Рет қаралды 138
In this lesson, Dr. Burton leads the class through the process of building a collision trigger in #blueprint to move the cube created in the previous tutorial.
As a bonus, he also shows how to make an animation run via the game server so that it shows in all clients.
During the Spring semester, Dr. Burton taught a course on the Unreal 5 Game Engine Multiplayer Dev.
During the course, the concepts of multiplayer game design were introduced. This is the first of five lectures on the topic of multiplayer game development and is designed to be a gentle introduction to many of the concepts that are used.
#unrealengine5 #multiplayer #multiplayergames
Part 1: Setting up the environment - • Introduction to Unreal...
Part 2: Remote Procedure Calls - • Introduction to Unreal...
Part 3: Cube Movement - • Introduction to Unreal...
Part 4: Adding a trigger for Cube Movement - • Introduction to Unreal...
Part 5: Connecting (and playing) your game - • Introduction to Unreal...