setup
04:00 FLIP Fluid from Object shelf tool
05:30 FluidInterior Network
05:58 AutoDopNetwork
06:35 Particle Separation
07:25 Grid Scale
09:08 Bounding Box (Closed/Opened Boundaries)
12:33 Gravity node
13:28 Meshing/Caching network
14:41 Time Scale (Slow-mo and Fast sim)
16:03 Emit Particle Fluid shelf tool
18:45 AutoDopNetwork overview
19:22 Voxels | Emitter quality
21:00 Changing Voxel Size (when green)