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The peaceful Chop Kingdom is suddenly facing a invasion from the forces of the Iron Mask Republic. The Kingdom's resistance force develops a set of new high tech ships which come equipped with the autonomous Ironclad Robot for support. The ships are then sent to fight back the invaders.
Ironclad is a horizontally scoring shooter where the player can choose between three different ships. There are no lives, as the player has a life meter which can be replenished or increased by picking up the corresponding items. When the life meter is completely depleted, it's game over. The player can also pick up items to equip different weapons and power up the ship's guns. Unique to this game is that the player's ship won't receive damage when colliding to terrain or enemies, only being damaged by the enemies' attacks.
The main mechanic of the game involves the "Robot", which works similarly to the force pod in the R-Type games.
The A button is used for shooting, and holding it will charge the Robot's power up to three levels. When the button is released, the Robot is tossed at the enemies, causing high damage. The B button is used to detach the Robot or reattach it to the main ship. Holding A and pressing B while detached will recall the Robot faster. While the robot is detached, it will shoot by itself. While the Robot is attached to the main ship, it will block enemy shots but detach automatically after taking enough damage. The C button will use a screen-clearing bomb which will consume your equipped weapons. The bomb is stronger if you have both a robot and ship weapon to consume, and cannot be used if weaponless.
The game features branching paths, much like in the Darius games. After clearing a stage, the player can choose between two different stages to play next. There are five different final stages, all but one ending with facing Grim, the villain introduced in stage 1, as the final boss. Each of them will lead to a different ending, with the game having five in total.
There are power-ups, but they only increase the power of your ship's weapon while the Robot is detached. Bosses, minibosses and some other notable enemies, such as the enemy Ironclad Robots, drop additional items such as power-ups, life increases, and even life-bar extensions if defeated with the correct equipped weapons, and/or charged attacks. This, combined with the lack of power levels for equipped weapons, adds a strategic element to swapping them often.
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